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1 | # All coordinates used here are the ones used by the xdo library. |
2 | # For a sense of how these work, run "xdotool getmouselocation". | |
830d0ba4 | 3 | |
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4 | # Milliseconds to sleep for between each update |
5 | sleep_ms 5 | |
830d0ba4 | 6 | |
126d8fa4 AIL |
7 | # Automatic functionality in Live2D |
8 | autoBlink 1 | |
9 | autoBreath 1 | |
eba2eb3a | 10 | randomIdleMotion 1 |
126d8fa4 AIL |
11 | useLipSync 1 |
12 | ||
13 | # Lip sync configurations | |
14 | ||
15 | # Gain to apply to audio volume. | |
16 | # (Linear gain multiplying audio RMS value) | |
17 | lipSyncGain 10 | |
18 | ||
19 | # Cut-off volume for lip syncing. | |
20 | # If the volume is below this value, it will be forced to zero. | |
21 | # This can be useful if you don't have a good quality microphone | |
22 | # or are in a slightly noisy environment. | |
23 | # Note: this cut-off is applied *after* applying the gain. | |
24 | lipSyncCutOff 0.15 | |
25 | ||
26 | # Audio buffer size. This is the window size over which we calculate | |
27 | # the "real-time" volume. A higher value will give a smoother | |
28 | # response, but will mean a higher latency. | |
29 | # The sampling rate is set to 44100 Hz so 4096 samples should | |
30 | # still have a low latency. | |
31 | audioBufSize 4096 | |
32 | ||
33 | # Mouth form | |
34 | # Set this to 1 for a fully smiling mouth, 0 for a normal mouth, | |
35 | # and -1 for a frowning mouth, or anything in between. | |
36 | mouthForm 0 | |
37 | ||
38 | # Screen number. Currently tracking is supported only in one screen. | |
39 | # If you have multiple screens, select the ID of the one you want to track. | |
40 | screen 0 | |
41 | ||
eba2eb3a | 42 | # The "origin" position, i.e. the coordinates of the cursor where |
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43 | # the Live2D model will be looking straight ahead. |
44 | # For a 1920x1080 screen, {1600, 870} will be somewhere near the | |
45 | # bottom right corner. | |
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46 | origin_x 1600 |
47 | origin_y 870 | |
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48 | |
49 | # The bounding box. These are the limits of the coordinates where the | |
50 | # Live2D model will be looking 30 degrees to each side. | |
51 | top 0 | |
52 | bottom 1079 | |
53 | left 0 | |
54 | right 1919 |