this.options = {}; // TODO(danvk): remove, use attr_ instead.
Dygraph.update(this.options, options ? options : {});
this.datasets = new Array();
- this.annotations = new Array()
+ this.annotations = new Array();
};
DygraphLayout.prototype.attr_ = function(name) {
name: setName
};
- // limit the x, y values so they do not overdraw
- if (point.y <= 0.0) {
- point.y = 0.0;
- }
- if (point.y >= 1.0) {
- point.y = 1.0;
- }
this.points.push(point);
}
}
Dygraph.update(this.options, new_options ? new_options : {});
};
+/**
+ * Return a copy of the point at the indicated index, with its yval unstacked.
+ * @param int index of point in layout_.points
+ */
+DygraphLayout.prototype.unstackPointAtIndex = function(idx) {
+ var point = this.points[idx];
+
+ // Clone the point since we modify it
+ var unstackedPoint = {};
+ for (var i in point) {
+ unstackedPoint[i] = point[i];
+ }
+
+ if (!this.attr_("stackedGraph")) {
+ return unstackedPoint;
+ }
+
+ // The unstacked yval is equal to the current yval minus the yval of the
+ // next point at the same xval.
+ for (var i = idx+1; i < this.points.length; i++) {
+ if (this.points[i].xval == point.xval) {
+ unstackedPoint.yval -= this.points[i].yval;
+ break;
+ }
+ }
+
+ return unstackedPoint;
+}
+
// Subclass PlotKit.CanvasRenderer to add:
// 1. X/Y grid overlay
// 2. Ability to draw error bars (if required)
for (var i = 0; i < setCount; i++) {
var setName = setNames[i];
- var setIdx = this.dygraph_.indexFromSetName(setName);
var color = this.colors[setName];
- var strokeWidth = this.dygraph_.attr_("strokeWidth", setIdx);
+ var strokeWidth = this.dygraph_.attr_("strokeWidth", setName);
// setup graphics context
context.save();
var point = this.layout.points[0];
- var pointSize = this.dygraph_.attr_("pointSize", setIdx);
+ var pointSize = this.dygraph_.attr_("pointSize", setName);
var prevX = null, prevY = null;
- var drawPoints = this.dygraph_.attr_("drawPoints", setIdx);
+ var drawPoints = this.dygraph_.attr_("drawPoints", setName);
var points = this.layout.points;
for (var j = 0; j < points.length; j++) {
var point = points[j];