- var setRow = row - this.getLeftBoundary_(setIdx);
- if (setRow < points.length) {
- var point = points[setRow];
- if (point.yval !== null) this.selPoints_.push(point);
+ for (var pointIdx = 0; pointIdx < points.length; ++pointIdx) {
+ var point = points[pointIdx];
+ if (point.idx == row) {
+ if (point.yval !== null) {
+ this.selPoints_.push(point);
+ }
+ break;
+ }