Add support for models that use Cubism 2.1 style parameter IDs
[facial-landmarks-for-cubism.git] / example / demo.patch
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830d0ba4 1diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt
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2--- ./demo_clean/CMakeLists.txt 2020-01-30 05:45:00.000000000 +0000
3+++ ./demo_dev/CMakeLists.txt 2020-10-02 02:10:49.198928000 +0100
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4@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16)
5 # Set app name.
6 set(APP_NAME Demo)
7 # Set directory paths.
8-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..)
9+set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.1)
10 set(CORE_PATH ${SDK_ROOT_PATH}/Core)
11 set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework)
12 set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty)
13@@ -32,7 +32,7 @@ set(GLFW_INSTALL OFF CACHE BOOL "" FORCE
14 set(BUILD_UTILS OFF CACHE BOOL "" FORCE)
15
16 # Specify version of compiler.
17-set(CMAKE_CXX_STANDARD 14)
18+set(CMAKE_CXX_STANDARD 17)
19 set(CMAKE_CXX_STANDARD_REQUIRED ON)
20 set(CMAKE_CXX_EXTENSIONS OFF)
21
22@@ -64,6 +64,9 @@ target_link_libraries(Framework Live2DCu
23 # Find opengl libraries.
24 find_package(OpenGL REQUIRED)
25
26+# Add FacialLandmarksForCubism
27+add_subdirectory(../.. FacialLandmarksForCubism_build)
28+
29 # Make executable app.
30 add_executable(${APP_NAME})
31 # Add source files.
32@@ -73,9 +76,11 @@ target_link_libraries(${APP_NAME}
33 Framework
34 glfw
35 ${OPENGL_LIBRARIES}
36+ FacialLandmarksForCubism
37+ stdc++fs
38 )
39 # Specify include directories.
40-target_include_directories(${APP_NAME} PRIVATE ${STB_PATH})
41+target_include_directories(${APP_NAME} PRIVATE ${STB_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../../include)
42
43 # Copy resource directory to build directory.
44 add_custom_command(
45@@ -86,6 +91,17 @@ add_custom_command(
46 copy_directory ${RES_PATH} $<TARGET_FILE_DIR:${APP_NAME}>/Resources
47 )
48
49+# Copy shape predictor trained dataset to build directory
50+set(DLIB_SHAPE_PREDICTOR_DATA ${CMAKE_CURRENT_SOURCE_DIR}/../shape_predictor_68_face_landmarks.dat
51+ CACHE FILEPATH "Path to dlib shape predictor trained dataset")
52+add_custom_command(
53+ TARGET ${APP_NAME}
54+ POST_BUILD
55+ COMMAND
56+ ${CMAKE_COMMAND} -E
57+ copy ${DLIB_SHAPE_PREDICTOR_DATA} $<TARGET_FILE_DIR:${APP_NAME}>/
58+)
59+
60 # You can change target that renderer draws by enabling following definition.
61 #
62 # * USE_RENDER_TARGET
63diff -pruN --exclude build ./demo_clean/scripts/make_gcc ./demo_dev/scripts/make_gcc
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64--- ./demo_clean/scripts/make_gcc 2020-01-30 05:45:00.000000000 +0000
65+++ ./demo_dev/scripts/make_gcc 2020-10-02 02:10:49.198928000 +0100
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66@@ -9,5 +9,6 @@ BUILD_PATH=$SCRIPT_PATH/../build/make_gc
67 # Run CMake.
68 cmake -S "$CMAKE_PATH" \
69 -B "$BUILD_PATH" \
70- -D CMAKE_BUILD_TYPE=Release
71-cd "$BUILD_PATH" && make
72+ -D CMAKE_BUILD_TYPE=Release \
73+ -D USE_AVX_INSTRUCTIONS=1
74+cd "$BUILD_PATH" && make -j4
75diff -pruN --exclude build ./demo_clean/src/CMakeLists.txt ./demo_dev/src/CMakeLists.txt
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76--- ./demo_clean/src/CMakeLists.txt 2020-01-30 05:45:00.000000000 +0000
77+++ ./demo_dev/src/CMakeLists.txt 2020-10-02 02:10:49.198928000 +0100
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78@@ -19,6 +19,4 @@ target_sources(${APP_NAME}
79 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.cpp
80 ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.hpp
81 ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
82- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.cpp
83- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.hpp
84 )
85diff -pruN --exclude build ./demo_clean/src/LAppDelegate.cpp ./demo_dev/src/LAppDelegate.cpp
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86--- ./demo_clean/src/LAppDelegate.cpp 2020-01-30 05:45:00.000000000 +0000
87+++ ./demo_dev/src/LAppDelegate.cpp 2020-10-02 02:10:49.198928000 +0100
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88@@ -45,7 +45,8 @@ void LAppDelegate::ReleaseInstance()
89 s_instance = NULL;
90 }
91
92-bool LAppDelegate::Initialize()
93+bool LAppDelegate::Initialize(int initWindowWidth, int initWindowHeight,
94+ const char *windowTitle)
95 {
96 if (DebugLogEnable)
97 {
98@@ -63,7 +64,13 @@ bool LAppDelegate::Initialize()
99 }
100
101 // Windowの生成_
102- _window = glfwCreateWindow(RenderTargetWidth, RenderTargetHeight, "SAMPLE", NULL, NULL);
103+ _window = glfwCreateWindow(
104+ initWindowWidth ? initWindowWidth : RenderTargetWidth,
105+ initWindowHeight ? initWindowHeight : RenderTargetHeight,
106+ windowTitle ? windowTitle : "SAMPLE",
107+ NULL,
108+ NULL);
109+
110 if (_window == NULL)
111 {
112 if (DebugLogEnable)
113@@ -95,10 +102,6 @@ bool LAppDelegate::Initialize()
114 glEnable(GL_BLEND);
115 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
116
117- //コールバック関数の登録
118- glfwSetMouseButtonCallback(_window, EventHandler::OnMouseCallBack);
119- glfwSetCursorPosCallback(_window, EventHandler::OnMouseCallBack);
120-
121 // ウィンドウサイズ記憶
122 int width, height;
123 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
124@@ -111,8 +114,6 @@ bool LAppDelegate::Initialize()
125 // Cubism3の初期化
126 InitializeCubism();
127
128- SetRootDirectory();
129-
130 //load model
131 LAppLive2DManager::GetInstance();
132
133@@ -214,49 +215,6 @@ void LAppDelegate::InitializeCubism()
134 LAppPal::UpdateTime();
135 }
136
137-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
138-{
139- if (_view == NULL)
140- {
141- return;
142- }
143- if (GLFW_MOUSE_BUTTON_LEFT != button)
144- {
145- return;
146- }
147-
148- if (GLFW_PRESS == action)
149- {
150- _captured = true;
151- _view->OnTouchesBegan(_mouseX, _mouseY);
152- }
153- else if (GLFW_RELEASE == action)
154- {
155- if (_captured)
156- {
157- _captured = false;
158- _view->OnTouchesEnded(_mouseX, _mouseY);
159- }
160- }
161-}
162-
163-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, double x, double y)
164-{
165- _mouseX = static_cast<float>(x);
166- _mouseY = static_cast<float>(y);
167-
168- if (!_captured)
169- {
170- return;
171- }
172- if (_view == NULL)
173- {
174- return;
175- }
176-
177- _view->OnTouchesMoved(_mouseX, _mouseY);
178-}
179-
180 GLuint LAppDelegate::CreateShader()
181 {
182 //バーテックスシェーダのコンパイル
183@@ -299,29 +257,9 @@ GLuint LAppDelegate::CreateShader()
184 return programId;
185 }
186
187-void LAppDelegate::SetRootDirectory()
188+void LAppDelegate::SetRootDirectory(std::string rootDir)
189 {
190- char path[1024];
191- ssize_t len = readlink("/proc/self/exe", path, 1024 - 1);
192-
193- if (len != -1)
194- {
195- path[len] = '\0';
196- }
197-
198- std::string pathString(path);
199-
200- pathString = pathString.substr(0, pathString.rfind("Demo"));
201- Csm::csmVector<string> splitStrings = this->Split(pathString, '/');
202-
203- this->_rootDirectory = "";
204-
205- for(int i = 0; i < splitStrings.GetSize(); i++)
206- {
207- this->_rootDirectory = this->_rootDirectory + "/" +splitStrings[i];
208- }
209-
210- this->_rootDirectory += "/";
211+ this->_rootDirectory = rootDir + "/";
212 }
213
214 Csm::csmVector<string> LAppDelegate::Split(const std::string& baseString, char delimiter)
215diff -pruN --exclude build ./demo_clean/src/LAppDelegate.hpp ./demo_dev/src/LAppDelegate.hpp
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216--- ./demo_clean/src/LAppDelegate.hpp 2020-01-30 05:45:00.000000000 +0000
217+++ ./demo_dev/src/LAppDelegate.hpp 2020-10-02 02:10:49.198928000 +0100
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218@@ -40,7 +40,8 @@ public:
219 /**
220 * @brief APPに必要なものを初期化する。
221 */
222- bool Initialize();
223+ bool Initialize(int initWindowWidth = 0, int initWindowHeight = 0,
224+ const char *windowTitle = "SAMPLE");
225
226 /**
227 * @brief 解放する。
228@@ -53,25 +54,6 @@ public:
229 void Run();
230
231 /**
232- * @brief OpenGL用 glfwSetMouseButtonCallback用関数。
233- *
234- * @param[in] window コールバックを呼んだWindow情報
235- * @param[in] button ボタン種類
236- * @param[in] action 実行結果
237- * @param[in] modify
238- */
239- void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify);
240-
241- /**
242- * @brief OpenGL用 glfwSetCursorPosCallback用関数。
243- *
244- * @param[in] window コールバックを呼んだWindow情報
245- * @param[in] x x座標
246- * @param[in] y x座標
247- */
248- void OnMouseCallBack(GLFWwindow* window, double x, double y);
249-
250- /**
251 * @brief シェーダーを登録する。
252 */
253 GLuint CreateShader();
254@@ -98,8 +80,10 @@ public:
255
256 /**
257 * @brief ルートディレクトリを設定する。
258+ *
259+ * @param[in] rootDir : The root directory to set to.
260 */
261- void SetRootDirectory();
262+ void SetRootDirectory(std::string rootDir);
263
264 /**
265 * @brief ルートディレクトリを取得する。
266@@ -146,24 +130,3 @@ private:
267 int _windowWidth; ///< Initialize関数で設定したウィンドウ幅
268 int _windowHeight; ///< Initialize関数で設定したウィンドウ高さ
269 };
270-
271-class EventHandler
272-{
273-public:
274- /**
275- * @brief glfwSetMouseButtonCallback用コールバック関数。
276- */
277- static void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify)
278- {
279- LAppDelegate::GetInstance()->OnMouseCallBack(window, button, action, modify);
280- }
281-
282- /**
283- * @brief glfwSetCursorPosCallback用コールバック関数。
284- */
285- static void OnMouseCallBack(GLFWwindow* window, double x, double y)
286- {
287- LAppDelegate::GetInstance()->OnMouseCallBack(window, x, y);
288- }
289-
290-};
291diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.cpp ./demo_dev/src/LAppLive2DManager.cpp
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292--- ./demo_clean/src/LAppLive2DManager.cpp 2020-01-30 05:45:00.000000000 +0000
293+++ ./demo_dev/src/LAppLive2DManager.cpp 2021-01-02 12:03:47.315569210 +0000
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294@@ -52,9 +52,10 @@ void LAppLive2DManager::ReleaseInstance(
295
296 LAppLive2DManager::LAppLive2DManager()
297 : _viewMatrix(NULL)
298- , _sceneIndex(0)
299+ , _projScaleFactor(1.0f)
300+ , _translateX(0.0f)
301+ , _translateY(0.0f)
302 {
303- ChangeScene(_sceneIndex);
304 }
305
306 LAppLive2DManager::~LAppLive2DManager()
307@@ -98,26 +99,6 @@ void LAppLive2DManager::OnTap(csmFloat32
308 {
309 LAppPal::PrintLog("[APP]tap point: {x:%.2f y:%.2f}", x, y);
310 }
311-
312- for (csmUint32 i = 0; i < _models.GetSize(); i++)
313- {
314- if (_models[i]->HitTest(HitAreaNameHead, x, y))
315- {
316- if (DebugLogEnable)
317- {
318- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameHead);
319- }
320- _models[i]->SetRandomExpression();
321- }
322- else if (_models[i]->HitTest(HitAreaNameBody, x, y))
323- {
324- if (DebugLogEnable)
325- {
326- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameBody);
327- }
328- _models[i]->StartRandomMotion(MotionGroupTapBody, PriorityNormal, FinishedMotion);
329- }
330- }
331 }
332
333 void LAppLive2DManager::OnUpdate() const
334@@ -125,7 +106,9 @@ void LAppLive2DManager::OnUpdate() const
335 CubismMatrix44 projection;
336 int width, height;
337 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
338- projection.Scale(1.0f, static_cast<float>(width) / static_cast<float>(height));
339+ projection.Scale(_projScaleFactor,
340+ _projScaleFactor * static_cast<float>(width) / static_cast<float>(height));
341+ projection.Translate(_translateX, _translateY);
342
343 if (_viewMatrix != NULL)
344 {
8ff44985 345@@ -148,30 +131,14 @@ void LAppLive2DManager::OnUpdate() const
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346 }
347 }
348
349-void LAppLive2DManager::NextScene()
350-{
351- csmInt32 no = (_sceneIndex + 1) % ModelDirSize;
352- ChangeScene(no);
353-}
354-
355-void LAppLive2DManager::ChangeScene(Csm::csmInt32 index)
8ff44985 356+void LAppLive2DManager::SetModel(std::string modelName, bool useOldParamId)
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357 {
358- _sceneIndex = index;
359- if (DebugLogEnable)
360- {
361- LAppPal::PrintLog("[APP]model index: %d", _sceneIndex);
362- }
363-
364- // ModelDir[]に保持したディレクトリ名から
365- // model3.jsonのパスを決定する.
366- // ディレクトリ名とmodel3.jsonの名前を一致させておくこと.
367- std::string model = ModelDir[index];
368- std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + model + "/";
369- std::string modelJsonName = ModelDir[index];
370+ std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + modelName + "/";
371+ std::string modelJsonName = modelName;
372 modelJsonName += ".model3.json";
373
374 ReleaseAllModel();
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375- _models.PushBack(new LAppModel());
376+ _models.PushBack(new LAppModel(useOldParamId));
377 _models[0]->LoadAssets(modelPath.c_str(), modelJsonName.c_str());
378
379 /*
380@@ -193,7 +160,7 @@ void LAppLive2DManager::ChangeScene(Csm:
381
382 #if defined(USE_RENDER_TARGET) || defined(USE_MODEL_RENDER_TARGET)
383 // モデル個別にαを付けるサンプルとして、もう1体モデルを作成し、少し位置をずらす
384- _models.PushBack(new LAppModel());
385+ _models.PushBack(new LAppModel(useOldParamId));
386 _models[1]->LoadAssets(modelPath.c_str(), modelJsonName.c_str());
387 _models[1]->GetModelMatrix()->TranslateX(0.2f);
388 #endif
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389@@ -215,3 +182,20 @@ csmUint32 LAppLive2DManager::GetModelNum
390 {
391 return _models.GetSize();
392 }
393+
394+void LAppLive2DManager::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
395+{
396+ for (auto it = _models.Begin(); it != _models.End(); ++it)
397+ {
398+ (*it)->SetFacialLandmarkDetector(detector);
399+ }
400+}
401+
402+void LAppLive2DManager::SetProjectionScaleTranslate(float scaleFactor,
403+ float translateX,
404+ float translateY)
405+{
406+ _projScaleFactor = scaleFactor;
407+ _translateX = translateX;
408+ _translateY = translateY;
409+}
410diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.hpp ./demo_dev/src/LAppLive2DManager.hpp
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411--- ./demo_clean/src/LAppLive2DManager.hpp 2020-01-30 05:45:00.000000000 +0000
412+++ ./demo_dev/src/LAppLive2DManager.hpp 2021-01-02 12:04:05.551573634 +0000
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413@@ -6,12 +6,15 @@
414 */
415 #pragma once
416
417+#include <string>
418 #include <CubismFramework.hpp>
419 #include <Math/CubismMatrix44.hpp>
420 #include <Type/csmVector.hpp>
421
422 class LAppModel;
423
424+class FacialLandmarkDetector;
425+
426 /**
427 * @brief サンプルアプリケーションにおいてCubismModelを管理するクラス<br>
428 * モデル生成と破棄、タップイベントの処理、モデル切り替えを行う。
8ff44985 429@@ -72,16 +75,14 @@ public:
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430 void OnUpdate() const;
431
432 /**
433- * @brief 次のシーンに切り替える<br>
434- * サンプルアプリケーションではモデルセットの切り替えを行う。
435- */
436- void NextScene();
437-
438- /**
439- * @brief シーンを切り替える<br>
440- * サンプルアプリケーションではモデルセットの切り替えを行う。
441- */
442- void ChangeScene(Csm::csmInt32 index);
443+ * @brief Set model data
444+ *
445+ * @param[in] modelName : Name of model, should be the same for both
446+ * the directory and the model3.json file
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447+ * @param[in] useOldParamId : If true, translate new (Cubism 3+)
448+ * parameter IDs to old (Cubism 2.1) ones
830d0ba4 449+ */
8ff44985 450+ void SetModel(std::string modelName, bool useOldParamId);
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451
452 /**
453 * @brief モデル個数を得る
8ff44985 454@@ -89,6 +90,24 @@ public:
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455 */
456 Csm::csmUint32 GetModelNum() const;
457
458+ /**
459+ * @brief Set the pointer to the FacialLandmarkDetector instance
460+ *
461+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
462+ */
463+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
464+
465+ /**
466+ * @brief Set projection scale factor and translation parameters
467+ *
468+ * @param[in] scaleFactor : Scale factor applied in both X and Y directions
469+ * @param[in] translateX : Translation in X direction
470+ * @param[in] translateY : Translation in Y direction
471+ */
472+ void SetProjectionScaleTranslate(float scaleFactor,
473+ float translateX,
474+ float translateY);
475+
476 private:
477 /**
478 * @brief コンストラクタ
8ff44985 479@@ -102,5 +121,8 @@ private:
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480
481 Csm::CubismMatrix44* _viewMatrix; ///< モデル描画に用いるView行列
482 Csm::csmVector<LAppModel*> _models; ///< モデルインスタンスのコンテナ
483- Csm::csmInt32 _sceneIndex; ///< 表示するシーンのインデックス値
484+
485+ float _projScaleFactor;
486+ float _translateX;
487+ float _translateY;
488 };
489diff -pruN --exclude build ./demo_clean/src/LAppModel.cpp ./demo_dev/src/LAppModel.cpp
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490--- ./demo_clean/src/LAppModel.cpp 2020-01-30 05:45:00.000000000 +0000
491+++ ./demo_dev/src/LAppModel.cpp 2021-01-02 12:07:31.408109737 +0000
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492@@ -21,6 +21,8 @@
493 #include "LAppTextureManager.hpp"
494 #include "LAppDelegate.hpp"
495
496+#include "facial_landmark_detector.h"
497+
498 using namespace Live2D::Cubism::Framework;
499 using namespace Live2D::Cubism::Framework::DefaultParameterId;
500 using namespace LAppDefine;
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501@@ -45,22 +47,24 @@ namespace {
502 }
503 }
504
505-LAppModel::LAppModel()
506+LAppModel::LAppModel(bool useOldParamId)
507 : CubismUserModel()
508 , _modelSetting(NULL)
509 , _userTimeSeconds(0.0f)
510+ , _detector(nullptr)
511+ , _useOldParamId(useOldParamId)
512 {
513 if (DebugLogEnable)
514 {
515 _debugMode = true;
516 }
517
518- _idParamAngleX = CubismFramework::GetIdManager()->GetId(ParamAngleX);
519- _idParamAngleY = CubismFramework::GetIdManager()->GetId(ParamAngleY);
520- _idParamAngleZ = CubismFramework::GetIdManager()->GetId(ParamAngleZ);
521- _idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(ParamBodyAngleX);
522- _idParamEyeBallX = CubismFramework::GetIdManager()->GetId(ParamEyeBallX);
523- _idParamEyeBallY = CubismFramework::GetIdManager()->GetId(ParamEyeBallY);
524+ _idParamAngleX = CubismFramework::GetIdManager()->GetId(_(ParamAngleX));
525+ _idParamAngleY = CubismFramework::GetIdManager()->GetId(_(ParamAngleY));
526+ _idParamAngleZ = CubismFramework::GetIdManager()->GetId(_(ParamAngleZ));
527+ _idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(_(ParamBodyAngleX));
528+ _idParamEyeBallX = CubismFramework::GetIdManager()->GetId(_(ParamEyeBallX));
529+ _idParamEyeBallY = CubismFramework::GetIdManager()->GetId(_(ParamEyeBallY));
530 }
531
532 LAppModel::~LAppModel()
533@@ -128,30 +132,6 @@ void LAppModel::SetupModel(ICubismModelS
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534 DeleteBuffer(buffer, path.GetRawString());
535 }
536
537- //Expression
538- if (_modelSetting->GetExpressionCount() > 0)
539- {
540- const csmInt32 count = _modelSetting->GetExpressionCount();
541- for (csmInt32 i = 0; i < count; i++)
542- {
543- csmString name = _modelSetting->GetExpressionName(i);
544- csmString path = _modelSetting->GetExpressionFileName(i);
545- path = _modelHomeDir + path;
546-
547- buffer = CreateBuffer(path.GetRawString(), &size);
548- ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString());
549-
550- if (_expressions[name] != NULL)
551- {
552- ACubismMotion::Delete(_expressions[name]);
553- _expressions[name] = NULL;
554- }
555- _expressions[name] = motion;
556-
557- DeleteBuffer(buffer, path.GetRawString());
558- }
559- }
560-
561 //Physics
562 if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0)
563 {
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564@@ -190,7 +170,7 @@ void LAppModel::SetupModel(ICubismModelS
565 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f));
566 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f));
567 breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f));
568- breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f));
569+ breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(_(ParamBreath)), 0.5f, 0.5f, 3.2345f, 0.5f));
570
571 _breath->SetParameters(breathParameters);
572 }
573@@ -214,15 +194,6 @@ void LAppModel::SetupModel(ICubismModelS
2b1f0c7c 574 }
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575 }
576
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577- // LipSyncIds
578- {
579- csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount();
580- for (csmInt32 i = 0; i < lipSyncIdCount; ++i)
581- {
582- _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i));
583- }
584- }
585-
586 //Layout
587 csmMap<csmString, csmFloat32> layout;
588 _modelSetting->GetLayoutMap(layout);
8ff44985 589@@ -335,59 +306,57 @@ void LAppModel::Update()
830d0ba4
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590 const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime();
591 _userTimeSeconds += deltaTimeSeconds;
592
593- _dragManager->Update(deltaTimeSeconds);
594- _dragX = _dragManager->GetX();
595- _dragY = _dragManager->GetY();
596-
597- // モーションによるパラメータ更新の有無
598- csmBool motionUpdated = false;
599-
600- //-----------------------------------------------------------------
601- _model->LoadParameters(); // 前回セーブされた状態をロード
602- if (_motionManager->IsFinished())
603- {
604- // モーションの再生がない場合、待機モーションの中からランダムで再生する
605- StartRandomMotion(MotionGroupIdle, PriorityIdle);
606- }
607- else
2b1f0c7c
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608+ if (_detector)
609 {
830d0ba4
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610- motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
611- }
612- _model->SaveParameters(); // 状態を保存
613- //-----------------------------------------------------------------
2b1f0c7c
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614+ auto idMan = CubismFramework::GetIdManager();
615+ auto params = _detector->getParams();
616
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617- // まばたき
618- if (!motionUpdated)
619- {
620- if (_eyeBlink != NULL)
2b1f0c7c
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621+ // NOTE: Apparently, this LoadParameters/SaveParameters pair
622+ // is needed for auto breath to work.
623+ _model->LoadParameters(); // 前回セーブされた状態をロード
624+ if (_motionManager->IsFinished() && params.randomMotion)
625 {
830d0ba4
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626- // メインモーションの更新がないとき
627- _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ
2b1f0c7c
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628+ // モーションの再生がない場合、待機モーションの中からランダムで再生する
629+ StartRandomMotion(MotionGroupIdle, PriorityIdle);
630 }
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631- }
632-
633- if (_expressionManager != NULL)
2b1f0c7c 634- {
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635- _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
636- }
637-
638- //ドラッグによる変化
639- //ドラッグによる顔の向きの調整
640- _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える
641- _model->AddParameterValue(_idParamAngleY, _dragY * 30);
642- _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30);
643-
644- //ドラッグによる体の向きの調整
645- _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える
2b1f0c7c
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646+ else
647+ {
648+ _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
649+ }
650+ _model->SaveParameters(); // 状態を保存
651
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652- //ドラッグによる目の向きの調整
653- _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える
654- _model->AddParameterValue(_idParamEyeBallY, _dragY);
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655
656- // 呼吸など
657- if (_breath != NULL)
658- {
659- _breath->UpdateParameters(_model, deltaTimeSeconds);
2b1f0c7c
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660+ if (params.autoBlink && _eyeBlink)
661+ {
662+ _eyeBlink->UpdateParameters(_model, deltaTimeSeconds);
663+ }
664+ else
665+ {
8ff44985 666+ _model->SetParameterValue(idMan->GetId(_("ParamEyeLOpen")),
2b1f0c7c 667+ params.leftEyeOpenness);
8ff44985 668+ _model->SetParameterValue(idMan->GetId(_("ParamEyeROpen")),
2b1f0c7c
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669+ params.rightEyeOpenness);
670+ }
8ff44985 671+ _model->SetParameterValue(idMan->GetId(_("ParamMouthForm")),
830d0ba4 672+ params.mouthForm);
8ff44985 673+ _model->SetParameterValue(idMan->GetId(_("ParamMouthOpenY")),
830d0ba4 674+ params.mouthOpenness);
8ff44985 675+ _model->SetParameterValue(idMan->GetId(_("ParamEyeLSmile")),
830d0ba4 676+ params.leftEyeSmile);
8ff44985 677+ _model->SetParameterValue(idMan->GetId(_("ParamEyeRSmile")),
830d0ba4 678+ params.rightEyeSmile);
8ff44985 679+ _model->SetParameterValue(idMan->GetId(_("ParamAngleX")),
830d0ba4 680+ params.faceXAngle);
8ff44985 681+ _model->SetParameterValue(idMan->GetId(_("ParamAngleY")),
830d0ba4 682+ params.faceYAngle);
8ff44985 683+ _model->SetParameterValue(idMan->GetId(_("ParamAngleZ")),
830d0ba4 684+ params.faceZAngle);
2b1f0c7c
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685+ if (params.autoBreath && _breath)
686+ {
687+ // Note: _model->LoadParameters and SaveParameters is needed
688+ // before - see above.
689+ _breath->UpdateParameters(_model, deltaTimeSeconds);
690+ }
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691 }
692
693 // 物理演算の設定
8ff44985 694@@ -396,17 +365,6 @@ void LAppModel::Update()
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695 _physics->Evaluate(_model, deltaTimeSeconds);
696 }
697
698- // リップシンクの設定
699- if (_lipSync)
700- {
701- csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0〜1の範囲で値を入力します。
702-
703- for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i)
704- {
705- _model->AddParameterValue(_lipSyncIds[i], value, 0.8f);
706- }
707- }
708-
709 // ポーズの設定
710 if (_pose != NULL)
711 {
8ff44985 712@@ -626,3 +584,37 @@ Csm::Rendering::CubismOffscreenFrame_Ope
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713 {
714 return _renderBuffer;
715 }
716+
717+void LAppModel::SetFacialLandmarkDetector(FacialLandmarkDetector *detector)
718+{
719+ _detector = detector;
720+}
721+
8ff44985
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722+Csm::csmString LAppModel::_(std::string s)
723+{
724+ std::string ans;
725+ if (_useOldParamId)
726+ {
727+ if (s == "ParamTere")
728+ {
729+ ans = "PARAM_CHEEK";
730+ }
731+ else
732+ {
733+ for (size_t i = 0; i < s.size(); i++)
734+ {
735+ if (std::isupper(s[i]) && i != 0)
736+ {
737+ ans += '_';
738+ }
739+ ans += std::toupper(s[i]);
740+ }
741+ }
742+ }
743+ else
744+ {
745+ ans = s;
746+ }
747+ return csmString(ans.c_str());
748+}
749+
830d0ba4 750diff -pruN --exclude build ./demo_clean/src/LAppModel.hpp ./demo_dev/src/LAppModel.hpp
8ff44985
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751--- ./demo_clean/src/LAppModel.hpp 2020-01-30 05:45:00.000000000 +0000
752+++ ./demo_dev/src/LAppModel.hpp 2021-01-02 12:04:43.079607236 +0000
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753@@ -13,6 +13,7 @@
754 #include <Type/csmRectF.hpp>
755 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
756
757+#include "facial_landmark_detector.h"
758
759 /**
760 * @brief ユーザーが実際に使用するモデルの実装クラス<br>
8ff44985
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761@@ -24,8 +25,11 @@ class LAppModel : public Csm::CubismUser
762 public:
763 /**
764 * @brief コンストラクタ
765+ *
766+ * @param[in] useOldParamId : If true, translate new (Cubism 3+)
767+ * parameter IDs to old (Cubism 2.1) ones
768 */
769- LAppModel();
770+ LAppModel(bool useOldParamId);
771
772 /**
773 * @brief デストラクタ
774@@ -113,6 +117,13 @@ public:
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775 */
776 Csm::Rendering::CubismOffscreenFrame_OpenGLES2& GetRenderBuffer();
777
778+ /**
779+ * @brief Set the pointer to the FacialLandmarkDetector instance
780+ *
781+ * @param[in] detector : Pointer to FacialLandmarkDetector instance
782+ */
783+ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector);
784+
785 protected:
786 /**
787 * @brief モデルを描画する処理。モデルを描画する空間のView-Projection行列を渡す。
8ff44985
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788@@ -166,6 +177,17 @@ private:
789 */
790 void ReleaseExpressions();
791
792+ /**
793+ * @brief Translate new (Cubism 3+) parameter IDs to old (Cubism 2.1) ones
794+ *
795+ * @param[in] s : New parameter ID
796+ *
797+ * @return Old parameter ID
798+ */
799+ Csm::csmString _(std::string s);
800+
801+ bool _useOldParamId;
802+
803 Csm::ICubismModelSetting* _modelSetting; ///< モデルセッティング情報
804 Csm::csmString _modelHomeDir; ///< モデルセッティングが置かれたディレクトリ
805 Csm::csmFloat32 _userTimeSeconds; ///< デルタ時間の積算値[秒]
806@@ -183,6 +205,8 @@ private:
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807 const Csm::CubismId* _idParamEyeBallY; ///< パラメータID: ParamEyeBallXY
808
809 Csm::Rendering::CubismOffscreenFrame_OpenGLES2 _renderBuffer; ///< フレームバッファ以外の描画先
810+
811+ FacialLandmarkDetector *_detector;
812 };
813
814
815diff -pruN --exclude build ./demo_clean/src/LAppPal.cpp ./demo_dev/src/LAppPal.cpp
8ff44985
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816--- ./demo_clean/src/LAppPal.cpp 2020-01-30 05:45:00.000000000 +0000
817+++ ./demo_dev/src/LAppPal.cpp 2020-10-02 02:10:49.202928000 +0100
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818@@ -6,6 +6,7 @@
819 */
820
821 #include "LAppPal.hpp"
822+#include <stdexcept>
823 #include <stdio.h>
824 #include <stdlib.h>
825 #include <stdarg.h>
826@@ -45,10 +46,7 @@ csmByte* LAppPal::LoadFileAsBytes(const
827 file.open(path, std::ios::in | std::ios::binary);
828 if (!file.is_open())
829 {
830- if (DebugLogEnable)
831- {
832- PrintLog("file open error");
833- }
834+ throw std::runtime_error("Failed to open file " + filePath);
835 return NULL;
836 }
837 file.read(buf, size);
838diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.cpp ./demo_dev/src/LAppTextureManager.cpp
8ff44985
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839--- ./demo_clean/src/LAppTextureManager.cpp 2020-01-30 05:45:00.000000000 +0000
840+++ ./demo_dev/src/LAppTextureManager.cpp 2020-10-02 02:10:49.202928000 +0100
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841@@ -96,6 +96,46 @@ LAppTextureManager::TextureInfo* LAppTex
842
843 }
844
845+LAppTextureManager::TextureInfo* LAppTextureManager::CreateTextureFromColor(
846+ uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha
847+)
848+{
849+ int width = 8, height = 8;
850+
851+ uint8_t pixels[height][width][4];
852+ for (std::size_t h = 0; h < height; h++)
853+ {
854+ for (std::size_t w = 0; w < width; w++)
855+ {
856+ pixels[h][w][0] = red;
857+ pixels[h][w][1] = green;
858+ pixels[h][w][2] = blue;
859+ pixels[h][w][3] = alpha;
860+ }
861+ }
862+
863+ GLuint textureId;
864+ glGenTextures(1, &textureId);
865+ glBindTexture(GL_TEXTURE_2D, textureId);
866+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
867+
868+ glGenerateMipmap(GL_TEXTURE_2D);
869+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
870+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
871+ glBindTexture(GL_TEXTURE_2D, 0);
872+
873+
874+ LAppTextureManager::TextureInfo* textureInfo = new LAppTextureManager::TextureInfo();
875+ textureInfo->fileName = "";
876+ textureInfo->width = width;
877+ textureInfo->height = height;
878+ textureInfo->id = textureId;
879+
880+ _textures.PushBack(textureInfo);
881+
882+ return textureInfo;
883+}
884+
885 void LAppTextureManager::ReleaseTextures()
886 {
887 for (Csm::csmUint32 i = 0; i < _textures.GetSize(); i++)
888diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.hpp ./demo_dev/src/LAppTextureManager.hpp
8ff44985
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889--- ./demo_clean/src/LAppTextureManager.hpp 2020-01-30 05:45:00.000000000 +0000
890+++ ./demo_dev/src/LAppTextureManager.hpp 2020-10-02 02:10:49.202928000 +0100
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891@@ -72,6 +72,8 @@ public:
892 */
893 TextureInfo* CreateTextureFromPngFile(std::string fileName);
894
895+ TextureInfo *CreateTextureFromColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
896+
897 /**
898 * @brief 画像の解放
899 *
900diff -pruN --exclude build ./demo_clean/src/LAppView.cpp ./demo_dev/src/LAppView.cpp
8ff44985
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901--- ./demo_clean/src/LAppView.cpp 2020-01-30 05:45:00.000000000 +0000
902+++ ./demo_dev/src/LAppView.cpp 2020-10-02 02:10:49.202928000 +0100
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903@@ -13,7 +13,6 @@
904 #include "LAppLive2DManager.hpp"
905 #include "LAppTextureManager.hpp"
906 #include "LAppDefine.hpp"
907-#include "TouchManager.hpp"
908 #include "LAppSprite.hpp"
909 #include "LAppModel.hpp"
910
911@@ -26,8 +25,6 @@ using namespace LAppDefine;
912 LAppView::LAppView():
913 _programId(0),
914 _back(NULL),
915- _gear(NULL),
916- _power(NULL),
917 _renderSprite(NULL),
918 _renderTarget(SelectTarget_None)
919 {
920@@ -35,8 +32,6 @@ LAppView::LAppView():
921 _clearColor[1] = 1.0f;
922 _clearColor[2] = 1.0f;
923 _clearColor[3] = 0.0f;
924- // タッチ関係のイベント管理
925- _touchManager = new TouchManager();
926
927 // デバイス座標からスクリーン座標に変換するための
928 _deviceToScreen = new CubismMatrix44();
929@@ -52,10 +47,7 @@ LAppView::~LAppView()
930
931 delete _viewMatrix;
932 delete _deviceToScreen;
933- delete _touchManager;
934 delete _back;
935- delete _gear;
936- delete _power;
937 }
938
939 void LAppView::Initialize()
940@@ -97,9 +89,6 @@ void LAppView::Initialize()
941 void LAppView::Render()
942 {
943 _back->Render();
944- _gear->Render();
945- _power->Render();
946-
947
948 LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
949
950@@ -139,35 +128,17 @@ void LAppView::InitializeSprite()
951 glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height);
952
953 LAppTextureManager* textureManager = LAppDelegate::GetInstance()->GetTextureManager();
954- const string resourcesPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath;
955
956- string imageName = BackImageName;
957- LAppTextureManager::TextureInfo* backgroundTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
958+
959+ LAppTextureManager::TextureInfo* backgroundTexture =
960+ textureManager->CreateTextureFromColor(0, 255, 0);
961
962 float x = width * 0.5f;
963 float y = height * 0.5f;
964- float fWidth = static_cast<float>(backgroundTexture->width * 2.0f);
965- float fHeight = static_cast<float>(height) * 0.95f;
966+ float fWidth = static_cast<float>(width);
967+ float fHeight = static_cast<float>(height);
968 _back = new LAppSprite(x, y, fWidth, fHeight, backgroundTexture->id, _programId);
969
970- imageName = GearImageName;
971- LAppTextureManager::TextureInfo* gearTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
972-
973- x = static_cast<float>(width - gearTexture->width * 0.5f);
974- y = static_cast<float>(height - gearTexture->height * 0.5f);
975- fWidth = static_cast<float>(gearTexture->width);
976- fHeight = static_cast<float>(gearTexture->height);
977- _gear = new LAppSprite(x, y, fWidth, fHeight, gearTexture->id, _programId);
978-
979- imageName = PowerImageName;
980- LAppTextureManager::TextureInfo* powerTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName);
981-
982- x = static_cast<float>(width - powerTexture->width * 0.5f);
983- y = static_cast<float>(powerTexture->height * 0.5f);
984- fWidth = static_cast<float>(powerTexture->width);
985- fHeight = static_cast<float>(powerTexture->height);
986- _power = new LAppSprite(x, y, fWidth, fHeight, powerTexture->id, _programId);
987-
988 // 画面全体を覆うサイズ
989 x = width * 0.5f;
990 y = height * 0.5f;
991@@ -175,52 +146,6 @@ void LAppView::InitializeSprite()
992
993 }
994
995-void LAppView::OnTouchesBegan(float px, float py) const
996-{
997- _touchManager->TouchesBegan(px, py);
998-}
999-
1000-void LAppView::OnTouchesMoved(float px, float py) const
1001-{
1002- float viewX = this->TransformViewX(_touchManager->GetX());
1003- float viewY = this->TransformViewY(_touchManager->GetY());
1004-
1005- _touchManager->TouchesMoved(px, py);
1006-
1007- LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance();
1008- Live2DManager->OnDrag(viewX, viewY);
1009-}
1010-
1011-void LAppView::OnTouchesEnded(float px, float py) const
1012-{
1013- // タッチ終了
1014- LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance();
1015- live2DManager->OnDrag(0.0f, 0.0f);
1016- {
1017-
1018- // シングルタップ
1019- float x = _deviceToScreen->TransformX(_touchManager->GetX()); // 論理座標変換した座標を取得。
1020- float y = _deviceToScreen->TransformY(_touchManager->GetY()); // 論理座標変換した座標を取得。
1021- if (DebugTouchLogEnable)
1022- {
1023- LAppPal::PrintLog("[APP]touchesEnded x:%.2f y:%.2f", x, y);
1024- }
1025- live2DManager->OnTap(x, y);
1026-
1027- // 歯車にタップしたか
1028- if (_gear->IsHit(px, py))
1029- {
1030- live2DManager->NextScene();
1031- }
1032-
1033- // 電源ボタンにタップしたか
1034- if (_power->IsHit(px, py))
1035- {
1036- LAppDelegate::GetInstance()->AppEnd();
1037- }
1038- }
1039-}
1040-
1041 float LAppView::TransformViewX(float deviceX) const
1042 {
1043 float screenX = _deviceToScreen->TransformX(deviceX); // 論理座標変換した座標を取得。
1044@@ -362,32 +287,4 @@ void LAppView::ResizeSprite()
1045 _back->ResetRect(x, y, fWidth, fHeight);
1046 }
1047 }
1048-
1049- if (_power)
1050- {
1051- GLuint id = _power->GetTextureId();
1052- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
1053- if (texInfo)
1054- {
1055- x = static_cast<float>(width - texInfo->width * 0.5f);
1056- y = static_cast<float>(texInfo->height * 0.5f);
1057- fWidth = static_cast<float>(texInfo->width);
1058- fHeight = static_cast<float>(texInfo->height);
1059- _power->ResetRect(x, y, fWidth, fHeight);
1060- }
1061- }
1062-
1063- if (_gear)
1064- {
1065- GLuint id = _gear->GetTextureId();
1066- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id);
1067- if (texInfo)
1068- {
1069- x = static_cast<float>(width - texInfo->width * 0.5f);
1070- y = static_cast<float>(height - texInfo->height * 0.5f);
1071- fWidth = static_cast<float>(texInfo->width);
1072- fHeight = static_cast<float>(texInfo->height);
1073- _gear->ResetRect(x, y, fWidth, fHeight);
1074- }
1075- }
1076 }
1077diff -pruN --exclude build ./demo_clean/src/LAppView.hpp ./demo_dev/src/LAppView.hpp
8ff44985
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1078--- ./demo_clean/src/LAppView.hpp 2020-01-30 05:45:00.000000000 +0000
1079+++ ./demo_dev/src/LAppView.hpp 2020-10-02 02:10:49.202928000 +0100
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1080@@ -14,7 +14,6 @@
1081 #include "CubismFramework.hpp"
1082 #include <Rendering/OpenGL/CubismOffscreenSurface_OpenGLES2.hpp>
1083
1084-class TouchManager;
1085 class LAppSprite;
1086 class LAppModel;
1087
1088@@ -66,30 +65,6 @@ public:
1089 void ResizeSprite();
1090
1091 /**
1092- * @brief タッチされたときに呼ばれる。
1093- *
1094- * @param[in] pointX スクリーンX座標
1095- * @param[in] pointY スクリーンY座標
1096- */
1097- void OnTouchesBegan(float pointX, float pointY) const;
1098-
1099- /**
1100- * @brief タッチしているときにポインタが動いたら呼ばれる。
1101- *
1102- * @param[in] pointX スクリーンX座標
1103- * @param[in] pointY スクリーンY座標
1104- */
1105- void OnTouchesMoved(float pointX, float pointY) const;
1106-
1107- /**
1108- * @brief タッチが終了したら呼ばれる。
1109- *
1110- * @param[in] pointX スクリーンX座標
1111- * @param[in] pointY スクリーンY座標
1112- */
1113- void OnTouchesEnded(float pointX, float pointY) const;
1114-
1115- /**
1116 * @brief X座標をView座標に変換する。
1117 *
1118 * @param[in] deviceX デバイスX座標
1119@@ -147,13 +122,10 @@ public:
1120 void SetRenderTargetClearColor(float r, float g, float b);
1121
1122 private:
1123- TouchManager* _touchManager; ///< タッチマネージャー
1124 Csm::CubismMatrix44* _deviceToScreen; ///< デバイスからスクリーンへの行列
1125 Csm::CubismViewMatrix* _viewMatrix; ///< viewMatrix
1126 GLuint _programId; ///< シェーダID
1127 LAppSprite* _back; ///< 背景画像
1128- LAppSprite* _gear; ///< ギア画像
1129- LAppSprite* _power; ///< 電源画像
1130
1131 // レンダリング先を別ターゲットにする方式の場合に使用
1132 LAppSprite* _renderSprite; ///< モードによっては_renderBufferのテクスチャを描画
1133diff -pruN --exclude build ./demo_clean/src/main.cpp ./demo_dev/src/main.cpp
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1134--- ./demo_clean/src/main.cpp 2020-01-30 05:45:00.000000000 +0000
1135+++ ./demo_dev/src/main.cpp 2021-01-02 12:08:38.440444044 +0000
1136@@ -5,18 +5,162 @@
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1137 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
1138 */
1139
1140+#include <thread>
1141+#include <stdexcept>
1142+#include <sstream>
1143+
1144+#ifdef __cpp_lib_filesystem
1145+#include <filesystem>
1146+namespace fs = std::filesystem;
1147+#else
1148+#include <experimental/filesystem>
1149+namespace fs = std::experimental::filesystem;
1150+#endif
1151+
1152+
1153 #include "LAppDelegate.hpp"
1154+#include "LAppLive2DManager.hpp"
1155+#include "facial_landmark_detector.h"
1156+
1157+struct CmdArgs
1158+{
1159+ int windowWidth;
1160+ int windowHeight;
1161+ std::string windowTitle;
1162+ std::string rootDir;
1163+ float scaleFactor;
1164+ float translateX;
1165+ float translateY;
1166+ std::string modelName;
8ff44985 1167+ bool oldId; // If true, translate new (Cubism 3+) parameter IDs to old (Cubism 2.1) IDs
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1168+ std::string cfgPath; // Path to config file for FacialLandmarkDetector
1169+};
1170+
1171+CmdArgs parseArgv(int argc, char *argv[])
1172+{
1173+ // I think the command-line args are simple enough to not justify using a library...
1174+ CmdArgs cmdArgs;
1175+ // Set default values
1176+ cmdArgs.windowWidth = 600;
1177+ cmdArgs.windowHeight = 600;
1178+ cmdArgs.windowTitle = "FacialLandmarksForCubism example";
1179+ cmdArgs.rootDir = fs::current_path();
1180+ cmdArgs.scaleFactor = 8.0f;
1181+ cmdArgs.translateX = 0.0f;
1182+ cmdArgs.translateY = -2.8f;
1183+ cmdArgs.modelName = "Haru";
8ff44985 1184+ cmdArgs.oldId = false;
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1185+ cmdArgs.cfgPath = "";
1186+
1187+ int i = 1;
1188+ while (i < argc)
1189+ {
1190+ std::string arg = argv[i];
1191+ std::stringstream ss;
1192+
1193+ if (arg == "--window-width" || arg == "-W") // capital W for consistency with height
1194+ {
1195+ ss << argv[i + 1];
1196+ if (!(ss >> cmdArgs.windowWidth))
1197+ {
1198+ throw std::runtime_error("Invalid argument for window width");
1199+ }
1200+ }
1201+ else if (arg == "--window-height" || arg == "-H") // avoiding "-h", typically for help
1202+ {
1203+ ss << argv[i + 1];
1204+ if (!(ss >> cmdArgs.windowHeight))
1205+ {
1206+ throw std::runtime_error("Invalid argument for window height");
1207+ }
1208+ }
1209+ else if (arg == "--window-title" || arg == "-t")
1210+ {
1211+ cmdArgs.windowTitle = argv[i + 1];
1212+ }
1213+ else if (arg == "--root-dir" || arg == "-d")
1214+ {
1215+ cmdArgs.rootDir = argv[i + 1];
1216+ }
1217+ else if (arg == "--scale-factor" || arg == "-f")
1218+ {
1219+ ss << argv[i + 1];
1220+ if (!(ss >> cmdArgs.scaleFactor))
1221+ {
1222+ throw std::runtime_error("Invalid argument for scale factor");
1223+ }
1224+ }
1225+ else if (arg == "--translate-x" || arg == "-x")
1226+ {
1227+ ss << argv[i + 1];
1228+ if (!(ss >> cmdArgs.translateX))
1229+ {
1230+ throw std::runtime_error("Invalid argument for translate X");
1231+ }
1232+ }
1233+ else if (arg == "--translate-y" || arg == "-y")
1234+ {
1235+ ss << argv[i + 1];
1236+ if (!(ss >> cmdArgs.translateY))
1237+ {
1238+ throw std::runtime_error("Invalid argument for translate Y");
1239+ }
1240+ }
1241+ else if (arg == "--model" || arg == "-m")
1242+ {
1243+ cmdArgs.modelName = argv[i + 1];
1244+ }
1245+ else if (arg == "--config" || arg == "-c")
1246+ {
1247+ cmdArgs.cfgPath = argv[i + 1];
1248+ }
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1249+ else if (arg == "--old-param-id" || arg == "-o")
1250+ {
1251+ cmdArgs.oldId = (argv[i + 1][0] == '1');
1252+ }
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1253+ else
1254+ {
1255+ throw std::runtime_error("Unrecognized argument: " + arg);
1256+ }
1257+
1258+ i += 2;
1259+ }
1260+
1261+ return cmdArgs;
1262+}
1263
1264 int main(int argc, char* argv[])
1265 {
1266- // create the application instance
1267- if (LAppDelegate::GetInstance()->Initialize() == GL_FALSE)
1268+ auto cmdArgs = parseArgv(argc, argv);
1269+
1270+ LAppDelegate *delegate = LAppDelegate::GetInstance();
1271+
1272+ if (!delegate->Initialize(cmdArgs.windowWidth,
1273+ cmdArgs.windowHeight,
1274+ cmdArgs.windowTitle.c_str()))
1275 {
1276- return 1;
1277+ throw std::runtime_error("Unable to initialize LAppDelegate");
1278 }
1279
1280- LAppDelegate::GetInstance()->Run();
1281+ delegate->SetRootDirectory(cmdArgs.rootDir);
1282+
1283+ FacialLandmarkDetector detector(cmdArgs.cfgPath);
1284+
1285+ std::thread detectorThread(&FacialLandmarkDetector::mainLoop,
1286+ &detector);
1287+
1288+ LAppLive2DManager *manager = LAppLive2DManager::GetInstance();
8ff44985 1289+ manager->SetModel(cmdArgs.modelName, cmdArgs.oldId);
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1290+
1291+ manager->SetProjectionScaleTranslate(cmdArgs.scaleFactor,
1292+ cmdArgs.translateX,
1293+ cmdArgs.translateY);
1294+ manager->SetFacialLandmarkDetector(&detector);
1295+
1296+ delegate->Run();
1297+
1298+ detector.stop();
1299+ detectorThread.join();
1300
1301 return 0;
1302 }
1303-