* @constructor
*/
-/*jshint globalstrict: true */
+var DygraphCanvasRenderer = (function() {
/*global Dygraph:false */
"use strict";
this.element = element;
this.elementContext = elementContext;
- this.height = this.element.height;
- this.width = this.element.width;
+ this.height = dygraph.height_;
+ this.width = dygraph.width_;
// --- check whether everything is ok before we return
- // NOTE(konigsberg): isIE is never defined in this object. Bug of some sort.
- if (!this.isIE && !(Dygraph.isCanvasSupported(this.element)))
- throw "Canvas is not supported.";
+ if (!Dygraph.isCanvasSupported(this.element)) {
+ throw "Canvas is not supported.";
+ }
// internal state
this.area = layout.getPlotArea();
// Set up a clipping area for the canvas (and the interaction canvas).
// This ensures that we don't overdraw.
- if (this.dygraph_.isUsingExcanvas_) {
- this._createIEClipArea();
- } else {
- // on Android 3 and 4, setting a clipping area on a canvas prevents it from
- // displaying anything.
- if (!Dygraph.isAndroid()) {
- var ctx = this.dygraph_.canvas_ctx_;
- ctx.beginPath();
- ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
- ctx.clip();
-
- ctx = this.dygraph_.hidden_ctx_;
- ctx.beginPath();
- ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
- ctx.clip();
- }
+ // on Android 3 and 4, setting a clipping area on a canvas prevents it from
+ // displaying anything.
+ if (!Dygraph.isAndroid()) {
+ var ctx = this.dygraph_.canvas_ctx_;
+ ctx.beginPath();
+ ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
+ ctx.clip();
+
+ ctx = this.dygraph_.hidden_ctx_;
+ ctx.beginPath();
+ ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
+ ctx.clip();
}
};
* @private
*/
DygraphCanvasRenderer.prototype.clear = function() {
- var context;
- if (this.isIE) {
- // VML takes a while to start up, so we just poll every this.IEDelay
- try {
- if (this.clearDelay) {
- this.clearDelay.cancel();
- this.clearDelay = null;
- }
- context = this.elementContext;
- }
- catch (e) {
- // TODO(danvk): this is broken, since MochiKit.Async is gone.
- // this.clearDelay = MochiKit.Async.wait(this.IEDelay);
- // this.clearDelay.addCallback(bind(this.clear, this));
- return;
- }
- }
-
- context = this.elementContext;
- context.clearRect(0, 0, this.width, this.height);
+ this.elementContext.clearRect(0, 0, this.width, this.height);
};
/**
this._renderLineChart();
};
-DygraphCanvasRenderer.prototype._createIEClipArea = function() {
- var className = 'dygraph-clip-div';
- var graphDiv = this.dygraph_.graphDiv;
-
- // Remove old clip divs.
- for (var i = graphDiv.childNodes.length-1; i >= 0; i--) {
- if (graphDiv.childNodes[i].className == className) {
- graphDiv.removeChild(graphDiv.childNodes[i]);
- }
- }
-
- // Determine background color to give clip divs.
- var backgroundColor = document.bgColor;
- var element = this.dygraph_.graphDiv;
- while (element != document) {
- var bgcolor = element.currentStyle.backgroundColor;
- if (bgcolor && bgcolor != 'transparent') {
- backgroundColor = bgcolor;
- break;
- }
- element = element.parentNode;
- }
-
- function createClipDiv(area) {
- if (area.w === 0 || area.h === 0) {
- return;
- }
- var elem = document.createElement('div');
- elem.className = className;
- elem.style.backgroundColor = backgroundColor;
- elem.style.position = 'absolute';
- elem.style.left = area.x + 'px';
- elem.style.top = area.y + 'px';
- elem.style.width = area.w + 'px';
- elem.style.height = area.h + 'px';
- graphDiv.appendChild(elem);
- }
-
- var plotArea = this.area;
- // Left side
- createClipDiv({
- x:0, y:0,
- w:plotArea.x,
- h:this.height
- });
-
- // Top
- createClipDiv({
- x: plotArea.x, y: 0,
- w: this.width - plotArea.x,
- h: plotArea.y
- });
-
- // Right side
- createClipDiv({
- x: plotArea.x + plotArea.w, y: 0,
- w: this.width-plotArea.x - plotArea.w,
- h: this.height
- });
-
- // Bottom
- createClipDiv({
- x: plotArea.x,
- y: plotArea.y + plotArea.h,
- w: this.width - plotArea.x,
- h: this.height - plotArea.h - plotArea.y
- });
-};
-
-
/**
* Returns a predicate to be used with an iterator, which will
* iterate over points appropriately, depending on whether
continue;
}
+ newYs = [ point.y_bottom, point.y_top ];
if (stepPlot) {
- newYs = [ point.y_bottom, point.y_top ];
prevY = point.y;
- } else {
- newYs = [ point.y_bottom, point.y_top ];
}
+
+ // The documentation specifically disallows nulls inside the point arrays,
+ // but in case it happens we should do something sensible.
+ if (isNaN(newYs[0])) newYs[0] = point.y;
+ if (isNaN(newYs[1])) newYs[1] = point.y;
+
newYs[0] = e.plotArea.h * newYs[0] + e.plotArea.y;
newYs[1] = e.plotArea.h * newYs[1] + e.plotArea.y;
if (!isNaN(prevX)) {
ctx.fill();
};
+
+/**
+ * Proxy for CanvasRenderingContext2D which drops moveTo/lineTo calls which are
+ * superfluous. It accumulates all movements which haven't changed the x-value
+ * and only applies the two with the most extreme y-values.
+ *
+ * Calls to lineTo/moveTo must have non-decreasing x-values.
+ */
+DygraphCanvasRenderer._fastCanvasProxy = function(context) {
+ var pendingActions = []; // array of [type, x, y] tuples
+ var lastRoundedX = null;
+
+ var LINE_TO = 1,
+ MOVE_TO = 2;
+
+ var actionCount = 0; // number of moveTos and lineTos passed to context.
+
+ // Drop superfluous motions
+ // Assumes all pendingActions have the same (rounded) x-value.
+ var compressActions = function(opt_losslessOnly) {
+ if (pendingActions.length <= 1) return;
+
+ // Lossless compression: drop inconsequential moveTos.
+ for (var i = pendingActions.length - 1; i > 0; i--) {
+ var action = pendingActions[i];
+ if (action[0] == MOVE_TO) {
+ var prevAction = pendingActions[i - 1];
+ if (prevAction[1] == action[1] && prevAction[2] == action[2]) {
+ pendingActions.splice(i, 1);
+ }
+ }
+ }
+
+ // Lossless compression: ... drop consecutive moveTos ...
+ for (var i = 0; i < pendingActions.length - 1; /* incremented internally */) {
+ var action = pendingActions[i];
+ if (action[0] == MOVE_TO && pendingActions[i + 1][0] == MOVE_TO) {
+ pendingActions.splice(i, 1);
+ } else {
+ i++;
+ }
+ }
+
+ // Lossy compression: ... drop all but the extreme y-values ...
+ if (pendingActions.length > 2 && !opt_losslessOnly) {
+ // keep an initial moveTo, but drop all others.
+ var startIdx = 0;
+ if (pendingActions[0][0] == MOVE_TO) startIdx++;
+ var minIdx = null, maxIdx = null;
+ for (var i = startIdx; i < pendingActions.length; i++) {
+ var action = pendingActions[i];
+ if (action[0] != LINE_TO) continue;
+ if (minIdx === null && maxIdx === null) {
+ minIdx = i;
+ maxIdx = i;
+ } else {
+ var y = action[2];
+ if (y < pendingActions[minIdx][2]) {
+ minIdx = i;
+ } else if (y > pendingActions[maxIdx][2]) {
+ maxIdx = i;
+ }
+ }
+ }
+ var minAction = pendingActions[minIdx],
+ maxAction = pendingActions[maxIdx];
+ pendingActions.splice(startIdx, pendingActions.length - startIdx);
+ if (minIdx < maxIdx) {
+ pendingActions.push(minAction);
+ pendingActions.push(maxAction);
+ } else if (minIdx > maxIdx) {
+ pendingActions.push(maxAction);
+ pendingActions.push(minAction);
+ } else {
+ pendingActions.push(minAction);
+ }
+ }
+ };
+
+ var flushActions = function(opt_noLossyCompression) {
+ compressActions(opt_noLossyCompression);
+ for (var i = 0, len = pendingActions.length; i < len; i++) {
+ var action = pendingActions[i];
+ if (action[0] == LINE_TO) {
+ context.lineTo(action[1], action[2]);
+ } else if (action[0] == MOVE_TO) {
+ context.moveTo(action[1], action[2]);
+ }
+ }
+ actionCount += pendingActions.length;
+ pendingActions = [];
+ };
+
+ var addAction = function(action, x, y) {
+ var rx = Math.round(x);
+ if (lastRoundedX === null || rx != lastRoundedX) {
+ flushActions();
+ lastRoundedX = rx;
+ }
+ pendingActions.push([action, x, y]);
+ };
+
+ return {
+ moveTo: function(x, y) {
+ addAction(MOVE_TO, x, y);
+ },
+ lineTo: function(x, y) {
+ addAction(LINE_TO, x, y);
+ },
+
+ // for major operations like stroke/fill, we skip compression to ensure
+ // that there are no artifacts at the right edge.
+ stroke: function() { flushActions(true); context.stroke(); },
+ fill: function() { flushActions(true); context.fill(); },
+ beginPath: function() { flushActions(true); context.beginPath(); },
+ closePath: function() { flushActions(true); context.closePath(); },
+
+ _count: function() { return actionCount; }
+ };
+};
+
/**
* Draws the shaded regions when "fillGraph" is set. Not to be confused with
* error bars.
if (!anySeriesFilled) return;
- var ctx = e.drawingContext;
var area = e.plotArea;
var sets = e.allSeriesPoints;
var setCount = sets.length;
var currBaseline;
var prevStepPlot; // for different line drawing modes (line/step) per series
+ // Helper function to trace a line back along the baseline.
+ var traceBackPath = function(ctx, baselineX, baselineY, pathBack) {
+ ctx.lineTo(baselineX, baselineY);
+ if (stackedGraph) {
+ for (var i = pathBack.length - 1; i >= 0; i--) {
+ var pt = pathBack[i];
+ ctx.lineTo(pt[0], pt[1]);
+ }
+ }
+ };
+
// process sets in reverse order (needed for stacked graphs)
for (var setIdx = setCount - 1; setIdx >= 0; setIdx--) {
+ var ctx = e.drawingContext;
var setName = setNames[setIdx];
if (!g.getBooleanOption('fillGraph', setName)) continue;
-
+
var stepPlot = g.getBooleanOption('stepPlot', setName);
var color = colors[setIdx];
var axis = g.axisPropertiesForSeries(setName);
ctx.fillStyle = err_color;
ctx.beginPath();
var last_x, is_first = true;
+
+ // If the point density is high enough, dropping segments on their way to
+ // the canvas justifies the overhead of doing so.
+ if (points.length > 2 * g.width_) {
+ ctx = DygraphCanvasRenderer._fastCanvasProxy(ctx);
+ }
+
+ // For filled charts, we draw points from left to right, then back along
+ // the x-axis to complete a shape for filling.
+ // For stacked plots, this "back path" is a more complex shape. This array
+ // stores the [x, y] values needed to trace that shape.
+ var pathBack = [];
+
+ // TODO(danvk): there are a lot of options at play in this loop.
+ // The logic would be much clearer if some (e.g. stackGraph and
+ // stepPlot) were split off into separate sub-plotters.
+ var point;
while (iter.hasNext) {
- var point = iter.next();
+ point = iter.next();
if (!Dygraph.isOK(point.y) && !stepPlot) {
+ traceBackPath(ctx, prevX, prevYs[1], pathBack);
+ pathBack = [];
prevX = NaN;
if (point.y_stacked !== null && !isNaN(point.y_stacked)) {
baseline[point.canvasx] = area.h * point.y_stacked + area.y;
}
newYs = [ point.canvasy, lastY ];
- if(stepPlot) {
+ if (stepPlot) {
// Step plots must keep track of the top and bottom of
// the baseline at each point.
- if(prevYs[0] === -1) {
+ if (prevYs[0] === -1) {
baseline[point.canvasx] = [ point.canvasy, axisY ];
} else {
baseline[point.canvasx] = [ point.canvasy, prevYs[0] ];
}
}
if (!isNaN(prevX)) {
- ctx.moveTo(prevX, prevYs[0]);
-
// Move to top fill point
if (stepPlot) {
ctx.lineTo(point.canvasx, prevYs[0]);
- } else {
ctx.lineTo(point.canvasx, newYs[0]);
- }
- // Move to bottom fill point
- if (prevStepPlot && currBaseline) {
- // Draw to the bottom of the baseline
- ctx.lineTo(point.canvasx, currBaseline[1]);
} else {
- ctx.lineTo(point.canvasx, newYs[1]);
+ ctx.lineTo(point.canvasx, newYs[0]);
}
- ctx.lineTo(prevX, prevYs[1]);
- ctx.closePath();
+ // Record the baseline for the reverse path.
+ if (stackedGraph) {
+ pathBack.push([prevX, prevYs[1]]);
+ if (prevStepPlot && currBaseline) {
+ // Draw to the bottom of the baseline
+ pathBack.push([point.canvasx, currBaseline[1]]);
+ } else {
+ pathBack.push([point.canvasx, newYs[1]]);
+ }
+ }
+ } else {
+ ctx.moveTo(point.canvasx, newYs[1]);
+ ctx.lineTo(point.canvasx, newYs[0]);
}
prevYs = newYs;
prevX = point.canvasx;
}
prevStepPlot = stepPlot;
+ if (newYs && point) {
+ traceBackPath(ctx, point.canvasx, newYs[1], pathBack);
+ pathBack = [];
+ }
ctx.fill();
}
};
+
+return DygraphCanvasRenderer;
+
+})();