- // Find out if the click occurs on a point. This only matters if there's a
- // pointClickCallback.
- if (pointClickCallback) {
- var closestIdx = -1;
- var closestDistance = Number.MAX_VALUE;
-
- // check if the click was on a particular point.
- for (var i = 0; i < g.selPoints_.length; i++) {
- var p = g.selPoints_[i];
- var distance = Math.pow(p.canvasx - context.dragEndX, 2) +
- Math.pow(p.canvasy - context.dragEndY, 2);
- if (!isNaN(distance) &&
- (closestIdx == -1 || distance < closestDistance)) {
- closestDistance = distance;
- closestIdx = i;
- }
+ // Find out if the click occurs on a point.
+ var closestIdx = -1;
+ var closestDistance = Number.MAX_VALUE;
+
+ // check if the click was on a particular point.
+ for (var i = 0; i < g.selPoints_.length; i++) {
+ var p = g.selPoints_[i];
+ var distance = Math.pow(p.canvasx - context.dragEndX, 2) +
+ Math.pow(p.canvasy - context.dragEndY, 2);
+ if (!isNaN(distance) &&
+ (closestIdx == -1 || distance < closestDistance)) {
+ closestDistance = distance;
+ closestIdx = i;