- // Use some heuristics to come up with a good maxY value, unless it's been
- // set explicitly by the user.
- /*
- var valueRange = this.attr_("valueRange");
- if (valueRange != null) {
- this.addYTicks_(valueRange[0], valueRange[1]);
- this.displayedYRange_ = valueRange;
- } else {
- // This affects the calculation of span, below.
- if (this.attr_("includeZero") && minY > 0) {
- minY = 0;
- }
-
- // Add some padding and round up to an integer to be human-friendly.
- var span = maxY - minY;
- // special case: if we have no sense of scale, use +/-10% of the sole value.
- if (span == 0) { span = maxY; }
- var maxAxisY = maxY + 0.1 * span;
- var minAxisY = minY - 0.1 * span;
-
- // Try to include zero and make it minAxisY (or maxAxisY) if it makes sense.
- if (minAxisY < 0 && minY >= 0) minAxisY = 0;
- if (maxAxisY > 0 && maxY <= 0) maxAxisY = 0;
-
- if (this.attr_("includeZero")) {
- if (maxY < 0) maxAxisY = 0;
- if (minY > 0) minAxisY = 0;
- }
-
- this.addYTicks_(minAxisY, maxAxisY);
- this.displayedYRange_ = [minAxisY, maxAxisY];
- }
- */
-