To build the example program:
-5. Download "Cubism 4 SDK for Native R2" from the Live2D website:
+5. Download "Cubism 4 SDK for Native R3" from the Live2D website:
<https://www.live2d.com/en/download/cubism-sdk/download-native/>.
- Extract the archive -- put the "CubismSdkForNative-4-r.2" folder under
+ Extract the archive -- put the "CubismSdkForNative-4-r.3" folder under
the "example" folder of this repo.
Note: The Cubism SDK is the property of Live2D and is not part of this
project. You must agree to Live2D's license agreements to use it.
6. Go into the
- "example/CubismSdkForNative-4-r.2/Samples/OpenGL/thirdParty/scripts"
+ "example/CubismSdkForNative-4-r.3/Samples/OpenGL/thirdParty/scripts"
directory and run
./setup_glew_glfw
#!/bin/sh -e
mkdir -p demo_build
-cp -r CubismSdkForNative-4-r.2/Samples/OpenGL/Demo/proj.linux.cmake/* ./demo_build/
+cp -r CubismSdkForNative-4-r.3/Samples/OpenGL/Demo/proj.linux.cmake/* ./demo_build/
patch -d demo_build -p2 < demo.patch
./demo_build/scripts/make_gcc
diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt
--- ./demo_clean/CMakeLists.txt 2021-02-17 01:23:17.000000000 +0000
-+++ ./demo_dev/CMakeLists.txt 2021-05-16 01:44:30.838853280 +0100
++++ ./demo_dev/CMakeLists.txt 2021-06-12 17:02:27.101948990 +0100
@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16)
# Set app name.
set(APP_NAME Demo)
# Set directory paths.
-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..)
-+set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.2)
++set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.3)
set(CORE_PATH ${SDK_ROOT_PATH}/Core)
set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework)
set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty)