| 1 | // Copyright 2006 Google Inc. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | |
| 16 | // Known Issues: |
| 17 | // |
| 18 | // * Patterns are not implemented. |
| 19 | // * Radial gradient are not implemented. The VML version of these look very |
| 20 | // different from the canvas one. |
| 21 | // * Clipping paths are not implemented. |
| 22 | // * Coordsize. The width and height attribute have higher priority than the |
| 23 | // width and height style values which isn't correct. |
| 24 | // * Painting mode isn't implemented. |
| 25 | // * Canvas width/height should is using content-box by default. IE in |
| 26 | // Quirks mode will draw the canvas using border-box. Either change your |
| 27 | // doctype to HTML5 |
| 28 | // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
| 29 | // or use Box Sizing Behavior from WebFX |
| 30 | // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
| 31 | // * Non uniform scaling does not correctly scale strokes. |
| 32 | // * Optimize. There is always room for speed improvements. |
| 33 | |
| 34 | // Only add this code if we do not already have a canvas implementation |
| 35 | if (!document.createElement('canvas').getContext) { |
| 36 | |
| 37 | (function() { |
| 38 | |
| 39 | // alias some functions to make (compiled) code shorter |
| 40 | var m = Math; |
| 41 | var mr = m.round; |
| 42 | var ms = m.sin; |
| 43 | var mc = m.cos; |
| 44 | var abs = m.abs; |
| 45 | var sqrt = m.sqrt; |
| 46 | |
| 47 | // this is used for sub pixel precision |
| 48 | var Z = 10; |
| 49 | var Z2 = Z / 2; |
| 50 | |
| 51 | /** |
| 52 | * This funtion is assigned to the <canvas> elements as element.getContext(). |
| 53 | * @this {HTMLElement} |
| 54 | * @return {CanvasRenderingContext2D_} |
| 55 | */ |
| 56 | function getContext() { |
| 57 | return this.context_ || |
| 58 | (this.context_ = new CanvasRenderingContext2D_(this)); |
| 59 | } |
| 60 | |
| 61 | var slice = Array.prototype.slice; |
| 62 | |
| 63 | /** |
| 64 | * Binds a function to an object. The returned function will always use the |
| 65 | * passed in {@code obj} as {@code this}. |
| 66 | * |
| 67 | * Example: |
| 68 | * |
| 69 | * g = bind(f, obj, a, b) |
| 70 | * g(c, d) // will do f.call(obj, a, b, c, d) |
| 71 | * |
| 72 | * @param {Function} f The function to bind the object to |
| 73 | * @param {Object} obj The object that should act as this when the function |
| 74 | * is called |
| 75 | * @param {*} var_args Rest arguments that will be used as the initial |
| 76 | * arguments when the function is called |
| 77 | * @return {Function} A new function that has bound this |
| 78 | */ |
| 79 | function bind(f, obj, var_args) { |
| 80 | var a = slice.call(arguments, 2); |
| 81 | return function() { |
| 82 | return f.apply(obj, a.concat(slice.call(arguments))); |
| 83 | }; |
| 84 | } |
| 85 | |
| 86 | var G_vmlCanvasManager_ = { |
| 87 | init: function(opt_doc) { |
| 88 | if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
| 89 | var doc = opt_doc || document; |
| 90 | // Create a dummy element so that IE will allow canvas elements to be |
| 91 | // recognized. |
| 92 | doc.createElement('canvas'); |
| 93 | doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); |
| 94 | } |
| 95 | }, |
| 96 | |
| 97 | init_: function(doc) { |
| 98 | // create xmlns |
| 99 | if (!doc.namespaces['g_vml_']) { |
| 100 | doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', |
| 101 | '#default#VML'); |
| 102 | |
| 103 | } |
| 104 | if (!doc.namespaces['g_o_']) { |
| 105 | doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', |
| 106 | '#default#VML'); |
| 107 | } |
| 108 | |
| 109 | // Setup default CSS. Only add one style sheet per document |
| 110 | if (!doc.styleSheets['ex_canvas_']) { |
| 111 | var ss = doc.createStyleSheet(); |
| 112 | ss.owningElement.id = 'ex_canvas_'; |
| 113 | ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + |
| 114 | // default size is 300x150 in Gecko and Opera |
| 115 | 'text-align:left;width:300px;height:150px}' + |
| 116 | 'g_vml_\\:*{behavior:url(#default#VML)}' + |
| 117 | 'g_o_\\:*{behavior:url(#default#VML)}'; |
| 118 | |
| 119 | } |
| 120 | |
| 121 | // find all canvas elements |
| 122 | var els = doc.getElementsByTagName('canvas'); |
| 123 | for (var i = 0; i < els.length; i++) { |
| 124 | this.initElement(els[i]); |
| 125 | } |
| 126 | }, |
| 127 | |
| 128 | /** |
| 129 | * Public initializes a canvas element so that it can be used as canvas |
| 130 | * element from now on. This is called automatically before the page is |
| 131 | * loaded but if you are creating elements using createElement you need to |
| 132 | * make sure this is called on the element. |
| 133 | * @param {HTMLElement} el The canvas element to initialize. |
| 134 | * @return {HTMLElement} the element that was created. |
| 135 | */ |
| 136 | initElement: function(el) { |
| 137 | if (!el.getContext) { |
| 138 | |
| 139 | el.getContext = getContext; |
| 140 | |
| 141 | // Remove fallback content. There is no way to hide text nodes so we |
| 142 | // just remove all childNodes. We could hide all elements and remove |
| 143 | // text nodes but who really cares about the fallback content. |
| 144 | el.innerHTML = ''; |
| 145 | |
| 146 | // do not use inline function because that will leak memory |
| 147 | el.attachEvent('onpropertychange', onPropertyChange); |
| 148 | el.attachEvent('onresize', onResize); |
| 149 | |
| 150 | var attrs = el.attributes; |
| 151 | if (attrs.width && attrs.width.specified) { |
| 152 | // TODO: use runtimeStyle and coordsize |
| 153 | // el.getContext().setWidth_(attrs.width.nodeValue); |
| 154 | el.style.width = attrs.width.nodeValue + 'px'; |
| 155 | } else { |
| 156 | el.width = el.clientWidth; |
| 157 | } |
| 158 | if (attrs.height && attrs.height.specified) { |
| 159 | // TODO: use runtimeStyle and coordsize |
| 160 | // el.getContext().setHeight_(attrs.height.nodeValue); |
| 161 | el.style.height = attrs.height.nodeValue + 'px'; |
| 162 | } else { |
| 163 | el.height = el.clientHeight; |
| 164 | } |
| 165 | //el.getContext().setCoordsize_() |
| 166 | } |
| 167 | return el; |
| 168 | } |
| 169 | }; |
| 170 | |
| 171 | function onPropertyChange(e) { |
| 172 | var el = e.srcElement; |
| 173 | |
| 174 | switch (e.propertyName) { |
| 175 | case 'width': |
| 176 | el.style.width = el.attributes.width.nodeValue + 'px'; |
| 177 | el.getContext().clearRect(); |
| 178 | break; |
| 179 | case 'height': |
| 180 | el.style.height = el.attributes.height.nodeValue + 'px'; |
| 181 | el.getContext().clearRect(); |
| 182 | break; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | function onResize(e) { |
| 187 | var el = e.srcElement; |
| 188 | if (el.firstChild) { |
| 189 | el.firstChild.style.width = el.clientWidth + 'px'; |
| 190 | el.firstChild.style.height = el.clientHeight + 'px'; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | G_vmlCanvasManager_.init(); |
| 195 | |
| 196 | // precompute "00" to "FF" |
| 197 | var dec2hex = []; |
| 198 | for (var i = 0; i < 16; i++) { |
| 199 | for (var j = 0; j < 16; j++) { |
| 200 | dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | function createMatrixIdentity() { |
| 205 | return [ |
| 206 | [1, 0, 0], |
| 207 | [0, 1, 0], |
| 208 | [0, 0, 1] |
| 209 | ]; |
| 210 | } |
| 211 | |
| 212 | function matrixMultiply(m1, m2) { |
| 213 | var result = createMatrixIdentity(); |
| 214 | |
| 215 | for (var x = 0; x < 3; x++) { |
| 216 | for (var y = 0; y < 3; y++) { |
| 217 | var sum = 0; |
| 218 | |
| 219 | for (var z = 0; z < 3; z++) { |
| 220 | sum += m1[x][z] * m2[z][y]; |
| 221 | } |
| 222 | |
| 223 | result[x][y] = sum; |
| 224 | } |
| 225 | } |
| 226 | return result; |
| 227 | } |
| 228 | |
| 229 | function copyState(o1, o2) { |
| 230 | o2.fillStyle = o1.fillStyle; |
| 231 | o2.lineCap = o1.lineCap; |
| 232 | o2.lineJoin = o1.lineJoin; |
| 233 | o2.lineWidth = o1.lineWidth; |
| 234 | o2.miterLimit = o1.miterLimit; |
| 235 | o2.shadowBlur = o1.shadowBlur; |
| 236 | o2.shadowColor = o1.shadowColor; |
| 237 | o2.shadowOffsetX = o1.shadowOffsetX; |
| 238 | o2.shadowOffsetY = o1.shadowOffsetY; |
| 239 | o2.strokeStyle = o1.strokeStyle; |
| 240 | o2.globalAlpha = o1.globalAlpha; |
| 241 | o2.arcScaleX_ = o1.arcScaleX_; |
| 242 | o2.arcScaleY_ = o1.arcScaleY_; |
| 243 | o2.lineScale_ = o1.lineScale_; |
| 244 | } |
| 245 | |
| 246 | function processStyle(styleString) { |
| 247 | var str, alpha = 1; |
| 248 | |
| 249 | styleString = String(styleString); |
| 250 | if (styleString.substring(0, 3) == 'rgb') { |
| 251 | var start = styleString.indexOf('(', 3); |
| 252 | var end = styleString.indexOf(')', start + 1); |
| 253 | var guts = styleString.substring(start + 1, end).split(','); |
| 254 | |
| 255 | str = '#'; |
| 256 | for (var i = 0; i < 3; i++) { |
| 257 | str += dec2hex[Number(guts[i])]; |
| 258 | } |
| 259 | |
| 260 | if (guts.length == 4 && styleString.substr(3, 1) == 'a') { |
| 261 | alpha = guts[3]; |
| 262 | } |
| 263 | } else { |
| 264 | str = styleString; |
| 265 | } |
| 266 | |
| 267 | return {color: str, alpha: alpha}; |
| 268 | } |
| 269 | |
| 270 | function processLineCap(lineCap) { |
| 271 | switch (lineCap) { |
| 272 | case 'butt': |
| 273 | return 'flat'; |
| 274 | case 'round': |
| 275 | return 'round'; |
| 276 | case 'square': |
| 277 | default: |
| 278 | return 'square'; |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | /** |
| 283 | * This class implements CanvasRenderingContext2D interface as described by |
| 284 | * the WHATWG. |
| 285 | * @param {HTMLElement} surfaceElement The element that the 2D context should |
| 286 | * be associated with |
| 287 | */ |
| 288 | function CanvasRenderingContext2D_(surfaceElement) { |
| 289 | this.m_ = createMatrixIdentity(); |
| 290 | |
| 291 | this.mStack_ = []; |
| 292 | this.aStack_ = []; |
| 293 | this.currentPath_ = []; |
| 294 | |
| 295 | // Canvas context properties |
| 296 | this.strokeStyle = '#000'; |
| 297 | this.fillStyle = '#000'; |
| 298 | |
| 299 | this.lineWidth = 1; |
| 300 | this.lineJoin = 'miter'; |
| 301 | this.lineCap = 'butt'; |
| 302 | this.miterLimit = Z * 1; |
| 303 | this.globalAlpha = 1; |
| 304 | this.canvas = surfaceElement; |
| 305 | |
| 306 | var el = surfaceElement.ownerDocument.createElement('div'); |
| 307 | el.style.width = surfaceElement.clientWidth + 'px'; |
| 308 | el.style.height = surfaceElement.clientHeight + 'px'; |
| 309 | el.style.overflow = 'hidden'; |
| 310 | el.style.position = 'absolute'; |
| 311 | surfaceElement.appendChild(el); |
| 312 | |
| 313 | this.element_ = el; |
| 314 | this.arcScaleX_ = 1; |
| 315 | this.arcScaleY_ = 1; |
| 316 | this.lineScale_ = 1; |
| 317 | } |
| 318 | |
| 319 | var contextPrototype = CanvasRenderingContext2D_.prototype; |
| 320 | contextPrototype.clearRect = function() { |
| 321 | this.element_.innerHTML = ''; |
| 322 | }; |
| 323 | |
| 324 | contextPrototype.beginPath = function() { |
| 325 | // TODO: Branch current matrix so that save/restore has no effect |
| 326 | // as per safari docs. |
| 327 | this.currentPath_ = []; |
| 328 | }; |
| 329 | |
| 330 | contextPrototype.moveTo = function(aX, aY) { |
| 331 | var p = this.getCoords_(aX, aY); |
| 332 | this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); |
| 333 | this.currentX_ = p.x; |
| 334 | this.currentY_ = p.y; |
| 335 | }; |
| 336 | |
| 337 | contextPrototype.lineTo = function(aX, aY) { |
| 338 | var p = this.getCoords_(aX, aY); |
| 339 | this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); |
| 340 | |
| 341 | this.currentX_ = p.x; |
| 342 | this.currentY_ = p.y; |
| 343 | }; |
| 344 | |
| 345 | contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
| 346 | aCP2x, aCP2y, |
| 347 | aX, aY) { |
| 348 | var p = this.getCoords_(aX, aY); |
| 349 | var cp1 = this.getCoords_(aCP1x, aCP1y); |
| 350 | var cp2 = this.getCoords_(aCP2x, aCP2y); |
| 351 | bezierCurveTo(this, cp1, cp2, p); |
| 352 | }; |
| 353 | |
| 354 | // Helper function that takes the already fixed cordinates. |
| 355 | function bezierCurveTo(self, cp1, cp2, p) { |
| 356 | self.currentPath_.push({ |
| 357 | type: 'bezierCurveTo', |
| 358 | cp1x: cp1.x, |
| 359 | cp1y: cp1.y, |
| 360 | cp2x: cp2.x, |
| 361 | cp2y: cp2.y, |
| 362 | x: p.x, |
| 363 | y: p.y |
| 364 | }); |
| 365 | self.currentX_ = p.x; |
| 366 | self.currentY_ = p.y; |
| 367 | } |
| 368 | |
| 369 | contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
| 370 | // the following is lifted almost directly from |
| 371 | // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
| 372 | |
| 373 | var cp = this.getCoords_(aCPx, aCPy); |
| 374 | var p = this.getCoords_(aX, aY); |
| 375 | |
| 376 | var cp1 = { |
| 377 | x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), |
| 378 | y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) |
| 379 | }; |
| 380 | var cp2 = { |
| 381 | x: cp1.x + (p.x - this.currentX_) / 3.0, |
| 382 | y: cp1.y + (p.y - this.currentY_) / 3.0 |
| 383 | }; |
| 384 | |
| 385 | bezierCurveTo(this, cp1, cp2, p); |
| 386 | }; |
| 387 | |
| 388 | contextPrototype.arc = function(aX, aY, aRadius, |
| 389 | aStartAngle, aEndAngle, aClockwise) { |
| 390 | aRadius *= Z; |
| 391 | var arcType = aClockwise ? 'at' : 'wa'; |
| 392 | |
| 393 | var xStart = aX + mc(aStartAngle) * aRadius - Z2; |
| 394 | var yStart = aY + ms(aStartAngle) * aRadius - Z2; |
| 395 | |
| 396 | var xEnd = aX + mc(aEndAngle) * aRadius - Z2; |
| 397 | var yEnd = aY + ms(aEndAngle) * aRadius - Z2; |
| 398 | |
| 399 | // IE won't render arches drawn counter clockwise if xStart == xEnd. |
| 400 | if (xStart == xEnd && !aClockwise) { |
| 401 | xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
| 402 | // that can be represented in binary |
| 403 | } |
| 404 | |
| 405 | var p = this.getCoords_(aX, aY); |
| 406 | var pStart = this.getCoords_(xStart, yStart); |
| 407 | var pEnd = this.getCoords_(xEnd, yEnd); |
| 408 | |
| 409 | this.currentPath_.push({type: arcType, |
| 410 | x: p.x, |
| 411 | y: p.y, |
| 412 | radius: aRadius, |
| 413 | xStart: pStart.x, |
| 414 | yStart: pStart.y, |
| 415 | xEnd: pEnd.x, |
| 416 | yEnd: pEnd.y}); |
| 417 | |
| 418 | }; |
| 419 | |
| 420 | contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
| 421 | this.moveTo(aX, aY); |
| 422 | this.lineTo(aX + aWidth, aY); |
| 423 | this.lineTo(aX + aWidth, aY + aHeight); |
| 424 | this.lineTo(aX, aY + aHeight); |
| 425 | this.closePath(); |
| 426 | }; |
| 427 | |
| 428 | contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
| 429 | var oldPath = this.currentPath_; |
| 430 | this.beginPath(); |
| 431 | |
| 432 | this.moveTo(aX, aY); |
| 433 | this.lineTo(aX + aWidth, aY); |
| 434 | this.lineTo(aX + aWidth, aY + aHeight); |
| 435 | this.lineTo(aX, aY + aHeight); |
| 436 | this.closePath(); |
| 437 | this.stroke(); |
| 438 | |
| 439 | this.currentPath_ = oldPath; |
| 440 | }; |
| 441 | |
| 442 | contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
| 443 | var oldPath = this.currentPath_; |
| 444 | this.beginPath(); |
| 445 | |
| 446 | this.moveTo(aX, aY); |
| 447 | this.lineTo(aX + aWidth, aY); |
| 448 | this.lineTo(aX + aWidth, aY + aHeight); |
| 449 | this.lineTo(aX, aY + aHeight); |
| 450 | this.closePath(); |
| 451 | this.fill(); |
| 452 | |
| 453 | this.currentPath_ = oldPath; |
| 454 | }; |
| 455 | |
| 456 | contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
| 457 | var gradient = new CanvasGradient_('gradient'); |
| 458 | gradient.x0_ = aX0; |
| 459 | gradient.y0_ = aY0; |
| 460 | gradient.x1_ = aX1; |
| 461 | gradient.y1_ = aY1; |
| 462 | return gradient; |
| 463 | }; |
| 464 | |
| 465 | contextPrototype.createRadialGradient = function(aX0, aY0, aR0, |
| 466 | aX1, aY1, aR1) { |
| 467 | var gradient = new CanvasGradient_('gradientradial'); |
| 468 | gradient.x0_ = aX0; |
| 469 | gradient.y0_ = aY0; |
| 470 | gradient.r0_ = aR0; |
| 471 | gradient.x1_ = aX1; |
| 472 | gradient.y1_ = aY1; |
| 473 | gradient.r1_ = aR1; |
| 474 | return gradient; |
| 475 | }; |
| 476 | |
| 477 | contextPrototype.drawImage = function(image, var_args) { |
| 478 | var dx, dy, dw, dh, sx, sy, sw, sh; |
| 479 | |
| 480 | // to find the original width we overide the width and height |
| 481 | var oldRuntimeWidth = image.runtimeStyle.width; |
| 482 | var oldRuntimeHeight = image.runtimeStyle.height; |
| 483 | image.runtimeStyle.width = 'auto'; |
| 484 | image.runtimeStyle.height = 'auto'; |
| 485 | |
| 486 | // get the original size |
| 487 | var w = image.width; |
| 488 | var h = image.height; |
| 489 | |
| 490 | // and remove overides |
| 491 | image.runtimeStyle.width = oldRuntimeWidth; |
| 492 | image.runtimeStyle.height = oldRuntimeHeight; |
| 493 | |
| 494 | if (arguments.length == 3) { |
| 495 | dx = arguments[1]; |
| 496 | dy = arguments[2]; |
| 497 | sx = sy = 0; |
| 498 | sw = dw = w; |
| 499 | sh = dh = h; |
| 500 | } else if (arguments.length == 5) { |
| 501 | dx = arguments[1]; |
| 502 | dy = arguments[2]; |
| 503 | dw = arguments[3]; |
| 504 | dh = arguments[4]; |
| 505 | sx = sy = 0; |
| 506 | sw = w; |
| 507 | sh = h; |
| 508 | } else if (arguments.length == 9) { |
| 509 | sx = arguments[1]; |
| 510 | sy = arguments[2]; |
| 511 | sw = arguments[3]; |
| 512 | sh = arguments[4]; |
| 513 | dx = arguments[5]; |
| 514 | dy = arguments[6]; |
| 515 | dw = arguments[7]; |
| 516 | dh = arguments[8]; |
| 517 | } else { |
| 518 | throw Error('Invalid number of arguments'); |
| 519 | } |
| 520 | |
| 521 | var d = this.getCoords_(dx, dy); |
| 522 | |
| 523 | var w2 = sw / 2; |
| 524 | var h2 = sh / 2; |
| 525 | |
| 526 | var vmlStr = []; |
| 527 | |
| 528 | var W = 10; |
| 529 | var H = 10; |
| 530 | |
| 531 | // For some reason that I've now forgotten, using divs didn't work |
| 532 | vmlStr.push(' <g_vml_:group', |
| 533 | ' coordsize="', Z * W, ',', Z * H, '"', |
| 534 | ' coordorigin="0,0"' , |
| 535 | ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); |
| 536 | |
| 537 | // If filters are necessary (rotation exists), create them |
| 538 | // filters are bog-slow, so only create them if abbsolutely necessary |
| 539 | // The following check doesn't account for skews (which don't exist |
| 540 | // in the canvas spec (yet) anyway. |
| 541 | |
| 542 | if (this.m_[0][0] != 1 || this.m_[0][1]) { |
| 543 | var filter = []; |
| 544 | |
| 545 | // Note the 12/21 reversal |
| 546 | filter.push('M11=', this.m_[0][0], ',', |
| 547 | 'M12=', this.m_[1][0], ',', |
| 548 | 'M21=', this.m_[0][1], ',', |
| 549 | 'M22=', this.m_[1][1], ',', |
| 550 | 'Dx=', mr(d.x / Z), ',', |
| 551 | 'Dy=', mr(d.y / Z), ''); |
| 552 | |
| 553 | // Bounding box calculation (need to minimize displayed area so that |
| 554 | // filters don't waste time on unused pixels. |
| 555 | var max = d; |
| 556 | var c2 = this.getCoords_(dx + dw, dy); |
| 557 | var c3 = this.getCoords_(dx, dy + dh); |
| 558 | var c4 = this.getCoords_(dx + dw, dy + dh); |
| 559 | |
| 560 | max.x = m.max(max.x, c2.x, c3.x, c4.x); |
| 561 | max.y = m.max(max.y, c2.y, c3.y, c4.y); |
| 562 | |
| 563 | vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), |
| 564 | 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', |
| 565 | filter.join(''), ", sizingmethod='clip');") |
| 566 | } else { |
| 567 | vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); |
| 568 | } |
| 569 | |
| 570 | vmlStr.push(' ">' , |
| 571 | '<g_vml_:image src="', image.src, '"', |
| 572 | ' style="width:', Z * dw, 'px;', |
| 573 | ' height:', Z * dh, 'px;"', |
| 574 | ' cropleft="', sx / w, '"', |
| 575 | ' croptop="', sy / h, '"', |
| 576 | ' cropright="', (w - sx - sw) / w, '"', |
| 577 | ' cropbottom="', (h - sy - sh) / h, '"', |
| 578 | ' />', |
| 579 | '</g_vml_:group>'); |
| 580 | |
| 581 | this.element_.insertAdjacentHTML('BeforeEnd', |
| 582 | vmlStr.join('')); |
| 583 | }; |
| 584 | |
| 585 | contextPrototype.stroke = function(aFill) { |
| 586 | var lineStr = []; |
| 587 | var lineOpen = false; |
| 588 | var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
| 589 | var color = a.color; |
| 590 | var opacity = a.alpha * this.globalAlpha; |
| 591 | |
| 592 | var W = 10; |
| 593 | var H = 10; |
| 594 | |
| 595 | lineStr.push('<g_vml_:shape', |
| 596 | ' filled="', !!aFill, '"', |
| 597 | ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', |
| 598 | ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
| 599 | ' stroked="', !aFill, '"', |
| 600 | ' path="'); |
| 601 | |
| 602 | var newSeq = false; |
| 603 | var min = {x: null, y: null}; |
| 604 | var max = {x: null, y: null}; |
| 605 | |
| 606 | for (var i = 0; i < this.currentPath_.length; i++) { |
| 607 | var p = this.currentPath_[i]; |
| 608 | var c; |
| 609 | |
| 610 | switch (p.type) { |
| 611 | case 'moveTo': |
| 612 | c = p; |
| 613 | lineStr.push(' m ', mr(p.x), ',', mr(p.y)); |
| 614 | break; |
| 615 | case 'lineTo': |
| 616 | lineStr.push(' l ', mr(p.x), ',', mr(p.y)); |
| 617 | break; |
| 618 | case 'close': |
| 619 | lineStr.push(' x '); |
| 620 | p = null; |
| 621 | break; |
| 622 | case 'bezierCurveTo': |
| 623 | lineStr.push(' c ', |
| 624 | mr(p.cp1x), ',', mr(p.cp1y), ',', |
| 625 | mr(p.cp2x), ',', mr(p.cp2y), ',', |
| 626 | mr(p.x), ',', mr(p.y)); |
| 627 | break; |
| 628 | case 'at': |
| 629 | case 'wa': |
| 630 | lineStr.push(' ', p.type, ' ', |
| 631 | mr(p.x - this.arcScaleX_ * p.radius), ',', |
| 632 | mr(p.y - this.arcScaleY_ * p.radius), ' ', |
| 633 | mr(p.x + this.arcScaleX_ * p.radius), ',', |
| 634 | mr(p.y + this.arcScaleY_ * p.radius), ' ', |
| 635 | mr(p.xStart), ',', mr(p.yStart), ' ', |
| 636 | mr(p.xEnd), ',', mr(p.yEnd)); |
| 637 | break; |
| 638 | } |
| 639 | |
| 640 | |
| 641 | // TODO: Following is broken for curves due to |
| 642 | // move to proper paths. |
| 643 | |
| 644 | // Figure out dimensions so we can do gradient fills |
| 645 | // properly |
| 646 | if (p) { |
| 647 | if (min.x == null || p.x < min.x) { |
| 648 | min.x = p.x; |
| 649 | } |
| 650 | if (max.x == null || p.x > max.x) { |
| 651 | max.x = p.x; |
| 652 | } |
| 653 | if (min.y == null || p.y < min.y) { |
| 654 | min.y = p.y; |
| 655 | } |
| 656 | if (max.y == null || p.y > max.y) { |
| 657 | max.y = p.y; |
| 658 | } |
| 659 | } |
| 660 | } |
| 661 | lineStr.push(' ">'); |
| 662 | |
| 663 | if (!aFill) { |
| 664 | var lineWidth = this.lineScale_ * this.lineWidth; |
| 665 | |
| 666 | // VML cannot correctly render a line if the width is less than 1px. |
| 667 | // In that case, we dilute the color to make the line look thinner. |
| 668 | if (lineWidth < 1) { |
| 669 | opacity *= lineWidth; |
| 670 | } |
| 671 | |
| 672 | lineStr.push( |
| 673 | '<g_vml_:stroke', |
| 674 | ' opacity="', opacity, '"', |
| 675 | ' joinstyle="', this.lineJoin, '"', |
| 676 | ' miterlimit="', this.miterLimit, '"', |
| 677 | ' endcap="', processLineCap(this.lineCap), '"', |
| 678 | ' weight="', lineWidth, 'px"', |
| 679 | ' color="', color, '" />' |
| 680 | ); |
| 681 | } else if (typeof this.fillStyle == 'object') { |
| 682 | var fillStyle = this.fillStyle; |
| 683 | var angle = 0; |
| 684 | var focus = {x: 0, y: 0}; |
| 685 | |
| 686 | // additional offset |
| 687 | var shift = 0; |
| 688 | // scale factor for offset |
| 689 | var expansion = 1; |
| 690 | |
| 691 | if (fillStyle.type_ == 'gradient') { |
| 692 | var x0 = fillStyle.x0_ / this.arcScaleX_; |
| 693 | var y0 = fillStyle.y0_ / this.arcScaleY_; |
| 694 | var x1 = fillStyle.x1_ / this.arcScaleX_; |
| 695 | var y1 = fillStyle.y1_ / this.arcScaleY_; |
| 696 | var p0 = this.getCoords_(x0, y0); |
| 697 | var p1 = this.getCoords_(x1, y1); |
| 698 | var dx = p1.x - p0.x; |
| 699 | var dy = p1.y - p0.y; |
| 700 | angle = Math.atan2(dx, dy) * 180 / Math.PI; |
| 701 | |
| 702 | // The angle should be a non-negative number. |
| 703 | if (angle < 0) { |
| 704 | angle += 360; |
| 705 | } |
| 706 | |
| 707 | // Very small angles produce an unexpected result because they are |
| 708 | // converted to a scientific notation string. |
| 709 | if (angle < 1e-6) { |
| 710 | angle = 0; |
| 711 | } |
| 712 | } else { |
| 713 | var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); |
| 714 | var width = max.x - min.x; |
| 715 | var height = max.y - min.y; |
| 716 | focus = { |
| 717 | x: (p0.x - min.x) / width, |
| 718 | y: (p0.y - min.y) / height |
| 719 | }; |
| 720 | |
| 721 | width /= this.arcScaleX_ * Z; |
| 722 | height /= this.arcScaleY_ * Z; |
| 723 | var dimension = m.max(width, height); |
| 724 | shift = 2 * fillStyle.r0_ / dimension; |
| 725 | expansion = 2 * fillStyle.r1_ / dimension - shift; |
| 726 | } |
| 727 | |
| 728 | // We need to sort the color stops in ascending order by offset, |
| 729 | // otherwise IE won't interpret it correctly. |
| 730 | var stops = fillStyle.colors_; |
| 731 | stops.sort(function(cs1, cs2) { |
| 732 | return cs1.offset - cs2.offset; |
| 733 | }); |
| 734 | |
| 735 | var length = stops.length; |
| 736 | var color1 = stops[0].color; |
| 737 | var color2 = stops[length - 1].color; |
| 738 | var opacity1 = stops[0].alpha * this.globalAlpha; |
| 739 | var opacity2 = stops[length - 1].alpha * this.globalAlpha; |
| 740 | |
| 741 | var colors = []; |
| 742 | for (var i = 0; i < length; i++) { |
| 743 | var stop = stops[i]; |
| 744 | colors.push(stop.offset * expansion + shift + ' ' + stop.color); |
| 745 | } |
| 746 | |
| 747 | // When colors attribute is used, the meanings of opacity and o:opacity2 |
| 748 | // are reversed. |
| 749 | lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', |
| 750 | ' method="none" focus="100%"', |
| 751 | ' color="', color1, '"', |
| 752 | ' color2="', color2, '"', |
| 753 | ' colors="', colors.join(','), '"', |
| 754 | ' opacity="', opacity2, '"', |
| 755 | ' g_o_:opacity2="', opacity1, '"', |
| 756 | ' angle="', angle, '"', |
| 757 | ' focusposition="', focus.x, ',', focus.y, '" />'); |
| 758 | } else { |
| 759 | lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, |
| 760 | '" />'); |
| 761 | } |
| 762 | |
| 763 | lineStr.push('</g_vml_:shape>'); |
| 764 | |
| 765 | this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
| 766 | }; |
| 767 | |
| 768 | contextPrototype.fill = function() { |
| 769 | this.stroke(true); |
| 770 | } |
| 771 | |
| 772 | contextPrototype.closePath = function() { |
| 773 | this.currentPath_.push({type: 'close'}); |
| 774 | }; |
| 775 | |
| 776 | /** |
| 777 | * @private |
| 778 | */ |
| 779 | contextPrototype.getCoords_ = function(aX, aY) { |
| 780 | var m = this.m_; |
| 781 | return { |
| 782 | x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, |
| 783 | y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 |
| 784 | } |
| 785 | }; |
| 786 | |
| 787 | contextPrototype.save = function() { |
| 788 | var o = {}; |
| 789 | copyState(this, o); |
| 790 | this.aStack_.push(o); |
| 791 | this.mStack_.push(this.m_); |
| 792 | this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
| 793 | }; |
| 794 | |
| 795 | contextPrototype.restore = function() { |
| 796 | copyState(this.aStack_.pop(), this); |
| 797 | this.m_ = this.mStack_.pop(); |
| 798 | }; |
| 799 | |
| 800 | function matrixIsFinite(m) { |
| 801 | for (var j = 0; j < 3; j++) { |
| 802 | for (var k = 0; k < 2; k++) { |
| 803 | if (!isFinite(m[j][k]) || isNaN(m[j][k])) { |
| 804 | return false; |
| 805 | } |
| 806 | } |
| 807 | } |
| 808 | return true; |
| 809 | } |
| 810 | |
| 811 | function setM(ctx, m, updateLineScale) { |
| 812 | if (!matrixIsFinite(m)) { |
| 813 | return; |
| 814 | } |
| 815 | ctx.m_ = m; |
| 816 | |
| 817 | if (updateLineScale) { |
| 818 | // Get the line scale. |
| 819 | // Determinant of this.m_ means how much the area is enlarged by the |
| 820 | // transformation. So its square root can be used as a scale factor |
| 821 | // for width. |
| 822 | var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; |
| 823 | ctx.lineScale_ = sqrt(abs(det)); |
| 824 | } |
| 825 | } |
| 826 | |
| 827 | contextPrototype.translate = function(aX, aY) { |
| 828 | var m1 = [ |
| 829 | [1, 0, 0], |
| 830 | [0, 1, 0], |
| 831 | [aX, aY, 1] |
| 832 | ]; |
| 833 | |
| 834 | setM(this, matrixMultiply(m1, this.m_), false); |
| 835 | }; |
| 836 | |
| 837 | contextPrototype.rotate = function(aRot) { |
| 838 | var c = mc(aRot); |
| 839 | var s = ms(aRot); |
| 840 | |
| 841 | var m1 = [ |
| 842 | [c, s, 0], |
| 843 | [-s, c, 0], |
| 844 | [0, 0, 1] |
| 845 | ]; |
| 846 | |
| 847 | setM(this, matrixMultiply(m1, this.m_), false); |
| 848 | }; |
| 849 | |
| 850 | contextPrototype.scale = function(aX, aY) { |
| 851 | this.arcScaleX_ *= aX; |
| 852 | this.arcScaleY_ *= aY; |
| 853 | var m1 = [ |
| 854 | [aX, 0, 0], |
| 855 | [0, aY, 0], |
| 856 | [0, 0, 1] |
| 857 | ]; |
| 858 | |
| 859 | setM(this, matrixMultiply(m1, this.m_), true); |
| 860 | }; |
| 861 | |
| 862 | contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { |
| 863 | var m1 = [ |
| 864 | [m11, m12, 0], |
| 865 | [m21, m22, 0], |
| 866 | [dx, dy, 1] |
| 867 | ]; |
| 868 | |
| 869 | setM(this, matrixMultiply(m1, this.m_), true); |
| 870 | }; |
| 871 | |
| 872 | contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { |
| 873 | var m = [ |
| 874 | [m11, m12, 0], |
| 875 | [m21, m22, 0], |
| 876 | [dx, dy, 1] |
| 877 | ]; |
| 878 | |
| 879 | setM(this, m, true); |
| 880 | }; |
| 881 | |
| 882 | /******** STUBS ********/ |
| 883 | contextPrototype.clip = function() { |
| 884 | // TODO: Implement |
| 885 | }; |
| 886 | |
| 887 | contextPrototype.arcTo = function() { |
| 888 | // TODO: Implement |
| 889 | }; |
| 890 | |
| 891 | contextPrototype.createPattern = function() { |
| 892 | return new CanvasPattern_; |
| 893 | }; |
| 894 | |
| 895 | // Gradient / Pattern Stubs |
| 896 | function CanvasGradient_(aType) { |
| 897 | this.type_ = aType; |
| 898 | this.x0_ = 0; |
| 899 | this.y0_ = 0; |
| 900 | this.r0_ = 0; |
| 901 | this.x1_ = 0; |
| 902 | this.y1_ = 0; |
| 903 | this.r1_ = 0; |
| 904 | this.colors_ = []; |
| 905 | } |
| 906 | |
| 907 | CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
| 908 | aColor = processStyle(aColor); |
| 909 | this.colors_.push({offset: aOffset, |
| 910 | color: aColor.color, |
| 911 | alpha: aColor.alpha}); |
| 912 | }; |
| 913 | |
| 914 | function CanvasPattern_() {} |
| 915 | |
| 916 | // set up externs |
| 917 | G_vmlCanvasManager = G_vmlCanvasManager_; |
| 918 | CanvasRenderingContext2D = CanvasRenderingContext2D_; |
| 919 | CanvasGradient = CanvasGradient_; |
| 920 | CanvasPattern = CanvasPattern_; |
| 921 | |
| 922 | })(); |
| 923 | |
| 924 | } // if |