var p = g.selPoints_[i];
var distance = Math.pow(p.canvasx - context.dragEndX, 2) +
Math.pow(p.canvasy - context.dragEndY, 2);
- if (closestIdx == -1 || distance < closestDistance) {
+ if (!isNaN(distance) &&
+ (closestIdx == -1 || distance < closestDistance)) {
closestDistance = distance;
closestIdx = i;
}