if (g.attr_('pointClickCallback')) {
// check if the click was on a particular point.
var closestIdx = -1;
- var closestDistance = 0;
+ var closestDistance = Number.MAX_VALUE;
for (var i = 0; i < g.selPoints_.length; i++) {
var p = g.selPoints_[i];
var distance = Math.pow(p.canvasx - context.dragEndX, 2) +