| 1 | // Copyright 2012 Google Inc. All Rights Reserved. |
| 2 | |
| 3 | /** |
| 4 | * @fileoverview A class to facilitate sampling colors at particular pixels on a |
| 5 | * dygraph. |
| 6 | * @author danvk@google.com (Dan Vanderkam) |
| 7 | */ |
| 8 | |
| 9 | 'use strict'; |
| 10 | |
| 11 | /** |
| 12 | * @constructor |
| 13 | */ |
| 14 | var PixelSampler = function(dygraph) { |
| 15 | this.dygraph_ = dygraph; |
| 16 | |
| 17 | var canvas = dygraph.hidden_; |
| 18 | var ctx = canvas.getContext("2d"); |
| 19 | this.imageData_ = ctx.getImageData(0, 0, canvas.width, canvas.height); |
| 20 | }; |
| 21 | |
| 22 | /** |
| 23 | * @param {number} x The screen x-coordinate at which to sample. |
| 24 | * @param {number} y The screen y-coordinate at which to sample. |
| 25 | * @return {Array.<number>} a 4D array: [R, G, B, alpha]. All four values |
| 26 | * are in [0, 255]. A pixel which has never been touched will be [0,0,0,0]. |
| 27 | */ |
| 28 | PixelSampler.prototype.colorAtPixel = function(x, y) { |
| 29 | var i = 4 * (x + this.imageData_.width * y); |
| 30 | var d = this.imageData_.data; |
| 31 | return [d[i], d[i+1], d[i+2], d[i+3]]; |
| 32 | }; |
| 33 | |
| 34 | /** |
| 35 | * The method samples a color using data coordinates (not screen coordinates). |
| 36 | * This will round your data coordinates to the nearest screen pixel before |
| 37 | * sampling. |
| 38 | * @param {number} x The data x-coordinate at which to sample. |
| 39 | * @param {number} y The data y-coordinate at which to sample. |
| 40 | * @return {Array.<number>} a 4D array: [R, G, B, alpha]. All four values |
| 41 | * are in [0, 255]. A pixel which has never been touched will be [0,0,0,0]. |
| 42 | */ |
| 43 | PixelSampler.prototype.colorAtCoordinate = function(x, y) { |
| 44 | var dom_xy = this.dygraph_.toDomCoords(x, y); |
| 45 | return this.colorAtPixel(Math.round(dom_xy[0]), Math.round(dom_xy[1])); |
| 46 | }; |