+/**
+ * Converts a y for an axis to a percentage from the top to the
+ * bottom of the drawing area.
+ *
+ * If the coordinate represents a value visible on the canvas, then
+ * the value will be between 0 and 1, where 0 is the top of the canvas.
+ * However, this method will return values outside the range, as
+ * values can fall outside the canvas.
+ *
+ * If y is null, this returns null.
+ * if axis is null, this uses the first axis.
+ *
+ * @param { Number } y The data y-coordinate.
+ * @param { Number } [axis] The axis number on which the data coordinate lives.
+ * @return { Number } A fraction in [0, 1] where 0 = the top edge.
+ */
+Dygraph.prototype.toPercentYCoord = function(y, axis) {
+ if (y === null) {
+ return null;
+ }
+ if (typeof(axis) == "undefined") axis = 0;
+
+ var yRange = this.yAxisRange(axis);
+
+ var pct;
+ if (!this.axes_[axis].logscale) {
+ // yRange[1] - y is unit distance from the bottom.
+ // yRange[1] - yRange[0] is the scale of the range.
+ // (yRange[1] - y) / (yRange[1] - yRange[0]) is the % from the bottom.
+ pct = (yRange[1] - y) / (yRange[1] - yRange[0]);
+ } else {
+ var logr1 = Dygraph.log10(yRange[1]);
+ pct = (logr1 - Dygraph.log10(y)) / (logr1 - Dygraph.log10(yRange[0]));
+ }
+ return pct;
+};
+
+/**
+ * Converts an x value to a percentage from the left to the right of
+ * the drawing area.
+ *
+ * If the coordinate represents a value visible on the canvas, then
+ * the value will be between 0 and 1, where 0 is the left of the canvas.
+ * However, this method will return values outside the range, as
+ * values can fall outside the canvas.
+ *
+ * If x is null, this returns null.
+ * @param { Number } x The data x-coordinate.
+ * @return { Number } A fraction in [0, 1] where 0 = the left edge.
+ */
+Dygraph.prototype.toPercentXCoord = function(x) {
+ if (x === null) {
+ return null;
+ }
+
+ var xRange = this.xAxisRange();
+ return (x - xRange[0]) / (xRange[1] - xRange[0]);
+};
+
+/**
+ * Returns the number of columns (including the independent variable).
+ * @return { Integer } The number of columns.
+ */
+Dygraph.prototype.numColumns = function() {
+ return this.rawData_[0] ? this.rawData_[0].length : this.attr_("labels").length;
+};
+
+/**
+ * Returns the number of rows (excluding any header/label row).
+ * @return { Integer } The number of rows, less any header.
+ */
+Dygraph.prototype.numRows = function() {
+ return this.rawData_.length;
+};
+
+/**
+ * Returns the full range of the x-axis, as determined by the most extreme
+ * values in the data set. Not affected by zooming, visibility, etc.
+ * TODO(danvk): merge w/ xAxisExtremes
+ * @return { Array<Number> } A [low, high] pair
+ * @private
+ */
+Dygraph.prototype.fullXRange_ = function() {
+ if (this.numRows() > 0) {
+ return [this.rawData_[0][0], this.rawData_[this.numRows() - 1][0]];
+ } else {
+ return [0, 1];
+ }
+};
+
+/**
+ * Returns the value in the given row and column. If the row and column exceed
+ * the bounds on the data, returns null. Also returns null if the value is
+ * missing.
+ * @param { Number} row The row number of the data (0-based). Row 0 is the
+ * first row of data, not a header row.
+ * @param { Number} col The column number of the data (0-based)
+ * @return { Number } The value in the specified cell or null if the row/col
+ * were out of range.
+ */
+Dygraph.prototype.getValue = function(row, col) {
+ if (row < 0 || row > this.rawData_.length) return null;
+ if (col < 0 || col > this.rawData_[row].length) return null;
+
+ return this.rawData_[row][col];
+};
+
+/**
+ * Generates interface elements for the Dygraph: a containing div, a div to
+ * display the current point, and a textbox to adjust the rolling average
+ * period. Also creates the Renderer/Layout elements.
+ * @private
+ */
+Dygraph.prototype.createInterface_ = function() {
+ // Create the all-enclosing graph div
+ var enclosing = this.maindiv_;
+
+ this.graphDiv = document.createElement("div");
+ this.graphDiv.style.width = this.width_ + "px";
+ this.graphDiv.style.height = this.height_ + "px";
+ enclosing.appendChild(this.graphDiv);
+
+ // Create the canvas for interactive parts of the chart.
+ this.canvas_ = Dygraph.createCanvas();
+ this.canvas_.style.position = "absolute";
+ this.canvas_.width = this.width_;
+ this.canvas_.height = this.height_;
+ this.canvas_.style.width = this.width_ + "px"; // for IE
+ this.canvas_.style.height = this.height_ + "px"; // for IE
+
+ this.canvas_ctx_ = Dygraph.getContext(this.canvas_);
+
+ // ... and for static parts of the chart.
+ this.hidden_ = this.createPlotKitCanvas_(this.canvas_);
+ this.hidden_ctx_ = Dygraph.getContext(this.hidden_);
+
+ if (this.attr_('showRangeSelector')) {
+ // The range selector must be created here so that its canvases and contexts get created here.
+ // For some reason, if the canvases and contexts don't get created here, things don't work in IE.
+ this.rangeSelector_ = new DygraphRangeSelector(this);
+ }
+
+ // The interactive parts of the graph are drawn on top of the chart.
+ this.graphDiv.appendChild(this.hidden_);
+ this.graphDiv.appendChild(this.canvas_);
+ this.mouseEventElement_ = this.createMouseEventElement_();
+
+ // Create the grapher
+ this.layout_ = new DygraphLayout(this);
+
+ if (this.rangeSelector_) {
+ // This needs to happen after the graph canvases are added to the div and the layout object is created.
+ this.rangeSelector_.addToGraph(this.graphDiv, this.layout_);
+ }
+
+ var dygraph = this;
+
+ this.mouseMoveHandler = function(e) {
+ dygraph.mouseMove_(e);
+ };
+ this.addEvent(this.mouseEventElement_, 'mousemove', this.mouseMoveHandler);
+
+ this.mouseOutHandler = function(e) {
+ dygraph.mouseOut_(e);
+ };
+ this.addEvent(this.mouseEventElement_, 'mouseout', this.mouseOutHandler);
+
+ this.createDragInterface_();
+
+ this.resizeHandler = function(e) {
+ dygraph.resize();
+ };
+
+ // Update when the window is resized.
+ // TODO(danvk): drop frames depending on complexity of the chart.
+ this.addEvent(window, 'resize', this.resizeHandler);
+};
+
+/**
+ * Detach DOM elements in the dygraph and null out all data references.
+ * Calling this when you're done with a dygraph can dramatically reduce memory
+ * usage. See, e.g., the tests/perf.html example.
+ */
+Dygraph.prototype.destroy = function() {
+ var removeRecursive = function(node) {
+ while (node.hasChildNodes()) {
+ removeRecursive(node.firstChild);
+ node.removeChild(node.firstChild);
+ }
+ };
+
+ for (var idx = 0; idx < this.registeredEvents_.length; idx++) {
+ var reg = this.registeredEvents_[idx];
+ Dygraph.removeEvent(reg.elem, reg.type, reg.fn);
+ }
+ this.registeredEvents_ = [];
+
+ // remove mouse event handlers (This may not be necessary anymore)
+ Dygraph.removeEvent(this.mouseEventElement_, 'mouseout', this.mouseOutHandler);
+ Dygraph.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseMoveHandler);
+ Dygraph.removeEvent(this.mouseEventElement_, 'mousemove', this.mouseUpHandler_);
+ removeRecursive(this.maindiv_);
+
+ var nullOut = function(obj) {
+ for (var n in obj) {
+ if (typeof(obj[n]) === 'object') {
+ obj[n] = null;
+ }
+ }
+ };
+ // remove event handlers
+ Dygraph.removeEvent(window,'resize',this.resizeHandler);
+ this.resizeHandler = null;
+ // These may not all be necessary, but it can't hurt...
+ nullOut(this.layout_);
+ nullOut(this.plotter_);
+ nullOut(this);
+};
+
+/**
+ * Creates the canvas on which the chart will be drawn. Only the Renderer ever
+ * draws on this particular canvas. All Dygraph work (i.e. drawing hover dots
+ * or the zoom rectangles) is done on this.canvas_.
+ * @param {Object} canvas The Dygraph canvas over which to overlay the plot
+ * @return {Object} The newly-created canvas
+ * @private
+ */
+Dygraph.prototype.createPlotKitCanvas_ = function(canvas) {
+ var h = Dygraph.createCanvas();
+ h.style.position = "absolute";
+ // TODO(danvk): h should be offset from canvas. canvas needs to include
+ // some extra area to make it easier to zoom in on the far left and far
+ // right. h needs to be precisely the plot area, so that clipping occurs.
+ h.style.top = canvas.style.top;
+ h.style.left = canvas.style.left;
+ h.width = this.width_;
+ h.height = this.height_;
+ h.style.width = this.width_ + "px"; // for IE
+ h.style.height = this.height_ + "px"; // for IE
+ return h;
+};
+
+/**
+ * Creates an overlay element used to handle mouse events.
+ * @return {Object} The mouse event element.
+ * @private
+ */
+Dygraph.prototype.createMouseEventElement_ = function() {
+ if (this.isUsingExcanvas_) {
+ var elem = document.createElement("div");
+ elem.style.position = 'absolute';
+ elem.style.backgroundColor = 'white';
+ elem.style.filter = 'alpha(opacity=0)';
+ elem.style.width = this.width_ + "px";
+ elem.style.height = this.height_ + "px";
+ this.graphDiv.appendChild(elem);
+ return elem;
+ } else {
+ return this.canvas_;
+ }
+};
+
+/**
+ * Generate a set of distinct colors for the data series. This is done with a
+ * color wheel. Saturation/Value are customizable, and the hue is
+ * equally-spaced around the color wheel. If a custom set of colors is
+ * specified, that is used instead.
+ * @private
+ */
+Dygraph.prototype.setColors_ = function() {
+ var labels = this.getLabels();
+ var num = labels.length - 1;
+ this.colors_ = [];
+ this.colorsMap_ = {};
+ var colors = this.attr_('colors');
+ var i;
+ if (!colors) {
+ var sat = this.attr_('colorSaturation') || 1.0;
+ var val = this.attr_('colorValue') || 0.5;
+ var half = Math.ceil(num / 2);
+ for (i = 1; i <= num; i++) {
+ if (!this.visibility()[i-1]) continue;
+ // alternate colors for high contrast.
+ var idx = i % 2 ? Math.ceil(i / 2) : (half + i / 2);
+ var hue = (1.0 * idx/ (1 + num));
+ var colorStr = Dygraph.hsvToRGB(hue, sat, val);
+ this.colors_.push(colorStr);
+ this.colorsMap_[labels[i]] = colorStr;
+ }
+ } else {
+ for (i = 0; i < num; i++) {
+ if (!this.visibility()[i]) continue;
+ var colorStr = colors[i % colors.length];
+ this.colors_.push(colorStr);
+ this.colorsMap_[labels[1 + i]] = colorStr;
+ }
+ }
+};
+
+/**
+ * Return the list of colors. This is either the list of colors passed in the
+ * attributes or the autogenerated list of rgb(r,g,b) strings.
+ * This does not return colors for invisible series.
+ * @return {Array<string>} The list of colors.
+ */
+Dygraph.prototype.getColors = function() {
+ return this.colors_;
+};
+
+/**
+ * Returns a few attributes of a series, i.e. its color, its visibility, which
+ * axis it's assigned to, and its column in the original data.
+ * Returns null if the series does not exist.
+ * Otherwise, returns an object with column, visibility, color and axis properties.
+ * The "axis" property will be set to 1 for y1 and 2 for y2.
+ * The "column" property can be fed back into getValue(row, column) to get
+ * values for this series.
+ */
+Dygraph.prototype.getPropertiesForSeries = function(series_name) {
+ var idx = -1;
+ var labels = this.getLabels();
+ for (var i = 1; i < labels.length; i++) {
+ if (labels[i] == series_name) {
+ idx = i;
+ break;
+ }
+ }
+ if (idx == -1) return null;
+
+ return {
+ name: series_name,
+ column: idx,
+ visible: this.visibility()[idx - 1],
+ color: this.colorsMap_[series_name],
+ axis: 1 + this.attributes_.axisForSeries(series_name)
+ };
+};
+
+/**
+ * Create the text box to adjust the averaging period
+ * @private
+ */
+Dygraph.prototype.createRollInterface_ = function() {
+ // Create a roller if one doesn't exist already.
+ if (!this.roller_) {
+ this.roller_ = document.createElement("input");
+ this.roller_.type = "text";
+ this.roller_.style.display = "none";
+ this.graphDiv.appendChild(this.roller_);
+ }
+
+ var display = this.attr_('showRoller') ? 'block' : 'none';
+
+ var area = this.plotter_.area;
+ var textAttr = { "position": "absolute",
+ "zIndex": 10,
+ "top": (area.y + area.h - 25) + "px",
+ "left": (area.x + 1) + "px",
+ "display": display
+ };
+ this.roller_.size = "2";
+ this.roller_.value = this.rollPeriod_;
+ for (var name in textAttr) {
+ if (textAttr.hasOwnProperty(name)) {
+ this.roller_.style[name] = textAttr[name];
+ }
+ }
+
+ var dygraph = this;
+ this.roller_.onchange = function() { dygraph.adjustRoll(dygraph.roller_.value); };
+};
+
+/**
+ * @private
+ * Converts page the x-coordinate of the event to pixel x-coordinates on the
+ * canvas (i.e. DOM Coords).
+ */
+Dygraph.prototype.dragGetX_ = function(e, context) {
+ return Dygraph.pageX(e) - context.px;
+};
+
+/**
+ * @private
+ * Converts page the y-coordinate of the event to pixel y-coordinates on the
+ * canvas (i.e. DOM Coords).
+ */
+Dygraph.prototype.dragGetY_ = function(e, context) {
+ return Dygraph.pageY(e) - context.py;
+};