4. Download "Cubism 4 SDK for Native R1" from the Live2D website:
<https://www.live2d.com/en/download/cubism-sdk/download-native/>.
- Extract the archive -- put the "CubismSdkForNative-4-r.1" folder under
+ Extract the archive -- put the "CubismSdkForNative-4-r.2" folder under
the "example" folder of this repo.
Note: The Cubism SDK is the property of Live2D and is not part of this
project. You must agree to Live2D's license agreements to use it.
5. Go into the
- "example/CubismSdkForNative-4-r.1/Samples/OpenGL/thirdParty/scripts"
+ "example/CubismSdkForNative-4-r.2/Samples/OpenGL/thirdParty/scripts"
directory and run
./setup_glew_glfw
* `--translate-y`, `-y`: Vertical translation of the model within the window
* `--model`, `-m`: Name of the model to be used. This must be located inside
the "Resources" folder.
+ * `--old-param-id`, `-o`: If set to 1, translate new (Cubism 3+) parameter
+ IDs to old (Cubism 2.1) IDs. This is necessary, for example, for
+ [the Chitose model available from Live2D](https://www.live2d.com/en/download/sample-data/).
* `--config`, `-c`: Path to the configuration file for the Mouse Tracker
for Cubism library. See below for more details.