var newYs = [ point.y - point.errorPlus * yscale,
point.y + point.errorMinus * yscale ];
newYs[0] = this.area.h * newYs[0] + this.area.y;
newYs[1] = this.area.h * newYs[1] + this.area.y;
var newYs = [ point.y - point.errorPlus * yscale,
point.y + point.errorMinus * yscale ];
newYs[0] = this.area.h * newYs[0] + this.area.y;
newYs[1] = this.area.h * newYs[1] + this.area.y;