this.layout = layout;
this.element = element;
this.elementContext = elementContext;
- this.container = this.element.parentNode;
this.height = this.element.height;
this.width = this.element.width;
// internal state
this.area = layout.getPlotArea();
- this.container.style.position = "relative";
- this.container.style.width = this.width + "px";
// Set up a clipping area for the canvas (and the interaction canvas).
// This ensures that we don't overdraw.