+ };
+
+ var flushActions = function(opt_noLossyCompression) {
+ compressActions(opt_noLossyCompression);
+ for (var i = 0, len = pendingActions.length; i < len; i++) {
+ var action = pendingActions[i];
+ if (action[0] == LINE_TO) {
+ context.lineTo(action[1], action[2]);
+ } else if (action[0] == MOVE_TO) {
+ context.moveTo(action[1], action[2]);
+ }
+ }
+ actionCount += pendingActions.length;
+ pendingActions = [];
+ };
+
+ var addAction = function(action, x, y) {
+ var rx = Math.round(x);
+ if (lastRoundedX === null || rx != lastRoundedX) {
+ flushActions();
+ lastRoundedX = rx;
+ }
+ pendingActions.push([action, x, y]);
+ };
+
+ return {
+ moveTo: function(x, y) {
+ addAction(MOVE_TO, x, y);
+ },
+ lineTo: function(x, y) {
+ addAction(LINE_TO, x, y);
+ },
+
+ // for major operations like stroke/fill, we skip compression to ensure
+ // that there are no artifacts at the right edge.
+ stroke: function() { flushActions(true); context.stroke(); },
+ fill: function() { flushActions(true); context.fill(); },
+ beginPath: function() { flushActions(true); context.beginPath(); },
+ closePath: function() { flushActions(true); context.closePath(); },
+
+ _count: function() { return actionCount; }
+ };
+}