--- /dev/null
+ GNU GENERAL PUBLIC LICENSE\r
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+permission to link or combine any covered work with a work licensed\r
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+combined work, and to convey the resulting work. The terms of this\r
+License will continue to apply to the part which is the covered work,\r
+but the special requirements of the GNU Affero General Public License,\r
+section 13, concerning interaction through a network will apply to the\r
+combination as such.\r
+\r
+ 14. Revised Versions of this License.\r
+\r
+ The Free Software Foundation may publish revised and/or new versions of\r
+the GNU General Public License from time to time. Such new versions will\r
+be similar in spirit to the present version, but may differ in detail to\r
+address new problems or concerns.\r
+\r
+ Each version is given a distinguishing version number. If the\r
+Program specifies that a certain numbered version of the GNU General\r
+Public License "or any later version" applies to it, you have the\r
+option of following the terms and conditions either of that numbered\r
+version or of any later version published by the Free Software\r
+Foundation. If the Program does not specify a version number of the\r
+GNU General Public License, you may choose any version ever published\r
+by the Free Software Foundation.\r
+\r
+ If the Program specifies that a proxy can decide which future\r
+versions of the GNU General Public License can be used, that proxy's\r
+public statement of acceptance of a version permanently authorizes you\r
+to choose that version for the Program.\r
+\r
+ Later license versions may give you additional or different\r
+permissions. However, no additional obligations are imposed on any\r
+author or copyright holder as a result of your choosing to follow a\r
+later version.\r
+\r
+ 15. Disclaimer of Warranty.\r
+\r
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY\r
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT\r
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY\r
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,\r
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM\r
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF\r
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\r
+\r
+ 16. Limitation of Liability.\r
+\r
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING\r
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS\r
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY\r
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE\r
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF\r
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD\r
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),\r
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF\r
+SUCH DAMAGES.\r
+\r
+ 17. Interpretation of Sections 15 and 16.\r
+\r
+ If the disclaimer of warranty and limitation of liability provided\r
+above cannot be given local legal effect according to their terms,\r
+reviewing courts shall apply local law that most closely approximates\r
+an absolute waiver of all civil liability in connection with the\r
+Program, unless a warranty or assumption of liability accompanies a\r
+copy of the Program in return for a fee.\r
+\r
+ END OF TERMS AND CONDITIONS\r
+\r
+ How to Apply These Terms to Your New Programs\r
+\r
+ If you develop a new program, and you want it to be of the greatest\r
+possible use to the public, the best way to achieve this is to make it\r
+free software which everyone can redistribute and change under these terms.\r
+\r
+ To do so, attach the following notices to the program. It is safest\r
+to attach them to the start of each source file to most effectively\r
+state the exclusion of warranty; and each file should have at least\r
+the "copyright" line and a pointer to where the full notice is found.\r
+\r
+ <one line to give the program's name and a brief idea of what it does.>\r
+ Copyright (C) <year> <name of author>\r
+\r
+ This program is free software: you can redistribute it and/or modify\r
+ it under the terms of the GNU General Public License as published by\r
+ the Free Software Foundation, either version 3 of the License, or\r
+ (at your option) any later version.\r
+\r
+ This program is distributed in the hope that it will be useful,\r
+ but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ GNU General Public License for more details.\r
+\r
+ You should have received a copy of the GNU General Public License\r
+ along with this program. If not, see <http://www.gnu.org/licenses/>.\r
+\r
+Also add information on how to contact you by electronic and paper mail.\r
+\r
+ If the program does terminal interaction, make it output a short\r
+notice like this when it starts in an interactive mode:\r
+\r
+ <program> Copyright (C) <year> <name of author>\r
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.\r
+ This is free software, and you are welcome to redistribute it\r
+ under certain conditions; type `show c' for details.\r
+\r
+The hypothetical commands `show w' and `show c' should show the appropriate\r
+parts of the General Public License. Of course, your program's commands\r
+might be different; for a GUI interface, you would use an "about box".\r
+\r
+ You should also get your employer (if you work as a programmer) or school,\r
+if any, to sign a "copyright disclaimer" for the program, if necessary.\r
+For more information on this, and how to apply and follow the GNU GPL, see\r
+<http://www.gnu.org/licenses/>.\r
+\r
+ The GNU General Public License does not permit incorporating your program\r
+into proprietary programs. If your program is a subroutine library, you\r
+may consider it more useful to permit linking proprietary applications with\r
+the library. If this is what you want to do, use the GNU Lesser General\r
+Public License instead of this License. But first, please read\r
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.\r
--- /dev/null
+To start program, run Blackjack.exe\r
+To view the source code of this program, open src\r
+To view the license of this program, open COPYING.txt
\ No newline at end of file
--- /dev/null
+\r
+Microsoft Visual Studio Solution File, Format Version 11.00\r
+# Visual Studio 2010\r
+Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "Blackjack", "Blackjack\Blackjack.vbproj", "{C10E3BCC-91CC-4358-A93A-74E2895D064E}"\r
+EndProject\r
+Global\r
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+ Debug|x86 = Debug|x86\r
+ Release|x86 = Release|x86\r
+ EndGlobalSection\r
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+ {C10E3BCC-91CC-4358-A93A-74E2895D064E}.Debug|x86.ActiveCfg = Debug|x86\r
+ {C10E3BCC-91CC-4358-A93A-74E2895D064E}.Debug|x86.Build.0 = Debug|x86\r
+ {C10E3BCC-91CC-4358-A93A-74E2895D064E}.Release|x86.ActiveCfg = Release|x86\r
+ {C10E3BCC-91CC-4358-A93A-74E2895D064E}.Release|x86.Build.0 = Release|x86\r
+ EndGlobalSection\r
+ GlobalSection(SolutionProperties) = preSolution\r
+ HideSolutionNode = FALSE\r
+ EndGlobalSection\r
+EndGlobal\r
--- /dev/null
+<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _\r
+Partial Class Blackjack\r
+ Inherits System.Windows.Forms.Form\r
+\r
+ 'Form overrides dispose to clean up the component list.\r
+ <System.Diagnostics.DebuggerNonUserCode()> _\r
+ Protected Overrides Sub Dispose(ByVal disposing As Boolean)\r
+ Try\r
+ If disposing AndAlso components IsNot Nothing Then\r
+ components.Dispose()\r
+ End If\r
+ Finally\r
+ MyBase.Dispose(disposing)\r
+ End Try\r
+ End Sub\r
+\r
+ 'Required by the Windows Form Designer\r
+ Private components As System.ComponentModel.IContainer\r
+\r
+ 'NOTE: The following procedure is required by the Windows Form Designer\r
+ 'It can be modified using the Windows Form Designer. \r
+ 'Do not modify it using the code editor.\r
+ <System.Diagnostics.DebuggerStepThrough()> _\r
+ Private Sub InitializeComponent()\r
+ Me.CmdHit = New System.Windows.Forms.Button()\r
+ Me.CmdDeal = New System.Windows.Forms.Button()\r
+ Me.CmdSplit = New System.Windows.Forms.Button()\r
+ Me.CmdDoubleDown = New System.Windows.Forms.Button()\r
+ Me.CmdStand = New System.Windows.Forms.Button()\r
+ Me.TxtTotal = New System.Windows.Forms.TextBox()\r
+ Me.LblTotal = New System.Windows.Forms.Label()\r
+ Me.LblBet = New System.Windows.Forms.Label()\r
+ Me.TxtBet = New System.Windows.Forms.TextBox()\r
+ Me.TxtPlayerCard1 = New System.Windows.Forms.TextBox()\r
+ Me.TxtPlayerCard2 = New System.Windows.Forms.TextBox()\r
+ Me.TxtPlayerCard3 = New System.Windows.Forms.TextBox()\r
+ Me.TxtPlayerCard4 = New System.Windows.Forms.TextBox()\r
+ Me.TxtPlayerCard5 = New System.Windows.Forms.TextBox()\r
+ Me.LblYou = New System.Windows.Forms.Label()\r
+ Me.LblStatus = New System.Windows.Forms.Label()\r
+ Me.LblDesc1 = New System.Windows.Forms.Label()\r
+ Me.LblDesc2 = New System.Windows.Forms.Label()\r
+ Me.LblDesc3 = New System.Windows.Forms.Label()\r
+ Me.LblDealer = New System.Windows.Forms.Label()\r
+ Me.TxtSplit5 = New System.Windows.Forms.TextBox()\r
+ Me.TxtSplit4 = New System.Windows.Forms.TextBox()\r
+ Me.TxtSplit3 = New System.Windows.Forms.TextBox()\r
+ Me.TxtSplit2 = New System.Windows.Forms.TextBox()\r
+ Me.TxtSplit1 = New System.Windows.Forms.TextBox()\r
+ Me.TxtDealerCard5 = New System.Windows.Forms.TextBox()\r
+ Me.TxtDealerCard4 = New System.Windows.Forms.TextBox()\r
+ Me.TxtDealerCard3 = New System.Windows.Forms.TextBox()\r
+ Me.TxtDealerCard2 = New System.Windows.Forms.TextBox()\r
+ Me.TxtDealerCard1 = New System.Windows.Forms.TextBox()\r
+ Me.LblDesc4 = New System.Windows.Forms.Label()\r
+ Me.CmdRules = New System.Windows.Forms.Button()\r
+ Me.SuspendLayout()\r
+ '\r
+ 'CmdHit\r
+ '\r
+ Me.CmdHit.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.CmdHit.Location = New System.Drawing.Point(28, 497)\r
+ Me.CmdHit.Name = "CmdHit"\r
+ Me.CmdHit.Size = New System.Drawing.Size(97, 42)\r
+ Me.CmdHit.TabIndex = 0\r
+ Me.CmdHit.Text = "Hit"\r
+ Me.CmdHit.UseVisualStyleBackColor = True\r
+ '\r
+ 'CmdDeal\r
+ '\r
+ Me.CmdDeal.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.CmdDeal.Location = New System.Drawing.Point(440, 497)\r
+ Me.CmdDeal.Name = "CmdDeal"\r
+ Me.CmdDeal.Size = New System.Drawing.Size(97, 42)\r
+ Me.CmdDeal.TabIndex = 1\r
+ Me.CmdDeal.Text = "Deal"\r
+ Me.CmdDeal.UseVisualStyleBackColor = True\r
+ '\r
+ 'CmdSplit\r
+ '\r
+ Me.CmdSplit.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.CmdSplit.Location = New System.Drawing.Point(337, 497)\r
+ Me.CmdSplit.Name = "CmdSplit"\r
+ Me.CmdSplit.Size = New System.Drawing.Size(97, 42)\r
+ Me.CmdSplit.TabIndex = 2\r
+ Me.CmdSplit.Text = "Split"\r
+ Me.CmdSplit.UseVisualStyleBackColor = True\r
+ '\r
+ 'CmdDoubleDown\r
+ '\r
+ Me.CmdDoubleDown.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.CmdDoubleDown.Location = New System.Drawing.Point(234, 497)\r
+ Me.CmdDoubleDown.Name = "CmdDoubleDown"\r
+ Me.CmdDoubleDown.Size = New System.Drawing.Size(97, 42)\r
+ Me.CmdDoubleDown.TabIndex = 3\r
+ Me.CmdDoubleDown.Text = "Double Down"\r
+ Me.CmdDoubleDown.UseVisualStyleBackColor = True\r
+ '\r
+ 'CmdStand\r
+ '\r
+ Me.CmdStand.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.CmdStand.Location = New System.Drawing.Point(131, 497)\r
+ Me.CmdStand.Name = "CmdStand"\r
+ Me.CmdStand.Size = New System.Drawing.Size(97, 42)\r
+ Me.CmdStand.TabIndex = 4\r
+ Me.CmdStand.Text = "Stand"\r
+ Me.CmdStand.UseVisualStyleBackColor = True\r
+ '\r
+ 'TxtTotal\r
+ '\r
+ Me.TxtTotal.Font = New System.Drawing.Font("Microsoft Sans Serif", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtTotal.Location = New System.Drawing.Point(660, 460)\r
+ Me.TxtTotal.Name = "TxtTotal"\r
+ Me.TxtTotal.ReadOnly = True\r
+ Me.TxtTotal.Size = New System.Drawing.Size(136, 26)\r
+ Me.TxtTotal.TabIndex = 5\r
+ Me.TxtTotal.Text = "100"\r
+ '\r
+ 'LblTotal\r
+ '\r
+ Me.LblTotal.AutoSize = True\r
+ Me.LblTotal.Font = New System.Drawing.Font("Microsoft Sans Serif", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblTotal.ForeColor = System.Drawing.SystemColors.ControlLightLight\r
+ Me.LblTotal.Location = New System.Drawing.Point(556, 460)\r
+ Me.LblTotal.Name = "LblTotal"\r
+ Me.LblTotal.Size = New System.Drawing.Size(98, 20)\r
+ Me.LblTotal.TabIndex = 6\r
+ Me.LblTotal.Text = "Your money:"\r
+ '\r
+ 'LblBet\r
+ '\r
+ Me.LblBet.AutoSize = True\r
+ Me.LblBet.Font = New System.Drawing.Font("Microsoft Sans Serif", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblBet.ForeColor = System.Drawing.SystemColors.ControlLightLight\r
+ Me.LblBet.Location = New System.Drawing.Point(575, 492)\r
+ Me.LblBet.Name = "LblBet"\r
+ Me.LblBet.Size = New System.Drawing.Size(79, 20)\r
+ Me.LblBet.TabIndex = 7\r
+ Me.LblBet.Text = "Enter bet:"\r
+ '\r
+ 'TxtBet\r
+ '\r
+ Me.TxtBet.Font = New System.Drawing.Font("Microsoft Sans Serif", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtBet.Location = New System.Drawing.Point(660, 494)\r
+ Me.TxtBet.Name = "TxtBet"\r
+ Me.TxtBet.Size = New System.Drawing.Size(136, 26)\r
+ Me.TxtBet.TabIndex = 8\r
+ '\r
+ 'TxtPlayerCard1\r
+ '\r
+ Me.TxtPlayerCard1.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtPlayerCard1.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtPlayerCard1.Location = New System.Drawing.Point(30, 342)\r
+ Me.TxtPlayerCard1.Multiline = True\r
+ Me.TxtPlayerCard1.Name = "TxtPlayerCard1"\r
+ Me.TxtPlayerCard1.ReadOnly = True\r
+ Me.TxtPlayerCard1.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtPlayerCard1.TabIndex = 9\r
+ Me.TxtPlayerCard1.Visible = False\r
+ Me.TxtPlayerCard1.WordWrap = False\r
+ '\r
+ 'TxtPlayerCard2\r
+ '\r
+ Me.TxtPlayerCard2.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtPlayerCard2.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtPlayerCard2.Location = New System.Drawing.Point(134, 342)\r
+ Me.TxtPlayerCard2.Multiline = True\r
+ Me.TxtPlayerCard2.Name = "TxtPlayerCard2"\r
+ Me.TxtPlayerCard2.ReadOnly = True\r
+ Me.TxtPlayerCard2.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtPlayerCard2.TabIndex = 10\r
+ Me.TxtPlayerCard2.Visible = False\r
+ Me.TxtPlayerCard2.WordWrap = False\r
+ '\r
+ 'TxtPlayerCard3\r
+ '\r
+ Me.TxtPlayerCard3.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtPlayerCard3.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtPlayerCard3.Location = New System.Drawing.Point(237, 342)\r
+ Me.TxtPlayerCard3.Multiline = True\r
+ Me.TxtPlayerCard3.Name = "TxtPlayerCard3"\r
+ Me.TxtPlayerCard3.ReadOnly = True\r
+ Me.TxtPlayerCard3.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtPlayerCard3.TabIndex = 11\r
+ Me.TxtPlayerCard3.Visible = False\r
+ Me.TxtPlayerCard3.WordWrap = False\r
+ '\r
+ 'TxtPlayerCard4\r
+ '\r
+ Me.TxtPlayerCard4.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtPlayerCard4.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtPlayerCard4.Location = New System.Drawing.Point(340, 342)\r
+ Me.TxtPlayerCard4.Multiline = True\r
+ Me.TxtPlayerCard4.Name = "TxtPlayerCard4"\r
+ Me.TxtPlayerCard4.ReadOnly = True\r
+ Me.TxtPlayerCard4.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtPlayerCard4.TabIndex = 12\r
+ Me.TxtPlayerCard4.Visible = False\r
+ Me.TxtPlayerCard4.WordWrap = False\r
+ '\r
+ 'TxtPlayerCard5\r
+ '\r
+ Me.TxtPlayerCard5.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtPlayerCard5.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtPlayerCard5.Location = New System.Drawing.Point(443, 342)\r
+ Me.TxtPlayerCard5.Multiline = True\r
+ Me.TxtPlayerCard5.Name = "TxtPlayerCard5"\r
+ Me.TxtPlayerCard5.ReadOnly = True\r
+ Me.TxtPlayerCard5.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtPlayerCard5.TabIndex = 13\r
+ Me.TxtPlayerCard5.Visible = False\r
+ Me.TxtPlayerCard5.WordWrap = False\r
+ '\r
+ 'LblYou\r
+ '\r
+ Me.LblYou.AutoSize = True\r
+ Me.LblYou.Font = New System.Drawing.Font("Microsoft Sans Serif", 24.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblYou.ForeColor = System.Drawing.SystemColors.ControlLightLight\r
+ Me.LblYou.Location = New System.Drawing.Point(592, 384)\r
+ Me.LblYou.Name = "LblYou"\r
+ Me.LblYou.Size = New System.Drawing.Size(87, 37)\r
+ Me.LblYou.TabIndex = 14\r
+ Me.LblYou.Text = "YOU"\r
+ '\r
+ 'LblStatus\r
+ '\r
+ Me.LblStatus.AutoSize = True\r
+ Me.LblStatus.Font = New System.Drawing.Font("Microsoft Sans Serif", 15.75!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblStatus.ForeColor = System.Drawing.Color.Cyan\r
+ Me.LblStatus.Location = New System.Drawing.Point(574, 281)\r
+ Me.LblStatus.Name = "LblStatus"\r
+ Me.LblStatus.Size = New System.Drawing.Size(147, 25)\r
+ Me.LblStatus.TabIndex = 15\r
+ Me.LblStatus.Text = "Current status"\r
+ '\r
+ 'LblDesc1\r
+ '\r
+ Me.LblDesc1.AutoSize = True\r
+ Me.LblDesc1.Font = New System.Drawing.Font("Old English Text MT", 48.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblDesc1.Location = New System.Drawing.Point(50, 204)\r
+ Me.LblDesc1.Name = "LblDesc1"\r
+ Me.LblDesc1.Size = New System.Drawing.Size(469, 77)\r
+ Me.LblDesc1.TabIndex = 16\r
+ Me.LblDesc1.Text = "BLACKJACK"\r
+ '\r
+ 'LblDesc2\r
+ '\r
+ Me.LblDesc2.AutoSize = True\r
+ Me.LblDesc2.Font = New System.Drawing.Font("Lucida Calligraphy", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblDesc2.Location = New System.Drawing.Point(81, 281)\r
+ Me.LblDesc2.Name = "LblDesc2"\r
+ Me.LblDesc2.Size = New System.Drawing.Size(394, 21)\r
+ Me.LblDesc2.TabIndex = 17\r
+ Me.LblDesc2.Text = "H17 Split to 2 No double after split"\r
+ '\r
+ 'LblDesc3\r
+ '\r
+ Me.LblDesc3.AutoSize = True\r
+ Me.LblDesc3.Font = New System.Drawing.Font("Lucida Calligraphy", 12.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblDesc3.Location = New System.Drawing.Point(88, 305)\r
+ Me.LblDesc3.Name = "LblDesc3"\r
+ Me.LblDesc3.Size = New System.Drawing.Size(395, 21)\r
+ Me.LblDesc3.TabIndex = 18\r
+ Me.LblDesc3.Text = "Blackjack pays 3:2 Insurance pays 2:1"\r
+ '\r
+ 'LblDealer\r
+ '\r
+ Me.LblDealer.AutoSize = True\r
+ Me.LblDealer.Font = New System.Drawing.Font("Microsoft Sans Serif", 24.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.LblDealer.ForeColor = System.Drawing.SystemColors.ControlLightLight\r
+ Me.LblDealer.Location = New System.Drawing.Point(592, 68)\r
+ Me.LblDealer.Name = "LblDealer"\r
+ Me.LblDealer.Size = New System.Drawing.Size(144, 37)\r
+ Me.LblDealer.TabIndex = 19\r
+ Me.LblDealer.Text = "DEALER"\r
+ '\r
+ 'TxtSplit5\r
+ '\r
+ Me.TxtSplit5.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtSplit5.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtSplit5.Location = New System.Drawing.Point(444, 209)\r
+ Me.TxtSplit5.Multiline = True\r
+ Me.TxtSplit5.Name = "TxtSplit5"\r
+ Me.TxtSplit5.ReadOnly = True\r
+ Me.TxtSplit5.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtSplit5.TabIndex = 24\r
+ Me.TxtSplit5.Visible = False\r
+ Me.TxtSplit5.WordWrap = False\r
+ '\r
+ 'TxtSplit4\r
+ '\r
+ Me.TxtSplit4.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtSplit4.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtSplit4.Location = New System.Drawing.Point(341, 209)\r
+ Me.TxtSplit4.Multiline = True\r
+ Me.TxtSplit4.Name = "TxtSplit4"\r
+ Me.TxtSplit4.ReadOnly = True\r
+ Me.TxtSplit4.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtSplit4.TabIndex = 23\r
+ Me.TxtSplit4.Visible = False\r
+ Me.TxtSplit4.WordWrap = False\r
+ '\r
+ 'TxtSplit3\r
+ '\r
+ Me.TxtSplit3.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtSplit3.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtSplit3.Location = New System.Drawing.Point(238, 209)\r
+ Me.TxtSplit3.Multiline = True\r
+ Me.TxtSplit3.Name = "TxtSplit3"\r
+ Me.TxtSplit3.ReadOnly = True\r
+ Me.TxtSplit3.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtSplit3.TabIndex = 22\r
+ Me.TxtSplit3.Visible = False\r
+ Me.TxtSplit3.WordWrap = False\r
+ '\r
+ 'TxtSplit2\r
+ '\r
+ Me.TxtSplit2.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtSplit2.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtSplit2.Location = New System.Drawing.Point(135, 209)\r
+ Me.TxtSplit2.Multiline = True\r
+ Me.TxtSplit2.Name = "TxtSplit2"\r
+ Me.TxtSplit2.ReadOnly = True\r
+ Me.TxtSplit2.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtSplit2.TabIndex = 21\r
+ Me.TxtSplit2.Visible = False\r
+ Me.TxtSplit2.WordWrap = False\r
+ '\r
+ 'TxtSplit1\r
+ '\r
+ Me.TxtSplit1.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtSplit1.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtSplit1.Location = New System.Drawing.Point(31, 209)\r
+ Me.TxtSplit1.Multiline = True\r
+ Me.TxtSplit1.Name = "TxtSplit1"\r
+ Me.TxtSplit1.ReadOnly = True\r
+ Me.TxtSplit1.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtSplit1.TabIndex = 20\r
+ Me.TxtSplit1.Visible = False\r
+ Me.TxtSplit1.WordWrap = False\r
+ '\r
+ 'TxtDealerCard5\r
+ '\r
+ Me.TxtDealerCard5.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtDealerCard5.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtDealerCard5.Location = New System.Drawing.Point(444, 30)\r
+ Me.TxtDealerCard5.Multiline = True\r
+ Me.TxtDealerCard5.Name = "TxtDealerCard5"\r
+ Me.TxtDealerCard5.ReadOnly = True\r
+ Me.TxtDealerCard5.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtDealerCard5.TabIndex = 29\r
+ Me.TxtDealerCard5.Visible = False\r
+ Me.TxtDealerCard5.WordWrap = False\r
+ '\r
+ 'TxtDealerCard4\r
+ '\r
+ Me.TxtDealerCard4.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtDealerCard4.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtDealerCard4.Location = New System.Drawing.Point(341, 30)\r
+ Me.TxtDealerCard4.Multiline = True\r
+ Me.TxtDealerCard4.Name = "TxtDealerCard4"\r
+ Me.TxtDealerCard4.ReadOnly = True\r
+ Me.TxtDealerCard4.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtDealerCard4.TabIndex = 28\r
+ Me.TxtDealerCard4.Visible = False\r
+ Me.TxtDealerCard4.WordWrap = False\r
+ '\r
+ 'TxtDealerCard3\r
+ '\r
+ Me.TxtDealerCard3.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtDealerCard3.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtDealerCard3.Location = New System.Drawing.Point(238, 30)\r
+ Me.TxtDealerCard3.Multiline = True\r
+ Me.TxtDealerCard3.Name = "TxtDealerCard3"\r
+ Me.TxtDealerCard3.ReadOnly = True\r
+ Me.TxtDealerCard3.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtDealerCard3.TabIndex = 27\r
+ Me.TxtDealerCard3.Visible = False\r
+ Me.TxtDealerCard3.WordWrap = False\r
+ '\r
+ 'TxtDealerCard2\r
+ '\r
+ Me.TxtDealerCard2.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtDealerCard2.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtDealerCard2.Location = New System.Drawing.Point(135, 30)\r
+ Me.TxtDealerCard2.Multiline = True\r
+ Me.TxtDealerCard2.Name = "TxtDealerCard2"\r
+ Me.TxtDealerCard2.ReadOnly = True\r
+ Me.TxtDealerCard2.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtDealerCard2.TabIndex = 26\r
+ Me.TxtDealerCard2.Visible = False\r
+ Me.TxtDealerCard2.WordWrap = False\r
+ '\r
+ 'TxtDealerCard1\r
+ '\r
+ Me.TxtDealerCard1.BackColor = System.Drawing.SystemColors.ButtonHighlight\r
+ Me.TxtDealerCard1.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))\r
+ Me.TxtDealerCard1.Location = New System.Drawing.Point(31, 30)\r
+ Me.TxtDealerCard1.Multiline = True\r
+ Me.TxtDealerCard1.Name = "TxtDealerCard1"\r
+ Me.TxtDealerCard1.ReadOnly = True\r
+ Me.TxtDealerCard1.Size = New System.Drawing.Size(94, 125)\r
+ Me.TxtDealerCard1.TabIndex = 25\r
+ Me.TxtDealerCard1.Visible = False\r
+ Me.TxtDealerCard1.WordWrap = False\r
+ '\r
+ 'LblDesc4\r
+ '\r
+ Me.LblDesc4.AutoSize = True\r
+ Me.LblDesc4.Location = New System.Drawing.Point(543, 521)\r
+ Me.LblDesc4.Name = "LblDesc4"\r
+ Me.LblDesc4.Size = New System.Drawing.Size(377, 13)\r
+ Me.LblDesc4.TabIndex = 30\r
+ Me.LblDesc4.Text = "Please enter an even number. Otherwise your winnings may be rounded down."\r
+ '\r
+ 'CmdRules\r
+ '\r
+ Me.CmdRules.Location = New System.Drawing.Point(812, 460)\r
+ Me.CmdRules.Name = "CmdRules"\r
+ Me.CmdRules.Size = New System.Drawing.Size(68, 56)\r
+ Me.CmdRules.TabIndex = 31\r
+ Me.CmdRules.Text = "Rules (Help)"\r
+ Me.CmdRules.UseVisualStyleBackColor = True\r
+ '\r
+ 'Blackjack\r
+ '\r
+ Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)\r
+ Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font\r
+ Me.BackColor = System.Drawing.Color.OliveDrab\r
+ Me.ClientSize = New System.Drawing.Size(918, 545)\r
+ Me.Controls.Add(Me.CmdRules)\r
+ Me.Controls.Add(Me.LblDesc4)\r
+ Me.Controls.Add(Me.TxtDealerCard5)\r
+ Me.Controls.Add(Me.TxtDealerCard4)\r
+ Me.Controls.Add(Me.TxtDealerCard3)\r
+ Me.Controls.Add(Me.TxtDealerCard2)\r
+ Me.Controls.Add(Me.TxtDealerCard1)\r
+ Me.Controls.Add(Me.TxtSplit5)\r
+ Me.Controls.Add(Me.TxtSplit4)\r
+ Me.Controls.Add(Me.TxtSplit3)\r
+ Me.Controls.Add(Me.TxtSplit2)\r
+ Me.Controls.Add(Me.TxtSplit1)\r
+ Me.Controls.Add(Me.LblDealer)\r
+ Me.Controls.Add(Me.LblDesc3)\r
+ Me.Controls.Add(Me.LblDesc2)\r
+ Me.Controls.Add(Me.LblDesc1)\r
+ Me.Controls.Add(Me.LblStatus)\r
+ Me.Controls.Add(Me.LblYou)\r
+ Me.Controls.Add(Me.TxtPlayerCard5)\r
+ Me.Controls.Add(Me.TxtPlayerCard4)\r
+ Me.Controls.Add(Me.TxtPlayerCard3)\r
+ Me.Controls.Add(Me.TxtPlayerCard2)\r
+ Me.Controls.Add(Me.TxtPlayerCard1)\r
+ Me.Controls.Add(Me.TxtBet)\r
+ Me.Controls.Add(Me.LblBet)\r
+ Me.Controls.Add(Me.LblTotal)\r
+ Me.Controls.Add(Me.TxtTotal)\r
+ Me.Controls.Add(Me.CmdStand)\r
+ Me.Controls.Add(Me.CmdDoubleDown)\r
+ Me.Controls.Add(Me.CmdSplit)\r
+ Me.Controls.Add(Me.CmdDeal)\r
+ Me.Controls.Add(Me.CmdHit)\r
+ Me.MaximizeBox = False\r
+ Me.MaximumSize = New System.Drawing.Size(934, 583)\r
+ Me.MinimumSize = New System.Drawing.Size(934, 583)\r
+ Me.Name = "Blackjack"\r
+ Me.Text = "Blackjack"\r
+ Me.ResumeLayout(False)\r
+ Me.PerformLayout()\r
+\r
+ End Sub\r
+ Friend WithEvents CmdHit As System.Windows.Forms.Button\r
+ Friend WithEvents CmdDeal As System.Windows.Forms.Button\r
+ Friend WithEvents CmdSplit As System.Windows.Forms.Button\r
+ Friend WithEvents CmdDoubleDown As System.Windows.Forms.Button\r
+ Friend WithEvents CmdStand As System.Windows.Forms.Button\r
+ Friend WithEvents TxtTotal As System.Windows.Forms.TextBox\r
+ Friend WithEvents LblTotal As System.Windows.Forms.Label\r
+ Friend WithEvents LblBet As System.Windows.Forms.Label\r
+ Friend WithEvents TxtBet As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtPlayerCard1 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtPlayerCard2 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtPlayerCard3 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtPlayerCard4 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtPlayerCard5 As System.Windows.Forms.TextBox\r
+ Friend WithEvents LblYou As System.Windows.Forms.Label\r
+ Friend WithEvents LblStatus As System.Windows.Forms.Label\r
+ Friend WithEvents LblDesc1 As System.Windows.Forms.Label\r
+ Friend WithEvents LblDesc2 As System.Windows.Forms.Label\r
+ Friend WithEvents LblDesc3 As System.Windows.Forms.Label\r
+ Friend WithEvents LblDealer As System.Windows.Forms.Label\r
+ Friend WithEvents TxtSplit5 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtSplit4 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtSplit3 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtSplit2 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtSplit1 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtDealerCard5 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtDealerCard4 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtDealerCard3 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtDealerCard2 As System.Windows.Forms.TextBox\r
+ Friend WithEvents TxtDealerCard1 As System.Windows.Forms.TextBox\r
+ Friend WithEvents LblDesc4 As System.Windows.Forms.Label\r
+ Friend WithEvents CmdRules As System.Windows.Forms.Button\r
+\r
+End Class\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<root>\r
+ <!-- \r
+ Microsoft ResX Schema \r
+ \r
+ Version 2.0\r
+ \r
+ The primary goals of this format is to allow a simple XML format \r
+ that is mostly human readable. The generation and parsing of the \r
+ various data types are done through the TypeConverter classes \r
+ associated with the data types.\r
+ \r
+ Example:\r
+ \r
+ ... ado.net/XML headers & schema ...\r
+ <resheader name="resmimetype">text/microsoft-resx</resheader>\r
+ <resheader name="version">2.0</resheader>\r
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>\r
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>\r
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>\r
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>\r
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">\r
+ <value>[base64 mime encoded serialized .NET Framework object]</value>\r
+ </data>\r
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">\r
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>\r
+ <comment>This is a comment</comment>\r
+ </data>\r
+ \r
+ There are any number of "resheader" rows that contain simple \r
+ name/value pairs.\r
+ \r
+ Each data row contains a name, and value. The row also contains a \r
+ type or mimetype. Type corresponds to a .NET class that support \r
+ text/value conversion through the TypeConverter architecture. \r
+ Classes that don't support this are serialized and stored with the \r
+ mimetype set.\r
+ \r
+ The mimetype is used for serialized objects, and tells the \r
+ ResXResourceReader how to depersist the object. This is currently not \r
+ extensible. For a given mimetype the value must be set accordingly:\r
+ \r
+ Note - application/x-microsoft.net.object.binary.base64 is the format \r
+ that the ResXResourceWriter will generate, however the reader can \r
+ read any of the formats listed below.\r
+ \r
+ mimetype: application/x-microsoft.net.object.binary.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter\r
+ : and then encoded with base64 encoding.\r
+ \r
+ mimetype: application/x-microsoft.net.object.soap.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter\r
+ : and then encoded with base64 encoding.\r
+\r
+ mimetype: application/x-microsoft.net.object.bytearray.base64\r
+ value : The object must be serialized into a byte array \r
+ : using a System.ComponentModel.TypeConverter\r
+ : and then encoded with base64 encoding.\r
+ -->\r
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">\r
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />\r
+ <xsd:element name="root" msdata:IsDataSet="true">\r
+ <xsd:complexType>\r
+ <xsd:choice maxOccurs="unbounded">\r
+ <xsd:element name="metadata">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" use="required" type="xsd:string" />\r
+ <xsd:attribute name="type" type="xsd:string" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" />\r
+ <xsd:attribute ref="xml:space" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="assembly">\r
+ <xsd:complexType>\r
+ <xsd:attribute name="alias" type="xsd:string" />\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="data">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />\r
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />\r
+ <xsd:attribute ref="xml:space" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="resheader">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:choice>\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:schema>\r
+ <resheader name="resmimetype">\r
+ <value>text/microsoft-resx</value>\r
+ </resheader>\r
+ <resheader name="version">\r
+ <value>2.0</value>\r
+ </resheader>\r
+ <resheader name="reader">\r
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+ <resheader name="writer">\r
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+</root>
\ No newline at end of file
--- /dev/null
+'/**********************************************************************************\r
+' * Blackjack *\r
+' * Copyright 2013 Adrian Lam *\r
+' * Last edited 22/11/2013 *\r
+' * Version: beta *\r
+' **********************************************************************************\r
+' * Blackjack is free software: you can redistribute it and/or modify *\r
+' * it under the terms of the GNU General Public License as published by *\r
+' * the Free Software Foundation; either version 3 of the License, or *\r
+' * (at your option) any later version. *\r
+' * *\r
+' * This program is distributed in the hope that it will be useful, *\r
+' * but WITHOUT ANY WARRANTY; without even the implied warrranty of *\r
+' * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *\r
+' * GNU General Public License for more details. *\r
+' * *\r
+' * You should have received a copy of the GNU General Public License *\r
+' * along with this program. If not, see <http://www.gnu.org/licenses/> *\r
+' * *\r
+' **********************************************************************************/\r
+\r
+Public Class Blackjack\r
+\r
+ Dim AllCards(52) As Boolean ' array to store whether each card has been dealt\r
+ ' 1-13 is Ace to King of spades, 14-26 is Ace to King of Hearts etc\r
+\r
+ Dim PlayerCards(5) As Integer, PlayerCardCount As Integer, PlayerCardSum As Integer, PlayerCardSoftSum As Integer\r
+\r
+ Dim DealerCards(5) As Integer, DealerCardCount As Integer, DealerCardSum As Integer, DealerCardSoftSum As Integer\r
+\r
+ Dim PlayerSplitCards(5) As Integer, PlayerSplitCount As Integer, PlayerSplitSum As Integer, PlayerSplitSoftSum As Integer\r
+\r
+ Dim SplitStatus As Integer '0 when no split, 1 when playing 1st hand split, 2 when playing 2nd hand\r
+ Dim Split1Busted As Boolean, Split2Busted As Boolean\r
+\r
+ Private Sub Blackjack_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load\r
+ TxtBet.Focus()\r
+ CmdHit.Hide()\r
+ CmdStand.Hide()\r
+ CmdDoubleDown.Hide()\r
+ CmdSplit.Hide()\r
+ LblStatus.Text = "Enter bet amount and" & Chr(13) & Chr(10) & "click Deal to start"\r
+ Randomize() 'Seed pseudo-random number generator\r
+ End Sub\r
+\r
+ Sub Initialise()\r
+ Dim i As Integer\r
+ LblStatus.Text = ""\r
+ CmdDeal.Hide()\r
+ CmdHit.Hide()\r
+ CmdStand.Hide()\r
+ CmdDoubleDown.Hide()\r
+ CmdSplit.Hide()\r
+ TxtBet.ReadOnly = True\r
+ For i = 1 To 52 Step 1\r
+ AllCards(i) = False\r
+ Next\r
+ For i = 1 To 5 Step 1\r
+ DealerCards(i) = 0\r
+ PlayerSplitCards(i) = 0\r
+ PlayerCards(i) = 0\r
+ Next\r
+ PlayerCardCount = 0\r
+ DealerCardCount = 0\r
+ PlayerCardSum = 0\r
+ PlayerCardSoftSum = 0\r
+ DealerCardSum = 0\r
+ DealerCardSoftSum = 0\r
+ PlayerSplitCount = 0\r
+ PlayerSplitSum = 0\r
+ PlayerSplitSoftSum = 0\r
+ SplitStatus = 0\r
+ TxtPlayerCard1.Text = ""\r
+ TxtPlayerCard1.Visible = False\r
+ TxtPlayerCard2.Text = ""\r
+ TxtPlayerCard2.Visible = False\r
+ TxtPlayerCard3.Text = ""\r
+ TxtPlayerCard3.Visible = False\r
+ TxtPlayerCard4.Text = ""\r
+ TxtPlayerCard4.Visible = False\r
+ TxtPlayerCard5.Text = ""\r
+ TxtPlayerCard5.Visible = False\r
+ TxtSplit1.Text = ""\r
+ TxtSplit1.Visible = False\r
+ TxtSplit2.Text = ""\r
+ TxtSplit2.Visible = False\r
+ TxtSplit3.Text = ""\r
+ TxtSplit3.Visible = False\r
+ TxtSplit4.Text = ""\r
+ TxtSplit4.Visible = False\r
+ TxtSplit5.Text = ""\r
+ TxtSplit5.Visible = False\r
+ TxtDealerCard1.Text = ""\r
+ TxtDealerCard1.Visible = False\r
+ TxtDealerCard2.Text = ""\r
+ TxtDealerCard2.Visible = False\r
+ TxtDealerCard3.Text = ""\r
+ TxtDealerCard3.Visible = False\r
+ TxtDealerCard4.Text = ""\r
+ TxtDealerCard4.Visible = False\r
+ TxtDealerCard5.Text = ""\r
+ TxtDealerCard5.Visible = False\r
+ Split1Busted = False\r
+ Split2Busted = False\r
+ End Sub\r
+\r
+ Private Sub CmdDeal_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdDeal.Click\r
+\r
+ '''''BEGIN VALIDATION'''''\r
+ If Val(TxtTotal.Text) <= 0 Then\r
+ MsgBox("You have no more money! Click OK to exit program...")\r
+ Me.Close()\r
+ End If\r
+ If TxtBet.Text = "" Or Not IsNumeric(TxtBet.Text) Or Int(Val(TxtBet.Text)) <= 0 Then\r
+ MsgBox("Please enter a valid bet value")\r
+ Return\r
+ End If\r
+ TxtBet.Text = CStr(Int(Val(TxtBet.Text)))\r
+ If Val(TxtBet.Text) > Val(TxtTotal.Text) Then\r
+ MsgBox("You don't have enough money for such a high bet! Please lower your bet value")\r
+ Return\r
+ End If\r
+ '''''END VALIDATION'''''\r
+\r
+ Initialise()\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) - Val(TxtBet.Text))\r
+\r
+ '/**********************************************************************/\r
+\r
+ DealToPlayer()\r
+ DealToPlayer()\r
+ 'BEGIN Deal hole card to dealer\r
+ DealOneCard(DealerCards, DealerCardCount, DealerCardSum, DealerCardSoftSum)\r
+ TxtDealerCard1.BackColor = Color.Gray\r
+ TxtDealerCard1.Visible = True\r
+ 'END Deal hole card to dealer\r
+ DealToDealer()\r
+\r
+ '/**************************************************************************/\r
+\r
+ '''''BEGIN INSURANCE'''''\r
+ If DealerCards(2) Mod 13 = 1 And Val(TxtTotal.Text) >= Int((Val(TxtBet.Text) + 1) / 2) Then ' If dealer's up card is Ace AND player has enough money Then\r
+ Dim OptionIns As Integer '6=yes, 7=no\r
+ OptionIns = MsgBox("Dealer may have blackjack, do you want insurance?", MsgBoxStyle.YesNo Or MsgBoxStyle.DefaultButton1 Or MsgBoxStyle.Exclamation)\r
+ If OptionIns = 6 And DealerCardSum = 21 Then\r
+ If PlayerCardSum = 21 Then\r
+ LblStatus.Text = "Dealer and you both have blackjack, push"\r
+ TxtTotal.Text = CStr(Int(Val(TxtBet.Text) * 5 / 2) + Val(TxtTotal.Text))\r
+ Else\r
+ LblStatus.Text = "Dealer has blackjack"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text))\r
+ End If\r
+ DisplayCard(TxtDealerCard1, DealerCards(1))\r
+ EnableDeal()\r
+ Return\r
+ ElseIf OptionIns = 6 And DealerCardSum <> 21 Then\r
+ LblStatus.Text = "Dealer does not have blackjack"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) - Int((Val(TxtBet.Text) + 1) / 2))\r
+ ElseIf OptionIns = 7 And DealerCardSum = 21 Then\r
+ LblStatus.Text = "Dealer has blackjack"\r
+ DisplayCard(TxtDealerCard1, DealerCards(1))\r
+ EnableDeal()\r
+ Return\r
+ End If\r
+ End If\r
+ '''''END INSURANCE'''''\r
+\r
+ '''''BEGIN IF DEALER HAS BLACKJACK'''''\r
+ If DealerCardSum = 21 Then\r
+ If PlayerCardSum = 21 Then\r
+ LblStatus.Text = "Dealer and you both have blackjack, push"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text))\r
+ Else\r
+ LblStatus.Text = "Dealer has blackjack"\r
+ End If\r
+ DisplayCard(TxtDealerCard1, DealerCards(1))\r
+ EnableDeal()\r
+ Return\r
+ End If\r
+ '''''END IF DEALER HAS BLACKJACK'''''\r
+\r
+ '''''BEGIN IF PLAYER HAS BLACKJACK'''''\r
+ If PlayerCardSum = 21 Then\r
+ LblStatus.Text = "You have blackjack!"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Int(Val(TxtBet.Text) * 5 / 2))\r
+ EnableDeal()\r
+ Return\r
+ End If\r
+ '''''END IF PLAYER HAS BLACKJACK'''''\r
+\r
+ '/**************************************************************************/\r
+\r
+ CmdStand.Show()\r
+ CmdHit.Show()\r
+ CmdDoubleDown.Show()\r
+ If PlayerCards(1) Mod 13 = PlayerCards(2) Mod 13 Then ' If both cards equal Then\r
+ CmdSplit.Show()\r
+ End If\r
+ End Sub\r
+\r
+ Function RandBetween(ByVal lower As Integer, ByVal higher As Integer) ' Returns a random integer between lower and higher inclusive\r
+ Return Int((higher - lower + 1) * Rnd() + lower)\r
+ End Function\r
+\r
+ Sub DisplayCard(ByRef card As TextBox, ByVal CardValue As Integer)\r
+ Dim face As String, suit As String = "" ' Initialised to stop the complaint of Visual Studio, syntactically and logically not required\r
+\r
+ card.BackColor = Color.White ' Set the color of the textbox to white\r
+ If CardValue <> 0 Then\r
+ Select Case (Int((CardValue - 1) / 13))\r
+ Case 0\r
+ suit = "♠"\r
+ card.ForeColor = Color.Black ' Set the font color to black\r
+ Case 1\r
+ suit = "♥"\r
+ card.ForeColor = Color.Red\r
+ Case 2\r
+ suit = "♣"\r
+ card.ForeColor = Color.Black\r
+ Case 3\r
+ suit = "♦"\r
+ card.ForeColor = Color.Red\r
+ End Select\r
+ Select Case (CardValue Mod 13)\r
+ Case 0\r
+ face = "K"\r
+ Case 11\r
+ face = "J"\r
+ Case 12\r
+ face = "Q"\r
+ Case 1\r
+ face = "A"\r
+ Case Else\r
+ face = CStr(CardValue Mod 13)\r
+ End Select\r
+ card.Text = suit & Chr(13) & Chr(10) & face\r
+ card.Visible = True\r
+ End If\r
+ End Sub\r
+\r
+ Sub DealOneCard(ByRef PersonCards() As Integer, ByRef PersonCardCount As Integer, ByRef PersonCardSum As Integer, ByRef PersonCardSoftSum As Integer)\r
+ Dim card As Integer\r
+\r
+ Do ' Ensure that no cards are repeated\r
+ card = RandBetween(1, 52)\r
+ Loop Until Not AllCards(card)\r
+ AllCards(card) = True\r
+\r
+ PersonCardCount = PersonCardCount + 1\r
+ PersonCards(PersonCardCount) = card\r
+ PersonCardSum = PersonCardSum + (card Mod 13)\r
+ ' Now this does not work if the card is A, J, Q or K, so the exceptions are handled below:\r
+\r
+ If PersonCardSoftSum <> 0 Then ' If person has an ace Then\r
+ PersonCardSoftSum = PersonCardSoftSum + (card Mod 13)\r
+ End If\r
+\r
+ Select Case (card Mod 13)\r
+ Case 0 ' is King\r
+ PersonCardSum = PersonCardSum + 10\r
+ If PersonCardSoftSum <> 0 Then ' If person has an ace Then\r
+ PersonCardSoftSum = PersonCardSoftSum + 10\r
+ End If\r
+ Case 11 ' is Jack\r
+ PersonCardSum = PersonCardSum - 1\r
+ If PersonCardSoftSum <> 0 Then\r
+ PersonCardSoftSum = PersonCardSoftSum - 1\r
+ End If\r
+ Case 12 ' is Queen\r
+ PersonCardSum = PersonCardSum - 2\r
+ If PersonCardSoftSum <> 0 Then\r
+ PersonCardSoftSum = PersonCardSoftSum - 2\r
+ End If\r
+ Case 1 ' is Ace\r
+ PersonCardSum = PersonCardSum + 10\r
+ If PersonCardSoftSum = 0 Then ' If person does not already have an ace Then\r
+ PersonCardSoftSum = PersonCardSum - 10\r
+ Else ' Person already has an ace\r
+ PersonCardSum = PersonCardSum - 10\r
+ End If\r
+ End Select\r
+ End Sub\r
+\r
+ Sub DealToPlayer()\r
+ DealOneCard(PlayerCards, PlayerCardCount, PlayerCardSum, PlayerCardSoftSum)\r
+ DisplayCard(TxtPlayerCard1, PlayerCards(1))\r
+ DisplayCard(TxtPlayerCard2, PlayerCards(2))\r
+ DisplayCard(TxtPlayerCard3, PlayerCards(3))\r
+ DisplayCard(TxtPlayerCard4, PlayerCards(4))\r
+ DisplayCard(TxtPlayerCard5, PlayerCards(5))\r
+ End Sub\r
+\r
+ Sub DealToDealer()\r
+ DealOneCard(DealerCards, DealerCardCount, DealerCardSum, DealerCardSoftSum)\r
+ ''card 1 skipped because it is hole card\r
+ DisplayCard(TxtDealerCard2, DealerCards(2))\r
+ DisplayCard(TxtDealerCard3, DealerCards(3))\r
+ DisplayCard(TxtDealerCard4, DealerCards(4))\r
+ DisplayCard(TxtDealerCard5, DealerCards(5))\r
+ End Sub\r
+\r
+ Private Sub CmdHit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdHit.Click\r
+ CmdDoubleDown.Hide()\r
+\r
+ If SplitStatus = 0 Then ' If player did not split Then\r
+ DealToPlayer()\r
+ If PlayerCardSoftSum > 21 Or (PlayerCardSum > 21 And PlayerCardSoftSum = 0) Then\r
+ LblStatus.Text = "You busted"\r
+ EnableDeal()\r
+ Return\r
+ ElseIf PlayerCardCount = 5 Then\r
+ LblStatus.Text = "You win"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text))\r
+ EnableDeal()\r
+ Return\r
+ ElseIf PlayerCardSum = 21 Or PlayerCardSoftSum = 21 Then ' Automatically stands if player reaches 21\r
+ CmdStand.PerformClick()\r
+ End If\r
+\r
+ ElseIf SplitStatus = 1 Then ' ElseIf player splitted and is playing the first hand Then\r
+ DealToPlayer()\r
+ If PlayerCardSoftSum > 21 Or (PlayerCardSum > 21 And PlayerCardSoftSum = 0) Then\r
+ LblStatus.Text = "First hand busted" & Chr(13) & Chr(10) & "Second hand (top)"\r
+ Split1Busted = True\r
+ CmdHit.Show()\r
+ CmdStand.Show()\r
+ SplitStatus = 2 ' Starts player on second hand\r
+ ElseIf PlayerCardCount = 5 Then\r
+ LblStatus.Text = "First hand win" & Chr(13) & Chr(10) & "Second hand (top)"\r
+ SplitStatus = 2 ' Starts player on second hand\r
+ ElseIf PlayerCardSum = 21 Or PlayerCardSoftSum = 21 Then ' Automatically stands if player reaches 21\r
+ CmdStand.PerformClick()\r
+ End If\r
+\r
+ Else ' ElseIf player splitted and is playing the second hand Then\r
+ DealToSplit()\r
+ If PlayerSplitSoftSum > 21 Or (PlayerSplitSum > 21 And PlayerSplitSoftSum = 0) Then\r
+ LblStatus.Text = "Second hand busted"\r
+ Split2Busted = True\r
+ EndSplitHands()\r
+ ElseIf PlayerSplitCount = 5 Then\r
+ LblStatus.Text = LblStatus.Text & "Second hand win" & Chr(13) & Chr(10)\r
+ EndSplitHands()\r
+ ElseIf PlayerSplitSoftSum = 21 Or PlayerSplitSum = 21 Then ' Automatically stands if player reaches 21\r
+ CmdStand.PerformClick()\r
+ End If\r
+ End If\r
+ End Sub\r
+\r
+ Sub DealToSplit()\r
+ DealOneCard(PlayerSplitCards, PlayerSplitCount, PlayerSplitSum, PlayerSplitSoftSum)\r
+ DisplayCard(TxtSplit1, PlayerSplitCards(1))\r
+ DisplayCard(TxtSplit2, PlayerSplitCards(2))\r
+ DisplayCard(TxtSplit3, PlayerSplitCards(3))\r
+ DisplayCard(TxtSplit4, PlayerSplitCards(4))\r
+ DisplayCard(TxtSplit5, PlayerSplitCards(5))\r
+ End Sub\r
+\r
+ Sub ScoreCalc(ByRef score As Integer, ByVal softsum As Integer, ByVal sum As Integer)\r
+ If softsum > 21 Or (sum > 21 And softsum = 0) Then ' If busted Then\r
+ score = 0\r
+ ElseIf sum > 21 And softsum <> 0 Then ' ElseIf sum busted but player has an ace and softsum not busted Then\r
+ score = softsum\r
+ Else\r
+ score = sum\r
+ End If\r
+ End Sub\r
+\r
+ Sub EndSplitHands()\r
+\r
+ If Split1Busted And Split2Busted Then\r
+ EnableDeal()\r
+ Return\r
+ End If\r
+\r
+ DealerAlgo()\r
+\r
+ '/***********************************************************/\r
+\r
+ Dim score1 As Integer, score2 As Integer, dealerscore As Integer\r
+\r
+ ScoreCalc(score1, PlayerCardSoftSum, PlayerCardSum)\r
+ ScoreCalc(score2, PlayerSplitSoftSum, PlayerSplitSum)\r
+ ScoreCalc(dealerscore, DealerCardSoftSum, DealerCardSum)\r
+\r
+ If score1 = 0 Then\r
+ LblStatus.Text = "First hand busted" & Chr(13) & Chr(10)\r
+ ElseIf score1 > dealerscore Or (score1 <> 0 And PlayerCardCount = 5) Then\r
+ LblStatus.Text = "First hand win" & Chr(13) & Chr(10)\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text))\r
+ ElseIf score1 = dealerscore Then\r
+ LblStatus.Text = "First hand push" & Chr(13) & Chr(10)\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text))\r
+ Else\r
+ LblStatus.Text = "First hand lose" & Chr(13) & Chr(10)\r
+ End If\r
+\r
+ If score2 = 0 Then\r
+ LblStatus.Text = LblStatus.Text & "Second hand busted" & Chr(13) & Chr(10)\r
+ ElseIf score2 > dealerscore Or (score2 <> 0 And PlayerSplitCount = 5) Then\r
+ LblStatus.Text = LblStatus.Text & "Second hand win" & Chr(13) & Chr(10)\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text))\r
+ ElseIf score2 = dealerscore Then\r
+ LblStatus.Text = LblStatus.Text & "Second hand push" & Chr(13) & Chr(10)\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text))\r
+ Else\r
+ LblStatus.Text = LblStatus.Text & "Second hand lose" & Chr(13) & Chr(10)\r
+ End If\r
+\r
+ If dealerscore = 0 Then\r
+ LblStatus.Text = LblStatus.Text & "Dealer Busted" & Chr(13) & Chr(10)\r
+ End If\r
+\r
+ '/*********************************************************/\r
+\r
+ EnableDeal()\r
+ End Sub\r
+\r
+ Sub DealerAlgo()\r
+ DisplayCard(TxtDealerCard1, DealerCards(1)) ' Show the hole card\r
+ While ((DealerCardSum < 17 And DealerCardSoftSum = 0) Or (DealerCardSoftSum < 17 And DealerCardSoftSum <> 0)) And DealerCardCount < 5 'While dealer has not reached 17\r
+ DealToDealer()\r
+ End While\r
+ End Sub\r
+\r
+ Sub EnableDeal()\r
+ CmdDeal.Show()\r
+ TxtBet.ReadOnly = False\r
+ CmdHit.Hide()\r
+ CmdStand.Hide()\r
+ CmdDoubleDown.Hide()\r
+ CmdSplit.Hide()\r
+ End Sub\r
+\r
+ Private Sub CmdStand_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdStand.Click\r
+ If SplitStatus = 1 Then ' If player splitted and is playing first hand Then\r
+ SplitStatus = 2 ' Starts player on second hand\r
+ CmdHit.Show()\r
+ CmdStand.Show()\r
+ CmdDoubleDown.Hide()\r
+ LblStatus.Text = "Second hand (top)"\r
+\r
+ ElseIf SplitStatus = 2 Then ' ElseIf player splitted and is playing second hand Then\r
+ EndSplitHands()\r
+\r
+ Else ' player did not split\r
+ DealerAlgo()\r
+\r
+ '/*************************************************************************/\r
+\r
+ Dim PlayerScore As Integer = 0, DealerScore As Integer = 0\r
+ If DealerCardSum > 21 And (DealerCardSoftSum > 21 Or DealerCardSoftSum = 0) Then\r
+ LblStatus.Text = "Dealer busted"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text))\r
+ EnableDeal()\r
+ Return\r
+ ElseIf DealerCardSum > 21 And DealerCardSoftSum <> 0 Then\r
+ DealerScore = DealerCardSoftSum\r
+ Else\r
+ DealerScore = DealerCardSum\r
+ End If\r
+\r
+ If PlayerCardSum > 21 Then PlayerScore = PlayerCardSoftSum Else PlayerScore = PlayerCardSum\r
+\r
+ If PlayerScore > DealerScore Then\r
+ LblStatus.Text = "You win"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text))\r
+ EnableDeal()\r
+ ElseIf PlayerScore = DealerScore Then\r
+ LblStatus.Text = "Push"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text))\r
+ EnableDeal()\r
+ Else\r
+ LblStatus.Text = "You lose"\r
+ EnableDeal()\r
+ End If\r
+\r
+ '/*************************************************************************/\r
+\r
+ End If\r
+ End Sub\r
+\r
+ Private Sub CmdDoubleDown_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdDoubleDown.Click\r
+ CmdDoubleDown.Hide()\r
+\r
+\r
+ Dim SecondBet As String\r
+ SecondBet = InputBox("Enter second bet value:")\r
+ While Val(SecondBet) > Val(TxtBet.Text) Or Val(SecondBet) > Val(TxtTotal.Text) Or SecondBet = "" Or Not IsNumeric(SecondBet) Or Int(Val(SecondBet)) <= 0\r
+ If Val(SecondBet) > Val(TxtBet.Text) Or Val(SecondBet) > Val(TxtTotal.Text) Then\r
+ SecondBet = InputBox("Second bet too large, please enter another value:")\r
+ Else\r
+ SecondBet = InputBox("Please enter a correct numerical positive integral value:")\r
+ End If\r
+ End While\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) - Val(SecondBet))\r
+\r
+\r
+ DealToPlayer()\r
+\r
+ If PlayerCardSoftSum > 21 Or (PlayerCardSum > 21 And PlayerCardSoftSum = 0) Then\r
+ LblStatus.Text = "You busted"\r
+ EnableDeal()\r
+ Return\r
+ End If\r
+\r
+ DealerAlgo()\r
+\r
+ '/*******************************************************************************/\r
+\r
+ Dim PlayerScore As Integer = 0, DealerScore As Integer = 0\r
+ If DealerCardSum > 21 And (DealerCardSoftSum > 21 Or DealerCardSoftSum = 0) Then\r
+ LblStatus.Text = "Dealer busted"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text) + 2 * Val(SecondBet))\r
+ EnableDeal()\r
+ Return\r
+ ElseIf DealerCardSum > 21 And DealerCardSoftSum <> 0 Then\r
+ DealerScore = DealerCardSoftSum\r
+ Else\r
+ DealerScore = DealerCardSum\r
+ End If\r
+\r
+ If PlayerCardSum > 21 Then PlayerScore = PlayerCardSoftSum Else PlayerScore = PlayerCardSum\r
+\r
+ If PlayerScore > DealerScore Then\r
+ LblStatus.Text = "You win"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + 2 * Val(TxtBet.Text) + 2 * Val(SecondBet))\r
+ EnableDeal()\r
+ ElseIf PlayerScore = DealerScore Then\r
+ LblStatus.Text = "Push"\r
+ TxtTotal.Text = CStr(Val(TxtTotal.Text) + Val(TxtBet.Text) + Val(SecondBet))\r
+ EnableDeal()\r
+ Else\r
+ LblStatus.Text = "You lose"\r
+ EnableDeal()\r
+ End If\r
+\r
+ '/********************************************************************************/\r
+\r
+ End Sub\r
+\r
+ Private Sub CmdSplit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdSplit.Click\r
+ CmdSplit.Hide()\r
+ TxtSplit1.Text = TxtPlayerCard2.Text\r
+ TxtSplit1.Visible = True\r
+ TxtPlayerCard2.Text = ""\r
+ TxtPlayerCard2.Visible = False\r
+\r
+ LblStatus.Text = "first hand (bottom)"\r
+ SplitStatus = 1 ' Starts the player on split on first hand\r
+\r
+ '''''BEGIN set counters'''''\r
+ PlayerCardSum = PlayerCardSum / 2\r
+ PlayerCardSoftSum = PlayerCardSoftSum / 2\r
+ PlayerSplitSum = PlayerCardSum\r
+ PlayerSplitSoftSum = PlayerCardSoftSum\r
+ PlayerCardCount = 1\r
+ PlayerSplitCount = 1\r
+ PlayerSplitCards(1) = PlayerCards(2)\r
+ PlayerCards(2) = 0\r
+ '''''END set counters'''''\r
+\r
+ DealToPlayer()\r
+ DealToSplit()\r
+ CmdStand.Show()\r
+ CmdHit.Show()\r
+ CmdDoubleDown.Hide()\r
+ End Sub\r
+\r
+ Private Sub CmdRules_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CmdRules.Click\r
+ '''''Open a new form with the rules on it'''''\r
+ Dim rules As New Rules ' Declare the new form\r
+ rules.Show() ' Show the new form\r
+ End Sub\r
+\r
+End Class\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <PropertyGroup>\r
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+ <ProductVersion>\r
+ </ProductVersion>\r
+ <SchemaVersion>2.0</SchemaVersion>\r
+ <ProjectGuid>{C10E3BCC-91CC-4358-A93A-74E2895D064E}</ProjectGuid>\r
+ <OutputType>WinExe</OutputType>\r
+ <StartupObject>Blackjack.My.MyApplication</StartupObject>\r
+ <RootNamespace>Blackjack</RootNamespace>\r
+ <AssemblyName>Blackjack</AssemblyName>\r
+ <FileAlignment>512</FileAlignment>\r
+ <MyType>WindowsForms</MyType>\r
+ <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>\r
+ <TargetFrameworkProfile>\r
+ </TargetFrameworkProfile>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <DebugSymbols>true</DebugSymbols>\r
+ <DebugType>full</DebugType>\r
+ <DefineDebug>true</DefineDebug>\r
+ <DefineTrace>true</DefineTrace>\r
+ <OutputPath>bin\Debug\</OutputPath>\r
+ <DocumentationFile>Blackjack.xml</DocumentationFile>\r
+ <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <DebugType>pdbonly</DebugType>\r
+ <DefineDebug>false</DefineDebug>\r
+ <DefineTrace>true</DefineTrace>\r
+ <Optimize>true</Optimize>\r
+ <OutputPath>bin\Release\</OutputPath>\r
+ <DocumentationFile>Blackjack.xml</DocumentationFile>\r
+ <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>\r
+ </PropertyGroup>\r
+ <PropertyGroup>\r
+ <OptionExplicit>On</OptionExplicit>\r
+ </PropertyGroup>\r
+ <PropertyGroup>\r
+ <OptionCompare>Binary</OptionCompare>\r
+ </PropertyGroup>\r
+ <PropertyGroup>\r
+ <OptionStrict>Off</OptionStrict>\r
+ </PropertyGroup>\r
+ <PropertyGroup>\r
+ <OptionInfer>On</OptionInfer>\r
+ </PropertyGroup>\r
+ <ItemGroup>\r
+ <Reference Include="System" />\r
+ <Reference Include="System.Data" />\r
+ <Reference Include="System.Deployment" />\r
+ <Reference Include="System.Drawing" />\r
+ <Reference Include="System.Windows.Forms" />\r
+ <Reference Include="System.Xml" />\r
+ <Reference Include="System.Core" />\r
+ <Reference Include="System.Xml.Linq" />\r
+ <Reference Include="System.Data.DataSetExtensions" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Import Include="Microsoft.VisualBasic" />\r
+ <Import Include="System" />\r
+ <Import Include="System.Collections" />\r
+ <Import Include="System.Collections.Generic" />\r
+ <Import Include="System.Data" />\r
+ <Import Include="System.Drawing" />\r
+ <Import Include="System.Diagnostics" />\r
+ <Import Include="System.Windows.Forms" />\r
+ <Import Include="System.Linq" />\r
+ <Import Include="System.Xml.Linq" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Blackjack.vb">\r
+ <SubType>Form</SubType>\r
+ </Compile>\r
+ <Compile Include="Blackjack.Designer.vb">\r
+ <DependentUpon>Blackjack.vb</DependentUpon>\r
+ <SubType>Form</SubType>\r
+ </Compile>\r
+ <Compile Include="My Project\AssemblyInfo.vb" />\r
+ <Compile Include="My Project\Application.Designer.vb">\r
+ <AutoGen>True</AutoGen>\r
+ <DependentUpon>Application.myapp</DependentUpon>\r
+ </Compile>\r
+ <Compile Include="My Project\Resources.Designer.vb">\r
+ <AutoGen>True</AutoGen>\r
+ <DesignTime>True</DesignTime>\r
+ <DependentUpon>Resources.resx</DependentUpon>\r
+ </Compile>\r
+ <Compile Include="My Project\Settings.Designer.vb">\r
+ <AutoGen>True</AutoGen>\r
+ <DependentUpon>Settings.settings</DependentUpon>\r
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>\r
+ </Compile>\r
+ <Compile Include="Rules.Designer.vb">\r
+ <DependentUpon>Rules.vb</DependentUpon>\r
+ </Compile>\r
+ <Compile Include="Rules.vb">\r
+ <SubType>Form</SubType>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <EmbeddedResource Include="Blackjack.resx">\r
+ <DependentUpon>Blackjack.vb</DependentUpon>\r
+ </EmbeddedResource>\r
+ <EmbeddedResource Include="My Project\Resources.resx">\r
+ <Generator>VbMyResourcesResXFileCodeGenerator</Generator>\r
+ <LastGenOutput>Resources.Designer.vb</LastGenOutput>\r
+ <CustomToolNamespace>My.Resources</CustomToolNamespace>\r
+ <SubType>Designer</SubType>\r
+ </EmbeddedResource>\r
+ <EmbeddedResource Include="Rules.resx">\r
+ <DependentUpon>Rules.vb</DependentUpon>\r
+ </EmbeddedResource>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <None Include="app.config" />\r
+ <None Include="My Project\Application.myapp">\r
+ <Generator>MyApplicationCodeGenerator</Generator>\r
+ <LastGenOutput>Application.Designer.vb</LastGenOutput>\r
+ </None>\r
+ <None Include="My Project\Settings.settings">\r
+ <Generator>SettingsSingleFileGenerator</Generator>\r
+ <CustomToolNamespace>My</CustomToolNamespace>\r
+ <LastGenOutput>Settings.Designer.vb</LastGenOutput>\r
+ </None>\r
+ </ItemGroup>\r
+ <Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />\r
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+ Other similar extension points exist, see Microsoft.Common.targets.\r
+ <Target Name="BeforeBuild">\r
+ </Target>\r
+ <Target Name="AfterBuild">\r
+ </Target>\r
+ -->\r
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+</Project>
\ No newline at end of file
--- /dev/null
+'------------------------------------------------------------------------------\r
+' <auto-generated>\r
+' This code was generated by a tool.\r
+' Runtime Version:4.0.30319.296\r
+'\r
+' Changes to this file may cause incorrect behavior and will be lost if\r
+' the code is regenerated.\r
+' </auto-generated>\r
+'------------------------------------------------------------------------------\r
+\r
+Option Strict On\r
+Option Explicit On\r
+\r
+\r
+Namespace My\r
+ \r
+ 'NOTE: This file is auto-generated; do not modify it directly. To make changes,\r
+ ' or if you encounter build errors in this file, go to the Project Designer\r
+ ' (go to Project Properties or double-click the My Project node in\r
+ ' Solution Explorer), and make changes on the Application tab.\r
+ '\r
+ Partial Friend Class MyApplication\r
+ \r
+ <Global.System.Diagnostics.DebuggerStepThroughAttribute()> _\r
+ Public Sub New()\r
+ MyBase.New(Global.Microsoft.VisualBasic.ApplicationServices.AuthenticationMode.Windows)\r
+ Me.IsSingleInstance = false\r
+ Me.EnableVisualStyles = true\r
+ Me.SaveMySettingsOnExit = true\r
+ Me.ShutDownStyle = Global.Microsoft.VisualBasic.ApplicationServices.ShutdownMode.AfterMainFormCloses\r
+ End Sub\r
+ \r
+ <Global.System.Diagnostics.DebuggerStepThroughAttribute()> _\r
+ Protected Overrides Sub OnCreateMainForm()\r
+ Me.MainForm = Global.Blackjack.Blackjack\r
+ End Sub\r
+ End Class\r
+End Namespace\r
--- /dev/null
+<?xml version="1.0" encoding="utf-16"?>\r
+<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">\r
+ <MySubMain>true</MySubMain>\r
+ <MainForm>Blackjack</MainForm>\r
+ <SingleInstance>false</SingleInstance>\r
+ <ShutdownMode>0</ShutdownMode>\r
+ <EnableVisualStyles>true</EnableVisualStyles>\r
+ <AuthenticationMode>0</AuthenticationMode>\r
+ <SaveMySettingsOnExit>true</SaveMySettingsOnExit>\r
+</MyApplicationData>
\ No newline at end of file
--- /dev/null
+Imports System\r
+Imports System.Reflection\r
+Imports System.Runtime.InteropServices\r
+\r
+' General Information about an assembly is controlled through the following \r
+' set of attributes. Change these attribute values to modify the information\r
+' associated with an assembly.\r
+\r
+' Review the values of the assembly attributes\r
+\r
+<Assembly: AssemblyTitle("Blackjack")> \r
+<Assembly: AssemblyDescription("")> \r
+<Assembly: AssemblyCompany("Microsoft")> \r
+<Assembly: AssemblyProduct("Blackjack")> \r
+<Assembly: AssemblyCopyright("Copyright © Microsoft 2013")> \r
+<Assembly: AssemblyTrademark("")> \r
+\r
+<Assembly: ComVisible(False)>\r
+\r
+'The following GUID is for the ID of the typelib if this project is exposed to COM\r
+<Assembly: Guid("8c090d59-8753-4e41-baad-c32ae05d0dd4")> \r
+\r
+' Version information for an assembly consists of the following four values:\r
+'\r
+' Major Version\r
+' Minor Version \r
+' Build Number\r
+' Revision\r
+'\r
+' You can specify all the values or you can default the Build and Revision Numbers \r
+' by using the '*' as shown below:\r
+' <Assembly: AssemblyVersion("1.0.*")> \r
+\r
+<Assembly: AssemblyVersion("1.0.0.0")> \r
+<Assembly: AssemblyFileVersion("1.0.0.0")> \r
--- /dev/null
+'------------------------------------------------------------------------------\r
+' <auto-generated>\r
+' This code was generated by a tool.\r
+' Runtime Version:4.0.30319.296\r
+'\r
+' Changes to this file may cause incorrect behavior and will be lost if\r
+' the code is regenerated.\r
+' </auto-generated>\r
+'------------------------------------------------------------------------------\r
+\r
+Option Strict On\r
+Option Explicit On\r
+\r
+Imports System\r
+\r
+Namespace My.Resources\r
+ \r
+ 'This class was auto-generated by the StronglyTypedResourceBuilder\r
+ 'class via a tool like ResGen or Visual Studio.\r
+ 'To add or remove a member, edit your .ResX file then rerun ResGen\r
+ 'with the /str option, or rebuild your VS project.\r
+ '''<summary>\r
+ ''' A strongly-typed resource class, for looking up localized strings, etc.\r
+ '''</summary>\r
+ <Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _\r
+ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _\r
+ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _\r
+ Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _\r
+ Friend Module Resources\r
+ \r
+ Private resourceMan As Global.System.Resources.ResourceManager\r
+ \r
+ Private resourceCulture As Global.System.Globalization.CultureInfo\r
+ \r
+ '''<summary>\r
+ ''' Returns the cached ResourceManager instance used by this class.\r
+ '''</summary>\r
+ <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _\r
+ Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager\r
+ Get\r
+ If Object.ReferenceEquals(resourceMan, Nothing) Then\r
+ Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("Blackjack.Resources", GetType(Resources).Assembly)\r
+ resourceMan = temp\r
+ End If\r
+ Return resourceMan\r
+ End Get\r
+ End Property\r
+ \r
+ '''<summary>\r
+ ''' Overrides the current thread's CurrentUICulture property for all\r
+ ''' resource lookups using this strongly typed resource class.\r
+ '''</summary>\r
+ <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _\r
+ Friend Property Culture() As Global.System.Globalization.CultureInfo\r
+ Get\r
+ Return resourceCulture\r
+ End Get\r
+ Set\r
+ resourceCulture = value\r
+ End Set\r
+ End Property\r
+ End Module\r
+End Namespace\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<root>\r
+ <!-- \r
+ Microsoft ResX Schema \r
+ \r
+ Version 2.0\r
+ \r
+ The primary goals of this format is to allow a simple XML format \r
+ that is mostly human readable. The generation and parsing of the \r
+ various data types are done through the TypeConverter classes \r
+ associated with the data types.\r
+ \r
+ Example:\r
+ \r
+ ... ado.net/XML headers & schema ...\r
+ <resheader name="resmimetype">text/microsoft-resx</resheader>\r
+ <resheader name="version">2.0</resheader>\r
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>\r
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>\r
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>\r
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>\r
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">\r
+ <value>[base64 mime encoded serialized .NET Framework object]</value>\r
+ </data>\r
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">\r
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>\r
+ <comment>This is a comment</comment>\r
+ </data>\r
+ \r
+ There are any number of "resheader" rows that contain simple \r
+ name/value pairs.\r
+ \r
+ Each data row contains a name, and value. The row also contains a \r
+ type or mimetype. Type corresponds to a .NET class that support \r
+ text/value conversion through the TypeConverter architecture. \r
+ Classes that don't support this are serialized and stored with the \r
+ mimetype set.\r
+ \r
+ The mimetype is used for serialized objects, and tells the \r
+ ResXResourceReader how to depersist the object. This is currently not \r
+ extensible. For a given mimetype the value must be set accordingly:\r
+ \r
+ Note - application/x-microsoft.net.object.binary.base64 is the format \r
+ that the ResXResourceWriter will generate, however the reader can \r
+ read any of the formats listed below.\r
+ \r
+ mimetype: application/x-microsoft.net.object.binary.base64\r
+ value : The object must be serialized with \r
+ : System.Serialization.Formatters.Binary.BinaryFormatter\r
+ : and then encoded with base64 encoding.\r
+ \r
+ mimetype: application/x-microsoft.net.object.soap.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter\r
+ : and then encoded with base64 encoding.\r
+\r
+ mimetype: application/x-microsoft.net.object.bytearray.base64\r
+ value : The object must be serialized into a byte array \r
+ : using a System.ComponentModel.TypeConverter\r
+ : and then encoded with base64 encoding.\r
+ -->\r
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">\r
+ <xsd:element name="root" msdata:IsDataSet="true">\r
+ <xsd:complexType>\r
+ <xsd:choice maxOccurs="unbounded">\r
+ <xsd:element name="metadata">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ <xsd:attribute name="type" type="xsd:string" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="assembly">\r
+ <xsd:complexType>\r
+ <xsd:attribute name="alias" type="xsd:string" />\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="data">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />\r
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="resheader">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:choice>\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:schema>\r
+ <resheader name="resmimetype">\r
+ <value>text/microsoft-resx</value>\r
+ </resheader>\r
+ <resheader name="version">\r
+ <value>2.0</value>\r
+ </resheader>\r
+ <resheader name="reader">\r
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+ <resheader name="writer">\r
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+</root>
\ No newline at end of file
--- /dev/null
+'------------------------------------------------------------------------------\r
+' <auto-generated>\r
+' This code was generated by a tool.\r
+' Runtime Version:4.0.30319.296\r
+'\r
+' Changes to this file may cause incorrect behavior and will be lost if\r
+' the code is regenerated.\r
+' </auto-generated>\r
+'------------------------------------------------------------------------------\r
+\r
+Option Strict On\r
+Option Explicit On\r
+\r
+\r
+Namespace My\r
+ \r
+ <Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _\r
+ Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0"), _\r
+ Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _\r
+ Partial Friend NotInheritable Class MySettings\r
+ Inherits Global.System.Configuration.ApplicationSettingsBase\r
+ \r
+ Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings()),MySettings)\r
+ \r
+#Region "My.Settings Auto-Save Functionality"\r
+#If _MyType = "WindowsForms" Then\r
+ Private Shared addedHandler As Boolean\r
+\r
+ Private Shared addedHandlerLockObject As New Object\r
+\r
+ <Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _\r
+ Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)\r
+ If My.Application.SaveMySettingsOnExit Then\r
+ My.Settings.Save()\r
+ End If\r
+ End Sub\r
+#End If\r
+#End Region\r
+ \r
+ Public Shared ReadOnly Property [Default]() As MySettings\r
+ Get\r
+ \r
+#If _MyType = "WindowsForms" Then\r
+ If Not addedHandler Then\r
+ SyncLock addedHandlerLockObject\r
+ If Not addedHandler Then\r
+ AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings\r
+ addedHandler = True\r
+ End If\r
+ End SyncLock\r
+ End If\r
+#End If\r
+ Return defaultInstance\r
+ End Get\r
+ End Property\r
+ End Class\r
+End Namespace\r
+\r
+Namespace My\r
+ \r
+ <Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _\r
+ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _\r
+ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _\r
+ Friend Module MySettingsProperty\r
+ \r
+ <Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _\r
+ Friend ReadOnly Property Settings() As Global.Blackjack.My.MySettings\r
+ Get\r
+ Return Global.Blackjack.My.MySettings.Default\r
+ End Get\r
+ End Property\r
+ End Module\r
+End Namespace\r
--- /dev/null
+<?xml version='1.0' encoding='utf-8'?>\r
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true">\r
+ <Profiles>\r
+ <Profile Name="(Default)" />\r
+ </Profiles>\r
+ <Settings />\r
+</SettingsFile>\r
--- /dev/null
+<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _\r
+Partial Class Rules\r
+ Inherits System.Windows.Forms.Form\r
+\r
+ 'Form overrides dispose to clean up the component list.\r
+ <System.Diagnostics.DebuggerNonUserCode()> _\r
+ Protected Overrides Sub Dispose(ByVal disposing As Boolean)\r
+ Try\r
+ If disposing AndAlso components IsNot Nothing Then\r
+ components.Dispose()\r
+ End If\r
+ Finally\r
+ MyBase.Dispose(disposing)\r
+ End Try\r
+ End Sub\r
+\r
+ 'Required by the Windows Form Designer\r
+ Private components As System.ComponentModel.IContainer\r
+\r
+ 'NOTE: The following procedure is required by the Windows Form Designer\r
+ 'It can be modified using the Windows Form Designer. \r
+ 'Do not modify it using the code editor.\r
+ <System.Diagnostics.DebuggerStepThrough()> _\r
+ Private Sub InitializeComponent()\r
+ Me.TxtRules = New System.Windows.Forms.TextBox()\r
+ Me.SuspendLayout()\r
+ '\r
+ 'TxtRules\r
+ '\r
+ Me.TxtRules.BackColor = System.Drawing.SystemColors.Window\r
+ Me.TxtRules.Location = New System.Drawing.Point(12, 12)\r
+ Me.TxtRules.Multiline = True\r
+ Me.TxtRules.Name = "TxtRules"\r
+ Me.TxtRules.ReadOnly = True\r
+ Me.TxtRules.ScrollBars = System.Windows.Forms.ScrollBars.Both\r
+ Me.TxtRules.Size = New System.Drawing.Size(353, 367)\r
+ Me.TxtRules.TabIndex = 0\r
+ '\r
+ 'Rules\r
+ '\r
+ Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)\r
+ Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font\r
+ Me.ClientSize = New System.Drawing.Size(377, 391)\r
+ Me.Controls.Add(Me.TxtRules)\r
+ Me.MaximizeBox = False\r
+ Me.MaximumSize = New System.Drawing.Size(393, 429)\r
+ Me.MinimumSize = New System.Drawing.Size(393, 429)\r
+ Me.Name = "Rules"\r
+ Me.Text = "Rules"\r
+ Me.ResumeLayout(False)\r
+ Me.PerformLayout()\r
+\r
+ End Sub\r
+ Friend WithEvents TxtRules As System.Windows.Forms.TextBox\r
+End Class\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<root>\r
+ <!-- \r
+ Microsoft ResX Schema \r
+ \r
+ Version 2.0\r
+ \r
+ The primary goals of this format is to allow a simple XML format \r
+ that is mostly human readable. The generation and parsing of the \r
+ various data types are done through the TypeConverter classes \r
+ associated with the data types.\r
+ \r
+ Example:\r
+ \r
+ ... ado.net/XML headers & schema ...\r
+ <resheader name="resmimetype">text/microsoft-resx</resheader>\r
+ <resheader name="version">2.0</resheader>\r
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>\r
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>\r
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>\r
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>\r
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">\r
+ <value>[base64 mime encoded serialized .NET Framework object]</value>\r
+ </data>\r
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">\r
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>\r
+ <comment>This is a comment</comment>\r
+ </data>\r
+ \r
+ There are any number of "resheader" rows that contain simple \r
+ name/value pairs.\r
+ \r
+ Each data row contains a name, and value. The row also contains a \r
+ type or mimetype. Type corresponds to a .NET class that support \r
+ text/value conversion through the TypeConverter architecture. \r
+ Classes that don't support this are serialized and stored with the \r
+ mimetype set.\r
+ \r
+ The mimetype is used for serialized objects, and tells the \r
+ ResXResourceReader how to depersist the object. This is currently not \r
+ extensible. For a given mimetype the value must be set accordingly:\r
+ \r
+ Note - application/x-microsoft.net.object.binary.base64 is the format \r
+ that the ResXResourceWriter will generate, however the reader can \r
+ read any of the formats listed below.\r
+ \r
+ mimetype: application/x-microsoft.net.object.binary.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter\r
+ : and then encoded with base64 encoding.\r
+ \r
+ mimetype: application/x-microsoft.net.object.soap.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter\r
+ : and then encoded with base64 encoding.\r
+\r
+ mimetype: application/x-microsoft.net.object.bytearray.base64\r
+ value : The object must be serialized into a byte array \r
+ : using a System.ComponentModel.TypeConverter\r
+ : and then encoded with base64 encoding.\r
+ -->\r
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">\r
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />\r
+ <xsd:element name="root" msdata:IsDataSet="true">\r
+ <xsd:complexType>\r
+ <xsd:choice maxOccurs="unbounded">\r
+ <xsd:element name="metadata">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" use="required" type="xsd:string" />\r
+ <xsd:attribute name="type" type="xsd:string" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" />\r
+ <xsd:attribute ref="xml:space" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="assembly">\r
+ <xsd:complexType>\r
+ <xsd:attribute name="alias" type="xsd:string" />\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="data">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />\r
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />\r
+ <xsd:attribute ref="xml:space" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="resheader">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:choice>\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:schema>\r
+ <resheader name="resmimetype">\r
+ <value>text/microsoft-resx</value>\r
+ </resheader>\r
+ <resheader name="version">\r
+ <value>2.0</value>\r
+ </resheader>\r
+ <resheader name="reader">\r
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+ <resheader name="writer">\r
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+</root>
\ No newline at end of file
--- /dev/null
+'/**********************************************************************************\r
+' * Blackjack *\r
+' * Copyright 2013 Adrian Lam *\r
+' * Last edited 22/11/2013 *\r
+' * Version: beta *\r
+' **********************************************************************************\r
+' * This file is part of Blackjack *\r
+' * *\r
+' * Blackjack is free software: you can redistribute it and/or modify *\r
+' * it under the terms of the GNU General Public License as published by *\r
+' * the Free Software Foundation; either version 3 of the License, or *\r
+' * (at your option) any later version. *\r
+' * *\r
+' * This program is distributed in the hope that it will be useful, *\r
+' * but WITHOUT ANY WARRANTY; without even the implied warrranty of *\r
+' * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *\r
+' * GNU General Public License for more details. *\r
+' * *\r
+' * You should have received a copy of the GNU General Public License *\r
+' * along with this program; if not, see <http://www.gnu.org/licenses/> *\r
+' * *\r
+' **********************************************************************************/\r
+\r
+Public Class Rules\r
+ Private Sub Rules_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load\r
+ TxtRules.Text = "Rule number 1" & Chr(13) & Chr(10) & _\r
+ "Rule number 2" & Chr(13) & Chr(10) & _\r
+ "Lorem ipsum dolor sit amet" & Chr(13) & Chr(10)\r
+\r
+ TxtRules.Select(0, 0)\r
+ End Sub\r
+End Class
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>\r
+<configuration>\r
+ <system.diagnostics>\r
+ <sources>\r
+ <!-- This section defines the logging configuration for My.Application.Log -->\r
+ <source name="DefaultSource" switchName="DefaultSwitch">\r
+ <listeners>\r
+ <add name="FileLog"/>\r
+ <!-- Uncomment the below section to write to the Application Event Log -->\r
+ <!--<add name="EventLog"/>-->\r
+ </listeners>\r
+ </source>\r
+ </sources>\r
+ <switches>\r
+ <add name="DefaultSwitch" value="Information"/>\r
+ </switches>\r
+ <sharedListeners>\r
+ <add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>\r
+ <!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->\r
+ <!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->\r
+ </sharedListeners>\r
+ </system.diagnostics>\r
+<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>\r
--- /dev/null
+<?xml version="1.0"?>\r
+<configuration>\r
+ <system.diagnostics>\r
+ <sources>\r
+ <!-- This section defines the logging configuration for My.Application.Log -->\r
+ <source name="DefaultSource" switchName="DefaultSwitch">\r
+ <listeners>\r
+ <add name="FileLog"/>\r
+ <!-- Uncomment the below section to write to the Application Event Log -->\r
+ <!--<add name="EventLog"/>-->\r
+ </listeners>\r
+ </source>\r
+ </sources>\r
+ <switches>\r
+ <add name="DefaultSwitch" value="Information"/>\r
+ </switches>\r
+ <sharedListeners>\r
+ <add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>\r
+ <!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->\r
+ <!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->\r
+ </sharedListeners>\r
+ </system.diagnostics>\r
+<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>\r
--- /dev/null
+<?xml version="1.0"?>\r
+<configuration>\r
+ <system.diagnostics>\r
+ <sources>\r
+ <!-- This section defines the logging configuration for My.Application.Log -->\r
+ <source name="DefaultSource" switchName="DefaultSwitch">\r
+ <listeners>\r
+ <add name="FileLog"/>\r
+ <!-- Uncomment the below section to write to the Application Event Log -->\r
+ <!--<add name="EventLog"/>-->\r
+ </listeners>\r
+ </source>\r
+ </sources>\r
+ <switches>\r
+ <add name="DefaultSwitch" value="Information"/>\r
+ </switches>\r
+ <sharedListeners>\r
+ <add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>\r
+ <!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->\r
+ <!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->\r
+ </sharedListeners>\r
+ </system.diagnostics>\r
+<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>\r
--- /dev/null
+<?xml version="1.0"?>\r
+<doc>\r
+<assembly>\r
+<name>\r
+Blackjack\r
+</name>\r
+</assembly>\r
+<members>\r
+<member name="P:Blackjack.My.Resources.Resources.ResourceManager">\r
+ <summary>\r
+ Returns the cached ResourceManager instance used by this class.\r
+</summary>\r
+</member><member name="P:Blackjack.My.Resources.Resources.Culture">\r
+ <summary>\r
+ Overrides the current thread's CurrentUICulture property for all\r
+ resource lookups using this strongly typed resource class.\r
+</summary>\r
+</member><member name="T:Blackjack.My.Resources.Resources">\r
+ <summary>\r
+ A strongly-typed resource class, for looking up localized strings, etc.\r
+</summary>\r
+</member>\r
+</members>\r
+</doc>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>\r
+<configuration>\r
+ <system.diagnostics>\r
+ <sources>\r
+ <!-- This section defines the logging configuration for My.Application.Log -->\r
+ <source name="DefaultSource" switchName="DefaultSwitch">\r
+ <listeners>\r
+ <add name="FileLog"/>\r
+ <!-- Uncomment the below section to write to the Application Event Log -->\r
+ <!--<add name="EventLog"/>-->\r
+ </listeners>\r
+ </source>\r
+ </sources>\r
+ <switches>\r
+ <add name="DefaultSwitch" value="Information"/>\r
+ </switches>\r
+ <sharedListeners>\r
+ <add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>\r
+ <!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->\r
+ <!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->\r
+ </sharedListeners>\r
+ </system.diagnostics>\r
+<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>\r
--- /dev/null
+<?xml version="1.0"?>\r
+<configuration>\r
+ <system.diagnostics>\r
+ <sources>\r
+ <!-- This section defines the logging configuration for My.Application.Log -->\r
+ <source name="DefaultSource" switchName="DefaultSwitch">\r
+ <listeners>\r
+ <add name="FileLog"/>\r
+ <!-- Uncomment the below section to write to the Application Event Log -->\r
+ <!--<add name="EventLog"/>-->\r
+ </listeners>\r
+ </source>\r
+ </sources>\r
+ <switches>\r
+ <add name="DefaultSwitch" value="Information"/>\r
+ </switches>\r
+ <sharedListeners>\r
+ <add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>\r
+ <!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->\r
+ <!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->\r
+ </sharedListeners>\r
+ </system.diagnostics>\r
+<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>\r
--- /dev/null
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>\r
+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">\r
+ <assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>\r
+ <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">\r
+ <security>\r
+ <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">\r
+ <requestedExecutionLevel level="asInvoker" uiAccess="false"/>\r
+ </requestedPrivileges>\r
+ </security>\r
+ </trustInfo>\r
+</assembly>\r
--- /dev/null
+<?xml version="1.0"?>\r
+<doc>\r
+<assembly>\r
+<name>\r
+Blackjack\r
+</name>\r
+</assembly>\r
+<members>\r
+<member name="P:Blackjack.My.Resources.Resources.ResourceManager">\r
+ <summary>\r
+ Returns the cached ResourceManager instance used by this class.\r
+</summary>\r
+</member><member name="P:Blackjack.My.Resources.Resources.Culture">\r
+ <summary>\r
+ Overrides the current thread's CurrentUICulture property for all\r
+ resource lookups using this strongly typed resource class.\r
+</summary>\r
+</member><member name="T:Blackjack.My.Resources.Resources">\r
+ <summary>\r
+ A strongly-typed resource class, for looking up localized strings, etc.\r
+</summary>\r
+</member>\r
+</members>\r
+</doc>
\ No newline at end of file
--- /dev/null
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\bin\Debug\Blackjack.exe\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\bin\Debug\Blackjack.pdb\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\bin\Debug\Blackjack.xml\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\ResolveAssemblyReference.cache\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\Blackjack.Blackjack.resources\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\Blackjack.Resources.resources\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\GenerateResource.read.1.tlog\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\GenerateResource.write.1.tlog\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\Blackjack.exe\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\Blackjack.xml\r
+C:\Users\00alam\AppData\Local\Temporary Projects\Blackjack\obj\x86\Debug\Blackjack.pdb\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Debug\Blackjack.exe\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Debug\Blackjack.pdb\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Debug\Blackjack.xml\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.Blackjack.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.Resources.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.Rules.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.exe\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.xml\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\Blackjack.pdb\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\ResolveAssemblyReference.cache\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\GenerateResource.read.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\GenerateResource.write.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Debug\Blackjack.exe.config\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\ResGen.read.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Debug\ResGen.write.1.tlog\r
--- /dev/null
+<?xml version="1.0"?>\r
+<doc>\r
+<assembly>\r
+<name>\r
+Blackjack\r
+</name>\r
+</assembly>\r
+<members>\r
+<member name="P:Blackjack.My.Resources.Resources.ResourceManager">\r
+ <summary>\r
+ Returns the cached ResourceManager instance used by this class.\r
+</summary>\r
+</member><member name="P:Blackjack.My.Resources.Resources.Culture">\r
+ <summary>\r
+ Overrides the current thread's CurrentUICulture property for all\r
+ resource lookups using this strongly typed resource class.\r
+</summary>\r
+</member><member name="T:Blackjack.My.Resources.Resources">\r
+ <summary>\r
+ A strongly-typed resource class, for looking up localized strings, etc.\r
+</summary>\r
+</member>\r
+</members>\r
+</doc>
\ No newline at end of file
--- /dev/null
+ÿþ
\ No newline at end of file
--- /dev/null
+ÿþ
\ No newline at end of file
--- /dev/null
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Release\Blackjack.exe\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Release\Blackjack.pdb\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Release\Blackjack.xml\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.Blackjack.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.Resources.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.Rules.resources\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.exe\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.xml\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\Blackjack.pdb\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\ResolveAssemblyReference.cache\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\GenerateResource.read.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\GenerateResource.write.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\bin\Release\Blackjack.exe.config\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\ResGen.read.1.tlog\r
+\\student\users$\00alam\Visual Studio 2010\Projects\Blackjack\Blackjack\obj\x86\Release\ResGen.write.1.tlog\r
--- /dev/null
+<?xml version="1.0"?>\r
+<doc>\r
+<assembly>\r
+<name>\r
+Blackjack\r
+</name>\r
+</assembly>\r
+<members>\r
+<member name="P:Blackjack.My.Resources.Resources.ResourceManager">\r
+ <summary>\r
+ Returns the cached ResourceManager instance used by this class.\r
+</summary>\r
+</member><member name="P:Blackjack.My.Resources.Resources.Culture">\r
+ <summary>\r
+ Overrides the current thread's CurrentUICulture property for all\r
+ resource lookups using this strongly typed resource class.\r
+</summary>\r
+</member><member name="T:Blackjack.My.Resources.Resources">\r
+ <summary>\r
+ A strongly-typed resource class, for looking up localized strings, etc.\r
+</summary>\r
+</member>\r
+</members>\r
+</doc>
\ No newline at end of file
--- /dev/null
+ÿþ
\ No newline at end of file
--- /dev/null
+ÿþ
\ No newline at end of file