var p = g.selPoints_[i];
var distance = Math.pow(p.canvasx - context.dragEndX, 2) +
Math.pow(p.canvasy - context.dragEndY, 2);
var p = g.selPoints_[i];
var distance = Math.pow(p.canvasx - context.dragEndX, 2) +
Math.pow(p.canvasy - context.dragEndY, 2);