X-Git-Url: https://adrianiainlam.tk/git/?a=blobdiff_plain;f=dashed-canvas.js;h=cec77298a8441fe6c69daf729e092efd7be32abb;hb=ad617f174a6b4ec2aea3d06553534dcaf278a2bb;hp=beb4d47fd7309ac9c944dbf1592f9185fa75a132;hpb=fb63bf1b8b64385b98681417c4ee02b0fb0fd130;p=dygraphs.git diff --git a/dashed-canvas.js b/dashed-canvas.js index beb4d47..cec7729 100644 --- a/dashed-canvas.js +++ b/dashed-canvas.js @@ -27,7 +27,27 @@ * the drawing context. */ +/** + * Change the stroking style of the canvas drawing context from a solid line to + * a pattern (e.g. dashes, dash-dot-dash, etc.) + * + * Once you've installed the pattern, you can draw with it by using the + * beginPath(), moveTo(), lineTo() and stroke() method calls. Note that some + * more advanced methods (e.g. quadraticCurveTo() and bezierCurveTo()) are not + * supported. See file overview for a working example. + * + * Side effects of calling this method include adding an "isPatternInstalled" + * property and "uninstallPattern" method to this particular canvas context. + * You must call uninstallPattern() before calling installPattern() again. + * + * @param {Array.} pattern A description of the stroke pattern. Even + * indices indicate a draw and odd indices indicate a gap (in pixels). The + * array should have a even length as any odd lengthed array could be expressed + * as a smaller even length array. + */ CanvasRenderingContext2D.prototype.installPattern = function(pattern) { + "use strict"; + if (typeof(this.isPatternInstalled) !== 'undefined') { throw "Must un-install old line pattern before installing a new one."; } @@ -45,6 +65,7 @@ CanvasRenderingContext2D.prototype.installPattern = function(pattern) { var realMoveTo = this.moveTo; var realStroke = this.stroke; + /** @type {function()|undefined} */ this.uninstallPattern = function() { this.beginPath = realBeginPath; this.lineTo = realLineTo; @@ -97,10 +118,10 @@ CanvasRenderingContext2D.prototype.installPattern = function(pattern) { // Set last pattern index we used for this pattern. var patternIndex = dashedLineToHistory[0]; - x = 0; + var x = 0; while (len > x) { // Get the length of the pattern segment we are dealing with. - segment = pattern[patternIndex]; + var segment = pattern[patternIndex]; // If our last draw didn't complete the pattern segment all the way // we will try to finish it. Otherwise we will try to do the whole // segment. @@ -143,3 +164,13 @@ CanvasRenderingContext2D.prototype.installPattern = function(pattern) { segments = []; }; }; + +/** + * Removes the previously-installed pattern. + * You must call installPattern() before calling this. You can install at most + * one pattern at a time--there is no pattern stack. + */ +CanvasRenderingContext2D.prototype.uninstallPattern = function() { + // This will be replaced by a non-error version when a pattern is installed. + throw "Must install a line pattern before uninstalling it."; +}