Remove dlib dataset from cmake file
[facial-landmarks-for-cubism.git] / example / demo.patch
CommitLineData
830d0ba4 1diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt
261d3d0e 2--- ./demo_clean/CMakeLists.txt 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 3+++ ./demo_dev/CMakeLists.txt 2021-05-16 01:44:30.838853280 +0100
830d0ba4
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4@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16)
5 # Set app name.
6 set(APP_NAME Demo)
7 # Set directory paths.
8-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..)
261d3d0e 9+set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.2)
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10 set(CORE_PATH ${SDK_ROOT_PATH}/Core)
11 set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework)
12 set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty)
13@@ -32,7 +32,7 @@ set(GLFW_INSTALL OFF CACHE BOOL "" FORCE
14 set(BUILD_UTILS OFF CACHE BOOL "" FORCE)
15
16 # Specify version of compiler.
17-set(CMAKE_CXX_STANDARD 14)
18+set(CMAKE_CXX_STANDARD 17)
19 set(CMAKE_CXX_STANDARD_REQUIRED ON)
20 set(CMAKE_CXX_EXTENSIONS OFF)
21
22@@ -64,6 +64,9 @@ target_link_libraries(Framework Live2DCu
23 # Find opengl libraries.
24 find_package(OpenGL REQUIRED)
25
26+# Add FacialLandmarksForCubism
27+add_subdirectory(../.. FacialLandmarksForCubism_build)
28+
29 # Make executable app.
30 add_executable(${APP_NAME})
31 # Add source files.
32@@ -73,9 +76,11 @@ target_link_libraries(${APP_NAME}
33 Framework
34 glfw
35 ${OPENGL_LIBRARIES}
36+ FacialLandmarksForCubism
37+ stdc++fs
38 )
39 # Specify include directories.
40-target_include_directories(${APP_NAME} PRIVATE ${STB_PATH})
41+target_include_directories(${APP_NAME} PRIVATE ${STB_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../../include)
42
43 # Copy resource directory to build directory.
44 add_custom_command(
830d0ba4 45diff -pruN --exclude build ./demo_clean/scripts/make_gcc ./demo_dev/scripts/make_gcc
261d3d0e 46--- ./demo_clean/scripts/make_gcc 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 47+++ ./demo_dev/scripts/make_gcc 2021-04-28 11:49:43.166296000 +0100
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48@@ -9,5 +9,6 @@ BUILD_PATH=$SCRIPT_PATH/../build/make_gc
49 # Run CMake.
50 cmake -S "$CMAKE_PATH" \
51 -B "$BUILD_PATH" \
52- -D CMAKE_BUILD_TYPE=Release
53-cd "$BUILD_PATH" && make
54+ -D CMAKE_BUILD_TYPE=Release \
55+ -D USE_AVX_INSTRUCTIONS=1
56+cd "$BUILD_PATH" && make -j4
57diff -pruN --exclude build ./demo_clean/src/CMakeLists.txt ./demo_dev/src/CMakeLists.txt
261d3d0e 58--- ./demo_clean/src/CMakeLists.txt 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 59+++ ./demo_dev/src/CMakeLists.txt 2021-04-28 11:49:43.166296000 +0100
261d3d0e
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60@@ -6,8 +6,6 @@ target_sources(${APP_NAME}
61 ${CMAKE_CURRENT_SOURCE_DIR}/LAppDefine.hpp
62 ${CMAKE_CURRENT_SOURCE_DIR}/LAppDelegate.cpp
63 ${CMAKE_CURRENT_SOURCE_DIR}/LAppDelegate.hpp
64- ${CMAKE_CURRENT_SOURCE_DIR}/LAppWavFileHandler.cpp
65- ${CMAKE_CURRENT_SOURCE_DIR}/LAppWavFileHandler.hpp
66 ${CMAKE_CURRENT_SOURCE_DIR}/LAppLive2DManager.cpp
67 ${CMAKE_CURRENT_SOURCE_DIR}/LAppLive2DManager.hpp
68 ${CMAKE_CURRENT_SOURCE_DIR}/LAppModel.cpp
69@@ -21,6 +19,4 @@ target_sources(${APP_NAME}
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70 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.cpp
71 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.hpp
72 ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
73- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.cpp
74- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.hpp
75 )
76diff -pruN --exclude build ./demo_clean/src/LAppDelegate.cpp ./demo_dev/src/LAppDelegate.cpp
261d3d0e 77--- ./demo_clean/src/LAppDelegate.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 78+++ ./demo_dev/src/LAppDelegate.cpp 2021-04-28 11:49:43.166296000 +0100
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79@@ -45,7 +45,8 @@ void LAppDelegate::ReleaseInstance()
80 s_instance = NULL;
81 }
82
83-bool LAppDelegate::Initialize()
84+bool LAppDelegate::Initialize(int initWindowWidth, int initWindowHeight,
85+ const char *windowTitle)
86 {
87 if (DebugLogEnable)
88 {
89@@ -63,7 +64,13 @@ bool LAppDelegate::Initialize()
90 }
91
92 // Windowの生成_
93- _window = glfwCreateWindow(RenderTargetWidth, RenderTargetHeight, "SAMPLE", NULL, NULL);
94+ _window = glfwCreateWindow(
95+ initWindowWidth ? initWindowWidth : RenderTargetWidth,
96+ initWindowHeight ? initWindowHeight : RenderTargetHeight,
97+ windowTitle ? windowTitle : "SAMPLE",
98+ NULL,
99+ NULL);
100+
101 if (_window == NULL)
102 {
103 if (DebugLogEnable)
104@@ -95,10 +102,6 @@ bool LAppDelegate::Initialize()
105 glEnable(GL_BLEND);
106 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
107
108- //コールバック関数の登録
109- glfwSetMouseButtonCallback(_window, EventHandler::OnMouseCallBack);
110- glfwSetCursorPosCallback(_window, EventHandler::OnMouseCallBack);
111-
112 // ウィンドウサイズ記憶
113 int width, height;
114 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
115@@ -111,8 +114,6 @@ bool LAppDelegate::Initialize()
116 // Cubism3の初期化
117 InitializeCubism();
118
119- SetRootDirectory();
120-
121 //load model
122 LAppLive2DManager::GetInstance();
123
124@@ -214,49 +215,6 @@ void LAppDelegate::InitializeCubism()
125 LAppPal::UpdateTime();
126 }
127
128-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
129-{
130- if (_view == NULL)
131- {
132- return;
133- }
134- if (GLFW_MOUSE_BUTTON_LEFT != button)
135- {
136- return;
137- }
138-
139- if (GLFW_PRESS == action)
140- {
141- _captured = true;
142- _view->OnTouchesBegan(_mouseX, _mouseY);
143- }
144- else if (GLFW_RELEASE == action)
145- {
146- if (_captured)
147- {
148- _captured = false;
149- _view->OnTouchesEnded(_mouseX, _mouseY);
150- }
151- }
152-}
153-
154-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, double x, double y)
155-{
156- _mouseX = static_cast<float>(x);
157- _mouseY = static_cast<float>(y);
158-
159- if (!_captured)
160- {
161- return;
162- }
163- if (_view == NULL)
164- {
165- return;
166- }
167-
168- _view->OnTouchesMoved(_mouseX, _mouseY);
169-}
170-
171 GLuint LAppDelegate::CreateShader()
172 {
173 //バーテックスシェーダのコンパイル
174@@ -299,29 +257,9 @@ GLuint LAppDelegate::CreateShader()
175 return programId;
176 }
177
178-void LAppDelegate::SetRootDirectory()
179+void LAppDelegate::SetRootDirectory(std::string rootDir)
180 {
181- char path[1024];
182- ssize_t len = readlink("/proc/self/exe", path, 1024 - 1);
183-
184- if (len != -1)
185- {
186- path[len] = '\0';
187- }
188-
189- std::string pathString(path);
190-
191- pathString = pathString.substr(0, pathString.rfind("Demo"));
192- Csm::csmVector<string> splitStrings = this->Split(pathString, '/');
193-
194- this->_rootDirectory = "";
195-
196- for(int i = 0; i < splitStrings.GetSize(); i++)
197- {
198- this->_rootDirectory = this->_rootDirectory + "/" +splitStrings[i];
199- }
200-
201- this->_rootDirectory += "/";
202+ this->_rootDirectory = rootDir + "/";
203 }
204
205 Csm::csmVector<string> LAppDelegate::Split(const std::string& baseString, char delimiter)
206diff -pruN --exclude build ./demo_clean/src/LAppDelegate.hpp ./demo_dev/src/LAppDelegate.hpp
261d3d0e 207--- ./demo_clean/src/LAppDelegate.hpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 208+++ ./demo_dev/src/LAppDelegate.hpp 2021-04-28 11:49:43.166296000 +0100
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209@@ -40,7 +40,8 @@ public:
210 /**
211 * @brief APPに必要なものを初期化する。
212 */
213- bool Initialize();
214+ bool Initialize(int initWindowWidth = 0, int initWindowHeight = 0,
215+ const char *windowTitle = "SAMPLE");
216
217 /**
218 * @brief 解放する。
219@@ -53,25 +54,6 @@ public:
220 void Run();
221
222 /**
223- * @brief OpenGL用 glfwSetMouseButtonCallback用関数。
224- *
225- * @param[in] window コールバックを呼んだWindow情報
226- * @param[in] button ボタン種類
227- * @param[in] action 実行結果
228- * @param[in] modify
229- */
230- void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify);
231-
232- /**
233- * @brief OpenGL用 glfwSetCursorPosCallback用関数。
234- *
235- * @param[in] window コールバックを呼んだWindow情報
236- * @param[in] x x座標
237- * @param[in] y x座標
238- */
239- void OnMouseCallBack(GLFWwindow* window, double x, double y);
240-
241- /**
242 * @brief シェーダーを登録する。
243 */
244 GLuint CreateShader();
245@@ -98,8 +80,10 @@ public:
246
247 /**
248 * @brief ルートディレクトリを設定する。
249+ *
250+ * @param[in] rootDir : The root directory to set to.
251 */
252- void SetRootDirectory();
253+ void SetRootDirectory(std::string rootDir);
254
255 /**
256 * @brief ルートディレクトリを取得する。
257@@ -146,24 +130,3 @@ private:
258 int _windowWidth; ///< Initialize関数で設定したウィンドウ幅
259 int _windowHeight; ///< Initialize関数で設定したウィンドウ高さ
260 };
261-
262-class EventHandler
263-{
264-public:
265- /**
266- * @brief glfwSetMouseButtonCallback用コールバック関数。
267- */
268- static void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
269- {
270- LAppDelegate::GetInstance()->OnMouseCallBack(window, button, action, modify);
271- }
272-
273- /**
274- * @brief glfwSetCursorPosCallback用コールバック関数。
275- */
276- static void OnMouseCallBack(GLFWwindow* window, double x, double y)
277- {
278- LAppDelegate::GetInstance()->OnMouseCallBack(window, x, y);
279- }
280-
281-};
282diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.cpp ./demo_dev/src/LAppLive2DManager.cpp
261d3d0e 283--- ./demo_clean/src/LAppLive2DManager.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 284+++ ./demo_dev/src/LAppLive2DManager.cpp 2021-04-28 11:49:43.166296000 +0100
261d3d0e 285@@ -52,11 +52,11 @@ void LAppLive2DManager::ReleaseInstance(
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286
287 LAppLive2DManager::LAppLive2DManager()
288 : _viewMatrix(NULL)
289- , _sceneIndex(0)
290+ , _projScaleFactor(1.0f)
291+ , _translateX(0.0f)
292+ , _translateY(0.0f)
293 {
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294 _viewMatrix = new CubismMatrix44();
295-
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296- ChangeScene(_sceneIndex);
297 }
298
299 LAppLive2DManager::~LAppLive2DManager()
261d3d0e 300@@ -100,26 +100,6 @@ void LAppLive2DManager::OnTap(csmFloat32
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301 {
302 LAppPal::PrintLog("[APP]tap point: {x:%.2f y:%.2f}", x, y);
303 }
304-
305- for (csmUint32 i = 0; i < _models.GetSize(); i++)
306- {
307- if (_models[i]->HitTest(HitAreaNameHead, x, y))
308- {
309- if (DebugLogEnable)
310- {
311- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameHead);
312- }
313- _models[i]->SetRandomExpression();
314- }
315- else if (_models[i]->HitTest(HitAreaNameBody, x, y))
316- {
317- if (DebugLogEnable)
318- {
319- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameBody);
320- }
321- _models[i]->StartRandomMotion(MotionGroupTapBody, PriorityNormal, FinishedMotion);
322- }
323- }
324 }
325
326 void LAppLive2DManager::OnUpdate() const
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327@@ -136,12 +116,15 @@ void LAppLive2DManager::OnUpdate() const
328 {
329 // 横に長いモデルを縦長ウィンドウに表示する際モデルの横サイズでscaleを算出する
330 model->GetModelMatrix()->SetWidth(2.0f);
331- projection.Scale(1.0f, static_cast<float>(width) / static_cast<float>(height));
332+ projection.Scale(_projScaleFactor,
333+ _projScaleFactor * static_cast<float>(width) / static_cast<float>(height));
334 }
335 else
336 {
337- projection.Scale(static_cast<float>(height) / static_cast<float>(width), 1.0f);
338+ projection.Scale(_projScaleFactor * static_cast<float>(height) / static_cast<float>(width),
339+ _projScaleFactor);
340 }
341+ projection.Translate(_translateX, _translateY);
830d0ba4 342
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343 // 必要があればここで乗算
344 if (_viewMatrix != NULL)
345@@ -158,30 +141,14 @@ void LAppLive2DManager::OnUpdate() const
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346 }
347 }
348
349-void LAppLive2DManager::NextScene()
350-{
351- csmInt32 no = (_sceneIndex + 1) % ModelDirSize;
352- ChangeScene(no);
353-}
354-
355-void LAppLive2DManager::ChangeScene(Csm::csmInt32 index)
8ff44985 356+void LAppLive2DManager::SetModel(std::string modelName, bool useOldParamId)
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357 {
358- _sceneIndex = index;
359- if (DebugLogEnable)
360- {
361- LAppPal::PrintLog("[APP]model index: %d", _sceneIndex);
362- }
363-
364- // ModelDir[]に保持したディレクトリ名から
365- // model3.jsonのパスを決定する.
366- // ディレクトリ名とmodel3.jsonの名前を一致させておくこと.
367- std::string model = ModelDir[index];
368- std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + model + "/";
369- std::string modelJsonName = ModelDir[index];
370+ std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + modelName + "/";
371+ std::string modelJsonName = modelName;
372 modelJsonName += ".model3.json";
373
374 ReleaseAllModel();
8ff44985
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375- _models.PushBack(new LAppModel());
376+ _models.PushBack(new LAppModel(useOldParamId));
377 _models[0]->LoadAssets(modelPath.c_str(), modelJsonName.c_str());
378
379 /*
261d3d0e 380@@ -203,7 +170,7 @@ void LAppLive2DManager::ChangeScene(Csm:
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381
382 #if defined(USE_RENDER_TARGET) || defined(USE_MODEL_RENDER_TARGET)
383 // モデル個別にαを付けるサンプルとして、もう1体モデルを作成し、少し位置をずらす
384- _models.PushBack(new LAppModel());
385+ _models.PushBack(new LAppModel(useOldParamId));
386 _models[1]->LoadAssets(modelPath.c_str(), modelJsonName.c_str());
387 _models[1]->GetModelMatrix()->TranslateX(0.2f);
388 #endif
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389@@ -232,3 +199,20 @@ void LAppLive2DManager::SetViewMatrix(Cu
390 _viewMatrix->GetArray()[i] = m->GetArray()[i];
391 }
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392 }
393+
394+void LAppLive2DManager::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
395+{
396+ for (auto it = _models.Begin(); it != _models.End(); ++it)
397+ {
398+ (*it)->SetFacialLandmarkDetector(detector);
399+ }
400+}
401+
402+void LAppLive2DManager::SetProjectionScaleTranslate(float scaleFactor,
403+ float translateX,
404+ float translateY)
405+{
406+ _projScaleFactor = scaleFactor;
407+ _translateX = translateX;
408+ _translateY = translateY;
409+}
410diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.hpp ./demo_dev/src/LAppLive2DManager.hpp
261d3d0e 411--- ./demo_clean/src/LAppLive2DManager.hpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 412+++ ./demo_dev/src/LAppLive2DManager.hpp 2021-04-28 11:49:43.166296000 +0100
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413@@ -6,12 +6,15 @@
414 */
415 #pragma once
416
417+#include <string>
418 #include <CubismFramework.hpp>
419 #include <Math/CubismMatrix44.hpp>
420 #include <Type/csmVector.hpp>
421
422 class LAppModel;
423
424+class FacialLandmarkDetector;
425+
426 /**
427 * @brief サンプルアプリケーションにおいてCubismModelを管理するクラス<br>
428 * モデル生成と破棄、タップイベントの処理、モデル切り替えを行う。
8ff44985 429@@ -72,16 +75,14 @@ public:
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430 void OnUpdate() const;
431
432 /**
433- * @brief 次のシーンに切り替える<br>
434- * サンプルアプリケーションではモデルセットの切り替えを行う。
435- */
436- void NextScene();
437-
438- /**
439- * @brief シーンを切り替える<br>
440- * サンプルアプリケーションではモデルセットの切り替えを行う。
441- */
442- void ChangeScene(Csm::csmInt32 index);
443+ * @brief Set model data
444+ *
445+ * @param[in] modelName : Name of model, should be the same for both
446+ * the directory and the model3.json file
8ff44985
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447+ * @param[in] useOldParamId : If true, translate new (Cubism 3+)
448+ * parameter IDs to old (Cubism 2.1) ones
830d0ba4 449+ */
8ff44985 450+ void SetModel(std::string modelName, bool useOldParamId);
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451
452 /**
453 * @brief モデル個数を得る
261d3d0e 454@@ -94,6 +95,24 @@ public:
830d0ba4 455 */
261d3d0e 456 void SetViewMatrix(Live2D::Cubism::Framework::CubismMatrix44* m);
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457
458+ /**
459+ * @brief Set the pointer to the FacialLandmarkDetector instance
460+ *
461+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
462+ */
463+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
464+
465+ /**
466+ * @brief Set projection scale factor and translation parameters
467+ *
468+ * @param[in] scaleFactor : Scale factor applied in both X and Y directions
469+ * @param[in] translateX : Translation in X direction
470+ * @param[in] translateY : Translation in Y direction
471+ */
472+ void SetProjectionScaleTranslate(float scaleFactor,
473+ float translateX,
474+ float translateY);
475+
476 private:
477 /**
478 * @brief コンストラクタ
261d3d0e 479@@ -107,5 +126,8 @@ private:
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480
481 Csm::CubismMatrix44* _viewMatrix; ///< モデル描画に用いるView行列
482 Csm::csmVector<LAppModel*> _models; ///< モデルインスタンスのコンテナ
483- Csm::csmInt32 _sceneIndex; ///< 表示するシーンのインデックス値
484+
485+ float _projScaleFactor;
486+ float _translateX;
487+ float _translateY;
488 };
489diff -pruN --exclude build ./demo_clean/src/LAppModel.cpp ./demo_dev/src/LAppModel.cpp
261d3d0e 490--- ./demo_clean/src/LAppModel.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 491+++ ./demo_dev/src/LAppModel.cpp 2021-04-28 11:49:43.166296000 +0100
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492@@ -21,6 +21,8 @@
493 #include "LAppTextureManager.hpp"
494 #include "LAppDelegate.hpp"
495
496+#include "facial_landmark_detector.h"
497+
498 using namespace Live2D::Cubism::Framework;
499 using namespace Live2D::Cubism::Framework::DefaultParameterId;
500 using namespace LAppDefine;
8ff44985
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501@@ -45,22 +47,24 @@ namespace {
502 }
503 }
504
505-LAppModel::LAppModel()
506+LAppModel::LAppModel(bool useOldParamId)
507 : CubismUserModel()
508 , _modelSetting(NULL)
509 , _userTimeSeconds(0.0f)
510+ , _detector(nullptr)
511+ , _useOldParamId(useOldParamId)
512 {
513 if (DebugLogEnable)
514 {
515 _debugMode = true;
516 }
517
518- _idParamAngleX = CubismFramework::GetIdManager()->GetId(ParamAngleX);
519- _idParamAngleY = CubismFramework::GetIdManager()->GetId(ParamAngleY);
520- _idParamAngleZ = CubismFramework::GetIdManager()->GetId(ParamAngleZ);
521- _idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(ParamBodyAngleX);
522- _idParamEyeBallX = CubismFramework::GetIdManager()->GetId(ParamEyeBallX);
523- _idParamEyeBallY = CubismFramework::GetIdManager()->GetId(ParamEyeBallY);
524+ _idParamAngleX = CubismFramework::GetIdManager()->GetId(_(ParamAngleX));
525+ _idParamAngleY = CubismFramework::GetIdManager()->GetId(_(ParamAngleY));
526+ _idParamAngleZ = CubismFramework::GetIdManager()->GetId(_(ParamAngleZ));
527+ _idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(_(ParamBodyAngleX));
528+ _idParamEyeBallX = CubismFramework::GetIdManager()->GetId(_(ParamEyeBallX));
529+ _idParamEyeBallY = CubismFramework::GetIdManager()->GetId(_(ParamEyeBallY));
530 }
531
532 LAppModel::~LAppModel()
533@@ -128,30 +132,6 @@ void LAppModel::SetupModel(ICubismModelS
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534 DeleteBuffer(buffer, path.GetRawString());
535 }
536
537- //Expression
538- if (_modelSetting->GetExpressionCount() > 0)
539- {
540- const csmInt32 count = _modelSetting->GetExpressionCount();
541- for (csmInt32 i = 0; i < count; i++)
542- {
543- csmString name = _modelSetting->GetExpressionName(i);
544- csmString path = _modelSetting->GetExpressionFileName(i);
545- path = _modelHomeDir + path;
546-
547- buffer = CreateBuffer(path.GetRawString(), &size);
548- ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString());
549-
550- if (_expressions[name] != NULL)
551- {
552- ACubismMotion::Delete(_expressions[name]);
553- _expressions[name] = NULL;
554- }
555- _expressions[name] = motion;
556-
557- DeleteBuffer(buffer, path.GetRawString());
558- }
559- }
560-
561 //Physics
562 if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0)
563 {
8ff44985
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564@@ -190,7 +170,7 @@ void LAppModel::SetupModel(ICubismModelS
565 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f));
566 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f));
567 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f));
568- breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f));
569+ breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(_(ParamBreath)), 0.5f, 0.5f, 3.2345f, 0.5f));
570
571 _breath->SetParameters(breathParameters);
572 }
573@@ -214,15 +194,6 @@ void LAppModel::SetupModel(ICubismModelS
2b1f0c7c 574 }
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575 }
576
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577- // LipSyncIds
578- {
579- csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount();
580- for (csmInt32 i = 0; i < lipSyncIdCount; ++i)
581- {
582- _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i));
583- }
584- }
585-
586 //Layout
587 csmMap<csmString, csmFloat32> layout;
588 _modelSetting->GetLayoutMap(layout);
8ff44985 589@@ -335,59 +306,57 @@ void LAppModel::Update()
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590 const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime();
591 _userTimeSeconds += deltaTimeSeconds;
592
593- _dragManager->Update(deltaTimeSeconds);
594- _dragX = _dragManager->GetX();
595- _dragY = _dragManager->GetY();
596-
597- // モーションによるパラメータ更新の有無
598- csmBool motionUpdated = false;
599-
600- //-----------------------------------------------------------------
601- _model->LoadParameters(); // 前回セーブされた状態をロード
602- if (_motionManager->IsFinished())
603- {
604- // モーションの再生がない場合、待機モーションの中からランダムで再生する
605- StartRandomMotion(MotionGroupIdle, PriorityIdle);
606- }
607- else
2b1f0c7c
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608+ if (_detector)
609 {
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610- motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
611- }
612- _model->SaveParameters(); // 状態を保存
613- //-----------------------------------------------------------------
2b1f0c7c
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614+ auto idMan = CubismFramework::GetIdManager();
615+ auto params = _detector->getParams();
616
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617- // まばたき
618- if (!motionUpdated)
619- {
620- if (_eyeBlink != NULL)
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621+ // NOTE: Apparently, this LoadParameters/SaveParameters pair
622+ // is needed for auto breath to work.
623+ _model->LoadParameters(); // 前回セーブされた状態をロード
624+ if (_motionManager->IsFinished() && params.randomMotion)
625 {
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626- // メインモーションの更新がないとき
627- _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ
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628+ // モーションの再生がない場合、待機モーションの中からランダムで再生する
629+ StartRandomMotion(MotionGroupIdle, PriorityIdle);
630 }
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631- }
632-
633- if (_expressionManager != NULL)
2b1f0c7c 634- {
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635- _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
636- }
637-
638- //ドラッグによる変化
639- //ドラッグによる顔の向きの調整
640- _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える
641- _model->AddParameterValue(_idParamAngleY, _dragY * 30);
642- _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30);
643-
644- //ドラッグによる体の向きの調整
645- _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える
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646+ else
647+ {
648+ _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
649+ }
650+ _model->SaveParameters(); // 状態を保存
651
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652- //ドラッグによる目の向きの調整
653- _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える
654- _model->AddParameterValue(_idParamEyeBallY, _dragY);
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655
656- // 呼吸など
657- if (_breath != NULL)
658- {
659- _breath->UpdateParameters(_model, deltaTimeSeconds);
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660+ if (params.autoBlink && _eyeBlink)
661+ {
662+ _eyeBlink->UpdateParameters(_model, deltaTimeSeconds);
663+ }
664+ else
665+ {
8ff44985 666+ _model->SetParameterValue(idMan->GetId(_("ParamEyeLOpen")),
2b1f0c7c 667+ params.leftEyeOpenness);
8ff44985 668+ _model->SetParameterValue(idMan->GetId(_("ParamEyeROpen")),
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669+ params.rightEyeOpenness);
670+ }
8ff44985 671+ _model->SetParameterValue(idMan->GetId(_("ParamMouthForm")),
830d0ba4 672+ params.mouthForm);
8ff44985 673+ _model->SetParameterValue(idMan->GetId(_("ParamMouthOpenY")),
830d0ba4 674+ params.mouthOpenness);
8ff44985 675+ _model->SetParameterValue(idMan->GetId(_("ParamEyeLSmile")),
830d0ba4 676+ params.leftEyeSmile);
8ff44985 677+ _model->SetParameterValue(idMan->GetId(_("ParamEyeRSmile")),
830d0ba4 678+ params.rightEyeSmile);
8ff44985 679+ _model->SetParameterValue(idMan->GetId(_("ParamAngleX")),
830d0ba4 680+ params.faceXAngle);
8ff44985 681+ _model->SetParameterValue(idMan->GetId(_("ParamAngleY")),
830d0ba4 682+ params.faceYAngle);
8ff44985 683+ _model->SetParameterValue(idMan->GetId(_("ParamAngleZ")),
830d0ba4 684+ params.faceZAngle);
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685+ if (params.autoBreath && _breath)
686+ {
687+ // Note: _model->LoadParameters and SaveParameters is needed
688+ // before - see above.
689+ _breath->UpdateParameters(_model, deltaTimeSeconds);
690+ }
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691 }
692
693 // 物理演算の設定
261d3d0e 694@@ -396,22 +365,6 @@ void LAppModel::Update()
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695 _physics->Evaluate(_model, deltaTimeSeconds);
696 }
697
698- // リップシンクの設定
699- if (_lipSync)
700- {
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701- // リアルタイムでリップシンクを行う場合、システムから音量を取得して0〜1の範囲で値を入力します。
702- csmFloat32 value = 0.0f;
703-
704- // 状態更新/RMS値取得
705- _wavFileHandler.Update(deltaTimeSeconds);
706- value = _wavFileHandler.GetRms();
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707-
708- for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i)
709- {
710- _model->AddParameterValue(_lipSyncIds[i], value, 0.8f);
711- }
712- }
713-
714 // ポーズの設定
715 if (_pose != NULL)
716 {
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717@@ -480,7 +433,6 @@ CubismMotionQueueEntryHandle LAppModel::
718 {
719 csmString path = voice;
720 path = _modelHomeDir + path;
721- _wavFileHandler.Start(path);
722 }
723
724 if (_debugMode)
725@@ -632,3 +584,37 @@ Csm::Rendering::CubismOffscreenFrame_Ope
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726 {
727 return _renderBuffer;
728 }
729+
730+void LAppModel::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
731+{
732+ _detector = detector;
733+}
734+
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735+Csm::csmString LAppModel::_(std::string s)
736+{
737+ std::string ans;
738+ if (_useOldParamId)
739+ {
740+ if (s == "ParamTere")
741+ {
742+ ans = "PARAM_CHEEK";
743+ }
744+ else
745+ {
746+ for (size_t i = 0; i < s.size(); i++)
747+ {
748+ if (std::isupper(s[i]) && i != 0)
749+ {
750+ ans += '_';
751+ }
752+ ans += std::toupper(s[i]);
753+ }
754+ }
755+ }
756+ else
757+ {
758+ ans = s;
759+ }
760+ return csmString(ans.c_str());
761+}
762+
830d0ba4 763diff -pruN --exclude build ./demo_clean/src/LAppModel.hpp ./demo_dev/src/LAppModel.hpp
261d3d0e 764--- ./demo_clean/src/LAppModel.hpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 765+++ ./demo_dev/src/LAppModel.hpp 2021-04-28 11:49:43.166296000 +0100
261d3d0e 766@@ -13,7 +13,7 @@
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767 #include <Type/csmRectF.hpp>
768 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
769
261d3d0e 770-#include "LAppWavFileHandler.hpp"
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771+#include "facial_landmark_detector.h"
772
773 /**
774 * @brief ユーザーが実際に使用するモデルの実装クラス<br>
261d3d0e 775@@ -25,8 +25,11 @@ class LAppModel : public Csm::CubismUser
8ff44985
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776 public:
777 /**
778 * @brief コンストラクタ
779+ *
780+ * @param[in] useOldParamId : If true, translate new (Cubism 3+)
781+ * parameter IDs to old (Cubism 2.1) ones
782 */
783- LAppModel();
784+ LAppModel(bool useOldParamId);
785
786 /**
787 * @brief デストラクタ
261d3d0e 788@@ -114,6 +117,13 @@ public:
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789 */
790 Csm::Rendering::CubismOffscreenFrame_OpenGLES2& GetRenderBuffer();
791
792+ /**
793+ * @brief Set the pointer to the FacialLandmarkDetector instance
794+ *
795+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
796+ */
797+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
798+
799 protected:
800 /**
801 * @brief モデルを描画する処理。モデルを描画する空間のView-Projection行列を渡す。
261d3d0e 802@@ -167,6 +177,17 @@ private:
8ff44985
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803 */
804 void ReleaseExpressions();
805
806+ /**
807+ * @brief Translate new (Cubism 3+) parameter IDs to old (Cubism 2.1) ones
808+ *
809+ * @param[in] s : New parameter ID
810+ *
811+ * @return Old parameter ID
812+ */
813+ Csm::csmString _(std::string s);
814+
815+ bool _useOldParamId;
816+
817 Csm::ICubismModelSetting* _modelSetting; ///< モデルセッティング情報
818 Csm::csmString _modelHomeDir; ///< モデルセッティングが置かれたディレクトリ
819 Csm::csmFloat32 _userTimeSeconds; ///< デルタ時間の積算値[秒]
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820@@ -183,9 +204,9 @@ private:
821 const Csm::CubismId* _idParamEyeBallX; ///< パラメータID: ParamEyeBallX
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822 const Csm::CubismId* _idParamEyeBallY; ///< パラメータID: ParamEyeBallXY
823
261d3d0e
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824- LAppWavFileHandler _wavFileHandler; ///< wavファイルハンドラ
825-
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826 Csm::Rendering::CubismOffscreenFrame_OpenGLES2 _renderBuffer; ///< フレームバッファ以外の描画先
827+
828+ FacialLandmarkDetector *_detector;
829 };
830
831
832diff -pruN --exclude build ./demo_clean/src/LAppPal.cpp ./demo_dev/src/LAppPal.cpp
261d3d0e 833--- ./demo_clean/src/LAppPal.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 834+++ ./demo_dev/src/LAppPal.cpp 2021-04-28 11:49:43.170296000 +0100
830d0ba4
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835@@ -6,6 +6,7 @@
836 */
837
838 #include "LAppPal.hpp"
839+#include <stdexcept>
840 #include <stdio.h>
841 #include <stdlib.h>
842 #include <stdarg.h>
843@@ -45,10 +46,7 @@ csmByte* LAppPal::LoadFileAsBytes(const
844 file.open(path, std::ios::in | std::ios::binary);
845 if (!file.is_open())
846 {
847- if (DebugLogEnable)
848- {
849- PrintLog("file open error");
850- }
851+ throw std::runtime_error("Failed to open file " + filePath);
852 return NULL;
853 }
854 file.read(buf, size);
855diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.cpp ./demo_dev/src/LAppTextureManager.cpp
261d3d0e 856--- ./demo_clean/src/LAppTextureManager.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 857+++ ./demo_dev/src/LAppTextureManager.cpp 2021-04-28 11:49:43.178296000 +0100
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858@@ -96,6 +96,46 @@ LAppTextureManager::TextureInfo* LAppTex
859
860 }
861
862+LAppTextureManager::TextureInfo* LAppTextureManager::CreateTextureFromColor(
863+ uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha
864+)
865+{
866+ int width = 8, height = 8;
867+
868+ uint8_t pixels[height][width][4];
869+ for (std::size_t h = 0; h < height; h++)
870+ {
871+ for (std::size_t w = 0; w < width; w++)
872+ {
873+ pixels[h][w][0] = red;
874+ pixels[h][w][1] = green;
875+ pixels[h][w][2] = blue;
876+ pixels[h][w][3] = alpha;
877+ }
878+ }
879+
880+ GLuint textureId;
881+ glGenTextures(1, &textureId);
882+ glBindTexture(GL_TEXTURE_2D, textureId);
883+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
884+
885+ glGenerateMipmap(GL_TEXTURE_2D);
886+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
887+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
888+ glBindTexture(GL_TEXTURE_2D, 0);
889+
890+
891+ LAppTextureManager::TextureInfo* textureInfo = new LAppTextureManager::TextureInfo();
892+ textureInfo->fileName = "";
893+ textureInfo->width = width;
894+ textureInfo->height = height;
895+ textureInfo->id = textureId;
896+
897+ _textures.PushBack(textureInfo);
898+
899+ return textureInfo;
900+}
901+
902 void LAppTextureManager::ReleaseTextures()
903 {
904 for (Csm::csmUint32 i = 0; i < _textures.GetSize(); i++)
905diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.hpp ./demo_dev/src/LAppTextureManager.hpp
261d3d0e 906--- ./demo_clean/src/LAppTextureManager.hpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 907+++ ./demo_dev/src/LAppTextureManager.hpp 2021-04-28 11:49:43.178296000 +0100
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908@@ -72,6 +72,8 @@ public:
909 */
910 TextureInfo* CreateTextureFromPngFile(std::string fileName);
911
912+ TextureInfo *CreateTextureFromColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
913+
914 /**
915 * @brief 画像の解放
916 *
917diff -pruN --exclude build ./demo_clean/src/LAppView.cpp ./demo_dev/src/LAppView.cpp
261d3d0e 918--- ./demo_clean/src/LAppView.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 919+++ ./demo_dev/src/LAppView.cpp 2021-04-28 11:49:43.178296000 +0100
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920@@ -13,7 +13,6 @@
921 #include "LAppLive2DManager.hpp"
922 #include "LAppTextureManager.hpp"
923 #include "LAppDefine.hpp"
924-#include "TouchManager.hpp"
925 #include "LAppSprite.hpp"
926 #include "LAppModel.hpp"
927
928@@ -26,8 +25,6 @@ using namespace LAppDefine;
929 LAppView::LAppView():
930 _programId(0),
931 _back(NULL),
932- _gear(NULL),
933- _power(NULL),
934 _renderSprite(NULL),
935 _renderTarget(SelectTarget_None)
936 {
937@@ -35,8 +32,6 @@ LAppView::LAppView():
938 _clearColor[1] = 1.0f;
939 _clearColor[2] = 1.0f;
940 _clearColor[3] = 0.0f;
941- // タッチ関係のイベント管理
942- _touchManager = new TouchManager();
943
944 // デバイス座標からスクリーン座標に変換するための
945 _deviceToScreen = new CubismMatrix44();
946@@ -52,10 +47,7 @@ LAppView::~LAppView()
947
948 delete _viewMatrix;
949 delete _deviceToScreen;
950- delete _touchManager;
951 delete _back;
952- delete _gear;
953- delete _power;
954 }
955
956 void LAppView::Initialize()
261d3d0e 957@@ -107,9 +99,6 @@ void LAppView::Initialize()
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958 void LAppView::Render()
959 {
960 _back->Render();
961- _gear->Render();
962- _power->Render();
963-
964
965 LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
966
261d3d0e 967@@ -151,35 +140,17 @@ void LAppView::InitializeSprite()
830d0ba4
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968 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
969
970 LAppTextureManager* textureManager = LAppDelegate::GetInstance()->GetTextureManager();
971- const string resourcesPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath;
972
973- string imageName = BackImageName;
974- LAppTextureManager::TextureInfo* backgroundTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
975+
976+ LAppTextureManager::TextureInfo* backgroundTexture =
977+ textureManager->CreateTextureFromColor(0, 255, 0);
978
979 float x = width * 0.5f;
980 float y = height * 0.5f;
981- float fWidth = static_cast<float>(backgroundTexture->width * 2.0f);
982- float fHeight = static_cast<float>(height) * 0.95f;
983+ float fWidth = static_cast<float>(width);
984+ float fHeight = static_cast<float>(height);
985 _back = new LAppSprite(x, y, fWidth, fHeight, backgroundTexture->id, _programId);
986
987- imageName = GearImageName;
988- LAppTextureManager::TextureInfo* gearTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
989-
990- x = static_cast<float>(width - gearTexture->width * 0.5f);
991- y = static_cast<float>(height - gearTexture->height * 0.5f);
992- fWidth = static_cast<float>(gearTexture->width);
993- fHeight = static_cast<float>(gearTexture->height);
994- _gear = new LAppSprite(x, y, fWidth, fHeight, gearTexture->id, _programId);
995-
996- imageName = PowerImageName;
997- LAppTextureManager::TextureInfo* powerTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
998-
999- x = static_cast<float>(width - powerTexture->width * 0.5f);
1000- y = static_cast<float>(powerTexture->height * 0.5f);
1001- fWidth = static_cast<float>(powerTexture->width);
1002- fHeight = static_cast<float>(powerTexture->height);
1003- _power = new LAppSprite(x, y, fWidth, fHeight, powerTexture->id, _programId);
1004-
1005 // 画面全体を覆うサイズ
1006 x = width * 0.5f;
1007 y = height * 0.5f;
261d3d0e 1008@@ -187,52 +158,6 @@ void LAppView::InitializeSprite()
830d0ba4
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1009
1010 }
1011
1012-void LAppView::OnTouchesBegan(float px, float py) const
1013-{
1014- _touchManager->TouchesBegan(px, py);
1015-}
1016-
1017-void LAppView::OnTouchesMoved(float px, float py) const
1018-{
1019- float viewX = this->TransformViewX(_touchManager->GetX());
1020- float viewY = this->TransformViewY(_touchManager->GetY());
1021-
1022- _touchManager->TouchesMoved(px, py);
1023-
1024- LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
1025- Live2DManager->OnDrag(viewX, viewY);
1026-}
1027-
1028-void LAppView::OnTouchesEnded(float px, float py) const
1029-{
1030- // タッチ終了
1031- LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance();
1032- live2DManager->OnDrag(0.0f, 0.0f);
1033- {
1034-
1035- // シングルタップ
1036- float x = _deviceToScreen->TransformX(_touchManager->GetX()); // 論理座標変換した座標を取得。
1037- float y = _deviceToScreen->TransformY(_touchManager->GetY()); // 論理座標変換した座標を取得。
1038- if (DebugTouchLogEnable)
1039- {
1040- LAppPal::PrintLog("[APP]touchesEnded x:%.2f y:%.2f", x, y);
1041- }
1042- live2DManager->OnTap(x, y);
1043-
1044- // 歯車にタップしたか
1045- if (_gear->IsHit(px, py))
1046- {
1047- live2DManager->NextScene();
1048- }
1049-
1050- // 電源ボタンにタップしたか
1051- if (_power->IsHit(px, py))
1052- {
1053- LAppDelegate::GetInstance()->AppEnd();
1054- }
1055- }
1056-}
1057-
1058 float LAppView::TransformViewX(float deviceX) const
1059 {
1060 float screenX = _deviceToScreen->TransformX(deviceX); // 論理座標変換した座標を取得。
261d3d0e 1061@@ -374,32 +299,4 @@ void LAppView::ResizeSprite()
830d0ba4
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1062 _back->ResetRect(x, y, fWidth, fHeight);
1063 }
1064 }
1065-
1066- if (_power)
1067- {
1068- GLuint id = _power->GetTextureId();
1069- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
1070- if (texInfo)
1071- {
1072- x = static_cast<float>(width - texInfo->width * 0.5f);
1073- y = static_cast<float>(texInfo->height * 0.5f);
1074- fWidth = static_cast<float>(texInfo->width);
1075- fHeight = static_cast<float>(texInfo->height);
1076- _power->ResetRect(x, y, fWidth, fHeight);
1077- }
1078- }
1079-
1080- if (_gear)
1081- {
1082- GLuint id = _gear->GetTextureId();
1083- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
1084- if (texInfo)
1085- {
1086- x = static_cast<float>(width - texInfo->width * 0.5f);
1087- y = static_cast<float>(height - texInfo->height * 0.5f);
1088- fWidth = static_cast<float>(texInfo->width);
1089- fHeight = static_cast<float>(texInfo->height);
1090- _gear->ResetRect(x, y, fWidth, fHeight);
1091- }
1092- }
1093 }
1094diff -pruN --exclude build ./demo_clean/src/LAppView.hpp ./demo_dev/src/LAppView.hpp
261d3d0e 1095--- ./demo_clean/src/LAppView.hpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 1096+++ ./demo_dev/src/LAppView.hpp 2021-04-28 11:49:43.178296000 +0100
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1097@@ -14,7 +14,6 @@
1098 #include "CubismFramework.hpp"
1099 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
1100
1101-class TouchManager;
1102 class LAppSprite;
1103 class LAppModel;
1104
1105@@ -66,30 +65,6 @@ public:
1106 void ResizeSprite();
1107
1108 /**
1109- * @brief タッチされたときに呼ばれる。
1110- *
1111- * @param[in] pointX スクリーンX座標
1112- * @param[in] pointY スクリーンY座標
1113- */
1114- void OnTouchesBegan(float pointX, float pointY) const;
1115-
1116- /**
1117- * @brief タッチしているときにポインタが動いたら呼ばれる。
1118- *
1119- * @param[in] pointX スクリーンX座標
1120- * @param[in] pointY スクリーンY座標
1121- */
1122- void OnTouchesMoved(float pointX, float pointY) const;
1123-
1124- /**
1125- * @brief タッチが終了したら呼ばれる。
1126- *
1127- * @param[in] pointX スクリーンX座標
1128- * @param[in] pointY スクリーンY座標
1129- */
1130- void OnTouchesEnded(float pointX, float pointY) const;
1131-
1132- /**
1133 * @brief X座標をView座標に変換する。
1134 *
1135 * @param[in] deviceX デバイスX座標
1136@@ -147,13 +122,10 @@ public:
1137 void SetRenderTargetClearColor(float r, float g, float b);
1138
1139 private:
1140- TouchManager* _touchManager; ///< タッチマネージャー
1141 Csm::CubismMatrix44* _deviceToScreen; ///< デバイスからスクリーンへの行列
1142 Csm::CubismViewMatrix* _viewMatrix; ///< viewMatrix
1143 GLuint _programId; ///< シェーダID
1144 LAppSprite* _back; ///< 背景画像
1145- LAppSprite* _gear; ///< ギア画像
1146- LAppSprite* _power; ///< 電源画像
1147
1148 // レンダリング先を別ターゲットにする方式の場合に使用
1149 LAppSprite* _renderSprite; ///< モードによっては_renderBufferのテクスチャを描画
1150diff -pruN --exclude build ./demo_clean/src/main.cpp ./demo_dev/src/main.cpp
261d3d0e 1151--- ./demo_clean/src/main.cpp 2021-02-17 01:23:17.000000000 +0000
dfd8ce4f 1152+++ ./demo_dev/src/main.cpp 2021-04-28 11:49:43.178296000 +0100
8ff44985 1153@@ -5,18 +5,162 @@
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1154 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
1155 */
1156
1157+#include <thread>
1158+#include <stdexcept>
1159+#include <sstream>
1160+
1161+#ifdef __cpp_lib_filesystem
1162+#include <filesystem>
1163+namespace fs = std::filesystem;
1164+#else
1165+#include <experimental/filesystem>
1166+namespace fs = std::experimental::filesystem;
1167+#endif
1168+
1169+
1170 #include "LAppDelegate.hpp"
1171+#include "LAppLive2DManager.hpp"
1172+#include "facial_landmark_detector.h"
1173+
1174+struct CmdArgs
1175+{
1176+ int windowWidth;
1177+ int windowHeight;
1178+ std::string windowTitle;
1179+ std::string rootDir;
1180+ float scaleFactor;
1181+ float translateX;
1182+ float translateY;
1183+ std::string modelName;
8ff44985 1184+ bool oldId; // If true, translate new (Cubism 3+) parameter IDs to old (Cubism 2.1) IDs
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1185+ std::string cfgPath; // Path to config file for FacialLandmarkDetector
1186+};
1187+
1188+CmdArgs parseArgv(int argc, char *argv[])
1189+{
1190+ // I think the command-line args are simple enough to not justify using a library...
1191+ CmdArgs cmdArgs;
1192+ // Set default values
1193+ cmdArgs.windowWidth = 600;
1194+ cmdArgs.windowHeight = 600;
1195+ cmdArgs.windowTitle = "FacialLandmarksForCubism example";
1196+ cmdArgs.rootDir = fs::current_path();
261d3d0e 1197+ cmdArgs.scaleFactor = 4.5f;
830d0ba4 1198+ cmdArgs.translateX = 0.0f;
261d3d0e 1199+ cmdArgs.translateY = -3.1f;
830d0ba4 1200+ cmdArgs.modelName = "Haru";
8ff44985 1201+ cmdArgs.oldId = false;
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1202+ cmdArgs.cfgPath = "";
1203+
1204+ int i = 1;
1205+ while (i < argc)
1206+ {
1207+ std::string arg = argv[i];
1208+ std::stringstream ss;
1209+
1210+ if (arg == "--window-width" || arg == "-W") // capital W for consistency with height
1211+ {
1212+ ss << argv[i + 1];
1213+ if (!(ss >> cmdArgs.windowWidth))
1214+ {
1215+ throw std::runtime_error("Invalid argument for window width");
1216+ }
1217+ }
1218+ else if (arg == "--window-height" || arg == "-H") // avoiding "-h", typically for help
1219+ {
1220+ ss << argv[i + 1];
1221+ if (!(ss >> cmdArgs.windowHeight))
1222+ {
1223+ throw std::runtime_error("Invalid argument for window height");
1224+ }
1225+ }
1226+ else if (arg == "--window-title" || arg == "-t")
1227+ {
1228+ cmdArgs.windowTitle = argv[i + 1];
1229+ }
1230+ else if (arg == "--root-dir" || arg == "-d")
1231+ {
1232+ cmdArgs.rootDir = argv[i + 1];
1233+ }
1234+ else if (arg == "--scale-factor" || arg == "-f")
1235+ {
1236+ ss << argv[i + 1];
1237+ if (!(ss >> cmdArgs.scaleFactor))
1238+ {
1239+ throw std::runtime_error("Invalid argument for scale factor");
1240+ }
1241+ }
1242+ else if (arg == "--translate-x" || arg == "-x")
1243+ {
1244+ ss << argv[i + 1];
1245+ if (!(ss >> cmdArgs.translateX))
1246+ {
1247+ throw std::runtime_error("Invalid argument for translate X");
1248+ }
1249+ }
1250+ else if (arg == "--translate-y" || arg == "-y")
1251+ {
1252+ ss << argv[i + 1];
1253+ if (!(ss >> cmdArgs.translateY))
1254+ {
1255+ throw std::runtime_error("Invalid argument for translate Y");
1256+ }
1257+ }
1258+ else if (arg == "--model" || arg == "-m")
1259+ {
1260+ cmdArgs.modelName = argv[i + 1];
1261+ }
1262+ else if (arg == "--config" || arg == "-c")
1263+ {
1264+ cmdArgs.cfgPath = argv[i + 1];
1265+ }
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1266+ else if (arg == "--old-param-id" || arg == "-o")
1267+ {
1268+ cmdArgs.oldId = (argv[i + 1][0] == '1');
1269+ }
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1270+ else
1271+ {
1272+ throw std::runtime_error("Unrecognized argument: " + arg);
1273+ }
1274+
1275+ i += 2;
1276+ }
1277+
1278+ return cmdArgs;
1279+}
1280
1281 int main(int argc, char* argv[])
1282 {
1283- // create the application instance
1284- if (LAppDelegate::GetInstance()->Initialize() == GL_FALSE)
1285+ auto cmdArgs = parseArgv(argc, argv);
1286+
1287+ LAppDelegate *delegate = LAppDelegate::GetInstance();
1288+
1289+ if (!delegate->Initialize(cmdArgs.windowWidth,
1290+ cmdArgs.windowHeight,
1291+ cmdArgs.windowTitle.c_str()))
1292 {
1293- return 1;
1294+ throw std::runtime_error("Unable to initialize LAppDelegate");
1295 }
1296
1297- LAppDelegate::GetInstance()->Run();
1298+ delegate->SetRootDirectory(cmdArgs.rootDir);
1299+
1300+ FacialLandmarkDetector detector(cmdArgs.cfgPath);
1301+
1302+ std::thread detectorThread(&FacialLandmarkDetector::mainLoop,
1303+ &detector);
1304+
1305+ LAppLive2DManager *manager = LAppLive2DManager::GetInstance();
8ff44985 1306+ manager->SetModel(cmdArgs.modelName, cmdArgs.oldId);
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1307+
1308+ manager->SetProjectionScaleTranslate(cmdArgs.scaleFactor,
1309+ cmdArgs.translateX,
1310+ cmdArgs.translateY);
1311+ manager->SetFacialLandmarkDetector(&detector);
1312+
1313+ delegate->Run();
1314+
1315+ detector.stop();
1316+ detectorThread.join();
1317
1318 return 0;
1319 }
1320-