// If the data or options have changed, then we'd better redraw.
this.drawGraph_();
+ this.plotter_.onDoneDrawing();
+
// This is used to determine whether to do various animations.
var end = new Date();
this.drawingTimeMs_ = (end - start);
if (valueWindows !== undefined) {
// Restore valueWindow settings.
- for (index = 0; index < valueWindows.length; index++) {
+
+ // When going from two axes back to one, we only restore
+ // one axis.
+ var idxCount = Math.min(valueWindows.length, this.axes_.length);
+
+ for (index = 0; index < idxCount; index++) {
this.axes_[index].valueWindow = valueWindows[index];
}
}