var fillAlpha = this.options.fillAlpha;
var errorBars = this.layout.options.errorBars;
var fillGraph = this.layout.options.fillGraph;
+ var stackedGraph = this.layout.options.stackedGraph;
var setNames = [];
for (var name in this.layout.datasets) {
// setup graphics context
ctx.save();
- ctx.strokeStyle = color;
- ctx.lineWidth = this.options.strokeWidth;
var prevX = NaN;
var prevYs = [-1, -1];
- var count = 0;
var yscale = this.layout.yscale;
// should be same color as the lines but only 15% opaque.
var rgb = new RGBColor(color);
ctx.beginPath();
for (var j = 0; j < this.layout.points.length; j++) {
var point = this.layout.points[j];
- count++;
if (point.name == setName) {
if (!isOK(point.y)) {
prevX = NaN;
ctx.lineTo(prevX, prevYs[1]);
ctx.closePath();
}
- prevYs[0] = newYs[0];
- prevYs[1] = newYs[1];
+ prevYs = newYs;
prevX = point.canvasx;
}
}
ctx.fill();
}
} else if (fillGraph) {
- // TODO(danvk): merge this code with the logic above; they're very similar.
- for (var i = 0; i < setCount; i++) {
+ var axisY = 1.0 + this.layout.minyval * this.layout.yscale;
+ if (axisY < 0.0) axisY = 0.0;
+ else if (axisY > 1.0) axisY = 1.0;
+ axisY = this.area.h * axisY + this.area.y;
+
+ var baseline = [] // for stacked graphs: baseline for filling
+
+ // process sets in reverse order (needed for stacked graphs)
+ for (var i = setCount - 1; i >= 0; i--) {
var setName = setNames[i];
- var setNameLast;
- if (i>0) setNameLast = setNames[i-1];
var color = this.colors[setName];
// setup graphics context
ctx.save();
- ctx.strokeStyle = color;
- ctx.lineWidth = this.options.strokeWidth;
var prevX = NaN;
var prevYs = [-1, -1];
- var count = 0;
var yscale = this.layout.yscale;
// should be same color as the lines but only 15% opaque.
var rgb = new RGBColor(color);
ctx.beginPath();
for (var j = 0; j < this.layout.points.length; j++) {
var point = this.layout.points[j];
- count++;
if (point.name == setName) {
if (!isOK(point.y)) {
prevX = NaN;
continue;
}
- var pX = 1.0 + this.layout.minyval * this.layout.yscale;
- if (pX < 0.0) pX = 0.0;
- else if (pX > 1.0) pX = 1.0;
- var newYs = [ point.y, pX ];
- newYs[0] = this.area.h * newYs[0] + this.area.y;
- newYs[1] = this.area.h * newYs[1] + this.area.y;
+ var newYs;
+ if (stackedGraph) {
+ lastY = baseline[point.canvasx];
+ if (lastY === undefined) lastY = axisY;
+ baseline[point.canvasx] = point.canvasy;
+ newYs = [ point.canvasy, lastY ];
+ } else {
+ newYs = [ point.canvasy, axisY ];
+ }
if (!isNaN(prevX)) {
ctx.moveTo(prevX, prevYs[0]);
ctx.lineTo(point.canvasx, newYs[0]);
ctx.lineTo(prevX, prevYs[1]);
ctx.closePath();
}
- prevYs[0] = newYs[0];
- prevYs[1] = newYs[1];
+ prevYs = newYs;
prevX = point.canvasx;
}
}