// Set up a clipping area for the canvas (and the interaction canvas).
// This ensures that we don't overdraw.
- var ctx = this.element.getContext("2d");
+ var ctx = this.dygraph_.canvas_.getContext("2d");
ctx.beginPath();
ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
ctx.clip();
- var ctx = this.dygraph_.hidden_.getContext("2d");
+ ctx = this.dygraph_.hidden_.getContext("2d");
ctx.beginPath();
ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
ctx.clip();