this.rangeSelector_.addToGraph(this.graphDiv, this.layout_);
}
- // Create the grapher
- this.layout_ = new DygraphLayout(this);
-
- if (this.rangeSelector_) {
- // This needs to happen after the graph canvases are added to the div and the layout object is created.
- this.rangeSelector_.addToGraph(this.graphDiv, this.layout_);
- }
-
var dygraph = this;
Dygraph.addEvent(this.mouseEventElement_, 'mousemove', function(e) {
dygraph.mouseMove_(e);
if (bars) {
for (var j=0; j<series.length; j++) {
- val = [series[j][0], series[j][1][0], series[j][1][1], series[j][1][2]];
- series[j] = val;
+ series[j] = [series[j][0],
+ series[j][1][0],
+ series[j][1][1],
+ series[j][1][2]];
}
} else if (this.attr_("stackedGraph")) {
var l = series.length;
}
}
- // Now we remove series from seriesToAxisMap_ which are not visible. We do
- // this last so that hiding the first series doesn't destroy the axis
- // properties of the primary axis.
- var seriesToAxisFiltered = {};
- var vis = this.visibility();
- for (var i = 1; i < labels.length; i++) {
- var s = labels[i];
- if (vis[i - 1]) seriesToAxisFiltered[s] = this.seriesToAxisMap_[s];
- }
- this.seriesToAxisMap_ = seriesToAxisFiltered;
-
if (valueWindows != undefined) {
// Restore valueWindow settings.
for (var index = 0; index < valueWindows.length; index++) {
var minY = Infinity; // extremes[series[0]][0];
var maxY = -Infinity; // extremes[series[0]][1];
var extremeMinY, extremeMaxY;
+
for (var j = 0; j < series.length; j++) {
+ // this skips invisible series
+ if (!extremes.hasOwnProperty(series[j])) continue;
+
// Only use valid extremes to stop null data series' from corrupting the scale.
extremeMinY = extremes[series[j]][0];
if (extremeMinY != null) {
}
if (axis.includeZero && minY > 0) minY = 0;
- // Ensure we have a valid scale, otherwise defualt to zero for safety.
+ // Ensure we have a valid scale, otherwise default to [0, 1] for safety.
if (minY == Infinity) minY = 0;
- if (maxY == -Infinity) maxY = 0;
+ if (maxY == -Infinity) maxY = 1;
// Add some padding and round up to an integer to be human-friendly.
var span = maxY - minY;