stepPlot: false,
avoidMinZero: false,
+ drawAxesAtZero: false,
// Sizes of the various chart labels.
titleHeight: 28,
for (var idx = 0; idx < this.registeredEvents_.length; idx++) {
var reg = this.registeredEvents_[idx];
- this.removeEvent(reg.elem, reg.type, reg.fn);
+ Dygraph.removeEvent(reg.elem, reg.type, reg.fn);
}
this.registeredEvents_ = [];
// remove mouse event handlers (This may not be necessary anymore)
- this.removeEvent(this.mouseEventElement_, 'mouseout', this.mouseOutHandler);
- this.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseMoveHandler);
- this.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseUpHandler_);
+ Dygraph.removeEvent(this.mouseEventElement_, 'mouseout', this.mouseOutHandler);
+ Dygraph.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseMoveHandler);
+ Dygraph.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseUpHandler_);
removeRecursive(this.maindiv_);
var nullOut = function(obj) {
}
};
// remove event handlers
- this.removeEvent(window,'resize',this.resizeHandler);
+ Dygraph.removeEvent(window,'resize',this.resizeHandler);
this.resizeHandler = null;
// These may not all be necessary, but it can't hurt...
nullOut(this.layout_);
this.computeYAxes_();
// Create a new plotter.
- if (this.plotter_) this.plotter_.clear();
+ if (this.plotter_) {
+ this.cascadeEvents_('clearChart');
+ this.plotter_.clear();
+ }
this.plotter_ = new DygraphCanvasRenderer(this,
this.hidden_,
this.hidden_ctx_,
* @private
*/
Dygraph.prototype.renderGraph_ = function(is_initial_draw) {
+ this.cascadeEvents_('clearChart');
this.plotter_.clear();
+
this.plotter_.render();
+
+ // TODO(danvk): is this a performance bottleneck when panning?
+ // The interaction canvas should already be empty in that situation.
this.canvas_.getContext('2d').clearRect(0, 0, this.canvas_.width,
this.canvas_.height);