+diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt
+--- ./demo_clean/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/CMakeLists.txt 2020-07-11 22:52:49.099117981 +0100
+@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16)
+ # Set app name.
+ set(APP_NAME Demo)
+ # Set directory paths.
+-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..)
++set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.1)
+ set(CORE_PATH ${SDK_ROOT_PATH}/Core)
+ set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework)
+ set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty)
+@@ -32,7 +32,7 @@ set(GLFW_INSTALL OFF CACHE BOOL "" FORCE
+ set(BUILD_UTILS OFF CACHE BOOL "" FORCE)
+
+ # Specify version of compiler.
+-set(CMAKE_CXX_STANDARD 14)
++set(CMAKE_CXX_STANDARD 17)
+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
+ set(CMAKE_CXX_EXTENSIONS OFF)
+
+@@ -64,6 +64,9 @@ target_link_libraries(Framework Live2DCu
+ # Find opengl libraries.
+ find_package(OpenGL REQUIRED)
+
++# Add FacialLandmarksForCubism
++add_subdirectory(../.. FacialLandmarksForCubism_build)
++
+ # Make executable app.
+ add_executable(${APP_NAME})
+ # Add source files.
+@@ -73,9 +76,11 @@ target_link_libraries(${APP_NAME}
+ Framework
+ glfw
+ ${OPENGL_LIBRARIES}
++ FacialLandmarksForCubism
++ stdc++fs
+ )
+ # Specify include directories.
+-target_include_directories(${APP_NAME} PRIVATE ${STB_PATH})
++target_include_directories(${APP_NAME} PRIVATE ${STB_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../../include)
+
+ # Copy resource directory to build directory.
+ add_custom_command(
+@@ -86,6 +91,17 @@ add_custom_command(
+ copy_directory ${RES_PATH} $<TARGET_FILE_DIR:${APP_NAME}>/Resources
+ )
+
++# Copy shape predictor trained dataset to build directory
++set(DLIB_SHAPE_PREDICTOR_DATA ${CMAKE_CURRENT_SOURCE_DIR}/../shape_predictor_68_face_landmarks.dat
++ CACHE FILEPATH "Path to dlib shape predictor trained dataset")
++add_custom_command(
++ TARGET ${APP_NAME}
++ POST_BUILD
++ COMMAND
++ ${CMAKE_COMMAND} -E
++ copy ${DLIB_SHAPE_PREDICTOR_DATA} $<TARGET_FILE_DIR:${APP_NAME}>/
++)
++
+ # You can change target that renderer draws by enabling following definition.
+ #
+ # * USE_RENDER_TARGET
+diff -pruN --exclude build ./demo_clean/scripts/make_gcc ./demo_dev/scripts/make_gcc
+--- ./demo_clean/scripts/make_gcc 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/scripts/make_gcc 2020-07-11 21:22:23.615043956 +0100
+@@ -9,5 +9,6 @@ BUILD_PATH=$SCRIPT_PATH/../build/make_gc
+ # Run CMake.
+ cmake -S "$CMAKE_PATH" \
+ -B "$BUILD_PATH" \
+- -D CMAKE_BUILD_TYPE=Release
+-cd "$BUILD_PATH" && make
++ -D CMAKE_BUILD_TYPE=Release \
++ -D USE_AVX_INSTRUCTIONS=1
++cd "$BUILD_PATH" && make -j4
+diff -pruN --exclude build ./demo_clean/src/CMakeLists.txt ./demo_dev/src/CMakeLists.txt
+--- ./demo_clean/src/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/CMakeLists.txt 2020-07-11 17:39:18.358435702 +0100
+@@ -19,6 +19,4 @@ target_sources(${APP_NAME}
+ ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.hpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
+- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.cpp
+- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.hpp
+ )
+diff -pruN --exclude build ./demo_clean/src/LAppDelegate.cpp ./demo_dev/src/LAppDelegate.cpp
+--- ./demo_clean/src/LAppDelegate.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppDelegate.cpp 2020-07-11 17:35:02.414902548 +0100
+@@ -45,7 +45,8 @@ void LAppDelegate::ReleaseInstance()
+ s_instance = NULL;
+ }
+
+-bool LAppDelegate::Initialize()
++bool LAppDelegate::Initialize(int initWindowWidth, int initWindowHeight,
++ const char *windowTitle)
+ {
+ if (DebugLogEnable)
+ {
+@@ -63,7 +64,13 @@ bool LAppDelegate::Initialize()
+ }
+
+ // Windowの生成_
+- _window = glfwCreateWindow(RenderTargetWidth, RenderTargetHeight, "SAMPLE", NULL, NULL);
++ _window = glfwCreateWindow(
++ initWindowWidth ? initWindowWidth : RenderTargetWidth,
++ initWindowHeight ? initWindowHeight : RenderTargetHeight,
++ windowTitle ? windowTitle : "SAMPLE",
++ NULL,
++ NULL);
++
+ if (_window == NULL)
+ {
+ if (DebugLogEnable)
+@@ -95,10 +102,6 @@ bool LAppDelegate::Initialize()
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+- //コールバック関数の登録
+- glfwSetMouseButtonCallback(_window, EventHandler::OnMouseCallBack);
+- glfwSetCursorPosCallback(_window, EventHandler::OnMouseCallBack);
+-
+ // ウィンドウサイズ記憶
+ int width, height;
+ glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
+@@ -111,8 +114,6 @@ bool LAppDelegate::Initialize()
+ // Cubism3の初期化
+ InitializeCubism();
+
+- SetRootDirectory();
+-
+ //load model
+ LAppLive2DManager::GetInstance();
+
+@@ -214,49 +215,6 @@ void LAppDelegate::InitializeCubism()
+ LAppPal::UpdateTime();
+ }
+
+-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
+-{
+- if (_view == NULL)
+- {
+- return;
+- }
+- if (GLFW_MOUSE_BUTTON_LEFT != button)
+- {
+- return;
+- }
+-
+- if (GLFW_PRESS == action)
+- {
+- _captured = true;
+- _view->OnTouchesBegan(_mouseX, _mouseY);
+- }
+- else if (GLFW_RELEASE == action)
+- {
+- if (_captured)
+- {
+- _captured = false;
+- _view->OnTouchesEnded(_mouseX, _mouseY);
+- }
+- }
+-}
+-
+-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, double x, double y)
+-{
+- _mouseX = static_cast<float>(x);
+- _mouseY = static_cast<float>(y);
+-
+- if (!_captured)
+- {
+- return;
+- }
+- if (_view == NULL)
+- {
+- return;
+- }
+-
+- _view->OnTouchesMoved(_mouseX, _mouseY);
+-}
+-
+ GLuint LAppDelegate::CreateShader()
+ {
+ //バーテックスシェーダのコンパイル
+@@ -299,29 +257,9 @@ GLuint LAppDelegate::CreateShader()
+ return programId;
+ }
+
+-void LAppDelegate::SetRootDirectory()
++void LAppDelegate::SetRootDirectory(std::string rootDir)
+ {
+- char path[1024];
+- ssize_t len = readlink("/proc/self/exe", path, 1024 - 1);
+-
+- if (len != -1)
+- {
+- path[len] = '\0';
+- }
+-
+- std::string pathString(path);
+-
+- pathString = pathString.substr(0, pathString.rfind("Demo"));
+- Csm::csmVector<string> splitStrings = this->Split(pathString, '/');
+-
+- this->_rootDirectory = "";
+-
+- for(int i = 0; i < splitStrings.GetSize(); i++)
+- {
+- this->_rootDirectory = this->_rootDirectory + "/" +splitStrings[i];
+- }
+-
+- this->_rootDirectory += "/";
++ this->_rootDirectory = rootDir + "/";
+ }
+
+ Csm::csmVector<string> LAppDelegate::Split(const std::string& baseString, char delimiter)
+diff -pruN --exclude build ./demo_clean/src/LAppDelegate.hpp ./demo_dev/src/LAppDelegate.hpp
+--- ./demo_clean/src/LAppDelegate.hpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppDelegate.hpp 2020-07-11 17:34:40.778602504 +0100
+@@ -40,7 +40,8 @@ public:
+ /**
+ * @brief APPに必要なものを初期化する。
+ */
+- bool Initialize();
++ bool Initialize(int initWindowWidth = 0, int initWindowHeight = 0,
++ const char *windowTitle = "SAMPLE");
+
+ /**
+ * @brief 解放する。
+@@ -53,25 +54,6 @@ public:
+ void Run();
+
+ /**
+- * @brief OpenGL用 glfwSetMouseButtonCallback用関数。
+- *
+- * @param[in] window コールバックを呼んだWindow情報
+- * @param[in] button ボタン種類
+- * @param[in] action 実行結果
+- * @param[in] modify
+- */
+- void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify);
+-
+- /**
+- * @brief OpenGL用 glfwSetCursorPosCallback用関数。
+- *
+- * @param[in] window コールバックを呼んだWindow情報
+- * @param[in] x x座標
+- * @param[in] y x座標
+- */
+- void OnMouseCallBack(GLFWwindow* window, double x, double y);
+-
+- /**
+ * @brief シェーダーを登録する。
+ */
+ GLuint CreateShader();
+@@ -98,8 +80,10 @@ public:
+
+ /**
+ * @brief ルートディレクトリを設定する。
++ *
++ * @param[in] rootDir : The root directory to set to.
+ */
+- void SetRootDirectory();
++ void SetRootDirectory(std::string rootDir);
+
+ /**
+ * @brief ルートディレクトリを取得する。
+@@ -146,24 +130,3 @@ private:
+ int _windowWidth; ///< Initialize関数で設定したウィンドウ幅
+ int _windowHeight; ///< Initialize関数で設定したウィンドウ高さ
+ };
+-
+-class EventHandler
+-{
+-public:
+- /**
+- * @brief glfwSetMouseButtonCallback用コールバック関数。
+- */
+- static void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
+- {
+- LAppDelegate::GetInstance()->OnMouseCallBack(window, button, action, modify);
+- }
+-
+- /**
+- * @brief glfwSetCursorPosCallback用コールバック関数。
+- */
+- static void OnMouseCallBack(GLFWwindow* window, double x, double y)
+- {
+- LAppDelegate::GetInstance()->OnMouseCallBack(window, x, y);
+- }
+-
+-};
+diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.cpp ./demo_dev/src/LAppLive2DManager.cpp
+--- ./demo_clean/src/LAppLive2DManager.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppLive2DManager.cpp 2020-07-11 23:20:11.548419176 +0100
+@@ -52,9 +52,10 @@ void LAppLive2DManager::ReleaseInstance(
+
+ LAppLive2DManager::LAppLive2DManager()
+ : _viewMatrix(NULL)
+- , _sceneIndex(0)
++ , _projScaleFactor(1.0f)
++ , _translateX(0.0f)
++ , _translateY(0.0f)
+ {
+- ChangeScene(_sceneIndex);
+ }
+
+ LAppLive2DManager::~LAppLive2DManager()
+@@ -98,26 +99,6 @@ void LAppLive2DManager::OnTap(csmFloat32
+ {
+ LAppPal::PrintLog("[APP]tap point: {x:%.2f y:%.2f}", x, y);
+ }
+-
+- for (csmUint32 i = 0; i < _models.GetSize(); i++)
+- {
+- if (_models[i]->HitTest(HitAreaNameHead, x, y))
+- {
+- if (DebugLogEnable)
+- {
+- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameHead);
+- }
+- _models[i]->SetRandomExpression();
+- }
+- else if (_models[i]->HitTest(HitAreaNameBody, x, y))
+- {
+- if (DebugLogEnable)
+- {
+- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameBody);
+- }
+- _models[i]->StartRandomMotion(MotionGroupTapBody, PriorityNormal, FinishedMotion);
+- }
+- }
+ }
+
+ void LAppLive2DManager::OnUpdate() const
+@@ -125,7 +106,9 @@ void LAppLive2DManager::OnUpdate() const
+ CubismMatrix44 projection;
+ int width, height;
+ glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
+- projection.Scale(1.0f, static_cast<float>(width) / static_cast<float>(height));
++ projection.Scale(_projScaleFactor,
++ _projScaleFactor * static_cast<float>(width) / static_cast<float>(height));
++ projection.Translate(_translateX, _translateY);
+
+ if (_viewMatrix != NULL)
+ {
+@@ -148,26 +131,10 @@ void LAppLive2DManager::OnUpdate() const
+ }
+ }
+
+-void LAppLive2DManager::NextScene()
+-{
+- csmInt32 no = (_sceneIndex + 1) % ModelDirSize;
+- ChangeScene(no);
+-}
+-
+-void LAppLive2DManager::ChangeScene(Csm::csmInt32 index)
++void LAppLive2DManager::SetModel(std::string modelName)
+ {
+- _sceneIndex = index;
+- if (DebugLogEnable)
+- {
+- LAppPal::PrintLog("[APP]model index: %d", _sceneIndex);
+- }
+-
+- // ModelDir[]に保持したディレクトリ名から
+- // model3.jsonのパスを決定する.
+- // ディレクトリ名とmodel3.jsonの名前を一致させておくこと.
+- std::string model = ModelDir[index];
+- std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + model + "/";
+- std::string modelJsonName = ModelDir[index];
++ std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + modelName + "/";
++ std::string modelJsonName = modelName;
+ modelJsonName += ".model3.json";
+
+ ReleaseAllModel();
+@@ -215,3 +182,20 @@ csmUint32 LAppLive2DManager::GetModelNum
+ {
+ return _models.GetSize();
+ }
++
++void LAppLive2DManager::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
++{
++ for (auto it = _models.Begin(); it != _models.End(); ++it)
++ {
++ (*it)->SetFacialLandmarkDetector(detector);
++ }
++}
++
++void LAppLive2DManager::SetProjectionScaleTranslate(float scaleFactor,
++ float translateX,
++ float translateY)
++{
++ _projScaleFactor = scaleFactor;
++ _translateX = translateX;
++ _translateY = translateY;
++}
+diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.hpp ./demo_dev/src/LAppLive2DManager.hpp
+--- ./demo_clean/src/LAppLive2DManager.hpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppLive2DManager.hpp 2020-07-11 23:21:17.969484538 +0100
+@@ -6,12 +6,15 @@
+ */
+ #pragma once
+
++#include <string>
+ #include <CubismFramework.hpp>
+ #include <Math/CubismMatrix44.hpp>
+ #include <Type/csmVector.hpp>
+
+ class LAppModel;
+
++class FacialLandmarkDetector;
++
+ /**
+ * @brief サンプルアプリケーションにおいてCubismModelを管理するクラス<br>
+ * モデル生成と破棄、タップイベントの処理、モデル切り替えを行う。
+@@ -72,16 +75,12 @@ public:
+ void OnUpdate() const;
+
+ /**
+- * @brief 次のシーンに切り替える<br>
+- * サンプルアプリケーションではモデルセットの切り替えを行う。
+- */
+- void NextScene();
+-
+- /**
+- * @brief シーンを切り替える<br>
+- * サンプルアプリケーションではモデルセットの切り替えを行う。
+- */
+- void ChangeScene(Csm::csmInt32 index);
++ * @brief Set model data
++ *
++ * @param[in] modelName : Name of model, should be the same for both
++ * the directory and the model3.json file
++ */
++ void SetModel(std::string modelName);
+
+ /**
+ * @brief モデル個数を得る
+@@ -89,6 +88,24 @@ public:
+ */
+ Csm::csmUint32 GetModelNum() const;
+
++ /**
++ * @brief Set the pointer to the FacialLandmarkDetector instance
++ *
++ * @param[in] detector : Pointer to FacialLandmarkDetector instance
++ */
++ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
++
++ /**
++ * @brief Set projection scale factor and translation parameters
++ *
++ * @param[in] scaleFactor : Scale factor applied in both X and Y directions
++ * @param[in] translateX : Translation in X direction
++ * @param[in] translateY : Translation in Y direction
++ */
++ void SetProjectionScaleTranslate(float scaleFactor,
++ float translateX,
++ float translateY);
++
+ private:
+ /**
+ * @brief コンストラクタ
+@@ -102,5 +119,8 @@ private:
+
+ Csm::CubismMatrix44* _viewMatrix; ///< モデル描画に用いるView行列
+ Csm::csmVector<LAppModel*> _models; ///< モデルインスタンスのコンテナ
+- Csm::csmInt32 _sceneIndex; ///< 表示するシーンのインデックス値
++
++ float _projScaleFactor;
++ float _translateX;
++ float _translateY;
+ };
+diff -pruN --exclude build ./demo_clean/src/LAppModel.cpp ./demo_dev/src/LAppModel.cpp
+--- ./demo_clean/src/LAppModel.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppModel.cpp 2020-07-11 15:57:43.784019311 +0100
+@@ -21,6 +21,8 @@
+ #include "LAppTextureManager.hpp"
+ #include "LAppDelegate.hpp"
+
++#include "facial_landmark_detector.h"
++
+ using namespace Live2D::Cubism::Framework;
+ using namespace Live2D::Cubism::Framework::DefaultParameterId;
+ using namespace LAppDefine;
+@@ -128,30 +130,6 @@ void LAppModel::SetupModel(ICubismModelS
+ DeleteBuffer(buffer, path.GetRawString());
+ }
+
+- //Expression
+- if (_modelSetting->GetExpressionCount() > 0)
+- {
+- const csmInt32 count = _modelSetting->GetExpressionCount();
+- for (csmInt32 i = 0; i < count; i++)
+- {
+- csmString name = _modelSetting->GetExpressionName(i);
+- csmString path = _modelSetting->GetExpressionFileName(i);
+- path = _modelHomeDir + path;
+-
+- buffer = CreateBuffer(path.GetRawString(), &size);
+- ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString());
+-
+- if (_expressions[name] != NULL)
+- {
+- ACubismMotion::Delete(_expressions[name]);
+- _expressions[name] = NULL;
+- }
+- _expressions[name] = motion;
+-
+- DeleteBuffer(buffer, path.GetRawString());
+- }
+- }
+-
+ //Physics
+ if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0)
+ {
+@@ -174,27 +152,6 @@ void LAppModel::SetupModel(ICubismModelS
+ DeleteBuffer(buffer, path.GetRawString());
+ }
+
+- //EyeBlink
+- if (_modelSetting->GetEyeBlinkParameterCount() > 0)
+- {
+- _eyeBlink = CubismEyeBlink::Create(_modelSetting);
+- }
+-
+- //Breath
+- {
+- _breath = CubismBreath::Create();
+-
+- csmVector<CubismBreath::BreathParameterData> breathParameters;
+-
+- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleX, 0.0f, 15.0f, 6.5345f, 0.5f));
+- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f));
+- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f));
+- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f));
+- breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f));
+-
+- _breath->SetParameters(breathParameters);
+- }
+-
+ //UserData
+ if (strcmp(_modelSetting->GetUserDataFile(), "") != 0)
+ {
+@@ -205,24 +162,6 @@ void LAppModel::SetupModel(ICubismModelS
+ DeleteBuffer(buffer, path.GetRawString());
+ }
+
+- // EyeBlinkIds
+- {
+- csmInt32 eyeBlinkIdCount = _modelSetting->GetEyeBlinkParameterCount();
+- for (csmInt32 i = 0; i < eyeBlinkIdCount; ++i)
+- {
+- _eyeBlinkIds.PushBack(_modelSetting->GetEyeBlinkParameterId(i));
+- }
+- }
+-
+- // LipSyncIds
+- {
+- csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount();
+- for (csmInt32 i = 0; i < lipSyncIdCount; ++i)
+- {
+- _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i));
+- }
+- }
+-
+ //Layout
+ csmMap<csmString, csmFloat32> layout;
+ _modelSetting->GetLayoutMap(layout);
+@@ -230,14 +169,6 @@ void LAppModel::SetupModel(ICubismModelS
+
+ _model->SaveParameters();
+
+- for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++)
+- {
+- const csmChar* group = _modelSetting->GetMotionGroupName(i);
+- PreloadMotionGroup(group);
+- }
+-
+- _motionManager->StopAllMotions();
+-
+ _updating = false;
+ _initialized = true;
+ }
+@@ -335,59 +266,29 @@ void LAppModel::Update()
+ const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime();
+ _userTimeSeconds += deltaTimeSeconds;
+
+- _dragManager->Update(deltaTimeSeconds);
+- _dragX = _dragManager->GetX();
+- _dragY = _dragManager->GetY();
+-
+- // モーションによるパラメータ更新の有無
+- csmBool motionUpdated = false;
+-
+- //-----------------------------------------------------------------
+- _model->LoadParameters(); // 前回セーブされた状態をロード
+- if (_motionManager->IsFinished())
+- {
+- // モーションの再生がない場合、待機モーションの中からランダムで再生する
+- StartRandomMotion(MotionGroupIdle, PriorityIdle);
+- }
+- else
+- {
+- motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
+- }
+- _model->SaveParameters(); // 状態を保存
+- //-----------------------------------------------------------------
+-
+- // まばたき
+- if (!motionUpdated)
+- {
+- if (_eyeBlink != NULL)
+- {
+- // メインモーションの更新がないとき
+- _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ
+- }
+- }
+-
+- if (_expressionManager != NULL)
++ if (_detector)
+ {
+- _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
+- }
+-
+- //ドラッグによる変化
+- //ドラッグによる顔の向きの調整
+- _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える
+- _model->AddParameterValue(_idParamAngleY, _dragY * 30);
+- _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30);
+-
+- //ドラッグによる体の向きの調整
+- _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える
+-
+- //ドラッグによる目の向きの調整
+- _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える
+- _model->AddParameterValue(_idParamEyeBallY, _dragY);
++ auto idMan = CubismFramework::GetIdManager();
++ auto params = _detector->getParams();
+
+- // 呼吸など
+- if (_breath != NULL)
+- {
+- _breath->UpdateParameters(_model, deltaTimeSeconds);
++ _model->SetParameterValue(idMan->GetId("ParamEyeLOpen"),
++ params.leftEyeOpenness);
++ _model->SetParameterValue(idMan->GetId("ParamEyeROpen"),
++ params.rightEyeOpenness);
++ _model->SetParameterValue(idMan->GetId("ParamMouthForm"),
++ params.mouthForm);
++ _model->SetParameterValue(idMan->GetId("ParamMouthOpenY"),
++ params.mouthOpenness);
++ _model->SetParameterValue(idMan->GetId("ParamEyeLSmile"),
++ params.leftEyeSmile);
++ _model->SetParameterValue(idMan->GetId("ParamEyeRSmile"),
++ params.rightEyeSmile);
++ _model->SetParameterValue(idMan->GetId("ParamAngleX"),
++ params.faceXAngle);
++ _model->SetParameterValue(idMan->GetId("ParamAngleY"),
++ params.faceYAngle);
++ _model->SetParameterValue(idMan->GetId("ParamAngleZ"),
++ params.faceZAngle);
+ }
+
+ // 物理演算の設定
+@@ -396,17 +297,6 @@ void LAppModel::Update()
+ _physics->Evaluate(_model, deltaTimeSeconds);
+ }
+
+- // リップシンクの設定
+- if (_lipSync)
+- {
+- csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0〜1の範囲で値を入力します。
+-
+- for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i)
+- {
+- _model->AddParameterValue(_lipSyncIds[i], value, 0.8f);
+- }
+- }
+-
+ // ポーズの設定
+ if (_pose != NULL)
+ {
+@@ -626,3 +516,9 @@ Csm::Rendering::CubismOffscreenFrame_Ope
+ {
+ return _renderBuffer;
+ }
++
++void LAppModel::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
++{
++ _detector = detector;
++}
++
+diff -pruN --exclude build ./demo_clean/src/LAppModel.hpp ./demo_dev/src/LAppModel.hpp
+--- ./demo_clean/src/LAppModel.hpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppModel.hpp 2020-07-11 15:40:18.977286166 +0100
+@@ -13,6 +13,7 @@
+ #include <Type/csmRectF.hpp>
+ #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
+
++#include "facial_landmark_detector.h"
+
+ /**
+ * @brief ユーザーが実際に使用するモデルの実装クラス<br>
+@@ -113,6 +114,13 @@ public:
+ */
+ Csm::Rendering::CubismOffscreenFrame_OpenGLES2& GetRenderBuffer();
+
++ /**
++ * @brief Set the pointer to the FacialLandmarkDetector instance
++ *
++ * @param[in] detector : Pointer to FacialLandmarkDetector instance
++ */
++ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
++
+ protected:
+ /**
+ * @brief モデルを描画する処理。モデルを描画する空間のView-Projection行列を渡す。
+@@ -183,6 +191,8 @@ private:
+ const Csm::CubismId* _idParamEyeBallY; ///< パラメータID: ParamEyeBallXY
+
+ Csm::Rendering::CubismOffscreenFrame_OpenGLES2 _renderBuffer; ///< フレームバッファ以外の描画先
++
++ FacialLandmarkDetector *_detector;
+ };
+
+
+diff -pruN --exclude build ./demo_clean/src/LAppPal.cpp ./demo_dev/src/LAppPal.cpp
+--- ./demo_clean/src/LAppPal.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppPal.cpp 2020-07-11 23:29:09.084910139 +0100
+@@ -6,6 +6,7 @@
+ */
+
+ #include "LAppPal.hpp"
++#include <stdexcept>
+ #include <stdio.h>
+ #include <stdlib.h>
+ #include <stdarg.h>
+@@ -45,10 +46,7 @@ csmByte* LAppPal::LoadFileAsBytes(const
+ file.open(path, std::ios::in | std::ios::binary);
+ if (!file.is_open())
+ {
+- if (DebugLogEnable)
+- {
+- PrintLog("file open error");
+- }
++ throw std::runtime_error("Failed to open file " + filePath);
+ return NULL;
+ }
+ file.read(buf, size);
+diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.cpp ./demo_dev/src/LAppTextureManager.cpp
+--- ./demo_clean/src/LAppTextureManager.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppTextureManager.cpp 2020-07-11 22:22:18.004965003 +0100
+@@ -96,6 +96,46 @@ LAppTextureManager::TextureInfo* LAppTex
+
+ }
+
++LAppTextureManager::TextureInfo* LAppTextureManager::CreateTextureFromColor(
++ uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha
++)
++{
++ int width = 8, height = 8;
++
++ uint8_t pixels[height][width][4];
++ for (std::size_t h = 0; h < height; h++)
++ {
++ for (std::size_t w = 0; w < width; w++)
++ {
++ pixels[h][w][0] = red;
++ pixels[h][w][1] = green;
++ pixels[h][w][2] = blue;
++ pixels[h][w][3] = alpha;
++ }
++ }
++
++ GLuint textureId;
++ glGenTextures(1, &textureId);
++ glBindTexture(GL_TEXTURE_2D, textureId);
++ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
++
++ glGenerateMipmap(GL_TEXTURE_2D);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
++ glBindTexture(GL_TEXTURE_2D, 0);
++
++
++ LAppTextureManager::TextureInfo* textureInfo = new LAppTextureManager::TextureInfo();
++ textureInfo->fileName = "";
++ textureInfo->width = width;
++ textureInfo->height = height;
++ textureInfo->id = textureId;
++
++ _textures.PushBack(textureInfo);
++
++ return textureInfo;
++}
++
+ void LAppTextureManager::ReleaseTextures()
+ {
+ for (Csm::csmUint32 i = 0; i < _textures.GetSize(); i++)
+diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.hpp ./demo_dev/src/LAppTextureManager.hpp
+--- ./demo_clean/src/LAppTextureManager.hpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppTextureManager.hpp 2020-07-11 17:36:31.180131039 +0100
+@@ -72,6 +72,8 @@ public:
+ */
+ TextureInfo* CreateTextureFromPngFile(std::string fileName);
+
++ TextureInfo *CreateTextureFromColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
++
+ /**
+ * @brief 画像の解放
+ *
+diff -pruN --exclude build ./demo_clean/src/LAppView.cpp ./demo_dev/src/LAppView.cpp
+--- ./demo_clean/src/LAppView.cpp 2020-07-12 16:16:34.003809759 +0100
++++ ./demo_dev/src/LAppView.cpp 2020-07-11 17:38:06.905451955 +0100
+@@ -13,7 +13,6 @@
+ #include "LAppLive2DManager.hpp"
+ #include "LAppTextureManager.hpp"
+ #include "LAppDefine.hpp"
+-#include "TouchManager.hpp"
+ #include "LAppSprite.hpp"
+ #include "LAppModel.hpp"
+
+@@ -26,8 +25,6 @@ using namespace LAppDefine;
+ LAppView::LAppView():
+ _programId(0),
+ _back(NULL),
+- _gear(NULL),
+- _power(NULL),
+ _renderSprite(NULL),
+ _renderTarget(SelectTarget_None)
+ {
+@@ -35,8 +32,6 @@ LAppView::LAppView():
+ _clearColor[1] = 1.0f;
+ _clearColor[2] = 1.0f;
+ _clearColor[3] = 0.0f;
+- // タッチ関係のイベント管理
+- _touchManager = new TouchManager();
+
+ // デバイス座標からスクリーン座標に変換するための
+ _deviceToScreen = new CubismMatrix44();
+@@ -52,10 +47,7 @@ LAppView::~LAppView()
+
+ delete _viewMatrix;
+ delete _deviceToScreen;
+- delete _touchManager;
+ delete _back;
+- delete _gear;
+- delete _power;
+ }
+
+ void LAppView::Initialize()
+@@ -97,9 +89,6 @@ void LAppView::Initialize()
+ void LAppView::Render()
+ {
+ _back->Render();
+- _gear->Render();
+- _power->Render();
+-
+
+ LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
+
+@@ -139,35 +128,17 @@ void LAppView::InitializeSprite()
+ glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
+
+ LAppTextureManager* textureManager = LAppDelegate::GetInstance()->GetTextureManager();
+- const string resourcesPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath;
+
+- string imageName = BackImageName;
+- LAppTextureManager::TextureInfo* backgroundTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
++
++ LAppTextureManager::TextureInfo* backgroundTexture =
++ textureManager->CreateTextureFromColor(0, 255, 0);
+
+ float x = width * 0.5f;
+ float y = height * 0.5f;
+- float fWidth = static_cast<float>(backgroundTexture->width * 2.0f);
+- float fHeight = static_cast<float>(height) * 0.95f;
++ float fWidth = static_cast<float>(width);
++ float fHeight = static_cast<float>(height);
+ _back = new LAppSprite(x, y, fWidth, fHeight, backgroundTexture->id, _programId);
+
+- imageName = GearImageName;
+- LAppTextureManager::TextureInfo* gearTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
+-
+- x = static_cast<float>(width - gearTexture->width * 0.5f);
+- y = static_cast<float>(height - gearTexture->height * 0.5f);
+- fWidth = static_cast<float>(gearTexture->width);
+- fHeight = static_cast<float>(gearTexture->height);
+- _gear = new LAppSprite(x, y, fWidth, fHeight, gearTexture->id, _programId);
+-
+- imageName = PowerImageName;
+- LAppTextureManager::TextureInfo* powerTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
+-
+- x = static_cast<float>(width - powerTexture->width * 0.5f);
+- y = static_cast<float>(powerTexture->height * 0.5f);
+- fWidth = static_cast<float>(powerTexture->width);
+- fHeight = static_cast<float>(powerTexture->height);
+- _power = new LAppSprite(x, y, fWidth, fHeight, powerTexture->id, _programId);
+-
+ // 画面全体を覆うサイズ
+ x = width * 0.5f;
+ y = height * 0.5f;
+@@ -175,52 +146,6 @@ void LAppView::InitializeSprite()
+
+ }
+
+-void LAppView::OnTouchesBegan(float px, float py) const
+-{
+- _touchManager->TouchesBegan(px, py);
+-}
+-
+-void LAppView::OnTouchesMoved(float px, float py) const
+-{
+- float viewX = this->TransformViewX(_touchManager->GetX());
+- float viewY = this->TransformViewY(_touchManager->GetY());
+-
+- _touchManager->TouchesMoved(px, py);
+-
+- LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
+- Live2DManager->OnDrag(viewX, viewY);
+-}
+-
+-void LAppView::OnTouchesEnded(float px, float py) const
+-{
+- // タッチ終了
+- LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance();
+- live2DManager->OnDrag(0.0f, 0.0f);
+- {
+-
+- // シングルタップ
+- float x = _deviceToScreen->TransformX(_touchManager->GetX()); // 論理座標変換した座標を取得。
+- float y = _deviceToScreen->TransformY(_touchManager->GetY()); // 論理座標変換した座標を取得。
+- if (DebugTouchLogEnable)
+- {
+- LAppPal::PrintLog("[APP]touchesEnded x:%.2f y:%.2f", x, y);
+- }
+- live2DManager->OnTap(x, y);
+-
+- // 歯車にタップしたか
+- if (_gear->IsHit(px, py))
+- {
+- live2DManager->NextScene();
+- }
+-
+- // 電源ボタンにタップしたか
+- if (_power->IsHit(px, py))
+- {
+- LAppDelegate::GetInstance()->AppEnd();
+- }
+- }
+-}
+-
+ float LAppView::TransformViewX(float deviceX) const
+ {
+ float screenX = _deviceToScreen->TransformX(deviceX); // 論理座標変換した座標を取得。
+@@ -362,32 +287,4 @@ void LAppView::ResizeSprite()
+ _back->ResetRect(x, y, fWidth, fHeight);
+ }
+ }
+-
+- if (_power)
+- {
+- GLuint id = _power->GetTextureId();
+- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
+- if (texInfo)
+- {
+- x = static_cast<float>(width - texInfo->width * 0.5f);
+- y = static_cast<float>(texInfo->height * 0.5f);
+- fWidth = static_cast<float>(texInfo->width);
+- fHeight = static_cast<float>(texInfo->height);
+- _power->ResetRect(x, y, fWidth, fHeight);
+- }
+- }
+-
+- if (_gear)
+- {
+- GLuint id = _gear->GetTextureId();
+- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
+- if (texInfo)
+- {
+- x = static_cast<float>(width - texInfo->width * 0.5f);
+- y = static_cast<float>(height - texInfo->height * 0.5f);
+- fWidth = static_cast<float>(texInfo->width);
+- fHeight = static_cast<float>(texInfo->height);
+- _gear->ResetRect(x, y, fWidth, fHeight);
+- }
+- }
+ }
+diff -pruN --exclude build ./demo_clean/src/LAppView.hpp ./demo_dev/src/LAppView.hpp
+--- ./demo_clean/src/LAppView.hpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/LAppView.hpp 2020-07-11 17:38:25.541708705 +0100
+@@ -14,7 +14,6 @@
+ #include "CubismFramework.hpp"
+ #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
+
+-class TouchManager;
+ class LAppSprite;
+ class LAppModel;
+
+@@ -66,30 +65,6 @@ public:
+ void ResizeSprite();
+
+ /**
+- * @brief タッチされたときに呼ばれる。
+- *
+- * @param[in] pointX スクリーンX座標
+- * @param[in] pointY スクリーンY座標
+- */
+- void OnTouchesBegan(float pointX, float pointY) const;
+-
+- /**
+- * @brief タッチしているときにポインタが動いたら呼ばれる。
+- *
+- * @param[in] pointX スクリーンX座標
+- * @param[in] pointY スクリーンY座標
+- */
+- void OnTouchesMoved(float pointX, float pointY) const;
+-
+- /**
+- * @brief タッチが終了したら呼ばれる。
+- *
+- * @param[in] pointX スクリーンX座標
+- * @param[in] pointY スクリーンY座標
+- */
+- void OnTouchesEnded(float pointX, float pointY) const;
+-
+- /**
+ * @brief X座標をView座標に変換する。
+ *
+ * @param[in] deviceX デバイスX座標
+@@ -147,13 +122,10 @@ public:
+ void SetRenderTargetClearColor(float r, float g, float b);
+
+ private:
+- TouchManager* _touchManager; ///< タッチマネージャー
+ Csm::CubismMatrix44* _deviceToScreen; ///< デバイスからスクリーンへの行列
+ Csm::CubismViewMatrix* _viewMatrix; ///< viewMatrix
+ GLuint _programId; ///< シェーダID
+ LAppSprite* _back; ///< 背景画像
+- LAppSprite* _gear; ///< ギア画像
+- LAppSprite* _power; ///< 電源画像
+
+ // レンダリング先を別ターゲットにする方式の場合に使用
+ LAppSprite* _renderSprite; ///< モードによっては_renderBufferのテクスチャを描画
+diff -pruN --exclude build ./demo_clean/src/main.cpp ./demo_dev/src/main.cpp
+--- ./demo_clean/src/main.cpp 2020-07-12 16:16:33.999809687 +0100
++++ ./demo_dev/src/main.cpp 2020-07-12 15:06:29.194034887 +0100
+@@ -5,18 +5,156 @@
+ * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
+ */
+
++#include <thread>
++#include <stdexcept>
++#include <sstream>
++
++#ifdef __cpp_lib_filesystem
++#include <filesystem>
++namespace fs = std::filesystem;
++#else
++#include <experimental/filesystem>
++namespace fs = std::experimental::filesystem;
++#endif
++
++
+ #include "LAppDelegate.hpp"
++#include "LAppLive2DManager.hpp"
++#include "facial_landmark_detector.h"
++
++struct CmdArgs
++{
++ int windowWidth;
++ int windowHeight;
++ std::string windowTitle;
++ std::string rootDir;
++ float scaleFactor;
++ float translateX;
++ float translateY;
++ std::string modelName;
++ std::string cfgPath; // Path to config file for FacialLandmarkDetector
++};
++
++CmdArgs parseArgv(int argc, char *argv[])
++{
++ // I think the command-line args are simple enough to not justify using a library...
++ CmdArgs cmdArgs;
++ // Set default values
++ cmdArgs.windowWidth = 600;
++ cmdArgs.windowHeight = 600;
++ cmdArgs.windowTitle = "FacialLandmarksForCubism example";
++ cmdArgs.rootDir = fs::current_path();
++ cmdArgs.scaleFactor = 8.0f;
++ cmdArgs.translateX = 0.0f;
++ cmdArgs.translateY = -2.8f;
++ cmdArgs.modelName = "Haru";
++ cmdArgs.cfgPath = "";
++
++ int i = 1;
++ while (i < argc)
++ {
++ std::string arg = argv[i];
++ std::stringstream ss;
++
++ if (arg == "--window-width" || arg == "-W") // capital W for consistency with height
++ {
++ ss << argv[i + 1];
++ if (!(ss >> cmdArgs.windowWidth))
++ {
++ throw std::runtime_error("Invalid argument for window width");
++ }
++ }
++ else if (arg == "--window-height" || arg == "-H") // avoiding "-h", typically for help
++ {
++ ss << argv[i + 1];
++ if (!(ss >> cmdArgs.windowHeight))
++ {
++ throw std::runtime_error("Invalid argument for window height");
++ }
++ }
++ else if (arg == "--window-title" || arg == "-t")
++ {
++ cmdArgs.windowTitle = argv[i + 1];
++ }
++ else if (arg == "--root-dir" || arg == "-d")
++ {
++ cmdArgs.rootDir = argv[i + 1];
++ }
++ else if (arg == "--scale-factor" || arg == "-f")
++ {
++ ss << argv[i + 1];
++ if (!(ss >> cmdArgs.scaleFactor))
++ {
++ throw std::runtime_error("Invalid argument for scale factor");
++ }
++ }
++ else if (arg == "--translate-x" || arg == "-x")
++ {
++ ss << argv[i + 1];
++ if (!(ss >> cmdArgs.translateX))
++ {
++ throw std::runtime_error("Invalid argument for translate X");
++ }
++ }
++ else if (arg == "--translate-y" || arg == "-y")
++ {
++ ss << argv[i + 1];
++ if (!(ss >> cmdArgs.translateY))
++ {
++ throw std::runtime_error("Invalid argument for translate Y");
++ }
++ }
++ else if (arg == "--model" || arg == "-m")
++ {
++ cmdArgs.modelName = argv[i + 1];
++ }
++ else if (arg == "--config" || arg == "-c")
++ {
++ cmdArgs.cfgPath = argv[i + 1];
++ }
++ else
++ {
++ throw std::runtime_error("Unrecognized argument: " + arg);
++ }
++
++ i += 2;
++ }
++
++ return cmdArgs;
++}
+
+ int main(int argc, char* argv[])
+ {
+- // create the application instance
+- if (LAppDelegate::GetInstance()->Initialize() == GL_FALSE)
++ auto cmdArgs = parseArgv(argc, argv);
++
++ LAppDelegate *delegate = LAppDelegate::GetInstance();
++
++ if (!delegate->Initialize(cmdArgs.windowWidth,
++ cmdArgs.windowHeight,
++ cmdArgs.windowTitle.c_str()))
+ {
+- return 1;
++ throw std::runtime_error("Unable to initialize LAppDelegate");
+ }
+
+- LAppDelegate::GetInstance()->Run();
++ delegate->SetRootDirectory(cmdArgs.rootDir);
++
++ FacialLandmarkDetector detector(cmdArgs.cfgPath);
++
++ std::thread detectorThread(&FacialLandmarkDetector::mainLoop,
++ &detector);
++
++ LAppLive2DManager *manager = LAppLive2DManager::GetInstance();
++ manager->SetModel(cmdArgs.modelName);
++
++ manager->SetProjectionScaleTranslate(cmdArgs.scaleFactor,
++ cmdArgs.translateX,
++ cmdArgs.translateY);
++ manager->SetFacialLandmarkDetector(&detector);
++
++ delegate->Run();
++
++ detector.stop();
++ detectorThread.join();
+
+ return 0;
+ }
+-