* @private
*/
DygraphCanvasRenderer.prototype._drawStyledLine = function(
- ctx, i, setName, color, strokeWidth, strokePattern, drawPoints,
+ ctx, setIdx, setName, color, strokeWidth, strokePattern, drawPoints,
drawPointCallback, pointSize) {
// TODO(konigsberg): Compute attributes outside this method call.
var stepPlot = this.attr_("stepPlot");
- var firstIndexInSet = this.layout.setPointsOffsets[i];
- var setLength = this.layout.setPointsLengths[i];
- var points = this.layout.points;
if (!Dygraph.isArrayLike(strokePattern)) {
strokePattern = null;
}
var drawGapPoints = this.dygraph_.attr_('drawGapEdgePoints', setName);
- var iter = Dygraph.createIterator(points, firstIndexInSet, setLength,
+ var points = this.layout.points[setIdx];
+ var iter = Dygraph.createIterator(points, 0, points.length,
DygraphCanvasRenderer._getIteratorPredicate(
this.attr_("connectSeparatedPoints")));
// unaffected. An alternative is to reduce the stroke width in the
// transformed coordinate space, but you can't specify different values for
// each dimension (as you can with .scale()). The speedup here is ~12%.
- var points = this.layout.points;
- for (i = points.length; i--;) {
- var point = points[i];
- point.canvasx = this.area.w * point.x + this.area.x;
- point.canvasy = this.area.h * point.y + this.area.y;
+ var sets = this.layout.points;
+ for (i = sets.length; i--;) {
+ var points = sets[i];
+ for (var j = points.length; j--;) {
+ var point = points[j];
+ point.canvasx = this.area.w * point.x + this.area.x;
+ point.canvasy = this.area.h * point.y + this.area.y;
+ }
}
// Draw any "fills", i.e. error bars or the filled area under a series.
var currBaseline;
// process sets in reverse order (needed for stacked graphs)
- for (var i = setCount - 1; i >= 0; i--) {
- var setName = setNames[i];
+ for (var setIdx = setCount - 1; setIdx >= 0; setIdx--) {
+ var setName = setNames[setIdx];
var color = this.colors[setName];
var axis = this.dygraph_.axisPropertiesForSeries(setName);
var axisY = 1.0 + axis.minyval * axis.yscale;
if (axisY < 0.0) axisY = 0.0;
else if (axisY > 1.0) axisY = 1.0;
axisY = this.area.h * axisY + this.area.y;
- var firstIndexInSet = this.layout.setPointsOffsets[i];
- var setLength = this.layout.setPointsLengths[i];
- var iter = Dygraph.createIterator(points, firstIndexInSet, setLength,
+ var points = this.layout.points[setIdx];
+ var iter = Dygraph.createIterator(points, 0, points.length,
DygraphCanvasRenderer._getIteratorPredicate(
this.attr_("connectSeparatedPoints")));