ctx.lineWidth = strokeWidth;
for (var i = iter.start_; i < iter.end_; i++) {
- // while (iter.hasNext) {
point = iter.array_[i];
if (iter.predicate_) {
while (i < iter.end_ && !iter.predicate_(iter.array_, i)) {
} else {
isIsolated = false;
if (drawGapPoints || !prevCanvasX) {
- // nextCanvasY = iter.hasNext ? iter.peek.canvasy : null;
- // var next_i = i + 1;
- // while (next_i < iter.end_ && (!iter.predicate_ || !iter.predicate_(iter.array_, next_i))) {
- // next_i++;
- // }
iter.nextIdx_ = i;
var peek = iter.next();
nextCanvasY = iter.hasNext ? iter.peek.canvasy : null;
- // nextCanvasY = next_i < iter.end_ ? iter.array_[next_i].canvasy : null;
- // TODO: we calculate isNullOrNaN for this point, and the next, and then,
- // when we iterate, test for isNullOrNaN again. Why bother?
var isNextCanvasYNullOrNaN = nextCanvasY === null ||
nextCanvasY != nextCanvasY;
isIsolated = (!prevCanvasX && isNextCanvasYNullOrNaN);