From: Adrian Iain Lam Date: Sun, 12 Jul 2020 15:27:24 +0000 (+0100) Subject: Initial commit - it should now be more or less working X-Git-Url: https://adrianiainlam.tk/git/?a=commitdiff_plain;h=830d0ba4cbaad94c10181246fefe8e34bf858894;p=facial-landmarks-for-cubism.git Initial commit - it should now be more or less working --- diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..eb72aa8 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,14 @@ +cmake_minimum_required(VERSION 3.16) + +project(FacialLandmarksForCubism_project) + +add_subdirectory(lib/dlib/dlib dlib_build) +find_package(OpenCV REQUIRED) +include_directories(${OpenCV_INCLUDE_DIRS}) + +add_library(FacialLandmarksForCubism STATIC src/facial_landmark_detector.cpp) +set_target_properties(FacialLandmarksForCubism PROPERTIES PUBLIC_HEADER include/facial_landmark_detector.h) + +target_include_directories(FacialLandmarksForCubism PRIVATE include lib/dlib) +target_link_libraries(FacialLandmarksForCubism ${OpenCV_LIBS} dlib::dlib) + diff --git a/LICENSE-MIT.txt b/LICENSE-MIT.txt new file mode 100644 index 0000000..ac4d357 --- /dev/null +++ b/LICENSE-MIT.txt @@ -0,0 +1,19 @@ +Copyright (c) 2020 Adrian I. Lam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/LICENSE-WTFPL.txt b/LICENSE-WTFPL.txt new file mode 100644 index 0000000..ee7d6a5 --- /dev/null +++ b/LICENSE-WTFPL.txt @@ -0,0 +1,14 @@ + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + diff --git a/README.md b/README.md new file mode 100644 index 0000000..d59ef66 --- /dev/null +++ b/README.md @@ -0,0 +1,187 @@ +# Facial Landmarks for Cubism + +A library that extracts facial landmarks from a webcam feed and converts them +into Live2D® Cubism SDK parameters. + +*Disclaimer: This library is designed for use with the Live2D® Cubism SDK. +It is not part of the SDK itself, and is not affiliated in any way with Live2D +Inc. The Live2D® Cubism SDK belongs solely to Live2D Inc. You will need to +agree to Live2D Inc.'s license agreements to use the Live2D® Cubism SDK.* + +This block diagram shows the intended usage of this library: + +![Block diagram showing interaction of this library with other components](block_diagram.png) + +Video showing me using the example program: + + + +## Supporting environments + +This library was developed and tested only on Ubuntu 18.04 using GCC 7.5.0. +However I don't think I've used anything that prevents it from being +cross-platform compatible -- it should still work as long as you have a +recent C/C++ compiler. (The library should only require C++11. The Cubism +SDK requires C++14. I have made use of one C++17 library (``) +in the example program, but it should be straightforward to change this +if you don't have C++17 support. + +I have provided some shell scripts for convenience when building. In an +environment without a `/bin/sh` shell you may have to run the commands +manually. Hereafter, all build instructions will assume a Linux environment +where a shell is available. + +If your CPU does not support AVX instructions you may want to edit the +relevant build scripts to remove the `-D USE_AVX_INSTRUCTIONS=1` variable +(or change it the SSE3 etc). However there could be a penalty in performance. + +## Build instructions + +1. Install dependencies. + + You will require a recent C/C++ compiler, `make`, `patch`, CMake >= 3.16, + and the OpenCV library (I'm using version 4.3.0). To compile the example + program you will also require the OpenGL library (and its dev headers) + among other libraries required for the example program. The libraries I + had to install (this list may not be exhaustive) are: + + libgl1-mesa-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libglu1-mesa-dev + +2. Clone this repository including its submodule (dlib) + + git clone --recurse-submodules https://github.com/adrianiainlam/facial-landmarks-for-cubism.git + +3. To build the library only: + + cd + ./build.sh + +4. You will require a facial landmark dataset to use with dlib. I have + downloaded mine from + . + Extract the file and edit the "config.txt" file to point to the + path to this file. + + Note: The license for this dataset excludes commercial use. If you want + to use this library in a commercial product you will need to obtain a + dataset in some other way. + +To build the example program: + +5. Copy the extracted dlib dataset from step 4 to the "example" folder + of this repo. + +6. Download "Cubism 4 SDK for Native R1" from the Live2D website: + . + + Extract the archive -- put the "CubismSdkForNative-4-r.1" folder under + the "example" folder of this repo. + + Note: The Cubism SDK is the property of Live2D and is not part of this + project. You must agree to Live2D's license agreements to use it. + +7. Go into the + "example/CubismSdkForNative-4-r.1/Samples/OpenGL/thirdParty/scripts" + directory and run + + ./setup_glew_glfw + +8. Go back to the "example" directory and run + + ./build.sh + +9. Now try running the example program. From the "example" directory: + + cd ./demo_build/build/make_gcc/bin/Demo/ + ./Demo + + +## Command-line arguments for the example program + +Most command-line arguments are to control the Cubism side of the program. +Only one argument (`--config`) is used to specify the configuration file +for the Facial Landmarks for Cubism library. + + * `--window-width`, `-W`: Specify the window width + * `--window-height`, `-H`: Specify the window height + * `--window-title`, `-t`: Specify the window title + * `--root-dir`, `-d`: The directory at which the "Resources" folder will + be found. This is where the model data will be located. + * `--scale-factor`, `-f`: How the model should be scaled + * `--translate-x`, `-x`: Horizontal translation of the model within the + window + * `--translate-y`, `-y`: Vertical translation of the model within the window + * `--model`, `-m`: Name of the model to be used. This must be located inside + the "Resources" folder. + * `--config`, `-c`: Path to the configuration file for the Facial Landmarks + for Cubism library. See below for more details. + + +## Configuration file + +Due to the differences in hardware and differences in each person's face, +I have decided to make pretty much every parameter tweakable. The file +"config.txt" lists and documents all parameters and their default values. +You can change the values there and pass it to the example program using +to `-c` argument. If using the library directly, the path to this file +should be passed to the constructor (or pass an empty string to use +default values). + +## License + +The library itself is provided under the MIT license. By "the library itself" +I refer to the following files that I have provided under this repo: + + * src/facial_landmark_detector.cpp + * src/math_utils.h + * include/facial_landmark_detector.h + * and if you decide to build the binary for the library, the resulting + binary file (typically build/libFacialLandmarksForCubism.a) + +The license text can be found in LICENSE-MIT.txt, and also at the top of +the .cpp and .h files. + +The library makes use of the dlib library, provided here as a Git +submodule, which is used under the Boost Software License, version 1.0. +The full license text can be found under lib/dlib/dlib/LICENSE.txt. + +The example program is a patched version of the sample program provided +by Live2D (because there's really no point in reinventing the wheel), +and as such, as per the licensing restrictions by Live2D, is still the +property of Live2D. + +The patch file (example/demo.patch) contains lines showing additions by +me, as well as deleted lines and unchanged lines for context. The deleted +and unchanged lines are obviously still owned by Live2D. For my additions, +where substantial enough for me to claim ownership, I release them under +the Do What the Fuck You Want to Public License, version 2. The full license +text can be found in LICENSE-WTFPL.txt. + +All other files not mentioned above that I have provided in this repo +(i.e. not downloaded and placed here by you), *excluding* the two license +documents and files generated by Git, are also released under the Do What +the Fuck You Want to Public License, version 2, whose full license text +can be found in LICENSE-WTFPL.txt. + +In order to use example program, or in any other way use this library +with the Live2D® Cubism SDK, you must agree to the license by Live2D Inc. +Their licenses can be found here: +. + +The library requires a facial landmark dataset, and the one provided by +dlib (which is derived from a dataset owned by Imperial College London) +has been used in development. The license for this dataset excludes +commercial use. You must obtain an alternative dataset if you wish to +use this library commercially. + +This is not a license requirement, but if you find my library useful, +I'd love to hear from you! Send me an email at spam(at)adrianiainlam.tk -- +replacing "spam" with the name of this repo :). + +## Contributions + +Contributions welcome! This is only a hobby weekend project so I don't +really have many environments / faces to test it on. Feel free to submit +issues or pull requests on GitHub, or send questions or patches to me +(see my email address above) if you prefer email. Thanks :) + diff --git a/block_diagram.png b/block_diagram.png new file mode 100644 index 0000000..b4bfdd4 Binary files /dev/null and b/block_diagram.png differ diff --git a/build.sh b/build.sh new file mode 100755 index 0000000..ea0a023 --- /dev/null +++ b/build.sh @@ -0,0 +1,6 @@ +#!/bin/sh + +mkdir -p build && cd build + +cmake .. -D CMAKE_BUILD_TYPE=Release -D USE_AVX_INSTRUCTIONS=1 +cmake --build . -j6 diff --git a/config.txt b/config.txt new file mode 100644 index 0000000..915485e --- /dev/null +++ b/config.txt @@ -0,0 +1,140 @@ +# Config file for FacialLandmarksForCubism + +# The path of this config file should be passed to the constructor +# of the FacialLandmarkDetector. + +# Comments are lines that start with a '#' and are ignored by the parser. +# Note that a line will be considered as a comment ONLY IF the '#' is the +# very first character of the line, i.e. without any preceeding whitespace. + + +## Section 1: dlib face detection and webcam parameters + +# Path to the dlib shape predictor trained dataset +predictorPath ./shape_predictor_68_face_landmarks.dat + +# Value passed to the cv::VideoCapture() ctor +cvVideoCaptureId 0 + +# Number of milliseconds to wait after processing each video frame +# This value controls the frame rate, but the actual frame period +# is longer due to the time required to process each frame +cvWaitKeyMs 5 + +# If 1, show the webcam captured video on-screen; if 0, don't show +showWebcamVideo 1 + +# If 1, draw the detected facial landmarks on-screen; if 0, don't draw +renderLandmarksOnVideo 1 + +# If 1, laterally invert the image (create a mirror image); if 0, don't invert +lateralInversion 1 + + +## Section 2: Cubism params calculation control +# +# These values control how the facial landmarks are translated into +# parameters that control the Cubism model, and will vary from person +# to person. The following values seem to work OK for my face, but +# your milage may vary. + +# Section 2.1: Face Y direction angle (head pointing up/down) +# The Y angle is calculated mainly based on the angle formed +# by the corners and the tip of the nose (hereafter referred +# to as the "nose angle"). + +# This applies an offset (in degrees). +# If you have a webcam at the top of your monitor, then it is likely +# that when you look at the centre of your monitor, the captured image +# will have you looking downwards. This offset shifts the angle upwards, +# so that the resulting avatar will still be looking straight ahead. +faceYAngleCorrection 10 + +# This is the baseline value for the nose angle (in radians) when looking +# straight ahead... +faceYAngleZeroValue 1.8 + +# ... and this is when you are looking up... +faceYAngleUpThreshold 1.3 + +# ... and when looking down. +faceYAngleDownThreshold 2.3 + +# This is an additional multiplication factor applied per degree of rotation +# in the X direction (left/right) - since the nose angle reduces when +# turning your head left/right. +faceYAngleXRotCorrection 0.15 + +# This is the multiplication factor to reduce by when smiling or laughing - +# the nose angle increases in such cases. +faceYAngleSmileCorrection 0.075 + + +# Section 2.2: Eye control +# This is mainly calculated based on the eye aspect ratio (eye height +# divided by eye width). Note that currently an average of the values +# of both eyes is applied - mainly due to two reasons: (1) the dlib +# dataset I'm using fails to detect winks for me, and (2) if this is +# not done, I frequently get asynchronous blinks which just looks ugly. + +# Maximum eye aspect ratio when the eye is closed +eyeClosedThreshold 0.2 + +# Minimum eye aspect ratio when the eye is open +eyeOpenThreshold 0.25 + +# Max eye aspect ratio to switch to a closed "smiley eye" +eyeSmileEyeOpenThreshold 0.6 + +# Min "mouth form" value to switch to a closed "smiley eye" +# "Mouth form" is 1 when fully smiling / laughing, and 0 when normal +eyeSmileMouthFormThreshold 0.75 + +# Min "mouth open" value to switch to a closed "smiley eye" +# "Mouth open" is 1 when fully open, and 0 when closed +eyeSmileMouthOpenThreshold 0.5 + + +# Section 2.3: Mouth control +# Two parameters are passed to Cubism to control the mouth: +# - mouth form: Controls smiles / laughs +# - mouth openness: How widely open the mouth is +# Mouth form is calculated by the ratio between the mouth width +# and the eye separation (distance between the two eyes). +# Mouth openness is calculated by the ratio between the lip separation +# (distance between upper and lower lips) and the mouth width. + +# Max mouth-width-to-eye-separation ratio to have a normal resting mouth +mouthNormalThreshold 0.75 + +# Min mouth-width-to-eye-separation ratio to have a fully smiling +# or laughing mouth +mouthSmileThreshold 1.0 + +# Max lip-separation-to-mouth-width ratio to have a closed mouth +mouthClosedThreshold 0.1 + +# Min lip-separation-to-mouth-width ratio to have a fully opened mouth +mouthOpenThreshold 0.4 + +# Additional multiplication factor applied to the mouth openness parameter +# when the mouth is fully smiling / laughing, since doing so increases +# the mouth width +mouthOpenLaughCorrection 0.2 + + +## Section 3: Filtering parameters +# The facial landmark coordinates can be quite noisy, so I've applied +# a simple moving average filter to reduce noise. More taps would mean +# more samples to average over, hence smoother movements with less noise, +# but it will also cause more lag between your movement and the movement +# of the avatar, and quick movements (e.g. blinks) may be completely missed. + +faceXAngleNumTaps 11 +faceYAngleNumTaps 11 +faceZAngleNumTaps 11 +mouthFormNumTaps 3 +mouthOpenNumTaps 3 +leftEyeOpenNumTaps 3 +rightEyeOpenNumTaps 3 + diff --git a/example/build.sh b/example/build.sh new file mode 100755 index 0000000..2902456 --- /dev/null +++ b/example/build.sh @@ -0,0 +1,6 @@ +#!/bin/sh + +mkdir -p demo_build +cp -r CubismSdkForNative-4-r.1/Samples/OpenGL/Demo/proj.linux.cmake/* ./demo_build/ +patch -d demo_build -p2 < demo.patch +./demo_build/scripts/make_gcc diff --git a/example/demo.patch b/example/demo.patch new file mode 100644 index 0000000..186b8cb --- /dev/null +++ b/example/demo.patch @@ -0,0 +1,1209 @@ +diff -pruN --exclude build ./demo_clean/CMakeLists.txt ./demo_dev/CMakeLists.txt +--- ./demo_clean/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/CMakeLists.txt 2020-07-11 22:52:49.099117981 +0100 +@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.16) + # Set app name. + set(APP_NAME Demo) + # Set directory paths. +-set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../..) ++set(SDK_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../CubismSdkForNative-4-r.1) + set(CORE_PATH ${SDK_ROOT_PATH}/Core) + set(FRAMEWORK_PATH ${SDK_ROOT_PATH}/Framework) + set(THIRD_PARTY_PATH ${SDK_ROOT_PATH}/Samples/OpenGL/thirdParty) +@@ -32,7 +32,7 @@ set(GLFW_INSTALL OFF CACHE BOOL "" FORCE + set(BUILD_UTILS OFF CACHE BOOL "" FORCE) + + # Specify version of compiler. +-set(CMAKE_CXX_STANDARD 14) ++set(CMAKE_CXX_STANDARD 17) + set(CMAKE_CXX_STANDARD_REQUIRED ON) + set(CMAKE_CXX_EXTENSIONS OFF) + +@@ -64,6 +64,9 @@ target_link_libraries(Framework Live2DCu + # Find opengl libraries. + find_package(OpenGL REQUIRED) + ++# Add FacialLandmarksForCubism ++add_subdirectory(../.. FacialLandmarksForCubism_build) ++ + # Make executable app. + add_executable(${APP_NAME}) + # Add source files. +@@ -73,9 +76,11 @@ target_link_libraries(${APP_NAME} + Framework + glfw + ${OPENGL_LIBRARIES} ++ FacialLandmarksForCubism ++ stdc++fs + ) + # Specify include directories. +-target_include_directories(${APP_NAME} PRIVATE ${STB_PATH}) ++target_include_directories(${APP_NAME} PRIVATE ${STB_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../../include) + + # Copy resource directory to build directory. + add_custom_command( +@@ -86,6 +91,17 @@ add_custom_command( + copy_directory ${RES_PATH} $/Resources + ) + ++# Copy shape predictor trained dataset to build directory ++set(DLIB_SHAPE_PREDICTOR_DATA ${CMAKE_CURRENT_SOURCE_DIR}/../shape_predictor_68_face_landmarks.dat ++ CACHE FILEPATH "Path to dlib shape predictor trained dataset") ++add_custom_command( ++ TARGET ${APP_NAME} ++ POST_BUILD ++ COMMAND ++ ${CMAKE_COMMAND} -E ++ copy ${DLIB_SHAPE_PREDICTOR_DATA} $/ ++) ++ + # You can change target that renderer draws by enabling following definition. + # + # * USE_RENDER_TARGET +diff -pruN --exclude build ./demo_clean/scripts/make_gcc ./demo_dev/scripts/make_gcc +--- ./demo_clean/scripts/make_gcc 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/scripts/make_gcc 2020-07-11 21:22:23.615043956 +0100 +@@ -9,5 +9,6 @@ BUILD_PATH=$SCRIPT_PATH/../build/make_gc + # Run CMake. + cmake -S "$CMAKE_PATH" \ + -B "$BUILD_PATH" \ +- -D CMAKE_BUILD_TYPE=Release +-cd "$BUILD_PATH" && make ++ -D CMAKE_BUILD_TYPE=Release \ ++ -D USE_AVX_INSTRUCTIONS=1 ++cd "$BUILD_PATH" && make -j4 +diff -pruN --exclude build ./demo_clean/src/CMakeLists.txt ./demo_dev/src/CMakeLists.txt +--- ./demo_clean/src/CMakeLists.txt 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/CMakeLists.txt 2020-07-11 17:39:18.358435702 +0100 +@@ -19,6 +19,4 @@ target_sources(${APP_NAME} + ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/LAppView.hpp + ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp +- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.cpp +- ${CMAKE_CURRENT_SOURCE_DIR}/TouchManager.hpp + ) +diff -pruN --exclude build ./demo_clean/src/LAppDelegate.cpp ./demo_dev/src/LAppDelegate.cpp +--- ./demo_clean/src/LAppDelegate.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppDelegate.cpp 2020-07-11 17:35:02.414902548 +0100 +@@ -45,7 +45,8 @@ void LAppDelegate::ReleaseInstance() + s_instance = NULL; + } + +-bool LAppDelegate::Initialize() ++bool LAppDelegate::Initialize(int initWindowWidth, int initWindowHeight, ++ const char *windowTitle) + { + if (DebugLogEnable) + { +@@ -63,7 +64,13 @@ bool LAppDelegate::Initialize() + } + + // Windowの生成_ +- _window = glfwCreateWindow(RenderTargetWidth, RenderTargetHeight, "SAMPLE", NULL, NULL); ++ _window = glfwCreateWindow( ++ initWindowWidth ? initWindowWidth : RenderTargetWidth, ++ initWindowHeight ? initWindowHeight : RenderTargetHeight, ++ windowTitle ? windowTitle : "SAMPLE", ++ NULL, ++ NULL); ++ + if (_window == NULL) + { + if (DebugLogEnable) +@@ -95,10 +102,6 @@ bool LAppDelegate::Initialize() + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + +- //コールバック関数の登録 +- glfwSetMouseButtonCallback(_window, EventHandler::OnMouseCallBack); +- glfwSetCursorPosCallback(_window, EventHandler::OnMouseCallBack); +- + // ウィンドウサイズ記憶 + int width, height; + glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height); +@@ -111,8 +114,6 @@ bool LAppDelegate::Initialize() + // Cubism3の初期化 + InitializeCubism(); + +- SetRootDirectory(); +- + //load model + LAppLive2DManager::GetInstance(); + +@@ -214,49 +215,6 @@ void LAppDelegate::InitializeCubism() + LAppPal::UpdateTime(); + } + +-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, int button, int action, int modify) +-{ +- if (_view == NULL) +- { +- return; +- } +- if (GLFW_MOUSE_BUTTON_LEFT != button) +- { +- return; +- } +- +- if (GLFW_PRESS == action) +- { +- _captured = true; +- _view->OnTouchesBegan(_mouseX, _mouseY); +- } +- else if (GLFW_RELEASE == action) +- { +- if (_captured) +- { +- _captured = false; +- _view->OnTouchesEnded(_mouseX, _mouseY); +- } +- } +-} +- +-void LAppDelegate::OnMouseCallBack(GLFWwindow* window, double x, double y) +-{ +- _mouseX = static_cast(x); +- _mouseY = static_cast(y); +- +- if (!_captured) +- { +- return; +- } +- if (_view == NULL) +- { +- return; +- } +- +- _view->OnTouchesMoved(_mouseX, _mouseY); +-} +- + GLuint LAppDelegate::CreateShader() + { + //バーテックスシェーダのコンパイル +@@ -299,29 +257,9 @@ GLuint LAppDelegate::CreateShader() + return programId; + } + +-void LAppDelegate::SetRootDirectory() ++void LAppDelegate::SetRootDirectory(std::string rootDir) + { +- char path[1024]; +- ssize_t len = readlink("/proc/self/exe", path, 1024 - 1); +- +- if (len != -1) +- { +- path[len] = '\0'; +- } +- +- std::string pathString(path); +- +- pathString = pathString.substr(0, pathString.rfind("Demo")); +- Csm::csmVector splitStrings = this->Split(pathString, '/'); +- +- this->_rootDirectory = ""; +- +- for(int i = 0; i < splitStrings.GetSize(); i++) +- { +- this->_rootDirectory = this->_rootDirectory + "/" +splitStrings[i]; +- } +- +- this->_rootDirectory += "/"; ++ this->_rootDirectory = rootDir + "/"; + } + + Csm::csmVector LAppDelegate::Split(const std::string& baseString, char delimiter) +diff -pruN --exclude build ./demo_clean/src/LAppDelegate.hpp ./demo_dev/src/LAppDelegate.hpp +--- ./demo_clean/src/LAppDelegate.hpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppDelegate.hpp 2020-07-11 17:34:40.778602504 +0100 +@@ -40,7 +40,8 @@ public: + /** + * @brief APPに必要なものを初期化する。 + */ +- bool Initialize(); ++ bool Initialize(int initWindowWidth = 0, int initWindowHeight = 0, ++ const char *windowTitle = "SAMPLE"); + + /** + * @brief 解放する。 +@@ -53,25 +54,6 @@ public: + void Run(); + + /** +- * @brief OpenGL用 glfwSetMouseButtonCallback用関数。 +- * +- * @param[in] window コールバックを呼んだWindow情報 +- * @param[in] button ボタン種類 +- * @param[in] action 実行結果 +- * @param[in] modify +- */ +- void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify); +- +- /** +- * @brief OpenGL用 glfwSetCursorPosCallback用関数。 +- * +- * @param[in] window コールバックを呼んだWindow情報 +- * @param[in] x x座標 +- * @param[in] y x座標 +- */ +- void OnMouseCallBack(GLFWwindow* window, double x, double y); +- +- /** + * @brief シェーダーを登録する。 + */ + GLuint CreateShader(); +@@ -98,8 +80,10 @@ public: + + /** + * @brief ルートディレクトリを設定する。 ++ * ++ * @param[in] rootDir : The root directory to set to. + */ +- void SetRootDirectory(); ++ void SetRootDirectory(std::string rootDir); + + /** + * @brief ルートディレクトリを取得する。 +@@ -146,24 +130,3 @@ private: + int _windowWidth; ///< Initialize関数で設定したウィンドウ幅 + int _windowHeight; ///< Initialize関数で設定したウィンドウ高さ + }; +- +-class EventHandler +-{ +-public: +- /** +- * @brief glfwSetMouseButtonCallback用コールバック関数。 +- */ +- static void OnMouseCallBack(GLFWwindow* window, int button, int action, int modify) +- { +- LAppDelegate::GetInstance()->OnMouseCallBack(window, button, action, modify); +- } +- +- /** +- * @brief glfwSetCursorPosCallback用コールバック関数。 +- */ +- static void OnMouseCallBack(GLFWwindow* window, double x, double y) +- { +- LAppDelegate::GetInstance()->OnMouseCallBack(window, x, y); +- } +- +-}; +diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.cpp ./demo_dev/src/LAppLive2DManager.cpp +--- ./demo_clean/src/LAppLive2DManager.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppLive2DManager.cpp 2020-07-11 23:20:11.548419176 +0100 +@@ -52,9 +52,10 @@ void LAppLive2DManager::ReleaseInstance( + + LAppLive2DManager::LAppLive2DManager() + : _viewMatrix(NULL) +- , _sceneIndex(0) ++ , _projScaleFactor(1.0f) ++ , _translateX(0.0f) ++ , _translateY(0.0f) + { +- ChangeScene(_sceneIndex); + } + + LAppLive2DManager::~LAppLive2DManager() +@@ -98,26 +99,6 @@ void LAppLive2DManager::OnTap(csmFloat32 + { + LAppPal::PrintLog("[APP]tap point: {x:%.2f y:%.2f}", x, y); + } +- +- for (csmUint32 i = 0; i < _models.GetSize(); i++) +- { +- if (_models[i]->HitTest(HitAreaNameHead, x, y)) +- { +- if (DebugLogEnable) +- { +- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameHead); +- } +- _models[i]->SetRandomExpression(); +- } +- else if (_models[i]->HitTest(HitAreaNameBody, x, y)) +- { +- if (DebugLogEnable) +- { +- LAppPal::PrintLog("[APP]hit area: [%s]", HitAreaNameBody); +- } +- _models[i]->StartRandomMotion(MotionGroupTapBody, PriorityNormal, FinishedMotion); +- } +- } + } + + void LAppLive2DManager::OnUpdate() const +@@ -125,7 +106,9 @@ void LAppLive2DManager::OnUpdate() const + CubismMatrix44 projection; + int width, height; + glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height); +- projection.Scale(1.0f, static_cast(width) / static_cast(height)); ++ projection.Scale(_projScaleFactor, ++ _projScaleFactor * static_cast(width) / static_cast(height)); ++ projection.Translate(_translateX, _translateY); + + if (_viewMatrix != NULL) + { +@@ -148,26 +131,10 @@ void LAppLive2DManager::OnUpdate() const + } + } + +-void LAppLive2DManager::NextScene() +-{ +- csmInt32 no = (_sceneIndex + 1) % ModelDirSize; +- ChangeScene(no); +-} +- +-void LAppLive2DManager::ChangeScene(Csm::csmInt32 index) ++void LAppLive2DManager::SetModel(std::string modelName) + { +- _sceneIndex = index; +- if (DebugLogEnable) +- { +- LAppPal::PrintLog("[APP]model index: %d", _sceneIndex); +- } +- +- // ModelDir[]に保持したディレクトリ名から +- // model3.jsonのパスを決定する. +- // ディレクトリ名とmodel3.jsonの名前を一致させておくこと. +- std::string model = ModelDir[index]; +- std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + model + "/"; +- std::string modelJsonName = ModelDir[index]; ++ std::string modelPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath + modelName + "/"; ++ std::string modelJsonName = modelName; + modelJsonName += ".model3.json"; + + ReleaseAllModel(); +@@ -215,3 +182,20 @@ csmUint32 LAppLive2DManager::GetModelNum + { + return _models.GetSize(); + } ++ ++void LAppLive2DManager::SetFacialLandmarkDetector(FacialLandmarkDetector *detector) ++{ ++ for (auto it = _models.Begin(); it != _models.End(); ++it) ++ { ++ (*it)->SetFacialLandmarkDetector(detector); ++ } ++} ++ ++void LAppLive2DManager::SetProjectionScaleTranslate(float scaleFactor, ++ float translateX, ++ float translateY) ++{ ++ _projScaleFactor = scaleFactor; ++ _translateX = translateX; ++ _translateY = translateY; ++} +diff -pruN --exclude build ./demo_clean/src/LAppLive2DManager.hpp ./demo_dev/src/LAppLive2DManager.hpp +--- ./demo_clean/src/LAppLive2DManager.hpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppLive2DManager.hpp 2020-07-11 23:21:17.969484538 +0100 +@@ -6,12 +6,15 @@ + */ + #pragma once + ++#include + #include + #include + #include + + class LAppModel; + ++class FacialLandmarkDetector; ++ + /** + * @brief サンプルアプリケーションにおいてCubismModelを管理するクラス
+ * モデル生成と破棄、タップイベントの処理、モデル切り替えを行う。 +@@ -72,16 +75,12 @@ public: + void OnUpdate() const; + + /** +- * @brief 次のシーンに切り替える
+- * サンプルアプリケーションではモデルセットの切り替えを行う。 +- */ +- void NextScene(); +- +- /** +- * @brief シーンを切り替える
+- * サンプルアプリケーションではモデルセットの切り替えを行う。 +- */ +- void ChangeScene(Csm::csmInt32 index); ++ * @brief Set model data ++ * ++ * @param[in] modelName : Name of model, should be the same for both ++ * the directory and the model3.json file ++ */ ++ void SetModel(std::string modelName); + + /** + * @brief モデル個数を得る +@@ -89,6 +88,24 @@ public: + */ + Csm::csmUint32 GetModelNum() const; + ++ /** ++ * @brief Set the pointer to the FacialLandmarkDetector instance ++ * ++ * @param[in] detector : Pointer to FacialLandmarkDetector instance ++ */ ++ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector); ++ ++ /** ++ * @brief Set projection scale factor and translation parameters ++ * ++ * @param[in] scaleFactor : Scale factor applied in both X and Y directions ++ * @param[in] translateX : Translation in X direction ++ * @param[in] translateY : Translation in Y direction ++ */ ++ void SetProjectionScaleTranslate(float scaleFactor, ++ float translateX, ++ float translateY); ++ + private: + /** + * @brief コンストラクタ +@@ -102,5 +119,8 @@ private: + + Csm::CubismMatrix44* _viewMatrix; ///< モデル描画に用いるView行列 + Csm::csmVector _models; ///< モデルインスタンスのコンテナ +- Csm::csmInt32 _sceneIndex; ///< 表示するシーンのインデックス値 ++ ++ float _projScaleFactor; ++ float _translateX; ++ float _translateY; + }; +diff -pruN --exclude build ./demo_clean/src/LAppModel.cpp ./demo_dev/src/LAppModel.cpp +--- ./demo_clean/src/LAppModel.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppModel.cpp 2020-07-11 15:57:43.784019311 +0100 +@@ -21,6 +21,8 @@ + #include "LAppTextureManager.hpp" + #include "LAppDelegate.hpp" + ++#include "facial_landmark_detector.h" ++ + using namespace Live2D::Cubism::Framework; + using namespace Live2D::Cubism::Framework::DefaultParameterId; + using namespace LAppDefine; +@@ -128,30 +130,6 @@ void LAppModel::SetupModel(ICubismModelS + DeleteBuffer(buffer, path.GetRawString()); + } + +- //Expression +- if (_modelSetting->GetExpressionCount() > 0) +- { +- const csmInt32 count = _modelSetting->GetExpressionCount(); +- for (csmInt32 i = 0; i < count; i++) +- { +- csmString name = _modelSetting->GetExpressionName(i); +- csmString path = _modelSetting->GetExpressionFileName(i); +- path = _modelHomeDir + path; +- +- buffer = CreateBuffer(path.GetRawString(), &size); +- ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString()); +- +- if (_expressions[name] != NULL) +- { +- ACubismMotion::Delete(_expressions[name]); +- _expressions[name] = NULL; +- } +- _expressions[name] = motion; +- +- DeleteBuffer(buffer, path.GetRawString()); +- } +- } +- + //Physics + if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0) + { +@@ -174,27 +152,6 @@ void LAppModel::SetupModel(ICubismModelS + DeleteBuffer(buffer, path.GetRawString()); + } + +- //EyeBlink +- if (_modelSetting->GetEyeBlinkParameterCount() > 0) +- { +- _eyeBlink = CubismEyeBlink::Create(_modelSetting); +- } +- +- //Breath +- { +- _breath = CubismBreath::Create(); +- +- csmVector breathParameters; +- +- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleX, 0.0f, 15.0f, 6.5345f, 0.5f)); +- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f)); +- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f)); +- breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f)); +- breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f)); +- +- _breath->SetParameters(breathParameters); +- } +- + //UserData + if (strcmp(_modelSetting->GetUserDataFile(), "") != 0) + { +@@ -205,24 +162,6 @@ void LAppModel::SetupModel(ICubismModelS + DeleteBuffer(buffer, path.GetRawString()); + } + +- // EyeBlinkIds +- { +- csmInt32 eyeBlinkIdCount = _modelSetting->GetEyeBlinkParameterCount(); +- for (csmInt32 i = 0; i < eyeBlinkIdCount; ++i) +- { +- _eyeBlinkIds.PushBack(_modelSetting->GetEyeBlinkParameterId(i)); +- } +- } +- +- // LipSyncIds +- { +- csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount(); +- for (csmInt32 i = 0; i < lipSyncIdCount; ++i) +- { +- _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i)); +- } +- } +- + //Layout + csmMap layout; + _modelSetting->GetLayoutMap(layout); +@@ -230,14 +169,6 @@ void LAppModel::SetupModel(ICubismModelS + + _model->SaveParameters(); + +- for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++) +- { +- const csmChar* group = _modelSetting->GetMotionGroupName(i); +- PreloadMotionGroup(group); +- } +- +- _motionManager->StopAllMotions(); +- + _updating = false; + _initialized = true; + } +@@ -335,59 +266,29 @@ void LAppModel::Update() + const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime(); + _userTimeSeconds += deltaTimeSeconds; + +- _dragManager->Update(deltaTimeSeconds); +- _dragX = _dragManager->GetX(); +- _dragY = _dragManager->GetY(); +- +- // モーションによるパラメータ更新の有無 +- csmBool motionUpdated = false; +- +- //----------------------------------------------------------------- +- _model->LoadParameters(); // 前回セーブされた状態をロード +- if (_motionManager->IsFinished()) +- { +- // モーションの再生がない場合、待機モーションの中からランダムで再生する +- StartRandomMotion(MotionGroupIdle, PriorityIdle); +- } +- else +- { +- motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新 +- } +- _model->SaveParameters(); // 状態を保存 +- //----------------------------------------------------------------- +- +- // まばたき +- if (!motionUpdated) +- { +- if (_eyeBlink != NULL) +- { +- // メインモーションの更新がないとき +- _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ +- } +- } +- +- if (_expressionManager != NULL) ++ if (_detector) + { +- _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化) +- } +- +- //ドラッグによる変化 +- //ドラッグによる顔の向きの調整 +- _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える +- _model->AddParameterValue(_idParamAngleY, _dragY * 30); +- _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30); +- +- //ドラッグによる体の向きの調整 +- _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える +- +- //ドラッグによる目の向きの調整 +- _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える +- _model->AddParameterValue(_idParamEyeBallY, _dragY); ++ auto idMan = CubismFramework::GetIdManager(); ++ auto params = _detector->getParams(); + +- // 呼吸など +- if (_breath != NULL) +- { +- _breath->UpdateParameters(_model, deltaTimeSeconds); ++ _model->SetParameterValue(idMan->GetId("ParamEyeLOpen"), ++ params.leftEyeOpenness); ++ _model->SetParameterValue(idMan->GetId("ParamEyeROpen"), ++ params.rightEyeOpenness); ++ _model->SetParameterValue(idMan->GetId("ParamMouthForm"), ++ params.mouthForm); ++ _model->SetParameterValue(idMan->GetId("ParamMouthOpenY"), ++ params.mouthOpenness); ++ _model->SetParameterValue(idMan->GetId("ParamEyeLSmile"), ++ params.leftEyeSmile); ++ _model->SetParameterValue(idMan->GetId("ParamEyeRSmile"), ++ params.rightEyeSmile); ++ _model->SetParameterValue(idMan->GetId("ParamAngleX"), ++ params.faceXAngle); ++ _model->SetParameterValue(idMan->GetId("ParamAngleY"), ++ params.faceYAngle); ++ _model->SetParameterValue(idMan->GetId("ParamAngleZ"), ++ params.faceZAngle); + } + + // 物理演算の設定 +@@ -396,17 +297,6 @@ void LAppModel::Update() + _physics->Evaluate(_model, deltaTimeSeconds); + } + +- // リップシンクの設定 +- if (_lipSync) +- { +- csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0〜1の範囲で値を入力します。 +- +- for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i) +- { +- _model->AddParameterValue(_lipSyncIds[i], value, 0.8f); +- } +- } +- + // ポーズの設定 + if (_pose != NULL) + { +@@ -626,3 +516,9 @@ Csm::Rendering::CubismOffscreenFrame_Ope + { + return _renderBuffer; + } ++ ++void LAppModel::SetFacialLandmarkDetector(FacialLandmarkDetector *detector) ++{ ++ _detector = detector; ++} ++ +diff -pruN --exclude build ./demo_clean/src/LAppModel.hpp ./demo_dev/src/LAppModel.hpp +--- ./demo_clean/src/LAppModel.hpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppModel.hpp 2020-07-11 15:40:18.977286166 +0100 +@@ -13,6 +13,7 @@ + #include + #include + ++#include "facial_landmark_detector.h" + + /** + * @brief ユーザーが実際に使用するモデルの実装クラス
+@@ -113,6 +114,13 @@ public: + */ + Csm::Rendering::CubismOffscreenFrame_OpenGLES2& GetRenderBuffer(); + ++ /** ++ * @brief Set the pointer to the FacialLandmarkDetector instance ++ * ++ * @param[in] detector : Pointer to FacialLandmarkDetector instance ++ */ ++ void SetFacialLandmarkDetector(FacialLandmarkDetector *detector); ++ + protected: + /** + * @brief モデルを描画する処理。モデルを描画する空間のView-Projection行列を渡す。 +@@ -183,6 +191,8 @@ private: + const Csm::CubismId* _idParamEyeBallY; ///< パラメータID: ParamEyeBallXY + + Csm::Rendering::CubismOffscreenFrame_OpenGLES2 _renderBuffer; ///< フレームバッファ以外の描画先 ++ ++ FacialLandmarkDetector *_detector; + }; + + +diff -pruN --exclude build ./demo_clean/src/LAppPal.cpp ./demo_dev/src/LAppPal.cpp +--- ./demo_clean/src/LAppPal.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppPal.cpp 2020-07-11 23:29:09.084910139 +0100 +@@ -6,6 +6,7 @@ + */ + + #include "LAppPal.hpp" ++#include + #include + #include + #include +@@ -45,10 +46,7 @@ csmByte* LAppPal::LoadFileAsBytes(const + file.open(path, std::ios::in | std::ios::binary); + if (!file.is_open()) + { +- if (DebugLogEnable) +- { +- PrintLog("file open error"); +- } ++ throw std::runtime_error("Failed to open file " + filePath); + return NULL; + } + file.read(buf, size); +diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.cpp ./demo_dev/src/LAppTextureManager.cpp +--- ./demo_clean/src/LAppTextureManager.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppTextureManager.cpp 2020-07-11 22:22:18.004965003 +0100 +@@ -96,6 +96,46 @@ LAppTextureManager::TextureInfo* LAppTex + + } + ++LAppTextureManager::TextureInfo* LAppTextureManager::CreateTextureFromColor( ++ uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha ++) ++{ ++ int width = 8, height = 8; ++ ++ uint8_t pixels[height][width][4]; ++ for (std::size_t h = 0; h < height; h++) ++ { ++ for (std::size_t w = 0; w < width; w++) ++ { ++ pixels[h][w][0] = red; ++ pixels[h][w][1] = green; ++ pixels[h][w][2] = blue; ++ pixels[h][w][3] = alpha; ++ } ++ } ++ ++ GLuint textureId; ++ glGenTextures(1, &textureId); ++ glBindTexture(GL_TEXTURE_2D, textureId); ++ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); ++ ++ glGenerateMipmap(GL_TEXTURE_2D); ++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ++ glBindTexture(GL_TEXTURE_2D, 0); ++ ++ ++ LAppTextureManager::TextureInfo* textureInfo = new LAppTextureManager::TextureInfo(); ++ textureInfo->fileName = ""; ++ textureInfo->width = width; ++ textureInfo->height = height; ++ textureInfo->id = textureId; ++ ++ _textures.PushBack(textureInfo); ++ ++ return textureInfo; ++} ++ + void LAppTextureManager::ReleaseTextures() + { + for (Csm::csmUint32 i = 0; i < _textures.GetSize(); i++) +diff -pruN --exclude build ./demo_clean/src/LAppTextureManager.hpp ./demo_dev/src/LAppTextureManager.hpp +--- ./demo_clean/src/LAppTextureManager.hpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppTextureManager.hpp 2020-07-11 17:36:31.180131039 +0100 +@@ -72,6 +72,8 @@ public: + */ + TextureInfo* CreateTextureFromPngFile(std::string fileName); + ++ TextureInfo *CreateTextureFromColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255); ++ + /** + * @brief 画像の解放 + * +diff -pruN --exclude build ./demo_clean/src/LAppView.cpp ./demo_dev/src/LAppView.cpp +--- ./demo_clean/src/LAppView.cpp 2020-07-12 16:16:34.003809759 +0100 ++++ ./demo_dev/src/LAppView.cpp 2020-07-11 17:38:06.905451955 +0100 +@@ -13,7 +13,6 @@ + #include "LAppLive2DManager.hpp" + #include "LAppTextureManager.hpp" + #include "LAppDefine.hpp" +-#include "TouchManager.hpp" + #include "LAppSprite.hpp" + #include "LAppModel.hpp" + +@@ -26,8 +25,6 @@ using namespace LAppDefine; + LAppView::LAppView(): + _programId(0), + _back(NULL), +- _gear(NULL), +- _power(NULL), + _renderSprite(NULL), + _renderTarget(SelectTarget_None) + { +@@ -35,8 +32,6 @@ LAppView::LAppView(): + _clearColor[1] = 1.0f; + _clearColor[2] = 1.0f; + _clearColor[3] = 0.0f; +- // タッチ関係のイベント管理 +- _touchManager = new TouchManager(); + + // デバイス座標からスクリーン座標に変換するための + _deviceToScreen = new CubismMatrix44(); +@@ -52,10 +47,7 @@ LAppView::~LAppView() + + delete _viewMatrix; + delete _deviceToScreen; +- delete _touchManager; + delete _back; +- delete _gear; +- delete _power; + } + + void LAppView::Initialize() +@@ -97,9 +89,6 @@ void LAppView::Initialize() + void LAppView::Render() + { + _back->Render(); +- _gear->Render(); +- _power->Render(); +- + + LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance(); + +@@ -139,35 +128,17 @@ void LAppView::InitializeSprite() + glfwGetWindowSize(LAppDelegate::GetInstance()->GetWindow(), &width, &height); + + LAppTextureManager* textureManager = LAppDelegate::GetInstance()->GetTextureManager(); +- const string resourcesPath = LAppDelegate::GetInstance()->GetRootDirectory() + ResourcesPath; + +- string imageName = BackImageName; +- LAppTextureManager::TextureInfo* backgroundTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName); ++ ++ LAppTextureManager::TextureInfo* backgroundTexture = ++ textureManager->CreateTextureFromColor(0, 255, 0); + + float x = width * 0.5f; + float y = height * 0.5f; +- float fWidth = static_cast(backgroundTexture->width * 2.0f); +- float fHeight = static_cast(height) * 0.95f; ++ float fWidth = static_cast(width); ++ float fHeight = static_cast(height); + _back = new LAppSprite(x, y, fWidth, fHeight, backgroundTexture->id, _programId); + +- imageName = GearImageName; +- LAppTextureManager::TextureInfo* gearTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName); +- +- x = static_cast(width - gearTexture->width * 0.5f); +- y = static_cast(height - gearTexture->height * 0.5f); +- fWidth = static_cast(gearTexture->width); +- fHeight = static_cast(gearTexture->height); +- _gear = new LAppSprite(x, y, fWidth, fHeight, gearTexture->id, _programId); +- +- imageName = PowerImageName; +- LAppTextureManager::TextureInfo* powerTexture = textureManager->CreateTextureFromPngFile(resourcesPath + imageName); +- +- x = static_cast(width - powerTexture->width * 0.5f); +- y = static_cast(powerTexture->height * 0.5f); +- fWidth = static_cast(powerTexture->width); +- fHeight = static_cast(powerTexture->height); +- _power = new LAppSprite(x, y, fWidth, fHeight, powerTexture->id, _programId); +- + // 画面全体を覆うサイズ + x = width * 0.5f; + y = height * 0.5f; +@@ -175,52 +146,6 @@ void LAppView::InitializeSprite() + + } + +-void LAppView::OnTouchesBegan(float px, float py) const +-{ +- _touchManager->TouchesBegan(px, py); +-} +- +-void LAppView::OnTouchesMoved(float px, float py) const +-{ +- float viewX = this->TransformViewX(_touchManager->GetX()); +- float viewY = this->TransformViewY(_touchManager->GetY()); +- +- _touchManager->TouchesMoved(px, py); +- +- LAppLive2DManager* Live2DManager = LAppLive2DManager::GetInstance(); +- Live2DManager->OnDrag(viewX, viewY); +-} +- +-void LAppView::OnTouchesEnded(float px, float py) const +-{ +- // タッチ終了 +- LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance(); +- live2DManager->OnDrag(0.0f, 0.0f); +- { +- +- // シングルタップ +- float x = _deviceToScreen->TransformX(_touchManager->GetX()); // 論理座標変換した座標を取得。 +- float y = _deviceToScreen->TransformY(_touchManager->GetY()); // 論理座標変換した座標を取得。 +- if (DebugTouchLogEnable) +- { +- LAppPal::PrintLog("[APP]touchesEnded x:%.2f y:%.2f", x, y); +- } +- live2DManager->OnTap(x, y); +- +- // 歯車にタップしたか +- if (_gear->IsHit(px, py)) +- { +- live2DManager->NextScene(); +- } +- +- // 電源ボタンにタップしたか +- if (_power->IsHit(px, py)) +- { +- LAppDelegate::GetInstance()->AppEnd(); +- } +- } +-} +- + float LAppView::TransformViewX(float deviceX) const + { + float screenX = _deviceToScreen->TransformX(deviceX); // 論理座標変換した座標を取得。 +@@ -362,32 +287,4 @@ void LAppView::ResizeSprite() + _back->ResetRect(x, y, fWidth, fHeight); + } + } +- +- if (_power) +- { +- GLuint id = _power->GetTextureId(); +- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id); +- if (texInfo) +- { +- x = static_cast(width - texInfo->width * 0.5f); +- y = static_cast(texInfo->height * 0.5f); +- fWidth = static_cast(texInfo->width); +- fHeight = static_cast(texInfo->height); +- _power->ResetRect(x, y, fWidth, fHeight); +- } +- } +- +- if (_gear) +- { +- GLuint id = _gear->GetTextureId(); +- LAppTextureManager::TextureInfo* texInfo = textureManager->GetTextureInfoById(id); +- if (texInfo) +- { +- x = static_cast(width - texInfo->width * 0.5f); +- y = static_cast(height - texInfo->height * 0.5f); +- fWidth = static_cast(texInfo->width); +- fHeight = static_cast(texInfo->height); +- _gear->ResetRect(x, y, fWidth, fHeight); +- } +- } + } +diff -pruN --exclude build ./demo_clean/src/LAppView.hpp ./demo_dev/src/LAppView.hpp +--- ./demo_clean/src/LAppView.hpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/LAppView.hpp 2020-07-11 17:38:25.541708705 +0100 +@@ -14,7 +14,6 @@ + #include "CubismFramework.hpp" + #include + +-class TouchManager; + class LAppSprite; + class LAppModel; + +@@ -66,30 +65,6 @@ public: + void ResizeSprite(); + + /** +- * @brief タッチされたときに呼ばれる。 +- * +- * @param[in] pointX スクリーンX座標 +- * @param[in] pointY スクリーンY座標 +- */ +- void OnTouchesBegan(float pointX, float pointY) const; +- +- /** +- * @brief タッチしているときにポインタが動いたら呼ばれる。 +- * +- * @param[in] pointX スクリーンX座標 +- * @param[in] pointY スクリーンY座標 +- */ +- void OnTouchesMoved(float pointX, float pointY) const; +- +- /** +- * @brief タッチが終了したら呼ばれる。 +- * +- * @param[in] pointX スクリーンX座標 +- * @param[in] pointY スクリーンY座標 +- */ +- void OnTouchesEnded(float pointX, float pointY) const; +- +- /** + * @brief X座標をView座標に変換する。 + * + * @param[in] deviceX デバイスX座標 +@@ -147,13 +122,10 @@ public: + void SetRenderTargetClearColor(float r, float g, float b); + + private: +- TouchManager* _touchManager; ///< タッチマネージャー + Csm::CubismMatrix44* _deviceToScreen; ///< デバイスからスクリーンへの行列 + Csm::CubismViewMatrix* _viewMatrix; ///< viewMatrix + GLuint _programId; ///< シェーダID + LAppSprite* _back; ///< 背景画像 +- LAppSprite* _gear; ///< ギア画像 +- LAppSprite* _power; ///< 電源画像 + + // レンダリング先を別ターゲットにする方式の場合に使用 + LAppSprite* _renderSprite; ///< モードによっては_renderBufferのテクスチャを描画 +diff -pruN --exclude build ./demo_clean/src/main.cpp ./demo_dev/src/main.cpp +--- ./demo_clean/src/main.cpp 2020-07-12 16:16:33.999809687 +0100 ++++ ./demo_dev/src/main.cpp 2020-07-12 15:06:29.194034887 +0100 +@@ -5,18 +5,156 @@ + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + ++#include ++#include ++#include ++ ++#ifdef __cpp_lib_filesystem ++#include ++namespace fs = std::filesystem; ++#else ++#include ++namespace fs = std::experimental::filesystem; ++#endif ++ ++ + #include "LAppDelegate.hpp" ++#include "LAppLive2DManager.hpp" ++#include "facial_landmark_detector.h" ++ ++struct CmdArgs ++{ ++ int windowWidth; ++ int windowHeight; ++ std::string windowTitle; ++ std::string rootDir; ++ float scaleFactor; ++ float translateX; ++ float translateY; ++ std::string modelName; ++ std::string cfgPath; // Path to config file for FacialLandmarkDetector ++}; ++ ++CmdArgs parseArgv(int argc, char *argv[]) ++{ ++ // I think the command-line args are simple enough to not justify using a library... ++ CmdArgs cmdArgs; ++ // Set default values ++ cmdArgs.windowWidth = 600; ++ cmdArgs.windowHeight = 600; ++ cmdArgs.windowTitle = "FacialLandmarksForCubism example"; ++ cmdArgs.rootDir = fs::current_path(); ++ cmdArgs.scaleFactor = 8.0f; ++ cmdArgs.translateX = 0.0f; ++ cmdArgs.translateY = -2.8f; ++ cmdArgs.modelName = "Haru"; ++ cmdArgs.cfgPath = ""; ++ ++ int i = 1; ++ while (i < argc) ++ { ++ std::string arg = argv[i]; ++ std::stringstream ss; ++ ++ if (arg == "--window-width" || arg == "-W") // capital W for consistency with height ++ { ++ ss << argv[i + 1]; ++ if (!(ss >> cmdArgs.windowWidth)) ++ { ++ throw std::runtime_error("Invalid argument for window width"); ++ } ++ } ++ else if (arg == "--window-height" || arg == "-H") // avoiding "-h", typically for help ++ { ++ ss << argv[i + 1]; ++ if (!(ss >> cmdArgs.windowHeight)) ++ { ++ throw std::runtime_error("Invalid argument for window height"); ++ } ++ } ++ else if (arg == "--window-title" || arg == "-t") ++ { ++ cmdArgs.windowTitle = argv[i + 1]; ++ } ++ else if (arg == "--root-dir" || arg == "-d") ++ { ++ cmdArgs.rootDir = argv[i + 1]; ++ } ++ else if (arg == "--scale-factor" || arg == "-f") ++ { ++ ss << argv[i + 1]; ++ if (!(ss >> cmdArgs.scaleFactor)) ++ { ++ throw std::runtime_error("Invalid argument for scale factor"); ++ } ++ } ++ else if (arg == "--translate-x" || arg == "-x") ++ { ++ ss << argv[i + 1]; ++ if (!(ss >> cmdArgs.translateX)) ++ { ++ throw std::runtime_error("Invalid argument for translate X"); ++ } ++ } ++ else if (arg == "--translate-y" || arg == "-y") ++ { ++ ss << argv[i + 1]; ++ if (!(ss >> cmdArgs.translateY)) ++ { ++ throw std::runtime_error("Invalid argument for translate Y"); ++ } ++ } ++ else if (arg == "--model" || arg == "-m") ++ { ++ cmdArgs.modelName = argv[i + 1]; ++ } ++ else if (arg == "--config" || arg == "-c") ++ { ++ cmdArgs.cfgPath = argv[i + 1]; ++ } ++ else ++ { ++ throw std::runtime_error("Unrecognized argument: " + arg); ++ } ++ ++ i += 2; ++ } ++ ++ return cmdArgs; ++} + + int main(int argc, char* argv[]) + { +- // create the application instance +- if (LAppDelegate::GetInstance()->Initialize() == GL_FALSE) ++ auto cmdArgs = parseArgv(argc, argv); ++ ++ LAppDelegate *delegate = LAppDelegate::GetInstance(); ++ ++ if (!delegate->Initialize(cmdArgs.windowWidth, ++ cmdArgs.windowHeight, ++ cmdArgs.windowTitle.c_str())) + { +- return 1; ++ throw std::runtime_error("Unable to initialize LAppDelegate"); + } + +- LAppDelegate::GetInstance()->Run(); ++ delegate->SetRootDirectory(cmdArgs.rootDir); ++ ++ FacialLandmarkDetector detector(cmdArgs.cfgPath); ++ ++ std::thread detectorThread(&FacialLandmarkDetector::mainLoop, ++ &detector); ++ ++ LAppLive2DManager *manager = LAppLive2DManager::GetInstance(); ++ manager->SetModel(cmdArgs.modelName); ++ ++ manager->SetProjectionScaleTranslate(cmdArgs.scaleFactor, ++ cmdArgs.translateX, ++ cmdArgs.translateY); ++ manager->SetFacialLandmarkDetector(&detector); ++ ++ delegate->Run(); ++ ++ detector.stop(); ++ detectorThread.join(); + + return 0; + } +- diff --git a/example/generate_patch.sh b/example/generate_patch.sh new file mode 100755 index 0000000..068f4b0 --- /dev/null +++ b/example/generate_patch.sh @@ -0,0 +1,5 @@ +#!/bin/sh + +mkdir -p demo_clean +cp -r CubismSdkForNative-4-r.1/Samples/OpenGL/Demo/proj.linux.cmake/* ./demo_clean/ +diff -pruN --exclude build ./demo_clean ./demo_dev > ./demo.patch diff --git a/include/facial_landmark_detector.h b/include/facial_landmark_detector.h new file mode 100644 index 0000000..7c6f639 --- /dev/null +++ b/include/facial_landmark_detector.h @@ -0,0 +1,144 @@ +// -*- mode: c++ -*- + +#ifndef __FACIAL_LANDMARK_DETECTOR_H__ +#define __FACIAL_LANDMARK_DETECTOR_H__ + +/**** +Copyright (c) 2020 Adrian I. Lam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +****/ + +#include +#include +#include +#include +#include +#include + +class FacialLandmarkDetector +{ +public: + struct Params + { + double leftEyeOpenness; + double rightEyeOpenness; + double leftEyeSmile; + double rightEyeSmile; + double mouthOpenness; + double mouthForm; + double faceXAngle; + double faceYAngle; + double faceZAngle; + // TODO eyebrows currently not supported... + // I'd like to include them, but the dlib detection is very + // noisy and inaccurate (at least for my face). + }; + + FacialLandmarkDetector(std::string cfgPath); + + Params getParams(void) const; + + void stop(void); + + void mainLoop(void); + +private: + enum LeftRight : bool + { + LEFT, + RIGHT + }; + + cv::VideoCapture webcam; + dlib::image_window win; + dlib::frontal_face_detector detector; + dlib::shape_predictor predictor; + bool m_stop; + + double calcEyeAspectRatio(dlib::point& p1, dlib::point& p2, + dlib::point& p3, dlib::point& p4, + dlib::point& p5, dlib::point& p6) const; + + double calcRightEyeAspectRatio(dlib::full_object_detection& shape) const; + double calcLeftEyeAspectRatio(dlib::full_object_detection& shape) const; + + double calcEyeOpenness(LeftRight eye, + dlib::full_object_detection& shape, + double faceYAngle) const; + + double calcMouthForm(dlib::full_object_detection& shape) const; + double calcMouthOpenness(dlib::full_object_detection& shape, double mouthForm) const; + + double calcFaceXAngle(dlib::full_object_detection& shape) const; + double calcFaceYAngle(dlib::full_object_detection& shape, double faceXAngle, double mouthForm) const; + double calcFaceZAngle(dlib::full_object_detection& shape) const; + + void populateDefaultConfig(void); + void parseConfig(std::string cfgPath); + void throwConfigError(std::string paramName, std::string expectedType, + std::string line, unsigned int lineNum); + + + std::deque m_leftEyeOpenness; + std::deque m_rightEyeOpenness; + + std::deque m_mouthOpenness; + std::deque m_mouthForm; + + std::deque m_faceXAngle; + std::deque m_faceYAngle; + std::deque m_faceZAngle; + + struct Config + { + int cvVideoCaptureId; + std::string predictorPath; + double faceYAngleCorrection; + double eyeSmileEyeOpenThreshold; + double eyeSmileMouthFormThreshold; + double eyeSmileMouthOpenThreshold; + bool showWebcamVideo; + bool renderLandmarksOnVideo; + bool lateralInversion; + std::size_t faceXAngleNumTaps; + std::size_t faceYAngleNumTaps; + std::size_t faceZAngleNumTaps; + std::size_t mouthFormNumTaps; + std::size_t mouthOpenNumTaps; + std::size_t leftEyeOpenNumTaps; + std::size_t rightEyeOpenNumTaps; + int cvWaitKeyMs; + double eyeClosedThreshold; + double eyeOpenThreshold; + double mouthNormalThreshold; + double mouthSmileThreshold; + double mouthClosedThreshold; + double mouthOpenThreshold; + double mouthOpenLaughCorrection; + double faceYAngleXRotCorrection; + double faceYAngleSmileCorrection; + double faceYAngleZeroValue; + double faceYAngleUpThreshold; + double faceYAngleDownThreshold; + } m_cfg; +}; + +#endif + diff --git a/src/faceXAngle.png b/src/faceXAngle.png new file mode 100644 index 0000000..c35e26e Binary files /dev/null and b/src/faceXAngle.png differ diff --git a/src/facial_landmark_detector.cpp b/src/facial_landmark_detector.cpp new file mode 100644 index 0000000..20ec7c8 --- /dev/null +++ b/src/facial_landmark_detector.cpp @@ -0,0 +1,731 @@ +/**** +Copyright (c) 2020 Adrian I. Lam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +****/ + +#include +#include +#include +#include +#include + +#include + +#include +#include +#include +#include + +#include "facial_landmark_detector.h" +#include "math_utils.h" + + +static void filterPush(std::deque& buf, double newval, + std::size_t numTaps) +{ + buf.push_back(newval); + while (buf.size() > numTaps) + { + buf.pop_front(); + } +} + +FacialLandmarkDetector::FacialLandmarkDetector(std::string cfgPath) + : m_stop(false) +{ + parseConfig(cfgPath); + + if (!webcam.open(m_cfg.cvVideoCaptureId)) + { + throw std::runtime_error("Unable to open webcam"); + } + + detector = dlib::get_frontal_face_detector(); + dlib::deserialize(m_cfg.predictorPath) >> predictor; +} + +FacialLandmarkDetector::Params FacialLandmarkDetector::getParams(void) const +{ + Params params; + + params.faceXAngle = avg(m_faceXAngle); + params.faceYAngle = avg(m_faceYAngle) + m_cfg.faceYAngleCorrection; + // + 10 correct for angle between computer monitor and webcam + params.faceZAngle = avg(m_faceZAngle); + params.mouthOpenness = avg(m_mouthOpenness); + params.mouthForm = avg(m_mouthForm); + + double leftEye = avg(m_leftEyeOpenness, 1); + double rightEye = avg(m_rightEyeOpenness, 1); + // Just combine the two to get better synchronized blinks + // This effectively disables winks, so if we want to + // support winks in the future (see below) we will need + // a better way to handle this out-of-sync blinks. + double bothEyes = (leftEye + rightEye) / 2; + leftEye = bothEyes; + rightEye = bothEyes; + // Detect winks and make them look better + // Commenting out - winks are difficult to be detected by the + // dlib data set anyway... maybe in the future we can + // add a runtime option to enable/disable... + /*if (right == 0 && left > 0.2) + { + left = 1; + } + else if (left == 0 && right > 0.2) + { + right = 1; + } + */ + params.leftEyeOpenness = leftEye; + params.rightEyeOpenness = rightEye; + + if (leftEye <= m_cfg.eyeSmileEyeOpenThreshold && + rightEye <= m_cfg.eyeSmileEyeOpenThreshold && + params.mouthForm > m_cfg.eyeSmileMouthFormThreshold && + params.mouthOpenness > m_cfg.eyeSmileMouthOpenThreshold) + { + params.leftEyeSmile = 1; + params.rightEyeSmile = 1; + } + else + { + params.leftEyeSmile = 0; + params.rightEyeSmile = 0; + } + + return params; +} + +void FacialLandmarkDetector::stop(void) +{ + m_stop = true; +} + +void FacialLandmarkDetector::mainLoop(void) +{ + while (!m_stop) + { + cv::Mat frame; + if (!webcam.read(frame)) + { + throw std::runtime_error("Unable to read from webcam"); + } + cv::Mat flipped; + if (m_cfg.lateralInversion) + { + cv::flip(frame, flipped, 1); + } + else + { + flipped = frame; + } + dlib::cv_image cimg(flipped); + + if (m_cfg.showWebcamVideo) + { + win.set_image(cimg); + } + + std::vector faces = detector(cimg); + + if (faces.size() > 0) + { + dlib::rectangle face = faces[0]; + dlib::full_object_detection shape = predictor(cimg, face); + + /* The coordinates seem to be rather noisy in general. + * We will push everything through some moving average filters + * to reduce noise. The number of taps is determined empirically + * until we get something good. + * An alternative method would be to get some better dataset + * for dlib - perhaps even to train on a custom data set just for the user. + */ + + // Face rotation: X direction (left-right) + double faceXRot = calcFaceXAngle(shape); + filterPush(m_faceXAngle, faceXRot, m_cfg.faceXAngleNumTaps); + + // Mouth form (smile / laugh) detection + double mouthForm = calcMouthForm(shape); + filterPush(m_mouthForm, mouthForm, m_cfg.mouthFormNumTaps); + + // Face rotation: Y direction (up-down) + double faceYRot = calcFaceYAngle(shape, faceXRot, mouthForm); + filterPush(m_faceYAngle, faceYRot, m_cfg.faceYAngleNumTaps); + + // Face rotation: Z direction (head tilt) + double faceZRot = calcFaceZAngle(shape); + filterPush(m_faceZAngle, faceZRot, m_cfg.faceZAngleNumTaps); + + // Mouth openness + double mouthOpen = calcMouthOpenness(shape, mouthForm); + filterPush(m_mouthOpenness, mouthOpen, m_cfg.mouthOpenNumTaps); + + // Eye openness + double eyeLeftOpen = calcEyeOpenness(LEFT, shape, faceYRot); + filterPush(m_leftEyeOpenness, eyeLeftOpen, m_cfg.leftEyeOpenNumTaps); + double eyeRightOpen = calcEyeOpenness(RIGHT, shape, faceYRot); + filterPush(m_rightEyeOpenness, eyeRightOpen, m_cfg.rightEyeOpenNumTaps); + + // TODO eyebrows? + + if (m_cfg.showWebcamVideo && m_cfg.renderLandmarksOnVideo) + { + win.clear_overlay(); + win.add_overlay(dlib::render_face_detections(shape)); + } + } + else + { + if (m_cfg.showWebcamVideo && m_cfg.renderLandmarksOnVideo) + { + win.clear_overlay(); + } + } + + cv::waitKey(m_cfg.cvWaitKeyMs); + } +} + +double FacialLandmarkDetector::calcEyeAspectRatio( + dlib::point& p1, dlib::point& p2, + dlib::point& p3, dlib::point& p4, + dlib::point& p5, dlib::point& p6) const +{ + double eyeWidth = dist(p1, p4); + double eyeHeight1 = dist(p2, p6); + double eyeHeight2 = dist(p3, p5); + + return (eyeHeight1 + eyeHeight2) / (2 * eyeWidth); +} + +double FacialLandmarkDetector::calcEyeOpenness( + LeftRight eye, + dlib::full_object_detection& shape, + double faceYAngle) const +{ + double eyeAspectRatio; + if (eye == LEFT) + { + eyeAspectRatio = calcEyeAspectRatio(shape.part(42), shape.part(43), shape.part(44), + shape.part(45), shape.part(46), shape.part(47)); + } + else + { + eyeAspectRatio = calcEyeAspectRatio(shape.part(36), shape.part(37), shape.part(38), + shape.part(39), shape.part(40), shape.part(41)); + } + + // Apply correction due to faceYAngle + double corrEyeAspRat = eyeAspectRatio / std::cos(degToRad(faceYAngle)); + + return linearScale01(corrEyeAspRat, m_cfg.eyeClosedThreshold, m_cfg.eyeOpenThreshold); +} + + + +double FacialLandmarkDetector::calcMouthForm(dlib::full_object_detection& shape) const +{ + /* Mouth form parameter: 0 for normal mouth, 1 for fully smiling / laughing. + * Compare distance between the two corners of the mouth + * to the distance between the two eyes. + */ + + /* An alternative (my initial attempt) was to compare the corners of + * the mouth to the top of the upper lip - they almost lie on a + * straight line when smiling / laughing. But that is only true + * when facing straight at the camera. When looking up / down, + * the angle changes. So here we'll use the distance approach instead. + */ + + auto eye1 = centroid(shape.part(36), shape.part(37), shape.part(38), + shape.part(39), shape.part(40), shape.part(41)); + auto eye2 = centroid(shape.part(42), shape.part(43), shape.part(44), + shape.part(45), shape.part(46), shape.part(47)); + double distEyes = dist(eye1, eye2); + double distMouth = dist(shape.part(48), shape.part(54)); + + double form = linearScale01(distMouth / distEyes, + m_cfg.mouthNormalThreshold, + m_cfg.mouthSmileThreshold); + + return form; +} + +double FacialLandmarkDetector::calcMouthOpenness( + dlib::full_object_detection& shape, + double mouthForm) const +{ + // Use points for the bottom of the upper lip, and top of the lower lip + // We have 3 pairs of points available, which give the mouth height + // on the left, in the middle, and on the right, resp. + // First let's try to use an average of all three. + double heightLeft = dist(shape.part(63), shape.part(65)); + double heightMiddle = dist(shape.part(62), shape.part(66)); + double heightRight = dist(shape.part(61), shape.part(67)); + + double avgHeight = (heightLeft + heightMiddle + heightRight) / 3; + + // Now, normalize it with the width of the mouth. + double width = dist(shape.part(60), shape.part(64)); + + double normalized = avgHeight / width; + + double scaled = linearScale01(normalized, + m_cfg.mouthClosedThreshold, + m_cfg.mouthOpenThreshold, + true, false); + + // Apply correction according to mouthForm + // Notice that when you smile / laugh, width is increased + scaled *= (1 + m_cfg.mouthOpenLaughCorrection * mouthForm); + + return scaled; +} + +double FacialLandmarkDetector::calcFaceXAngle(dlib::full_object_detection& shape) const +{ + // This function will be easier to understand if you refer to the + // diagram in faceXAngle.png + + // Construct the y-axis using (1) average of four points on the nose and + // (2) average of four points on the upper lip. + + auto y0 = centroid(shape.part(27), shape.part(28), shape.part(29), + shape.part(30)); + auto y1 = centroid(shape.part(50), shape.part(51), shape.part(52), + shape.part(62)); + + // Now drop a perpedicular from the left and right edges of the face, + // and calculate the ratio between the lengths of these perpendiculars + + auto left = centroid(shape.part(14), shape.part(15), shape.part(16)); + auto right = centroid(shape.part(0), shape.part(1), shape.part(2)); + + // Constructing a perpendicular: + // Join the left/right point and the upper lip. The included angle + // can now be determined using cosine rule. + // Then sine of this angle is the perpendicular divided by the newly + // created line. + double opp = dist(right, y0); + double adj1 = dist(y0, y1); + double adj2 = dist(y1, right); + double angle = solveCosineRuleAngle(opp, adj1, adj2); + double perpRight = adj2 * std::sin(angle); + + opp = dist(left, y0); + adj2 = dist(y1, left); + angle = solveCosineRuleAngle(opp, adj1, adj2); + double perpLeft = adj2 * std::sin(angle); + + // Model the head as a sphere and look from above. + double theta = std::asin((perpRight - perpLeft) / (perpRight + perpLeft)); + + theta = radToDeg(theta); + if (theta < -30) theta = -30; + if (theta > 30) theta = 30; + return theta; +} + +double FacialLandmarkDetector::calcFaceYAngle(dlib::full_object_detection& shape, double faceXAngle, double mouthForm) const +{ + // Use the nose + // angle between the two left/right points and the tip + double c = dist(shape.part(31), shape.part(35)); + double a = dist(shape.part(30), shape.part(31)); + double b = dist(shape.part(30), shape.part(35)); + + double angle = solveCosineRuleAngle(c, a, b); + + // This probably varies a lot from person to person... + + // Best is probably to work out some trigonometry again, + // but just linear interpolation seems to work ok... + + // Correct for X rotation + double corrAngle = angle * (1 + (std::abs(faceXAngle) / 30 + * m_cfg.faceYAngleXRotCorrection)); + + // Correct for smiles / laughs - this increases the angle + corrAngle *= (1 - mouthForm * m_cfg.faceYAngleSmileCorrection); + + if (corrAngle >= m_cfg.faceYAngleZeroValue) + { + return -30 * linearScale01(corrAngle, + m_cfg.faceYAngleZeroValue, + m_cfg.faceYAngleDownThreshold, + false, false); + } + else + { + return 30 * (1 - linearScale01(corrAngle, + m_cfg.faceYAngleUpThreshold, + m_cfg.faceYAngleZeroValue, + false, false)); + } +} + +double FacialLandmarkDetector::calcFaceZAngle(dlib::full_object_detection& shape) const +{ + // Use average of eyes and nose + + auto eyeRight = centroid(shape.part(36), shape.part(37), shape.part(38), + shape.part(39), shape.part(40), shape.part(41)); + auto eyeLeft = centroid(shape.part(42), shape.part(43), shape.part(44), + shape.part(45), shape.part(46), shape.part(47)); + + auto noseLeft = shape.part(35); + auto noseRight = shape.part(31); + + double eyeYDiff = eyeRight.y() - eyeLeft.y(); + double eyeXDiff = eyeRight.x() - eyeLeft.x(); + + double angle1 = std::atan(eyeYDiff / eyeXDiff); + + double noseYDiff = noseRight.y() - noseLeft.y(); + double noseXDiff = noseRight.x() - noseLeft.x(); + + double angle2 = std::atan(noseYDiff / noseXDiff); + + return radToDeg((angle1 + angle2) / 2); +} + +void FacialLandmarkDetector::parseConfig(std::string cfgPath) +{ + populateDefaultConfig(); + if (cfgPath != "") + { + std::ifstream file(cfgPath); + + if (!file) + { + throw std::runtime_error("Failed to open config file"); + } + + std::string line; + unsigned int lineNum = 0; + + while (std::getline(file, line)) + { + lineNum++; + + if (line[0] == '#') + { + continue; + } + + std::istringstream ss(line); + std::string paramName; + if (ss >> paramName) + { + if (paramName == "cvVideoCaptureId") + { + if (!(ss >> m_cfg.cvVideoCaptureId)) + { + throwConfigError(paramName, "int", + line, lineNum); + } + } + else if (paramName == "predictorPath") + { + if (!(ss >> m_cfg.predictorPath)) + { + throwConfigError(paramName, "std::string", + line, lineNum); + } + } + else if (paramName == "faceYAngleCorrection") + { + if (!(ss >> m_cfg.faceYAngleCorrection)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "eyeSmileEyeOpenThreshold") + { + if (!(ss >> m_cfg.eyeSmileEyeOpenThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "eyeSmileMouthFormThreshold") + { + if (!(ss >> m_cfg.eyeSmileMouthFormThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "eyeSmileMouthOpenThreshold") + { + if (!(ss >> m_cfg.eyeSmileMouthOpenThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "showWebcamVideo") + { + if (!(ss >> m_cfg.showWebcamVideo)) + { + throwConfigError(paramName, "bool", + line, lineNum); + } + } + else if (paramName == "renderLandmarksOnVideo") + { + if (!(ss >> m_cfg.renderLandmarksOnVideo)) + { + throwConfigError(paramName, "bool", + line, lineNum); + } + } + else if (paramName == "lateralInversion") + { + if (!(ss >> m_cfg.lateralInversion)) + { + throwConfigError(paramName, "bool", + line, lineNum); + } + } + else if (paramName == "faceXAngleNumTaps") + { + if (!(ss >> m_cfg.faceXAngleNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "faceYAngleNumTaps") + { + if (!(ss >> m_cfg.faceYAngleNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "faceZAngleNumTaps") + { + if (!(ss >> m_cfg.faceZAngleNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "mouthFormNumTaps") + { + if (!(ss >> m_cfg.mouthFormNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "mouthOpenNumTaps") + { + if (!(ss >> m_cfg.mouthOpenNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "leftEyeOpenNumTaps") + { + if (!(ss >> m_cfg.leftEyeOpenNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "rightEyeOpenNumTaps") + { + if (!(ss >> m_cfg.rightEyeOpenNumTaps)) + { + throwConfigError(paramName, "std::size_t", + line, lineNum); + } + } + else if (paramName == "cvWaitKeyMs") + { + if (!(ss >> m_cfg.cvWaitKeyMs)) + { + throwConfigError(paramName, "int", + line, lineNum); + } + } + else if (paramName == "eyeClosedThreshold") + { + if (!(ss >> m_cfg.eyeClosedThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "eyeOpenThreshold") + { + if (!(ss >> m_cfg.eyeOpenThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "mouthNormalThreshold") + { + if (!(ss >> m_cfg.mouthNormalThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "mouthSmileThreshold") + { + if (!(ss >> m_cfg.mouthSmileThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "mouthClosedThreshold") + { + if (!(ss >> m_cfg.mouthClosedThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "mouthOpenThreshold") + { + if (!(ss >> m_cfg.mouthOpenThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "mouthOpenLaughCorrection") + { + if (!(ss >> m_cfg.mouthOpenLaughCorrection)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "faceYAngleXRotCorrection") + { + if (!(ss >> m_cfg.faceYAngleXRotCorrection)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "faceYAngleSmileCorrection") + { + if (!(ss >> m_cfg.faceYAngleSmileCorrection)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "faceYAngleZeroValue") + { + if (!(ss >> m_cfg.faceYAngleZeroValue)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "faceYAngleUpThreshold") + { + if (!(ss >> m_cfg.faceYAngleUpThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else if (paramName == "faceYAngleDownThreshold") + { + if (!(ss >> m_cfg.faceYAngleDownThreshold)) + { + throwConfigError(paramName, "double", + line, lineNum); + } + } + else + { + std::ostringstream oss; + oss << "Unrecognized parameter name at line " << lineNum + << ": " << paramName; + throw std::runtime_error(oss.str()); + } + } + } + } +} + +void FacialLandmarkDetector::populateDefaultConfig(void) +{ + // These are values that I've personally tested to work OK for my face. + // Your milage may vary - hence the config file. + + m_cfg.cvVideoCaptureId = 0; + m_cfg.predictorPath = "shape_predictor_68_face_landmarks.dat"; + m_cfg.faceYAngleCorrection = 10; + m_cfg.eyeSmileEyeOpenThreshold = 0.6; + m_cfg.eyeSmileMouthFormThreshold = 0.75; + m_cfg.eyeSmileMouthOpenThreshold = 0.5; + m_cfg.showWebcamVideo = true; + m_cfg.renderLandmarksOnVideo = true; + m_cfg.lateralInversion = true; + m_cfg.cvWaitKeyMs = 5; + m_cfg.faceXAngleNumTaps = 11; + m_cfg.faceYAngleNumTaps = 11; + m_cfg.faceZAngleNumTaps = 11; + m_cfg.mouthFormNumTaps = 3; + m_cfg.mouthOpenNumTaps = 3; + m_cfg.leftEyeOpenNumTaps = 3; + m_cfg.rightEyeOpenNumTaps = 3; + m_cfg.eyeClosedThreshold = 0.2; + m_cfg.eyeOpenThreshold = 0.25; + m_cfg.mouthNormalThreshold = 0.75; + m_cfg.mouthSmileThreshold = 1.0; + m_cfg.mouthClosedThreshold = 0.1; + m_cfg.mouthOpenThreshold = 0.4; + m_cfg.mouthOpenLaughCorrection = 0.2; + m_cfg.faceYAngleXRotCorrection = 0.15; + m_cfg.faceYAngleSmileCorrection = 0.075; + m_cfg.faceYAngleZeroValue = 1.8; + m_cfg.faceYAngleDownThreshold = 2.3; + m_cfg.faceYAngleUpThreshold = 1.3; +} + +void FacialLandmarkDetector::throwConfigError(std::string paramName, + std::string expectedType, + std::string line, + unsigned int lineNum) +{ + std::ostringstream ss; + ss << "Error parsing config file for parameter " << paramName + << "\nAt line " << lineNum << ": " << line + << "\nExpecting value of type " << expectedType; + + throw std::runtime_error(ss.str()); +} + diff --git a/src/math_utils.h b/src/math_utils.h new file mode 100644 index 0000000..d465c87 --- /dev/null +++ b/src/math_utils.h @@ -0,0 +1,108 @@ +// -*- mode: c++ -*- + +#ifndef __FACE_DETECTOR_MATH_UTILS_H__ +#define __FACE_DETECTOR_MATH_UTILS_H__ + +/**** +Copyright (c) 2020 Adrian I. Lam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +****/ + +#include +#include +#include + +static const double PI = 3.14159265358979; + +template +static double avg(T container, double defaultValue = 0) +{ + if (container.size() == 0) + { + return defaultValue; + } + + double sum = 0; + for (auto it = container.begin(); it != container.end(); ++it) + { + sum += *it; + } + return sum / container.size(); +} + +template +static dlib::point centroid(Args&... args) +{ + std::size_t numArgs = sizeof...(args); + if (numArgs == 0) return dlib::point(0, 0); + + double sumX = 0, sumY = 0; + for (auto point : {args...}) + { + sumX += point.x(); + sumY += point.y(); + } + + return dlib::point(sumX / numArgs, sumY / numArgs); +} + +static inline double sq(double x) +{ + return x * x; +} + +static double solveCosineRuleAngle(double opposite, + double adjacent1, + double adjacent2) +{ + // c^2 = a^2 + b^2 - 2 a b cos(C) + double cosC = (sq(opposite) - sq(adjacent1) - sq(adjacent2)) / + (-2 * adjacent1 * adjacent2); + return std::acos(cosC); +} + +static inline double radToDeg(double rad) +{ + return rad * 180 / PI; +} + +static inline double degToRad(double deg) +{ + return deg * PI / 180; +} + +double dist(dlib::point& p1, dlib::point& p2) +{ + double xDist = p1.x() - p2.x(); + double yDist = p1.y() - p2.y(); + + return std::hypot(xDist, yDist); +} + +/*! Scale linearly from 0 to 1 (both end-points inclusive) */ +double linearScale01(double num, double min, double max, + bool clipMin = true, bool clipMax = true) +{ + if (num < min && clipMin) return 0.0; + if (num > max && clipMax) return 1.0; + return (num - min) / (max - min); +} + +#endif