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1 | // Copyright 2006 Google Inc. |
2 | // | |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); | |
4 | // you may not use this file except in compliance with the License. | |
5 | // You may obtain a copy of the License at | |
6 | // | |
7 | // http://www.apache.org/licenses/LICENSE-2.0 | |
8 | // | |
9 | // Unless required by applicable law or agreed to in writing, software | |
10 | // distributed under the License is distributed on an "AS IS" BASIS, | |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
12 | // See the License for the specific language governing permissions and | |
13 | // limitations under the License. | |
14 | ||
15 | ||
16 | // Known Issues: | |
17 | // | |
18 | // * Patterns are not implemented. | |
19 | // * Radial gradient are not implemented. The VML version of these look very | |
20 | // different from the canvas one. | |
21 | // * Clipping paths are not implemented. | |
22 | // * Coordsize. The width and height attribute have higher priority than the | |
23 | // width and height style values which isn't correct. | |
24 | // * Painting mode isn't implemented. | |
25 | // * Canvas width/height should is using content-box by default. IE in | |
26 | // Quirks mode will draw the canvas using border-box. Either change your | |
27 | // doctype to HTML5 | |
28 | // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) | |
29 | // or use Box Sizing Behavior from WebFX | |
30 | // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) | |
31 | // * Non uniform scaling does not correctly scale strokes. | |
32 | // * Optimize. There is always room for speed improvements. | |
33 | ||
34 | // Only add this code if we do not already have a canvas implementation | |
35 | if (!document.createElement('canvas').getContext) { | |
36 | ||
37 | (function() { | |
38 | ||
39 | // alias some functions to make (compiled) code shorter | |
40 | var m = Math; | |
41 | var mr = m.round; | |
42 | var ms = m.sin; | |
43 | var mc = m.cos; | |
44 | var abs = m.abs; | |
45 | var sqrt = m.sqrt; | |
46 | ||
47 | // this is used for sub pixel precision | |
48 | var Z = 10; | |
49 | var Z2 = Z / 2; | |
50 | ||
51 | /** | |
52 | * This funtion is assigned to the <canvas> elements as element.getContext(). | |
53 | * @this {HTMLElement} | |
54 | * @return {CanvasRenderingContext2D_} | |
55 | */ | |
56 | function getContext() { | |
57 | return this.context_ || | |
58 | (this.context_ = new CanvasRenderingContext2D_(this)); | |
59 | } | |
60 | ||
61 | var slice = Array.prototype.slice; | |
62 | ||
63 | /** | |
64 | * Binds a function to an object. The returned function will always use the | |
65 | * passed in {@code obj} as {@code this}. | |
66 | * | |
67 | * Example: | |
68 | * | |
69 | * g = bind(f, obj, a, b) | |
70 | * g(c, d) // will do f.call(obj, a, b, c, d) | |
71 | * | |
72 | * @param {Function} f The function to bind the object to | |
73 | * @param {Object} obj The object that should act as this when the function | |
74 | * is called | |
75 | * @param {*} var_args Rest arguments that will be used as the initial | |
76 | * arguments when the function is called | |
77 | * @return {Function} A new function that has bound this | |
78 | */ | |
79 | function bind(f, obj, var_args) { | |
80 | var a = slice.call(arguments, 2); | |
81 | return function() { | |
82 | return f.apply(obj, a.concat(slice.call(arguments))); | |
83 | }; | |
84 | } | |
85 | ||
86 | var G_vmlCanvasManager_ = { | |
87 | init: function(opt_doc) { | |
88 | if (/MSIE/.test(navigator.userAgent) && !window.opera) { | |
89 | var doc = opt_doc || document; | |
90 | // Create a dummy element so that IE will allow canvas elements to be | |
91 | // recognized. | |
92 | doc.createElement('canvas'); | |
93 | doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); | |
94 | } | |
95 | }, | |
96 | ||
97 | init_: function(doc) { | |
98 | // create xmlns | |
99 | if (!doc.namespaces['g_vml_']) { | |
100 | doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', | |
101 | '#default#VML'); | |
102 | ||
103 | } | |
104 | if (!doc.namespaces['g_o_']) { | |
105 | doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', | |
106 | '#default#VML'); | |
107 | } | |
108 | ||
109 | // Setup default CSS. Only add one style sheet per document | |
110 | if (!doc.styleSheets['ex_canvas_']) { | |
111 | var ss = doc.createStyleSheet(); | |
112 | ss.owningElement.id = 'ex_canvas_'; | |
113 | ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + | |
114 | // default size is 300x150 in Gecko and Opera | |
115 | 'text-align:left;width:300px;height:150px}' + | |
116 | 'g_vml_\\:*{behavior:url(#default#VML)}' + | |
117 | 'g_o_\\:*{behavior:url(#default#VML)}'; | |
118 | ||
119 | } | |
120 | ||
121 | // find all canvas elements | |
122 | var els = doc.getElementsByTagName('canvas'); | |
123 | for (var i = 0; i < els.length; i++) { | |
124 | this.initElement(els[i]); | |
125 | } | |
126 | }, | |
127 | ||
128 | /** | |
129 | * Public initializes a canvas element so that it can be used as canvas | |
130 | * element from now on. This is called automatically before the page is | |
131 | * loaded but if you are creating elements using createElement you need to | |
132 | * make sure this is called on the element. | |
133 | * @param {HTMLElement} el The canvas element to initialize. | |
134 | * @return {HTMLElement} the element that was created. | |
135 | */ | |
136 | initElement: function(el) { | |
137 | if (!el.getContext) { | |
138 | ||
139 | el.getContext = getContext; | |
140 | ||
141 | // Remove fallback content. There is no way to hide text nodes so we | |
142 | // just remove all childNodes. We could hide all elements and remove | |
143 | // text nodes but who really cares about the fallback content. | |
144 | el.innerHTML = ''; | |
145 | ||
146 | // do not use inline function because that will leak memory | |
147 | el.attachEvent('onpropertychange', onPropertyChange); | |
148 | el.attachEvent('onresize', onResize); | |
149 | ||
150 | var attrs = el.attributes; | |
151 | if (attrs.width && attrs.width.specified) { | |
152 | // TODO: use runtimeStyle and coordsize | |
153 | // el.getContext().setWidth_(attrs.width.nodeValue); | |
154 | el.style.width = attrs.width.nodeValue + 'px'; | |
155 | } else { | |
156 | el.width = el.clientWidth; | |
157 | } | |
158 | if (attrs.height && attrs.height.specified) { | |
159 | // TODO: use runtimeStyle and coordsize | |
160 | // el.getContext().setHeight_(attrs.height.nodeValue); | |
161 | el.style.height = attrs.height.nodeValue + 'px'; | |
162 | } else { | |
163 | el.height = el.clientHeight; | |
164 | } | |
165 | //el.getContext().setCoordsize_() | |
166 | } | |
167 | return el; | |
168 | } | |
169 | }; | |
170 | ||
171 | function onPropertyChange(e) { | |
172 | var el = e.srcElement; | |
173 | ||
174 | switch (e.propertyName) { | |
175 | case 'width': | |
176 | el.style.width = el.attributes.width.nodeValue + 'px'; | |
177 | el.getContext().clearRect(); | |
178 | break; | |
179 | case 'height': | |
180 | el.style.height = el.attributes.height.nodeValue + 'px'; | |
181 | el.getContext().clearRect(); | |
182 | break; | |
183 | } | |
184 | } | |
185 | ||
186 | function onResize(e) { | |
187 | var el = e.srcElement; | |
188 | if (el.firstChild) { | |
189 | el.firstChild.style.width = el.clientWidth + 'px'; | |
190 | el.firstChild.style.height = el.clientHeight + 'px'; | |
191 | } | |
192 | } | |
193 | ||
194 | G_vmlCanvasManager_.init(); | |
195 | ||
196 | // precompute "00" to "FF" | |
197 | var dec2hex = []; | |
198 | for (var i = 0; i < 16; i++) { | |
199 | for (var j = 0; j < 16; j++) { | |
200 | dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); | |
201 | } | |
202 | } | |
203 | ||
204 | function createMatrixIdentity() { | |
205 | return [ | |
206 | [1, 0, 0], | |
207 | [0, 1, 0], | |
208 | [0, 0, 1] | |
209 | ]; | |
210 | } | |
211 | ||
212 | function matrixMultiply(m1, m2) { | |
213 | var result = createMatrixIdentity(); | |
214 | ||
215 | for (var x = 0; x < 3; x++) { | |
216 | for (var y = 0; y < 3; y++) { | |
217 | var sum = 0; | |
218 | ||
219 | for (var z = 0; z < 3; z++) { | |
220 | sum += m1[x][z] * m2[z][y]; | |
221 | } | |
222 | ||
223 | result[x][y] = sum; | |
224 | } | |
225 | } | |
226 | return result; | |
227 | } | |
228 | ||
229 | function copyState(o1, o2) { | |
230 | o2.fillStyle = o1.fillStyle; | |
231 | o2.lineCap = o1.lineCap; | |
232 | o2.lineJoin = o1.lineJoin; | |
233 | o2.lineWidth = o1.lineWidth; | |
234 | o2.miterLimit = o1.miterLimit; | |
235 | o2.shadowBlur = o1.shadowBlur; | |
236 | o2.shadowColor = o1.shadowColor; | |
237 | o2.shadowOffsetX = o1.shadowOffsetX; | |
238 | o2.shadowOffsetY = o1.shadowOffsetY; | |
239 | o2.strokeStyle = o1.strokeStyle; | |
240 | o2.globalAlpha = o1.globalAlpha; | |
241 | o2.arcScaleX_ = o1.arcScaleX_; | |
242 | o2.arcScaleY_ = o1.arcScaleY_; | |
243 | o2.lineScale_ = o1.lineScale_; | |
244 | } | |
245 | ||
246 | function processStyle(styleString) { | |
247 | var str, alpha = 1; | |
248 | ||
249 | styleString = String(styleString); | |
250 | if (styleString.substring(0, 3) == 'rgb') { | |
251 | var start = styleString.indexOf('(', 3); | |
252 | var end = styleString.indexOf(')', start + 1); | |
253 | var guts = styleString.substring(start + 1, end).split(','); | |
254 | ||
255 | str = '#'; | |
256 | for (var i = 0; i < 3; i++) { | |
257 | str += dec2hex[Number(guts[i])]; | |
258 | } | |
259 | ||
260 | if (guts.length == 4 && styleString.substr(3, 1) == 'a') { | |
261 | alpha = guts[3]; | |
262 | } | |
263 | } else { | |
264 | str = styleString; | |
265 | } | |
266 | ||
267 | return {color: str, alpha: alpha}; | |
268 | } | |
269 | ||
270 | function processLineCap(lineCap) { | |
271 | switch (lineCap) { | |
272 | case 'butt': | |
273 | return 'flat'; | |
274 | case 'round': | |
275 | return 'round'; | |
276 | case 'square': | |
277 | default: | |
278 | return 'square'; | |
279 | } | |
280 | } | |
281 | ||
282 | /** | |
283 | * This class implements CanvasRenderingContext2D interface as described by | |
284 | * the WHATWG. | |
285 | * @param {HTMLElement} surfaceElement The element that the 2D context should | |
286 | * be associated with | |
287 | */ | |
288 | function CanvasRenderingContext2D_(surfaceElement) { | |
289 | this.m_ = createMatrixIdentity(); | |
290 | ||
291 | this.mStack_ = []; | |
292 | this.aStack_ = []; | |
293 | this.currentPath_ = []; | |
294 | ||
295 | // Canvas context properties | |
296 | this.strokeStyle = '#000'; | |
297 | this.fillStyle = '#000'; | |
298 | ||
299 | this.lineWidth = 1; | |
300 | this.lineJoin = 'miter'; | |
301 | this.lineCap = 'butt'; | |
302 | this.miterLimit = Z * 1; | |
303 | this.globalAlpha = 1; | |
304 | this.canvas = surfaceElement; | |
305 | ||
306 | var el = surfaceElement.ownerDocument.createElement('div'); | |
307 | el.style.width = surfaceElement.clientWidth + 'px'; | |
308 | el.style.height = surfaceElement.clientHeight + 'px'; | |
309 | el.style.overflow = 'hidden'; | |
310 | el.style.position = 'absolute'; | |
311 | surfaceElement.appendChild(el); | |
312 | ||
313 | this.element_ = el; | |
314 | this.arcScaleX_ = 1; | |
315 | this.arcScaleY_ = 1; | |
316 | this.lineScale_ = 1; | |
317 | } | |
318 | ||
319 | var contextPrototype = CanvasRenderingContext2D_.prototype; | |
320 | contextPrototype.clearRect = function() { | |
321 | this.element_.innerHTML = ''; | |
322 | }; | |
323 | ||
324 | contextPrototype.beginPath = function() { | |
325 | // TODO: Branch current matrix so that save/restore has no effect | |
326 | // as per safari docs. | |
327 | this.currentPath_ = []; | |
328 | }; | |
329 | ||
330 | contextPrototype.moveTo = function(aX, aY) { | |
331 | var p = this.getCoords_(aX, aY); | |
332 | this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); | |
333 | this.currentX_ = p.x; | |
334 | this.currentY_ = p.y; | |
335 | }; | |
336 | ||
337 | contextPrototype.lineTo = function(aX, aY) { | |
338 | var p = this.getCoords_(aX, aY); | |
339 | this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); | |
340 | ||
341 | this.currentX_ = p.x; | |
342 | this.currentY_ = p.y; | |
343 | }; | |
344 | ||
345 | contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, | |
346 | aCP2x, aCP2y, | |
347 | aX, aY) { | |
348 | var p = this.getCoords_(aX, aY); | |
349 | var cp1 = this.getCoords_(aCP1x, aCP1y); | |
350 | var cp2 = this.getCoords_(aCP2x, aCP2y); | |
351 | bezierCurveTo(this, cp1, cp2, p); | |
352 | }; | |
353 | ||
354 | // Helper function that takes the already fixed cordinates. | |
355 | function bezierCurveTo(self, cp1, cp2, p) { | |
356 | self.currentPath_.push({ | |
357 | type: 'bezierCurveTo', | |
358 | cp1x: cp1.x, | |
359 | cp1y: cp1.y, | |
360 | cp2x: cp2.x, | |
361 | cp2y: cp2.y, | |
362 | x: p.x, | |
363 | y: p.y | |
364 | }); | |
365 | self.currentX_ = p.x; | |
366 | self.currentY_ = p.y; | |
367 | } | |
368 | ||
369 | contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { | |
370 | // the following is lifted almost directly from | |
371 | // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes | |
372 | ||
373 | var cp = this.getCoords_(aCPx, aCPy); | |
374 | var p = this.getCoords_(aX, aY); | |
375 | ||
376 | var cp1 = { | |
377 | x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), | |
378 | y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) | |
379 | }; | |
380 | var cp2 = { | |
381 | x: cp1.x + (p.x - this.currentX_) / 3.0, | |
382 | y: cp1.y + (p.y - this.currentY_) / 3.0 | |
383 | }; | |
384 | ||
385 | bezierCurveTo(this, cp1, cp2, p); | |
386 | }; | |
387 | ||
388 | contextPrototype.arc = function(aX, aY, aRadius, | |
389 | aStartAngle, aEndAngle, aClockwise) { | |
390 | aRadius *= Z; | |
391 | var arcType = aClockwise ? 'at' : 'wa'; | |
392 | ||
393 | var xStart = aX + mc(aStartAngle) * aRadius - Z2; | |
394 | var yStart = aY + ms(aStartAngle) * aRadius - Z2; | |
395 | ||
396 | var xEnd = aX + mc(aEndAngle) * aRadius - Z2; | |
397 | var yEnd = aY + ms(aEndAngle) * aRadius - Z2; | |
398 | ||
399 | // IE won't render arches drawn counter clockwise if xStart == xEnd. | |
400 | if (xStart == xEnd && !aClockwise) { | |
401 | xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something | |
402 | // that can be represented in binary | |
403 | } | |
404 | ||
405 | var p = this.getCoords_(aX, aY); | |
406 | var pStart = this.getCoords_(xStart, yStart); | |
407 | var pEnd = this.getCoords_(xEnd, yEnd); | |
408 | ||
409 | this.currentPath_.push({type: arcType, | |
410 | x: p.x, | |
411 | y: p.y, | |
412 | radius: aRadius, | |
413 | xStart: pStart.x, | |
414 | yStart: pStart.y, | |
415 | xEnd: pEnd.x, | |
416 | yEnd: pEnd.y}); | |
417 | ||
418 | }; | |
419 | ||
420 | contextPrototype.rect = function(aX, aY, aWidth, aHeight) { | |
421 | this.moveTo(aX, aY); | |
422 | this.lineTo(aX + aWidth, aY); | |
423 | this.lineTo(aX + aWidth, aY + aHeight); | |
424 | this.lineTo(aX, aY + aHeight); | |
425 | this.closePath(); | |
426 | }; | |
427 | ||
428 | contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { | |
429 | var oldPath = this.currentPath_; | |
430 | this.beginPath(); | |
431 | ||
432 | this.moveTo(aX, aY); | |
433 | this.lineTo(aX + aWidth, aY); | |
434 | this.lineTo(aX + aWidth, aY + aHeight); | |
435 | this.lineTo(aX, aY + aHeight); | |
436 | this.closePath(); | |
437 | this.stroke(); | |
438 | ||
439 | this.currentPath_ = oldPath; | |
440 | }; | |
441 | ||
442 | contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { | |
443 | var oldPath = this.currentPath_; | |
444 | this.beginPath(); | |
445 | ||
446 | this.moveTo(aX, aY); | |
447 | this.lineTo(aX + aWidth, aY); | |
448 | this.lineTo(aX + aWidth, aY + aHeight); | |
449 | this.lineTo(aX, aY + aHeight); | |
450 | this.closePath(); | |
451 | this.fill(); | |
452 | ||
453 | this.currentPath_ = oldPath; | |
454 | }; | |
455 | ||
456 | contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { | |
457 | var gradient = new CanvasGradient_('gradient'); | |
458 | gradient.x0_ = aX0; | |
459 | gradient.y0_ = aY0; | |
460 | gradient.x1_ = aX1; | |
461 | gradient.y1_ = aY1; | |
462 | return gradient; | |
463 | }; | |
464 | ||
465 | contextPrototype.createRadialGradient = function(aX0, aY0, aR0, | |
466 | aX1, aY1, aR1) { | |
467 | var gradient = new CanvasGradient_('gradientradial'); | |
468 | gradient.x0_ = aX0; | |
469 | gradient.y0_ = aY0; | |
470 | gradient.r0_ = aR0; | |
471 | gradient.x1_ = aX1; | |
472 | gradient.y1_ = aY1; | |
473 | gradient.r1_ = aR1; | |
474 | return gradient; | |
475 | }; | |
476 | ||
477 | contextPrototype.drawImage = function(image, var_args) { | |
478 | var dx, dy, dw, dh, sx, sy, sw, sh; | |
479 | ||
480 | // to find the original width we overide the width and height | |
481 | var oldRuntimeWidth = image.runtimeStyle.width; | |
482 | var oldRuntimeHeight = image.runtimeStyle.height; | |
483 | image.runtimeStyle.width = 'auto'; | |
484 | image.runtimeStyle.height = 'auto'; | |
485 | ||
486 | // get the original size | |
487 | var w = image.width; | |
488 | var h = image.height; | |
489 | ||
490 | // and remove overides | |
491 | image.runtimeStyle.width = oldRuntimeWidth; | |
492 | image.runtimeStyle.height = oldRuntimeHeight; | |
493 | ||
494 | if (arguments.length == 3) { | |
495 | dx = arguments[1]; | |
496 | dy = arguments[2]; | |
497 | sx = sy = 0; | |
498 | sw = dw = w; | |
499 | sh = dh = h; | |
500 | } else if (arguments.length == 5) { | |
501 | dx = arguments[1]; | |
502 | dy = arguments[2]; | |
503 | dw = arguments[3]; | |
504 | dh = arguments[4]; | |
505 | sx = sy = 0; | |
506 | sw = w; | |
507 | sh = h; | |
508 | } else if (arguments.length == 9) { | |
509 | sx = arguments[1]; | |
510 | sy = arguments[2]; | |
511 | sw = arguments[3]; | |
512 | sh = arguments[4]; | |
513 | dx = arguments[5]; | |
514 | dy = arguments[6]; | |
515 | dw = arguments[7]; | |
516 | dh = arguments[8]; | |
517 | } else { | |
518 | throw Error('Invalid number of arguments'); | |
519 | } | |
520 | ||
521 | var d = this.getCoords_(dx, dy); | |
522 | ||
523 | var w2 = sw / 2; | |
524 | var h2 = sh / 2; | |
525 | ||
526 | var vmlStr = []; | |
527 | ||
528 | var W = 10; | |
529 | var H = 10; | |
530 | ||
531 | // For some reason that I've now forgotten, using divs didn't work | |
532 | vmlStr.push(' <g_vml_:group', | |
533 | ' coordsize="', Z * W, ',', Z * H, '"', | |
534 | ' coordorigin="0,0"' , | |
535 | ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); | |
536 | ||
537 | // If filters are necessary (rotation exists), create them | |
538 | // filters are bog-slow, so only create them if abbsolutely necessary | |
539 | // The following check doesn't account for skews (which don't exist | |
540 | // in the canvas spec (yet) anyway. | |
541 | ||
542 | if (this.m_[0][0] != 1 || this.m_[0][1]) { | |
543 | var filter = []; | |
544 | ||
545 | // Note the 12/21 reversal | |
546 | filter.push('M11=', this.m_[0][0], ',', | |
547 | 'M12=', this.m_[1][0], ',', | |
548 | 'M21=', this.m_[0][1], ',', | |
549 | 'M22=', this.m_[1][1], ',', | |
550 | 'Dx=', mr(d.x / Z), ',', | |
551 | 'Dy=', mr(d.y / Z), ''); | |
552 | ||
553 | // Bounding box calculation (need to minimize displayed area so that | |
554 | // filters don't waste time on unused pixels. | |
555 | var max = d; | |
556 | var c2 = this.getCoords_(dx + dw, dy); | |
557 | var c3 = this.getCoords_(dx, dy + dh); | |
558 | var c4 = this.getCoords_(dx + dw, dy + dh); | |
559 | ||
560 | max.x = m.max(max.x, c2.x, c3.x, c4.x); | |
561 | max.y = m.max(max.y, c2.y, c3.y, c4.y); | |
562 | ||
563 | vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), | |
564 | 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', | |
565 | filter.join(''), ", sizingmethod='clip');") | |
566 | } else { | |
567 | vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); | |
568 | } | |
569 | ||
570 | vmlStr.push(' ">' , | |
571 | '<g_vml_:image src="', image.src, '"', | |
572 | ' style="width:', Z * dw, 'px;', | |
573 | ' height:', Z * dh, 'px;"', | |
574 | ' cropleft="', sx / w, '"', | |
575 | ' croptop="', sy / h, '"', | |
576 | ' cropright="', (w - sx - sw) / w, '"', | |
577 | ' cropbottom="', (h - sy - sh) / h, '"', | |
578 | ' />', | |
579 | '</g_vml_:group>'); | |
580 | ||
581 | this.element_.insertAdjacentHTML('BeforeEnd', | |
582 | vmlStr.join('')); | |
583 | }; | |
584 | ||
585 | contextPrototype.stroke = function(aFill) { | |
586 | var lineStr = []; | |
587 | var lineOpen = false; | |
588 | var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); | |
589 | var color = a.color; | |
590 | var opacity = a.alpha * this.globalAlpha; | |
591 | ||
592 | var W = 10; | |
593 | var H = 10; | |
594 | ||
595 | lineStr.push('<g_vml_:shape', | |
596 | ' filled="', !!aFill, '"', | |
597 | ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', | |
598 | ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', | |
599 | ' stroked="', !aFill, '"', | |
600 | ' path="'); | |
601 | ||
602 | var newSeq = false; | |
603 | var min = {x: null, y: null}; | |
604 | var max = {x: null, y: null}; | |
605 | ||
606 | for (var i = 0; i < this.currentPath_.length; i++) { | |
607 | var p = this.currentPath_[i]; | |
608 | var c; | |
609 | ||
610 | switch (p.type) { | |
611 | case 'moveTo': | |
612 | c = p; | |
613 | lineStr.push(' m ', mr(p.x), ',', mr(p.y)); | |
614 | break; | |
615 | case 'lineTo': | |
616 | lineStr.push(' l ', mr(p.x), ',', mr(p.y)); | |
617 | break; | |
618 | case 'close': | |
619 | lineStr.push(' x '); | |
620 | p = null; | |
621 | break; | |
622 | case 'bezierCurveTo': | |
623 | lineStr.push(' c ', | |
624 | mr(p.cp1x), ',', mr(p.cp1y), ',', | |
625 | mr(p.cp2x), ',', mr(p.cp2y), ',', | |
626 | mr(p.x), ',', mr(p.y)); | |
627 | break; | |
628 | case 'at': | |
629 | case 'wa': | |
630 | lineStr.push(' ', p.type, ' ', | |
631 | mr(p.x - this.arcScaleX_ * p.radius), ',', | |
632 | mr(p.y - this.arcScaleY_ * p.radius), ' ', | |
633 | mr(p.x + this.arcScaleX_ * p.radius), ',', | |
634 | mr(p.y + this.arcScaleY_ * p.radius), ' ', | |
635 | mr(p.xStart), ',', mr(p.yStart), ' ', | |
636 | mr(p.xEnd), ',', mr(p.yEnd)); | |
637 | break; | |
638 | } | |
639 | ||
640 | ||
641 | // TODO: Following is broken for curves due to | |
642 | // move to proper paths. | |
643 | ||
644 | // Figure out dimensions so we can do gradient fills | |
645 | // properly | |
646 | if (p) { | |
647 | if (min.x == null || p.x < min.x) { | |
648 | min.x = p.x; | |
649 | } | |
650 | if (max.x == null || p.x > max.x) { | |
651 | max.x = p.x; | |
652 | } | |
653 | if (min.y == null || p.y < min.y) { | |
654 | min.y = p.y; | |
655 | } | |
656 | if (max.y == null || p.y > max.y) { | |
657 | max.y = p.y; | |
658 | } | |
659 | } | |
660 | } | |
661 | lineStr.push(' ">'); | |
662 | ||
663 | if (!aFill) { | |
664 | var lineWidth = this.lineScale_ * this.lineWidth; | |
665 | ||
666 | // VML cannot correctly render a line if the width is less than 1px. | |
667 | // In that case, we dilute the color to make the line look thinner. | |
668 | if (lineWidth < 1) { | |
669 | opacity *= lineWidth; | |
670 | } | |
671 | ||
672 | lineStr.push( | |
673 | '<g_vml_:stroke', | |
674 | ' opacity="', opacity, '"', | |
675 | ' joinstyle="', this.lineJoin, '"', | |
676 | ' miterlimit="', this.miterLimit, '"', | |
677 | ' endcap="', processLineCap(this.lineCap), '"', | |
678 | ' weight="', lineWidth, 'px"', | |
679 | ' color="', color, '" />' | |
680 | ); | |
681 | } else if (typeof this.fillStyle == 'object') { | |
682 | var fillStyle = this.fillStyle; | |
683 | var angle = 0; | |
684 | var focus = {x: 0, y: 0}; | |
685 | ||
686 | // additional offset | |
687 | var shift = 0; | |
688 | // scale factor for offset | |
689 | var expansion = 1; | |
690 | ||
691 | if (fillStyle.type_ == 'gradient') { | |
692 | var x0 = fillStyle.x0_ / this.arcScaleX_; | |
693 | var y0 = fillStyle.y0_ / this.arcScaleY_; | |
694 | var x1 = fillStyle.x1_ / this.arcScaleX_; | |
695 | var y1 = fillStyle.y1_ / this.arcScaleY_; | |
696 | var p0 = this.getCoords_(x0, y0); | |
697 | var p1 = this.getCoords_(x1, y1); | |
698 | var dx = p1.x - p0.x; | |
699 | var dy = p1.y - p0.y; | |
700 | angle = Math.atan2(dx, dy) * 180 / Math.PI; | |
701 | ||
702 | // The angle should be a non-negative number. | |
703 | if (angle < 0) { | |
704 | angle += 360; | |
705 | } | |
706 | ||
707 | // Very small angles produce an unexpected result because they are | |
708 | // converted to a scientific notation string. | |
709 | if (angle < 1e-6) { | |
710 | angle = 0; | |
711 | } | |
712 | } else { | |
713 | var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); | |
714 | var width = max.x - min.x; | |
715 | var height = max.y - min.y; | |
716 | focus = { | |
717 | x: (p0.x - min.x) / width, | |
718 | y: (p0.y - min.y) / height | |
719 | }; | |
720 | ||
721 | width /= this.arcScaleX_ * Z; | |
722 | height /= this.arcScaleY_ * Z; | |
723 | var dimension = m.max(width, height); | |
724 | shift = 2 * fillStyle.r0_ / dimension; | |
725 | expansion = 2 * fillStyle.r1_ / dimension - shift; | |
726 | } | |
727 | ||
728 | // We need to sort the color stops in ascending order by offset, | |
729 | // otherwise IE won't interpret it correctly. | |
730 | var stops = fillStyle.colors_; | |
731 | stops.sort(function(cs1, cs2) { | |
732 | return cs1.offset - cs2.offset; | |
733 | }); | |
734 | ||
735 | var length = stops.length; | |
736 | var color1 = stops[0].color; | |
737 | var color2 = stops[length - 1].color; | |
738 | var opacity1 = stops[0].alpha * this.globalAlpha; | |
739 | var opacity2 = stops[length - 1].alpha * this.globalAlpha; | |
740 | ||
741 | var colors = []; | |
742 | for (var i = 0; i < length; i++) { | |
743 | var stop = stops[i]; | |
744 | colors.push(stop.offset * expansion + shift + ' ' + stop.color); | |
745 | } | |
746 | ||
747 | // When colors attribute is used, the meanings of opacity and o:opacity2 | |
748 | // are reversed. | |
749 | lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', | |
750 | ' method="none" focus="100%"', | |
751 | ' color="', color1, '"', | |
752 | ' color2="', color2, '"', | |
753 | ' colors="', colors.join(','), '"', | |
754 | ' opacity="', opacity2, '"', | |
755 | ' g_o_:opacity2="', opacity1, '"', | |
756 | ' angle="', angle, '"', | |
757 | ' focusposition="', focus.x, ',', focus.y, '" />'); | |
758 | } else { | |
759 | lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, | |
760 | '" />'); | |
761 | } | |
762 | ||
763 | lineStr.push('</g_vml_:shape>'); | |
764 | ||
765 | this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); | |
766 | }; | |
767 | ||
768 | contextPrototype.fill = function() { | |
769 | this.stroke(true); | |
770 | } | |
771 | ||
772 | contextPrototype.closePath = function() { | |
773 | this.currentPath_.push({type: 'close'}); | |
774 | }; | |
775 | ||
776 | /** | |
777 | * @private | |
778 | */ | |
779 | contextPrototype.getCoords_ = function(aX, aY) { | |
780 | var m = this.m_; | |
781 | return { | |
782 | x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, | |
783 | y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 | |
784 | } | |
785 | }; | |
786 | ||
787 | contextPrototype.save = function() { | |
788 | var o = {}; | |
789 | copyState(this, o); | |
790 | this.aStack_.push(o); | |
791 | this.mStack_.push(this.m_); | |
792 | this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); | |
793 | }; | |
794 | ||
795 | contextPrototype.restore = function() { | |
796 | copyState(this.aStack_.pop(), this); | |
797 | this.m_ = this.mStack_.pop(); | |
798 | }; | |
799 | ||
800 | function matrixIsFinite(m) { | |
801 | for (var j = 0; j < 3; j++) { | |
802 | for (var k = 0; k < 2; k++) { | |
803 | if (!isFinite(m[j][k]) || isNaN(m[j][k])) { | |
804 | return false; | |
805 | } | |
806 | } | |
807 | } | |
808 | return true; | |
809 | } | |
810 | ||
811 | function setM(ctx, m, updateLineScale) { | |
812 | if (!matrixIsFinite(m)) { | |
813 | return; | |
814 | } | |
815 | ctx.m_ = m; | |
816 | ||
817 | if (updateLineScale) { | |
818 | // Get the line scale. | |
819 | // Determinant of this.m_ means how much the area is enlarged by the | |
820 | // transformation. So its square root can be used as a scale factor | |
821 | // for width. | |
822 | var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; | |
823 | ctx.lineScale_ = sqrt(abs(det)); | |
824 | } | |
825 | } | |
826 | ||
827 | contextPrototype.translate = function(aX, aY) { | |
828 | var m1 = [ | |
829 | [1, 0, 0], | |
830 | [0, 1, 0], | |
831 | [aX, aY, 1] | |
832 | ]; | |
833 | ||
834 | setM(this, matrixMultiply(m1, this.m_), false); | |
835 | }; | |
836 | ||
837 | contextPrototype.rotate = function(aRot) { | |
838 | var c = mc(aRot); | |
839 | var s = ms(aRot); | |
840 | ||
841 | var m1 = [ | |
842 | [c, s, 0], | |
843 | [-s, c, 0], | |
844 | [0, 0, 1] | |
845 | ]; | |
846 | ||
847 | setM(this, matrixMultiply(m1, this.m_), false); | |
848 | }; | |
849 | ||
850 | contextPrototype.scale = function(aX, aY) { | |
851 | this.arcScaleX_ *= aX; | |
852 | this.arcScaleY_ *= aY; | |
853 | var m1 = [ | |
854 | [aX, 0, 0], | |
855 | [0, aY, 0], | |
856 | [0, 0, 1] | |
857 | ]; | |
858 | ||
859 | setM(this, matrixMultiply(m1, this.m_), true); | |
860 | }; | |
861 | ||
862 | contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { | |
863 | var m1 = [ | |
864 | [m11, m12, 0], | |
865 | [m21, m22, 0], | |
866 | [dx, dy, 1] | |
867 | ]; | |
868 | ||
869 | setM(this, matrixMultiply(m1, this.m_), true); | |
870 | }; | |
871 | ||
872 | contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { | |
873 | var m = [ | |
874 | [m11, m12, 0], | |
875 | [m21, m22, 0], | |
876 | [dx, dy, 1] | |
877 | ]; | |
878 | ||
879 | setM(this, m, true); | |
880 | }; | |
881 | ||
882 | /******** STUBS ********/ | |
883 | contextPrototype.clip = function() { | |
884 | // TODO: Implement | |
885 | }; | |
886 | ||
887 | contextPrototype.arcTo = function() { | |
888 | // TODO: Implement | |
889 | }; | |
890 | ||
891 | contextPrototype.createPattern = function() { | |
892 | return new CanvasPattern_; | |
893 | }; | |
894 | ||
895 | // Gradient / Pattern Stubs | |
896 | function CanvasGradient_(aType) { | |
897 | this.type_ = aType; | |
898 | this.x0_ = 0; | |
899 | this.y0_ = 0; | |
900 | this.r0_ = 0; | |
901 | this.x1_ = 0; | |
902 | this.y1_ = 0; | |
903 | this.r1_ = 0; | |
904 | this.colors_ = []; | |
905 | } | |
906 | ||
907 | CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { | |
908 | aColor = processStyle(aColor); | |
909 | this.colors_.push({offset: aOffset, | |
910 | color: aColor.color, | |
911 | alpha: aColor.alpha}); | |
912 | }; | |
913 | ||
914 | function CanvasPattern_() {} | |
915 | ||
916 | // set up externs | |
917 | G_vmlCanvasManager = G_vmlCanvasManager_; | |
918 | CanvasRenderingContext2D = CanvasRenderingContext2D_; | |
919 | CanvasGradient = CanvasGradient_; | |
920 | CanvasPattern = CanvasPattern_; | |
921 | ||
922 | })(); | |
923 | ||
924 | } // if |