/**
* @private
+ * Add an event handler. This event handler is kept until the graph is
+ * destroyed with a call to graph.destroy().
+ *
+ * @param { DOM element } elem The element to add the event to.
+ * @param { String } type The type of the event, e.g. 'click' or 'mousemove'.
+ * @param { Function } fn The function to call on the event. The function takes
+ * one parameter: the event object.
+ */
+Dygraph.prototype.addEvent = function addEvent(elem, type, fn) {
+ Dygraph.addEvent(elem, type, fn);
+ this.registeredEvents_.push({ elem : elem, type : type, fn : fn });
+};
+
+/**
+ * @private
* Remove an event handler. This smooths a difference between IE and the rest of
* the world.
* @param { DOM element } elem The element to add the event to.
// DOM objects are shallowly-copied.
self[k] = o[k];
} else if (typeof(o[k]) == 'object') {
- if (typeof(self[k]) != 'object') {
+ if (typeof(self[k]) != 'object' || self[k] === null) {
self[k] = {};
}
Dygraph.updateDeep(self[k], o[k]);
/**
* @private
+ * Returns a new iterator over array, between indexes start and
+ * start + length, and only returns entries that pass the accept function
+ *
+ * @param array the array to iterate over.
+ * @param start the first index to iterate over
+ * @param length the number of elements in the array to iterate over.
+ * This, along with start, defines a slice of the array, and so length
+ * doesn't imply the number of elements in the iterator when accept
+ * doesn't always accept all values.
+ * @param predicate a function that takes parameters array and idx, which
+ * returns true when the element should be returned. If omitted, all
+ * elements are accepted.
+ *
+ * TODO(konigsberg): add default vlues to start and length.
+ */
+Dygraph.createIterator = function(array, start, length, predicate) {
+ var iter = new function() {
+ this.end_ = Math.min(array.length, start + length);
+ this.nextIdx_ = start - 1; // use -1 so initial call to advance works.
+ this.hasNext_ = true;
+ this.peek_ = null;
+ var self = this;
+
+ this.hasNext = function() {
+ return self.hasNext_;
+ }
+
+ this.next = function() {
+ if (self.hasNext_) {
+ var obj = self.peek_;
+ self.advance_();
+ return obj;
+ }
+ return null;
+ }
+ this.peek = function() {
+ return self.peek_;
+ }
+ this.advance_ = function() {
+ var nextIdx = self.nextIdx_;
+ nextIdx++;
+ while(nextIdx < self.end_) {
+ if (!predicate || predicate(array, nextIdx)) {
+ self.peek_ = array[nextIdx];
+ self.nextIdx_ = nextIdx;
+ return;
+ }
+ nextIdx++;
+ }
+ self.nextIdx_ = nextIdx;
+ self.hasNext_ = false;
+ self.peek_ = null;
+ }
+ };
+ iter.advance_();
+ return iter;
+};
+
+/**
+ * @private
* Call a function N times at a given interval, then call a cleanup function
* once. repeat_fn is called once immediately, then (times - 1) times
* asynchronously. If times=1, then cleanup_fn() is also called synchronously.