Initial commit - it should now be more or less working
[mouse-tracker-for-cubism.git] / example / demo.patch
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1diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt
2--- ./demo_clean/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100
3+++ ./demo_dev/CMakeLists.txt 2020-07-11 22:52:49.099117981 +0100
4@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16)
5 # Set app name.
6 set(APP_NAME Demo)
7 # Set directory paths.
8-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..)
9+set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.1)
10 set(CORE_PATH ${SDK_ROOT_PATH}/Core)
11 set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework)
12 set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty)
13@@ -32,7 +32,7 @@ set(GLFW_INSTALL OFF CACHE BOOL "" FORCE
14 set(BUILD_UTILS OFF CACHE BOOL "" FORCE)
15
16 # Specify version of compiler.
17-set(CMAKE_CXX_STANDARD 14)
18+set(CMAKE_CXX_STANDARD 17)
19 set(CMAKE_CXX_STANDARD_REQUIRED ON)
20 set(CMAKE_CXX_EXTENSIONS OFF)
21
22@@ -64,6 +64,9 @@ target_link_libraries(Framework Live2DCu
23 # Find opengl libraries.
24 find_package(OpenGL REQUIRED)
25
26+# Add FacialLandmarksForCubism
27+add_subdirectory(../.. FacialLandmarksForCubism_build)
28+
29 # Make executable app.
30 add_executable(${APP_NAME})
31 # Add source files.
32@@ -73,9 +76,11 @@ target_link_libraries(${APP_NAME}
33 Framework
34 glfw
35 ${OPENGL_LIBRARIES}
36+ FacialLandmarksForCubism
37+ stdc++fs
38 )
39 # Specify include directories.
40-target_include_directories(${APP_NAME} PRIVATE ${STB_PATH})
41+target_include_directories(${APP_NAME} PRIVATE ${STB_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../../include)
42
43 # Copy resource directory to build directory.
44 add_custom_command(
45@@ -86,6 +91,17 @@ add_custom_command(
46 copy_directory ${RES_PATH} $<TARGET_FILE_DIR:${APP_NAME}>/Resources
47 )
48
49+# Copy shape predictor trained dataset to build directory
50+set(DLIB_SHAPE_PREDICTOR_DATA ${CMAKE_CURRENT_SOURCE_DIR}/../shape_predictor_68_face_landmarks.dat
51+ CACHE FILEPATH "Path to dlib shape predictor trained dataset")
52+add_custom_command(
53+ TARGET ${APP_NAME}
54+ POST_BUILD
55+ COMMAND
56+ ${CMAKE_COMMAND} -E
57+ copy ${DLIB_SHAPE_PREDICTOR_DATA} $<TARGET_FILE_DIR:${APP_NAME}>/
58+)
59+
60 # You can change target that renderer draws by enabling following definition.
61 #
62 # * USE_RENDER_TARGET
63diff -pruN --exclude build ./demo_clean/scripts/make_gcc ./demo_dev/scripts/make_gcc
64--- ./demo_clean/scripts/make_gcc 2020-07-12 16:16:33.999809687 +0100
65+++ ./demo_dev/scripts/make_gcc 2020-07-11 21:22:23.615043956 +0100
66@@ -9,5 +9,6 @@ BUILD_PATH=$SCRIPT_PATH/../build/make_gc
67 # Run CMake.
68 cmake -S "$CMAKE_PATH" \
69 -B "$BUILD_PATH" \
70- -D CMAKE_BUILD_TYPE=Release
71-cd "$BUILD_PATH" && make
72+ -D CMAKE_BUILD_TYPE=Release \
73+ -D USE_AVX_INSTRUCTIONS=1
74+cd "$BUILD_PATH" && make -j4
75diff -pruN --exclude build ./demo_clean/src/CMakeLists.txt ./demo_dev/src/CMakeLists.txt
76--- ./demo_clean/src/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100
77+++ ./demo_dev/src/CMakeLists.txt 2020-07-11 17:39:18.358435702 +0100
78@@ -19,6 +19,4 @@ target_sources(${APP_NAME}
79 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.cpp
80 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.hpp
81 ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
82- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.cpp
83- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.hpp
84 )
85diff -pruN --exclude build ./demo_clean/src/LAppDelegate.cpp ./demo_dev/src/LAppDelegate.cpp
86--- ./demo_clean/src/LAppDelegate.cpp 2020-07-12 16:16:33.999809687 +0100
87+++ ./demo_dev/src/LAppDelegate.cpp 2020-07-11 17:35:02.414902548 +0100
88@@ -45,7 +45,8 @@ void LAppDelegate::ReleaseInstance()
89 s_instance = NULL;
90 }
91
92-bool LAppDelegate::Initialize()
93+bool LAppDelegate::Initialize(int initWindowWidth, int initWindowHeight,
94+ const char *windowTitle)
95 {
96 if (DebugLogEnable)
97 {
98@@ -63,7 +64,13 @@ bool LAppDelegate::Initialize()
99 }
100
101 // Windowの生成_
102- _window = glfwCreateWindow(RenderTargetWidth, RenderTargetHeight, "SAMPLE", NULL, NULL);
103+ _window = glfwCreateWindow(
104+ initWindowWidth ? initWindowWidth : RenderTargetWidth,
105+ initWindowHeight ? initWindowHeight : RenderTargetHeight,
106+ windowTitle ? windowTitle : "SAMPLE",
107+ NULL,
108+ NULL);
109+
110 if (_window == NULL)
111 {
112 if (DebugLogEnable)
113@@ -95,10 +102,6 @@ bool LAppDelegate::Initialize()
114 glEnable(GL_BLEND);
115 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
116
117- //コールバック関数の登録
118- glfwSetMouseButtonCallback(_window, EventHandler::OnMouseCallBack);
119- glfwSetCursorPosCallback(_window, EventHandler::OnMouseCallBack);
120-
121 // ウィンドウサイズ記憶
122 int width, height;
123 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
124@@ -111,8 +114,6 @@ bool LAppDelegate::Initialize()
125 // Cubism3の初期化
126 InitializeCubism();
127
128- SetRootDirectory();
129-
130 //load model
131 LAppLive2DManager::GetInstance();
132
133@@ -214,49 +215,6 @@ void LAppDelegate::InitializeCubism()
134 LAppPal::UpdateTime();
135 }
136
137-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
138-{
139- if (_view == NULL)
140- {
141- return;
142- }
143- if (GLFW_MOUSE_BUTTON_LEFT != button)
144- {
145- return;
146- }
147-
148- if (GLFW_PRESS == action)
149- {
150- _captured = true;
151- _view->OnTouchesBegan(_mouseX, _mouseY);
152- }
153- else if (GLFW_RELEASE == action)
154- {
155- if (_captured)
156- {
157- _captured = false;
158- _view->OnTouchesEnded(_mouseX, _mouseY);
159- }
160- }
161-}
162-
163-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, double x, double y)
164-{
165- _mouseX = static_cast<float>(x);
166- _mouseY = static_cast<float>(y);
167-
168- if (!_captured)
169- {
170- return;
171- }
172- if (_view == NULL)
173- {
174- return;
175- }
176-
177- _view->OnTouchesMoved(_mouseX, _mouseY);
178-}
179-
180 GLuint LAppDelegate::CreateShader()
181 {
182 //バーテックスシェーダのコンパイル
183@@ -299,29 +257,9 @@ GLuint LAppDelegate::CreateShader()
184 return programId;
185 }
186
187-void LAppDelegate::SetRootDirectory()
188+void LAppDelegate::SetRootDirectory(std::string rootDir)
189 {
190- char path[1024];
191- ssize_t len = readlink("/proc/self/exe", path, 1024 - 1);
192-
193- if (len != -1)
194- {
195- path[len] = '\0';
196- }
197-
198- std::string pathString(path);
199-
200- pathString = pathString.substr(0, pathString.rfind("Demo"));
201- Csm::csmVector<string> splitStrings = this->Split(pathString, '/');
202-
203- this->_rootDirectory = "";
204-
205- for(int i = 0; i < splitStrings.GetSize(); i++)
206- {
207- this->_rootDirectory = this->_rootDirectory + "/" +splitStrings[i];
208- }
209-
210- this->_rootDirectory += "/";
211+ this->_rootDirectory = rootDir + "/";
212 }
213
214 Csm::csmVector<string> LAppDelegate::Split(const std::string& baseString, char delimiter)
215diff -pruN --exclude build ./demo_clean/src/LAppDelegate.hpp ./demo_dev/src/LAppDelegate.hpp
216--- ./demo_clean/src/LAppDelegate.hpp 2020-07-12 16:16:33.999809687 +0100
217+++ ./demo_dev/src/LAppDelegate.hpp 2020-07-11 17:34:40.778602504 +0100
218@@ -40,7 +40,8 @@ public:
219 /**
220 * @brief APPに必要なものを初期化する。
221 */
222- bool Initialize();
223+ bool Initialize(int initWindowWidth = 0, int initWindowHeight = 0,
224+ const char *windowTitle = "SAMPLE");
225
226 /**
227 * @brief 解放する。
228@@ -53,25 +54,6 @@ public:
229 void Run();
230
231 /**
232- * @brief OpenGL用 glfwSetMouseButtonCallback用関数。
233- *
234- * @param[in] window コールバックを呼んだWindow情報
235- * @param[in] button ボタン種類
236- * @param[in] action 実行結果
237- * @param[in] modify
238- */
239- void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify);
240-
241- /**
242- * @brief OpenGL用 glfwSetCursorPosCallback用関数。
243- *
244- * @param[in] window コールバックを呼んだWindow情報
245- * @param[in] x x座標
246- * @param[in] y x座標
247- */
248- void OnMouseCallBack(GLFWwindow* window, double x, double y);
249-
250- /**
251 * @brief シェーダーを登録する。
252 */
253 GLuint CreateShader();
254@@ -98,8 +80,10 @@ public:
255
256 /**
257 * @brief ルートディレクトリを設定する。
258+ *
259+ * @param[in] rootDir : The root directory to set to.
260 */
261- void SetRootDirectory();
262+ void SetRootDirectory(std::string rootDir);
263
264 /**
265 * @brief ルートディレクトリを取得する。
266@@ -146,24 +130,3 @@ private:
267 int _windowWidth; ///< Initialize関数で設定したウィンドウ幅
268 int _windowHeight; ///< Initialize関数で設定したウィンドウ高さ
269 };
270-
271-class EventHandler
272-{
273-public:
274- /**
275- * @brief glfwSetMouseButtonCallback用コールバック関数。
276- */
277- static void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
278- {
279- LAppDelegate::GetInstance()->OnMouseCallBack(window, button, action, modify);
280- }
281-
282- /**
283- * @brief glfwSetCursorPosCallback用コールバック関数。
284- */
285- static void OnMouseCallBack(GLFWwindow* window, double x, double y)
286- {
287- LAppDelegate::GetInstance()->OnMouseCallBack(window, x, y);
288- }
289-
290-};
291diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.cpp ./demo_dev/src/LAppLive2DManager.cpp
292--- ./demo_clean/src/LAppLive2DManager.cpp 2020-07-12 16:16:33.999809687 +0100
293+++ ./demo_dev/src/LAppLive2DManager.cpp 2020-07-11 23:20:11.548419176 +0100
294@@ -52,9 +52,10 @@ void LAppLive2DManager::ReleaseInstance(
295
296 LAppLive2DManager::LAppLive2DManager()
297 : _viewMatrix(NULL)
298- , _sceneIndex(0)
299+ , _projScaleFactor(1.0f)
300+ , _translateX(0.0f)
301+ , _translateY(0.0f)
302 {
303- ChangeScene(_sceneIndex);
304 }
305
306 LAppLive2DManager::~LAppLive2DManager()
307@@ -98,26 +99,6 @@ void LAppLive2DManager::OnTap(csmFloat32
308 {
309 LAppPal::PrintLog("[APP]tap point: {x:%.2f y:%.2f}", x, y);
310 }
311-
312- for (csmUint32 i = 0; i < _models.GetSize(); i++)
313- {
314- if (_models[i]->HitTest(HitAreaNameHead, x, y))
315- {
316- if (DebugLogEnable)
317- {
318- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameHead);
319- }
320- _models[i]->SetRandomExpression();
321- }
322- else if (_models[i]->HitTest(HitAreaNameBody, x, y))
323- {
324- if (DebugLogEnable)
325- {
326- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameBody);
327- }
328- _models[i]->StartRandomMotion(MotionGroupTapBody, PriorityNormal, FinishedMotion);
329- }
330- }
331 }
332
333 void LAppLive2DManager::OnUpdate() const
334@@ -125,7 +106,9 @@ void LAppLive2DManager::OnUpdate() const
335 CubismMatrix44 projection;
336 int width, height;
337 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
338- projection.Scale(1.0f, static_cast<float>(width) / static_cast<float>(height));
339+ projection.Scale(_projScaleFactor,
340+ _projScaleFactor * static_cast<float>(width) / static_cast<float>(height));
341+ projection.Translate(_translateX, _translateY);
342
343 if (_viewMatrix != NULL)
344 {
345@@ -148,26 +131,10 @@ void LAppLive2DManager::OnUpdate() const
346 }
347 }
348
349-void LAppLive2DManager::NextScene()
350-{
351- csmInt32 no = (_sceneIndex + 1) % ModelDirSize;
352- ChangeScene(no);
353-}
354-
355-void LAppLive2DManager::ChangeScene(Csm::csmInt32 index)
356+void LAppLive2DManager::SetModel(std::string modelName)
357 {
358- _sceneIndex = index;
359- if (DebugLogEnable)
360- {
361- LAppPal::PrintLog("[APP]model index: %d", _sceneIndex);
362- }
363-
364- // ModelDir[]に保持したディレクトリ名から
365- // model3.jsonのパスを決定する.
366- // ディレクトリ名とmodel3.jsonの名前を一致させておくこと.
367- std::string model = ModelDir[index];
368- std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + model + "/";
369- std::string modelJsonName = ModelDir[index];
370+ std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + modelName + "/";
371+ std::string modelJsonName = modelName;
372 modelJsonName += ".model3.json";
373
374 ReleaseAllModel();
375@@ -215,3 +182,20 @@ csmUint32 LAppLive2DManager::GetModelNum
376 {
377 return _models.GetSize();
378 }
379+
380+void LAppLive2DManager::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
381+{
382+ for (auto it = _models.Begin(); it != _models.End(); ++it)
383+ {
384+ (*it)->SetFacialLandmarkDetector(detector);
385+ }
386+}
387+
388+void LAppLive2DManager::SetProjectionScaleTranslate(float scaleFactor,
389+ float translateX,
390+ float translateY)
391+{
392+ _projScaleFactor = scaleFactor;
393+ _translateX = translateX;
394+ _translateY = translateY;
395+}
396diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.hpp ./demo_dev/src/LAppLive2DManager.hpp
397--- ./demo_clean/src/LAppLive2DManager.hpp 2020-07-12 16:16:33.999809687 +0100
398+++ ./demo_dev/src/LAppLive2DManager.hpp 2020-07-11 23:21:17.969484538 +0100
399@@ -6,12 +6,15 @@
400 */
401 #pragma once
402
403+#include <string>
404 #include <CubismFramework.hpp>
405 #include <Math/CubismMatrix44.hpp>
406 #include <Type/csmVector.hpp>
407
408 class LAppModel;
409
410+class FacialLandmarkDetector;
411+
412 /**
413 * @brief サンプルアプリケーションにおいてCubismModelを管理するクラス<br>
414 * モデル生成と破棄、タップイベントの処理、モデル切り替えを行う。
415@@ -72,16 +75,12 @@ public:
416 void OnUpdate() const;
417
418 /**
419- * @brief 次のシーンに切り替える<br>
420- * サンプルアプリケーションではモデルセットの切り替えを行う。
421- */
422- void NextScene();
423-
424- /**
425- * @brief シーンを切り替える<br>
426- * サンプルアプリケーションではモデルセットの切り替えを行う。
427- */
428- void ChangeScene(Csm::csmInt32 index);
429+ * @brief Set model data
430+ *
431+ * @param[in] modelName : Name of model, should be the same for both
432+ * the directory and the model3.json file
433+ */
434+ void SetModel(std::string modelName);
435
436 /**
437 * @brief モデル個数を得る
438@@ -89,6 +88,24 @@ public:
439 */
440 Csm::csmUint32 GetModelNum() const;
441
442+ /**
443+ * @brief Set the pointer to the FacialLandmarkDetector instance
444+ *
445+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
446+ */
447+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
448+
449+ /**
450+ * @brief Set projection scale factor and translation parameters
451+ *
452+ * @param[in] scaleFactor : Scale factor applied in both X and Y directions
453+ * @param[in] translateX : Translation in X direction
454+ * @param[in] translateY : Translation in Y direction
455+ */
456+ void SetProjectionScaleTranslate(float scaleFactor,
457+ float translateX,
458+ float translateY);
459+
460 private:
461 /**
462 * @brief コンストラクタ
463@@ -102,5 +119,8 @@ private:
464
465 Csm::CubismMatrix44* _viewMatrix; ///< モデル描画に用いるView行列
466 Csm::csmVector<LAppModel*> _models; ///< モデルインスタンスのコンテナ
467- Csm::csmInt32 _sceneIndex; ///< 表示するシーンのインデックス値
468+
469+ float _projScaleFactor;
470+ float _translateX;
471+ float _translateY;
472 };
473diff -pruN --exclude build ./demo_clean/src/LAppModel.cpp ./demo_dev/src/LAppModel.cpp
474--- ./demo_clean/src/LAppModel.cpp 2020-07-12 16:16:33.999809687 +0100
475+++ ./demo_dev/src/LAppModel.cpp 2020-07-11 15:57:43.784019311 +0100
476@@ -21,6 +21,8 @@
477 #include "LAppTextureManager.hpp"
478 #include "LAppDelegate.hpp"
479
480+#include "facial_landmark_detector.h"
481+
482 using namespace Live2D::Cubism::Framework;
483 using namespace Live2D::Cubism::Framework::DefaultParameterId;
484 using namespace LAppDefine;
485@@ -128,30 +130,6 @@ void LAppModel::SetupModel(ICubismModelS
486 DeleteBuffer(buffer, path.GetRawString());
487 }
488
489- //Expression
490- if (_modelSetting->GetExpressionCount() > 0)
491- {
492- const csmInt32 count = _modelSetting->GetExpressionCount();
493- for (csmInt32 i = 0; i < count; i++)
494- {
495- csmString name = _modelSetting->GetExpressionName(i);
496- csmString path = _modelSetting->GetExpressionFileName(i);
497- path = _modelHomeDir + path;
498-
499- buffer = CreateBuffer(path.GetRawString(), &size);
500- ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString());
501-
502- if (_expressions[name] != NULL)
503- {
504- ACubismMotion::Delete(_expressions[name]);
505- _expressions[name] = NULL;
506- }
507- _expressions[name] = motion;
508-
509- DeleteBuffer(buffer, path.GetRawString());
510- }
511- }
512-
513 //Physics
514 if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0)
515 {
516@@ -174,27 +152,6 @@ void LAppModel::SetupModel(ICubismModelS
517 DeleteBuffer(buffer, path.GetRawString());
518 }
519
520- //EyeBlink
521- if (_modelSetting->GetEyeBlinkParameterCount() > 0)
522- {
523- _eyeBlink = CubismEyeBlink::Create(_modelSetting);
524- }
525-
526- //Breath
527- {
528- _breath = CubismBreath::Create();
529-
530- csmVector<CubismBreath::BreathParameterData> breathParameters;
531-
532- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleX, 0.0f, 15.0f, 6.5345f, 0.5f));
533- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f));
534- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f));
535- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f));
536- breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f));
537-
538- _breath->SetParameters(breathParameters);
539- }
540-
541 //UserData
542 if (strcmp(_modelSetting->GetUserDataFile(), "") != 0)
543 {
544@@ -205,24 +162,6 @@ void LAppModel::SetupModel(ICubismModelS
545 DeleteBuffer(buffer, path.GetRawString());
546 }
547
548- // EyeBlinkIds
549- {
550- csmInt32 eyeBlinkIdCount = _modelSetting->GetEyeBlinkParameterCount();
551- for (csmInt32 i = 0; i < eyeBlinkIdCount; ++i)
552- {
553- _eyeBlinkIds.PushBack(_modelSetting->GetEyeBlinkParameterId(i));
554- }
555- }
556-
557- // LipSyncIds
558- {
559- csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount();
560- for (csmInt32 i = 0; i < lipSyncIdCount; ++i)
561- {
562- _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i));
563- }
564- }
565-
566 //Layout
567 csmMap<csmString, csmFloat32> layout;
568 _modelSetting->GetLayoutMap(layout);
569@@ -230,14 +169,6 @@ void LAppModel::SetupModel(ICubismModelS
570
571 _model->SaveParameters();
572
573- for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++)
574- {
575- const csmChar* group = _modelSetting->GetMotionGroupName(i);
576- PreloadMotionGroup(group);
577- }
578-
579- _motionManager->StopAllMotions();
580-
581 _updating = false;
582 _initialized = true;
583 }
584@@ -335,59 +266,29 @@ void LAppModel::Update()
585 const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime();
586 _userTimeSeconds += deltaTimeSeconds;
587
588- _dragManager->Update(deltaTimeSeconds);
589- _dragX = _dragManager->GetX();
590- _dragY = _dragManager->GetY();
591-
592- // モーションによるパラメータ更新の有無
593- csmBool motionUpdated = false;
594-
595- //-----------------------------------------------------------------
596- _model->LoadParameters(); // 前回セーブされた状態をロード
597- if (_motionManager->IsFinished())
598- {
599- // モーションの再生がない場合、待機モーションの中からランダムで再生する
600- StartRandomMotion(MotionGroupIdle, PriorityIdle);
601- }
602- else
603- {
604- motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
605- }
606- _model->SaveParameters(); // 状態を保存
607- //-----------------------------------------------------------------
608-
609- // まばたき
610- if (!motionUpdated)
611- {
612- if (_eyeBlink != NULL)
613- {
614- // メインモーションの更新がないとき
615- _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ
616- }
617- }
618-
619- if (_expressionManager != NULL)
620+ if (_detector)
621 {
622- _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
623- }
624-
625- //ドラッグによる変化
626- //ドラッグによる顔の向きの調整
627- _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える
628- _model->AddParameterValue(_idParamAngleY, _dragY * 30);
629- _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30);
630-
631- //ドラッグによる体の向きの調整
632- _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える
633-
634- //ドラッグによる目の向きの調整
635- _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える
636- _model->AddParameterValue(_idParamEyeBallY, _dragY);
637+ auto idMan = CubismFramework::GetIdManager();
638+ auto params = _detector->getParams();
639
640- // 呼吸など
641- if (_breath != NULL)
642- {
643- _breath->UpdateParameters(_model, deltaTimeSeconds);
644+ _model->SetParameterValue(idMan->GetId("ParamEyeLOpen"),
645+ params.leftEyeOpenness);
646+ _model->SetParameterValue(idMan->GetId("ParamEyeROpen"),
647+ params.rightEyeOpenness);
648+ _model->SetParameterValue(idMan->GetId("ParamMouthForm"),
649+ params.mouthForm);
650+ _model->SetParameterValue(idMan->GetId("ParamMouthOpenY"),
651+ params.mouthOpenness);
652+ _model->SetParameterValue(idMan->GetId("ParamEyeLSmile"),
653+ params.leftEyeSmile);
654+ _model->SetParameterValue(idMan->GetId("ParamEyeRSmile"),
655+ params.rightEyeSmile);
656+ _model->SetParameterValue(idMan->GetId("ParamAngleX"),
657+ params.faceXAngle);
658+ _model->SetParameterValue(idMan->GetId("ParamAngleY"),
659+ params.faceYAngle);
660+ _model->SetParameterValue(idMan->GetId("ParamAngleZ"),
661+ params.faceZAngle);
662 }
663
664 // 物理演算の設定
665@@ -396,17 +297,6 @@ void LAppModel::Update()
666 _physics->Evaluate(_model, deltaTimeSeconds);
667 }
668
669- // リップシンクの設定
670- if (_lipSync)
671- {
672- csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0〜1の範囲で値を入力します。
673-
674- for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i)
675- {
676- _model->AddParameterValue(_lipSyncIds[i], value, 0.8f);
677- }
678- }
679-
680 // ポーズの設定
681 if (_pose != NULL)
682 {
683@@ -626,3 +516,9 @@ Csm::Rendering::CubismOffscreenFrame_Ope
684 {
685 return _renderBuffer;
686 }
687+
688+void LAppModel::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
689+{
690+ _detector = detector;
691+}
692+
693diff -pruN --exclude build ./demo_clean/src/LAppModel.hpp ./demo_dev/src/LAppModel.hpp
694--- ./demo_clean/src/LAppModel.hpp 2020-07-12 16:16:33.999809687 +0100
695+++ ./demo_dev/src/LAppModel.hpp 2020-07-11 15:40:18.977286166 +0100
696@@ -13,6 +13,7 @@
697 #include <Type/csmRectF.hpp>
698 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
699
700+#include "facial_landmark_detector.h"
701
702 /**
703 * @brief ユーザーが実際に使用するモデルの実装クラス<br>
704@@ -113,6 +114,13 @@ public:
705 */
706 Csm::Rendering::CubismOffscreenFrame_OpenGLES2& GetRenderBuffer();
707
708+ /**
709+ * @brief Set the pointer to the FacialLandmarkDetector instance
710+ *
711+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
712+ */
713+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
714+
715 protected:
716 /**
717 * @brief モデルを描画する処理。モデルを描画する空間のView-Projection行列を渡す。
718@@ -183,6 +191,8 @@ private:
719 const Csm::CubismId* _idParamEyeBallY; ///< パラメータID: ParamEyeBallXY
720
721 Csm::Rendering::CubismOffscreenFrame_OpenGLES2 _renderBuffer; ///< フレームバッファ以外の描画先
722+
723+ FacialLandmarkDetector *_detector;
724 };
725
726
727diff -pruN --exclude build ./demo_clean/src/LAppPal.cpp ./demo_dev/src/LAppPal.cpp
728--- ./demo_clean/src/LAppPal.cpp 2020-07-12 16:16:33.999809687 +0100
729+++ ./demo_dev/src/LAppPal.cpp 2020-07-11 23:29:09.084910139 +0100
730@@ -6,6 +6,7 @@
731 */
732
733 #include "LAppPal.hpp"
734+#include <stdexcept>
735 #include <stdio.h>
736 #include <stdlib.h>
737 #include <stdarg.h>
738@@ -45,10 +46,7 @@ csmByte* LAppPal::LoadFileAsBytes(const
739 file.open(path, std::ios::in | std::ios::binary);
740 if (!file.is_open())
741 {
742- if (DebugLogEnable)
743- {
744- PrintLog("file open error");
745- }
746+ throw std::runtime_error("Failed to open file " + filePath);
747 return NULL;
748 }
749 file.read(buf, size);
750diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.cpp ./demo_dev/src/LAppTextureManager.cpp
751--- ./demo_clean/src/LAppTextureManager.cpp 2020-07-12 16:16:33.999809687 +0100
752+++ ./demo_dev/src/LAppTextureManager.cpp 2020-07-11 22:22:18.004965003 +0100
753@@ -96,6 +96,46 @@ LAppTextureManager::TextureInfo* LAppTex
754
755 }
756
757+LAppTextureManager::TextureInfo* LAppTextureManager::CreateTextureFromColor(
758+ uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha
759+)
760+{
761+ int width = 8, height = 8;
762+
763+ uint8_t pixels[height][width][4];
764+ for (std::size_t h = 0; h < height; h++)
765+ {
766+ for (std::size_t w = 0; w < width; w++)
767+ {
768+ pixels[h][w][0] = red;
769+ pixels[h][w][1] = green;
770+ pixels[h][w][2] = blue;
771+ pixels[h][w][3] = alpha;
772+ }
773+ }
774+
775+ GLuint textureId;
776+ glGenTextures(1, &textureId);
777+ glBindTexture(GL_TEXTURE_2D, textureId);
778+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
779+
780+ glGenerateMipmap(GL_TEXTURE_2D);
781+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
782+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
783+ glBindTexture(GL_TEXTURE_2D, 0);
784+
785+
786+ LAppTextureManager::TextureInfo* textureInfo = new LAppTextureManager::TextureInfo();
787+ textureInfo->fileName = "";
788+ textureInfo->width = width;
789+ textureInfo->height = height;
790+ textureInfo->id = textureId;
791+
792+ _textures.PushBack(textureInfo);
793+
794+ return textureInfo;
795+}
796+
797 void LAppTextureManager::ReleaseTextures()
798 {
799 for (Csm::csmUint32 i = 0; i < _textures.GetSize(); i++)
800diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.hpp ./demo_dev/src/LAppTextureManager.hpp
801--- ./demo_clean/src/LAppTextureManager.hpp 2020-07-12 16:16:33.999809687 +0100
802+++ ./demo_dev/src/LAppTextureManager.hpp 2020-07-11 17:36:31.180131039 +0100
803@@ -72,6 +72,8 @@ public:
804 */
805 TextureInfo* CreateTextureFromPngFile(std::string fileName);
806
807+ TextureInfo *CreateTextureFromColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
808+
809 /**
810 * @brief 画像の解放
811 *
812diff -pruN --exclude build ./demo_clean/src/LAppView.cpp ./demo_dev/src/LAppView.cpp
813--- ./demo_clean/src/LAppView.cpp 2020-07-12 16:16:34.003809759 +0100
814+++ ./demo_dev/src/LAppView.cpp 2020-07-11 17:38:06.905451955 +0100
815@@ -13,7 +13,6 @@
816 #include "LAppLive2DManager.hpp"
817 #include "LAppTextureManager.hpp"
818 #include "LAppDefine.hpp"
819-#include "TouchManager.hpp"
820 #include "LAppSprite.hpp"
821 #include "LAppModel.hpp"
822
823@@ -26,8 +25,6 @@ using namespace LAppDefine;
824 LAppView::LAppView():
825 _programId(0),
826 _back(NULL),
827- _gear(NULL),
828- _power(NULL),
829 _renderSprite(NULL),
830 _renderTarget(SelectTarget_None)
831 {
832@@ -35,8 +32,6 @@ LAppView::LAppView():
833 _clearColor[1] = 1.0f;
834 _clearColor[2] = 1.0f;
835 _clearColor[3] = 0.0f;
836- // タッチ関係のイベント管理
837- _touchManager = new TouchManager();
838
839 // デバイス座標からスクリーン座標に変換するための
840 _deviceToScreen = new CubismMatrix44();
841@@ -52,10 +47,7 @@ LAppView::~LAppView()
842
843 delete _viewMatrix;
844 delete _deviceToScreen;
845- delete _touchManager;
846 delete _back;
847- delete _gear;
848- delete _power;
849 }
850
851 void LAppView::Initialize()
852@@ -97,9 +89,6 @@ void LAppView::Initialize()
853 void LAppView::Render()
854 {
855 _back->Render();
856- _gear->Render();
857- _power->Render();
858-
859
860 LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
861
862@@ -139,35 +128,17 @@ void LAppView::InitializeSprite()
863 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
864
865 LAppTextureManager* textureManager = LAppDelegate::GetInstance()->GetTextureManager();
866- const string resourcesPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath;
867
868- string imageName = BackImageName;
869- LAppTextureManager::TextureInfo* backgroundTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
870+
871+ LAppTextureManager::TextureInfo* backgroundTexture =
872+ textureManager->CreateTextureFromColor(0, 255, 0);
873
874 float x = width * 0.5f;
875 float y = height * 0.5f;
876- float fWidth = static_cast<float>(backgroundTexture->width * 2.0f);
877- float fHeight = static_cast<float>(height) * 0.95f;
878+ float fWidth = static_cast<float>(width);
879+ float fHeight = static_cast<float>(height);
880 _back = new LAppSprite(x, y, fWidth, fHeight, backgroundTexture->id, _programId);
881
882- imageName = GearImageName;
883- LAppTextureManager::TextureInfo* gearTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
884-
885- x = static_cast<float>(width - gearTexture->width * 0.5f);
886- y = static_cast<float>(height - gearTexture->height * 0.5f);
887- fWidth = static_cast<float>(gearTexture->width);
888- fHeight = static_cast<float>(gearTexture->height);
889- _gear = new LAppSprite(x, y, fWidth, fHeight, gearTexture->id, _programId);
890-
891- imageName = PowerImageName;
892- LAppTextureManager::TextureInfo* powerTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
893-
894- x = static_cast<float>(width - powerTexture->width * 0.5f);
895- y = static_cast<float>(powerTexture->height * 0.5f);
896- fWidth = static_cast<float>(powerTexture->width);
897- fHeight = static_cast<float>(powerTexture->height);
898- _power = new LAppSprite(x, y, fWidth, fHeight, powerTexture->id, _programId);
899-
900 // 画面全体を覆うサイズ
901 x = width * 0.5f;
902 y = height * 0.5f;
903@@ -175,52 +146,6 @@ void LAppView::InitializeSprite()
904
905 }
906
907-void LAppView::OnTouchesBegan(float px, float py) const
908-{
909- _touchManager->TouchesBegan(px, py);
910-}
911-
912-void LAppView::OnTouchesMoved(float px, float py) const
913-{
914- float viewX = this->TransformViewX(_touchManager->GetX());
915- float viewY = this->TransformViewY(_touchManager->GetY());
916-
917- _touchManager->TouchesMoved(px, py);
918-
919- LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
920- Live2DManager->OnDrag(viewX, viewY);
921-}
922-
923-void LAppView::OnTouchesEnded(float px, float py) const
924-{
925- // タッチ終了
926- LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance();
927- live2DManager->OnDrag(0.0f, 0.0f);
928- {
929-
930- // シングルタップ
931- float x = _deviceToScreen->TransformX(_touchManager->GetX()); // 論理座標変換した座標を取得。
932- float y = _deviceToScreen->TransformY(_touchManager->GetY()); // 論理座標変換した座標を取得。
933- if (DebugTouchLogEnable)
934- {
935- LAppPal::PrintLog("[APP]touchesEnded x:%.2f y:%.2f", x, y);
936- }
937- live2DManager->OnTap(x, y);
938-
939- // 歯車にタップしたか
940- if (_gear->IsHit(px, py))
941- {
942- live2DManager->NextScene();
943- }
944-
945- // 電源ボタンにタップしたか
946- if (_power->IsHit(px, py))
947- {
948- LAppDelegate::GetInstance()->AppEnd();
949- }
950- }
951-}
952-
953 float LAppView::TransformViewX(float deviceX) const
954 {
955 float screenX = _deviceToScreen->TransformX(deviceX); // 論理座標変換した座標を取得。
956@@ -362,32 +287,4 @@ void LAppView::ResizeSprite()
957 _back->ResetRect(x, y, fWidth, fHeight);
958 }
959 }
960-
961- if (_power)
962- {
963- GLuint id = _power->GetTextureId();
964- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
965- if (texInfo)
966- {
967- x = static_cast<float>(width - texInfo->width * 0.5f);
968- y = static_cast<float>(texInfo->height * 0.5f);
969- fWidth = static_cast<float>(texInfo->width);
970- fHeight = static_cast<float>(texInfo->height);
971- _power->ResetRect(x, y, fWidth, fHeight);
972- }
973- }
974-
975- if (_gear)
976- {
977- GLuint id = _gear->GetTextureId();
978- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
979- if (texInfo)
980- {
981- x = static_cast<float>(width - texInfo->width * 0.5f);
982- y = static_cast<float>(height - texInfo->height * 0.5f);
983- fWidth = static_cast<float>(texInfo->width);
984- fHeight = static_cast<float>(texInfo->height);
985- _gear->ResetRect(x, y, fWidth, fHeight);
986- }
987- }
988 }
989diff -pruN --exclude build ./demo_clean/src/LAppView.hpp ./demo_dev/src/LAppView.hpp
990--- ./demo_clean/src/LAppView.hpp 2020-07-12 16:16:33.999809687 +0100
991+++ ./demo_dev/src/LAppView.hpp 2020-07-11 17:38:25.541708705 +0100
992@@ -14,7 +14,6 @@
993 #include "CubismFramework.hpp"
994 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
995
996-class TouchManager;
997 class LAppSprite;
998 class LAppModel;
999
1000@@ -66,30 +65,6 @@ public:
1001 void ResizeSprite();
1002
1003 /**
1004- * @brief タッチされたときに呼ばれる。
1005- *
1006- * @param[in] pointX スクリーンX座標
1007- * @param[in] pointY スクリーンY座標
1008- */
1009- void OnTouchesBegan(float pointX, float pointY) const;
1010-
1011- /**
1012- * @brief タッチしているときにポインタが動いたら呼ばれる。
1013- *
1014- * @param[in] pointX スクリーンX座標
1015- * @param[in] pointY スクリーンY座標
1016- */
1017- void OnTouchesMoved(float pointX, float pointY) const;
1018-
1019- /**
1020- * @brief タッチが終了したら呼ばれる。
1021- *
1022- * @param[in] pointX スクリーンX座標
1023- * @param[in] pointY スクリーンY座標
1024- */
1025- void OnTouchesEnded(float pointX, float pointY) const;
1026-
1027- /**
1028 * @brief X座標をView座標に変換する。
1029 *
1030 * @param[in] deviceX デバイスX座標
1031@@ -147,13 +122,10 @@ public:
1032 void SetRenderTargetClearColor(float r, float g, float b);
1033
1034 private:
1035- TouchManager* _touchManager; ///< タッチマネージャー
1036 Csm::CubismMatrix44* _deviceToScreen; ///< デバイスからスクリーンへの行列
1037 Csm::CubismViewMatrix* _viewMatrix; ///< viewMatrix
1038 GLuint _programId; ///< シェーダID
1039 LAppSprite* _back; ///< 背景画像
1040- LAppSprite* _gear; ///< ギア画像
1041- LAppSprite* _power; ///< 電源画像
1042
1043 // レンダリング先を別ターゲットにする方式の場合に使用
1044 LAppSprite* _renderSprite; ///< モードによっては_renderBufferのテクスチャを描画
1045diff -pruN --exclude build ./demo_clean/src/main.cpp ./demo_dev/src/main.cpp
1046--- ./demo_clean/src/main.cpp 2020-07-12 16:16:33.999809687 +0100
1047+++ ./demo_dev/src/main.cpp 2020-07-12 15:06:29.194034887 +0100
1048@@ -5,18 +5,156 @@
1049 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
1050 */
1051
1052+#include <thread>
1053+#include <stdexcept>
1054+#include <sstream>
1055+
1056+#ifdef __cpp_lib_filesystem
1057+#include <filesystem>
1058+namespace fs = std::filesystem;
1059+#else
1060+#include <experimental/filesystem>
1061+namespace fs = std::experimental::filesystem;
1062+#endif
1063+
1064+
1065 #include "LAppDelegate.hpp"
1066+#include "LAppLive2DManager.hpp"
1067+#include "facial_landmark_detector.h"
1068+
1069+struct CmdArgs
1070+{
1071+ int windowWidth;
1072+ int windowHeight;
1073+ std::string windowTitle;
1074+ std::string rootDir;
1075+ float scaleFactor;
1076+ float translateX;
1077+ float translateY;
1078+ std::string modelName;
1079+ std::string cfgPath; // Path to config file for FacialLandmarkDetector
1080+};
1081+
1082+CmdArgs parseArgv(int argc, char *argv[])
1083+{
1084+ // I think the command-line args are simple enough to not justify using a library...
1085+ CmdArgs cmdArgs;
1086+ // Set default values
1087+ cmdArgs.windowWidth = 600;
1088+ cmdArgs.windowHeight = 600;
1089+ cmdArgs.windowTitle = "FacialLandmarksForCubism example";
1090+ cmdArgs.rootDir = fs::current_path();
1091+ cmdArgs.scaleFactor = 8.0f;
1092+ cmdArgs.translateX = 0.0f;
1093+ cmdArgs.translateY = -2.8f;
1094+ cmdArgs.modelName = "Haru";
1095+ cmdArgs.cfgPath = "";
1096+
1097+ int i = 1;
1098+ while (i < argc)
1099+ {
1100+ std::string arg = argv[i];
1101+ std::stringstream ss;
1102+
1103+ if (arg == "--window-width" || arg == "-W") // capital W for consistency with height
1104+ {
1105+ ss << argv[i + 1];
1106+ if (!(ss >> cmdArgs.windowWidth))
1107+ {
1108+ throw std::runtime_error("Invalid argument for window width");
1109+ }
1110+ }
1111+ else if (arg == "--window-height" || arg == "-H") // avoiding "-h", typically for help
1112+ {
1113+ ss << argv[i + 1];
1114+ if (!(ss >> cmdArgs.windowHeight))
1115+ {
1116+ throw std::runtime_error("Invalid argument for window height");
1117+ }
1118+ }
1119+ else if (arg == "--window-title" || arg == "-t")
1120+ {
1121+ cmdArgs.windowTitle = argv[i + 1];
1122+ }
1123+ else if (arg == "--root-dir" || arg == "-d")
1124+ {
1125+ cmdArgs.rootDir = argv[i + 1];
1126+ }
1127+ else if (arg == "--scale-factor" || arg == "-f")
1128+ {
1129+ ss << argv[i + 1];
1130+ if (!(ss >> cmdArgs.scaleFactor))
1131+ {
1132+ throw std::runtime_error("Invalid argument for scale factor");
1133+ }
1134+ }
1135+ else if (arg == "--translate-x" || arg == "-x")
1136+ {
1137+ ss << argv[i + 1];
1138+ if (!(ss >> cmdArgs.translateX))
1139+ {
1140+ throw std::runtime_error("Invalid argument for translate X");
1141+ }
1142+ }
1143+ else if (arg == "--translate-y" || arg == "-y")
1144+ {
1145+ ss << argv[i + 1];
1146+ if (!(ss >> cmdArgs.translateY))
1147+ {
1148+ throw std::runtime_error("Invalid argument for translate Y");
1149+ }
1150+ }
1151+ else if (arg == "--model" || arg == "-m")
1152+ {
1153+ cmdArgs.modelName = argv[i + 1];
1154+ }
1155+ else if (arg == "--config" || arg == "-c")
1156+ {
1157+ cmdArgs.cfgPath = argv[i + 1];
1158+ }
1159+ else
1160+ {
1161+ throw std::runtime_error("Unrecognized argument: " + arg);
1162+ }
1163+
1164+ i += 2;
1165+ }
1166+
1167+ return cmdArgs;
1168+}
1169
1170 int main(int argc, char* argv[])
1171 {
1172- // create the application instance
1173- if (LAppDelegate::GetInstance()->Initialize() == GL_FALSE)
1174+ auto cmdArgs = parseArgv(argc, argv);
1175+
1176+ LAppDelegate *delegate = LAppDelegate::GetInstance();
1177+
1178+ if (!delegate->Initialize(cmdArgs.windowWidth,
1179+ cmdArgs.windowHeight,
1180+ cmdArgs.windowTitle.c_str()))
1181 {
1182- return 1;
1183+ throw std::runtime_error("Unable to initialize LAppDelegate");
1184 }
1185
1186- LAppDelegate::GetInstance()->Run();
1187+ delegate->SetRootDirectory(cmdArgs.rootDir);
1188+
1189+ FacialLandmarkDetector detector(cmdArgs.cfgPath);
1190+
1191+ std::thread detectorThread(&FacialLandmarkDetector::mainLoop,
1192+ &detector);
1193+
1194+ LAppLive2DManager *manager = LAppLive2DManager::GetInstance();
1195+ manager->SetModel(cmdArgs.modelName);
1196+
1197+ manager->SetProjectionScaleTranslate(cmdArgs.scaleFactor,
1198+ cmdArgs.translateX,
1199+ cmdArgs.translateY);
1200+ manager->SetFacialLandmarkDetector(&detector);
1201+
1202+ delegate->Run();
1203+
1204+ detector.stop();
1205+ detectorThread.join();
1206
1207 return 0;
1208 }
1209-