-
+// Code for a variety of interaction models. Used in interaction.html, but split out from
+// that file so they can be tested in isolation.
+//
function downV3(event, g, context) {
context.initializeMouseDown(event, g, context);
if (event.altKey || event.shiftKey) {
function dblClickV3(event, g, context) {
// Reducing by 20% makes it 80% the original size, which means
// to restore to original size it must grow by 25%
+
+ if (!(event.offsetX && event.offsetY)){
+ event.offsetX = event.layerX - event.target.offsetLeft;
+ event.offsetY = event.layerY - event.target.offsetTop;
+ }
+
var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
var xPct = percentages[0];
var yPct = percentages[1];
// that verbatim, it would be a 7.5%.
var percentage = normal / 50;
+ if (!(event.offsetX && event.offsetY)){
+ event.offsetX = event.layerX - event.target.offsetLeft;
+ event.offsetY = event.layerY - event.target.offsetTop;
+ }
+
var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
var xPct = percentages[0];
var yPct = percentages[1];
}
function dblClickV4(event, g, context) {
- restorePositioning(g4);
+ restorePositioning(g);
}
function drawV4(x, y) {