* If specified, do this conversion for the coordinate system of a particular
* axis. Uses the first axis by default.
* Returns a two-element array: [X, Y]
+ *
+ * Note: use toDomXCoord instead of toDomCoords(x. null) and use toDomYCoord
+ * instead of toDomCoords(null, y, axis).
*/
Dygraph.prototype.toDomCoords = function(x, y, axis) {
- var ret = [null, null];
+ return [ this.toDomXCoord(x), this.toDomYCoord(y, axis) ];
+};
+
+/**
+ * Convert from data x coordinates to canvas/div X coordinate.
+ * If specified, do this conversion for the coordinate system of a particular
+ * axis. Uses the first axis by default.
+ * returns a single value or null if x is null.
+ */
+Dygraph.prototype.toDomXCoord = function(x) {
+ if (x == null) {
+ return null;
+ };
+
var area = this.plotter_.area;
- if (x !== null) {
- var xRange = this.xAxisRange();
- ret[0] = area.x + (x - xRange[0]) / (xRange[1] - xRange[0]) * area.w;
- }
+ var xRange = this.xAxisRange();
+ return area.x + (x - xRange[0]) / (xRange[1] - xRange[0]) * area.w;
+}
- if (y !== null) {
- var yRange = this.yAxisRange(axis);
- ret[1] = area.y + (yRange[1] - y) / (yRange[1] - yRange[0]) * area.h;
- }
+/**
+ * Convert from data x coordinates to canvas/div Y coordinate and optional
+ * axis. Uses the first axis by default.
+ *
+ * returns a single value or null if y is null.
+ */
+Dygraph.prototype.toDomYCoord = function(y, axis) {
+ var pct = toPercentYCoord(y, axis);
- return ret;
-};
+ if (pct == null) {
+ return null;
+ }
+ return area.y + pct * area.h;
+}
/**
* Convert from canvas/div coords to data coordinates.
* If specified, do this conversion for the coordinate system of a particular
* axis. Uses the first axis by default.
- * Returns a two-element array: [X, Y]
+ * Returns a two-element array: [X, Y].
+ *
+ * Note: use toDataXCoord instead of toDataCoords(x. null) and use toDataYCoord
+ * instead of toDataCoords(null, y, axis).
*/
Dygraph.prototype.toDataCoords = function(x, y, axis) {
- var ret = [null, null];
+ return [ this.toDataXCoord(x), this.toDataYCoord(y, axis) ];
+};
+
+/**
+ * Convert from canvas/div x coordinate to data coordinate.
+ *
+ * If x is null, this returns null.
+ */
+Dygraph.prototype.toDataXCoord = function(x) {
+ if (x == null) {
+ return null;
+ }
+
var area = this.plotter_.area;
- if (x !== null) {
- var xRange = this.xAxisRange();
- ret[0] = xRange[0] + (x - area.x) / area.w * (xRange[1] - xRange[0]);
+ var xRange = this.xAxisRange();
+ return xRange[0] + (x - area.x) / area.w * (xRange[1] - xRange[0]);
+};
+
+/**
+ * Convert from canvas/div y coord to value.
+ *
+ * If y is null, this returns null.
+ * if axis is null, this uses the first axis.
+ */
+Dygraph.prototype.toDataYCoord = function(y, axis) {
+ if (y == null) {
+ return null;
}
- if (y !== null) {
- var yRange = this.yAxisRange(axis);
- ret[1] = yRange[0] + (area.h - y) / area.h * (yRange[1] - yRange[0]);
+ var area = this.plotter_.area;
+ var yRange = this.yAxisRange(axis);
+
+ if (!this.attr_("logscale")) {
+ return yRange[0] + (area.h - y) / area.h * (yRange[1] - yRange[0]);
+ } else {
+ // Computing the inverse of toDomCoord.
+ var pct = (y - area.y) / area.h
+
+ // Computing the inverse of toPercentYCoord. The function was arrived at with
+ // the following steps:
+ //
+ // Original calcuation:
+ // pct = (logr1 - Math.log(y)) / (logr1 - Math.log(yRange[0]));
+ //
+ // Move denominator to both sides:
+ // pct * (logr1 - Math.log(yRange[0])) = logr1 - Math.log(y);
+ //
+ // subtract logr1, and take the negative value.
+ // logr1 - (pct * (logr1 - Math.log(yRange[0]))) = Math.log(y);
+ //
+ // Swap both sides of the equation, and we can compute the log of the
+ // return value. Which means we just need to use that as the exponent in
+ // e^exponent.
+ // Math.log(y) = logr1 - (pct * (logr1 - Math.log(yRange[0])));
+
+ var logr1 = Math.log(yRange[1]);
+ var exponent = logr1 - (pct * (logr1 - Math.log(yRange[0])));
+ var value = Math.pow(Math.E, exponent);
+ return value;
+ }
+};
+
+/**
+ * Converts a y for an axis to a percentage from the top to the
+ * bottom of the div.
+ *
+ * If the coordinate represents a value visible on the canvas, then
+ * the value will be between 0 and 1, where 0 is the top of the canvas.
+ * However, this method will return values outside the range, as
+ * values can fall outside the canvas.
+ *
+ * If y is null, this returns null.
+ * if axis is null, this uses the first axis.
+ */
+Dygraph.prototype.toPercentYCoord = function(y, axis) {
+ if (y == null) {
+ return null;
}
- return ret;
-};
+ var area = this.plotter_.area;
+ var yRange = this.yAxisRange(axis);
+
+ var pct;
+ if (!this.attr_("logscale")) {
+ // yrange[1] - y is unit distance from the bottom.
+ // yrange[1] - yrange[0] is the scale of the range.
+ // (yRange[1] - y) / (yRange[1] - yRange[0]) is the % from the bottom.
+ pct = (yRange[1] - y) / (yRange[1] - yRange[0]);
+ } else {
+ var logr1 = Math.log(yRange[1]);
+ pct = (logr1 - Math.log(y)) / (logr1 - Math.log(yRange[0]));
+ }
+ return pct;
+}
/**
* Returns the number of columns (including the independent variable).
var axis = g.axes_[i];
var yRange = g.yAxisRange(i);
axis.dragValueRange = yRange[1] - yRange[0];
- var r = g.toDataCoords(null, context.dragStartY, i);
- axis.draggingValue = r[1];
+ axis.draggingValue = g.toDataYCoord(context.dragStartY, i);
if (axis.valueWindow || axis.valueRange) context.is2DPan = true;
}
Dygraph.prototype.doZoomX_ = function(lowX, highX) {
// Find the earliest and latest dates contained in this canvasx range.
// Convert the call to date ranges of the raw data.
- var r = this.toDataCoords(lowX, null);
- var minDate = r[0];
- r = this.toDataCoords(highX, null);
- var maxDate = r[0];
+ var minDate = this.toDataXCoord(lowX);
+ var maxDate = this.toDataXCoord(highX);
this.doZoomXDates_(minDate, maxDate);
};
// coordinates increase as you go up the screen.
var valueRanges = [];
for (var i = 0; i < this.axes_.length; i++) {
- var hi = this.toDataCoords(null, lowY, i);
- var low = this.toDataCoords(null, highY, i);
- this.axes_[i].valueWindow = [low[1], hi[1]];
- valueRanges.push([low[1], hi[1]]);
+ var hi = this.toDataYCoord(lowY, i);
+ var low = this.toDataYCoord(highY, i);
+ this.axes_[i].valueWindow = [low, hi];
+ valueRanges.push([low, hi]);
}
this.drawGraph_();
/**
* Add ticks when the x axis has numbers on it (instead of dates)
+ * TODO(konigsberg): Update comment.
+ *
* @param {Number} startDate Start of the date window (millis since epoch)
* @param {Number} endDate End of the date window (millis since epoch)
* @param self
ticks.push({v: vals[i]});
}
} else {
- // Basic idea:
- // Try labels every 1, 2, 5, 10, 20, 50, 100, etc.
- // Calculate the resulting tick spacing (i.e. this.height_ / nTicks).
- // The first spacing greater than pixelsPerYLabel is what we use.
- // TODO(danvk): version that works on a log scale.
- if (attr("labelsKMG2")) {
- var mults = [1, 2, 4, 8];
+ if (self.attr_("logscale")) {
+ // As opposed to the other ways for computing ticks, we're just going
+ // for nearby values. There's no reasonable way to scale the values
+ // (unless we want to show strings like "log(" + x + ")") in which case
+ // x can be integer values.
+
+ // so compute height / pixelsPerTick and move on.
+ var pixelsPerTick = attr('pixelsPerYLabel');
+ var nTicks = Math.floor(self.height_ / pixelsPerTick);
+ var vv = minV;
+
+ // Construct the set of ticks.
+ for (var i = 0; i < nTicks; i++) {
+ ticks.push( {v: vv} );
+ vv = vv * Math.E;
+ }
} else {
- var mults = [1, 2, 5];
- }
- var scale, low_val, high_val, nTicks;
- // TODO(danvk): make it possible to set this for x- and y-axes independently.
- var pixelsPerTick = attr('pixelsPerYLabel');
- for (var i = -10; i < 50; i++) {
+ // Basic idea:
+ // Try labels every 1, 2, 5, 10, 20, 50, 100, etc.
+ // Calculate the resulting tick spacing (i.e. this.height_ / nTicks).
+ // The first spacing greater than pixelsPerYLabel is what we use.
+ // TODO(danvk): version that works on a log scale.
if (attr("labelsKMG2")) {
- var base_scale = Math.pow(16, i);
+ var mults = [1, 2, 4, 8];
} else {
- var base_scale = Math.pow(10, i);
+ var mults = [1, 2, 5];
}
- for (var j = 0; j < mults.length; j++) {
- scale = base_scale * mults[j];
- low_val = Math.floor(minV / scale) * scale;
- high_val = Math.ceil(maxV / scale) * scale;
- nTicks = Math.abs(high_val - low_val) / scale;
- var spacing = self.height_ / nTicks;
- // wish I could break out of both loops at once...
+ var scale, low_val, high_val, nTicks;
+ // TODO(danvk): make it possible to set this for x- and y-axes independently.
+ var pixelsPerTick = attr('pixelsPerYLabel');
+ for (var i = -10; i < 50; i++) {
+ if (attr("labelsKMG2")) {
+ var base_scale = Math.pow(16, i);
+ } else {
+ var base_scale = Math.pow(10, i);
+ }
+ for (var j = 0; j < mults.length; j++) {
+ scale = base_scale * mults[j];
+ low_val = Math.floor(minV / scale) * scale;
+ high_val = Math.ceil(maxV / scale) * scale;
+ nTicks = Math.abs(high_val - low_val) / scale;
+ var spacing = self.height_ / nTicks;
+ // wish I could break out of both loops at once...
+ if (spacing > pixelsPerTick) break;
+ }
if (spacing > pixelsPerTick) break;
}
- if (spacing > pixelsPerTick) break;
- }
- // Construct the set of ticks.
- // Allow reverse y-axis if it's explicitly requested.
- if (low_val > high_val) scale *= -1;
- for (var i = 0; i < nTicks; i++) {
- var tickV = low_val + i * scale;
- ticks.push( {v: tickV} );
+ // Construct the set of ticks.
+ // Allow reverse y-axis if it's explicitly requested.
+ if (low_val > high_val) scale *= -1;
+ for (var i = 0; i < nTicks; i++) {
+ var tickV = low_val + i * scale;
+ ticks.push( {v: tickV} );
+ }
}
}
};
/**
-=======
* Update the graph with new data. This method is called when the viewing area
* has changed. If the underlying data or options have changed, predraw_ will
* be called before drawGraph_ is called.
// Compute extreme values, a span and tick marks for each axis.
for (var i = 0; i < this.axes_.length; i++) {
+ var isLogScale = this.attr_("logscale");
var axis = this.axes_[i];
if (axis.valueWindow) {
// This is only set if the user has zoomed on the y-axis. It is never set
var span = maxY - minY;
// special case: if we have no sense of scale, use +/-10% of the sole value.
if (span == 0) { span = maxY; }
- var maxAxisY = maxY + 0.1 * span;
- var minAxisY = minY - 0.1 * span;
- // Try to include zero and make it minAxisY (or maxAxisY) if it makes sense.
- if (!this.attr_("avoidMinZero")) {
- if (minAxisY < 0 && minY >= 0) minAxisY = 0;
- if (maxAxisY > 0 && maxY <= 0) maxAxisY = 0;
- }
+ var maxAxisY;
+ var minAxisY;
+ if (isLogScale) {
+ var maxAxisY = maxY + 0.1 * span;
+ var minAxisY = minY;
+ } else {
+ var maxAxisY = maxY + 0.1 * span;
+ var minAxisY = minY - 0.1 * span;
+
+ // Try to include zero and make it minAxisY (or maxAxisY) if it makes sense.
+ if (!this.attr_("avoidMinZero")) {
+ if (minAxisY < 0 && minY >= 0) minAxisY = 0;
+ if (maxAxisY > 0 && maxY <= 0) maxAxisY = 0;
+ }
- if (this.attr_("includeZero")) {
- if (maxY < 0) maxAxisY = 0;
- if (minY > 0) minAxisY = 0;
+ if (this.attr_("includeZero")) {
+ if (maxY < 0) maxAxisY = 0;
+ if (minY > 0) minAxisY = 0;
+ }
}
axis.computedValueRange = [minAxisY, maxAxisY];